<stage
	title="Bonus Test" 
	sizeUnit="20"
	timeLimit="0:45"
	bonus="true"
	set="resource/backdrops/dribbleCastle.xml"
>

	<player name="player1" visual="angelOrange" behavior="AngelPlayer" >
		<phase size="1.5" foodGoal="0" />
	</player>
	
	<spawn class="AIFish" visual="minnowBrown" size="1.0" foodValue="10" supply="38" location="side" showMenu="true" behavior="FlyByFish">
		<phase max="38" delay="(.15,0.3)" />
	</spawn>
	
</stage>
