<stage 
	sizeUnit="20"
	set="resource/backdrops/reef.xml"
	night="false"
	minLight="0.2"
	gameMusic="track2"
>

	<player visual="humpHead" behavior="HumpHeadPlayer" alienVisual="alienHumpHead" >
		<phase size="1.1" foodGoal="400" />
		<phase size="1.7" foodGoal="800" />
		<phase size="2.45" foodGoal="1200" />
	</player>
	
	<spawn class="Butterfly" visual="butterfly" size="1.0" rank="0" foodValue="2" location="side" showMenu="false" behavior="BugSwarm">
		<phase max="10" delay="0.3" />
		<phase max="10" delay="0.5" />
		<phase max="10" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="herring" size=".9" rank="0" foodValue="10" location="side" showMenu="true" behavior="Herring">
		<phase max="12" delay="0.3" />
		<phase max="12" delay="2.0" />
		<phase max="6" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="johnDoryBlue" size="2.35" rank="1" foodValue="20" location="side" showMenu="true" behavior="GenericChase" >
		<phase max="2" delay="1.5" />
		<phase max="4" delay="0.3" />
		<phase max="3" delay="(1.5,2.5)" />
	</spawn>
	
	<spawn class="AIFish" visual="marlinBlue" size="3.5" rank="2" foodValue="35" location="side" showMenu="true" showStageComplete="true" behavior="MediumChase" >
		<phase max="0" delay="(2.0,5.0)" />
		<phase max="1" delay="(1.0,1.5)" />
		<phase max="2" delay="(2.0,5.0)" />
	</spawn>
	
	<spawn class="AIFish" visual="marlinBlue" size="3.5" rank="2" foodValue="35" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish" >
		<phase max="1" delay="(2.0,5.0)" />
		<phase max="2" delay="(1.0,1.5)" />
		<phase max="2" delay="(2.0,5.0)" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="4.0" rank="3" showMenu="false" location="side" showStageComplete="false" behavior="FlyByFish">
		<phase max="1" delay="(10.0,25.0)" />
		<phase max="1" delay="(10.0,15.0)" />
		<phase max="2" delay="(4.0,6.0)" />
	</spawn>
	
	<spawn class="Pelican" visual="evilPelican" size="2.0" rank="3" location="side" showMenu="false" showStageComplete="false" behavior="FlyByBird" >
		<phase max="1" delay="(4.0,7.0)" />
	</spawn>
	
	<spawn class="Balloon" location="side" poolSize="5" behavior="BonusBalloonStarFlyBy" layer="0" showStageComplete="false" showMenu="false">
		<phase max="2" delay="(3.0,8.0)" />
	</spawn>
	
	<spawn class="Balloon" location="side" poolSize="5" behavior="BonusBalloon1UpFlyBy" layer="0" showStageComplete="false" showMenu="false" supply="1">
		<phase max="1" delay="(19.0,36.0)" />
	</spawn>
	
	<spawn class="Bonus2X" location="bottom" poolSize="5">
		<phase max="1" delay="(12.0,19.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5">
		<phase max="1" delay="(3.0,10.0)" />
		<phase max="1" delay="(3.0,10.0)" />
		<phase max="1" delay="(3.3,10.0)" />
	</spawn>
	
	<spawn class="Bonus1Up" location="bottom" poolSize="5" supply="1">
		<phase max="1" delay="(20.0,30.0)" />
		<phase max="1" delay="(20.0,40.0)" />
		<phase max="1" delay="(20.0,45.0)" />
	</spawn>
	
	<spawn class="BonusShield" location="bottom" poolSize="5" >
		<phase max="1" delay="(10.0,15.0)" />
		<phase max="1" delay="(15.0,20.0)" />
		<phase max="0" delay="(15.0,20.0)" />
	</spawn>
</stage>

