<stage
	sizeUnit="20"
	set="resource/backdrops/dribbleCastle.xml"
	night="false"
	gameMusic="track1"
>

	<player visual="butterflyFish" behavior="ButterflyPlayer" alienVisual="alienButterflyFish">
		<phase size="1.4" foodGoal="250" />
		<phase size="2.45" foodGoal="500" />
		<phase size="3.55" foodGoal="850" />
	</player>
	
	<spawn class="AIFish" visual="herring" size="0.8" foodValue="10" location="side" showMenu="true" behavior="Herring">
		<phase max="10" delay="0.5" />
		<phase max="8" delay="0.5" />
		<phase max="8" delay="0.5" />		
	</spawn>

<!--	<spawn class="AIFish" visual="angelRed" rank="1" size="2.4" foodValue="20" location="side" showMenu="true" behavior="GenericWander">
		<phase max="2" delay="(2.0,4.0)" />
		<phase max="2" delay="0.3" />
		<phase max="2" delay="0.5" />
	</spawn>-->
	
	<spawn class="AIFish" visual="lionYellow" size="2.38" rank="1" foodValue="50" location="side" showMenu="true" behavior="GenericWander" >
		<phase max="2" delay="(2.0,4.0)" />
		<phase max="2" delay="0.3" />
		<phase max="2" delay="0.5" />
	</spawn>	

	<spawn class="AIFish" visual="humpHead" rank="2" size="2.5" foodValue="20" location="side" showMenu="true" behavior="GenericWander">
		<phase max="0" delay="(2.0,4.0)" />
		<phase max="2" delay="(2.0,4.0)" />
		<phase max="2" delay="0.3" />
	</spawn>

	<spawn class="AIFish" visual="leopardShark" size="4.7" foodValue="50" location="side" showMenu="false" showStageComplete="false" behavior="SlowFlyby" >
		<phase max="1" delay="(20,35)" />
		<phase max="1" delay="(20,35)" />
		<phase max="1" delay="(20,35)" />
	</spawn>	

</stage>
