<stage sizeUnit="20" set="resource/backdrops/dribbleCastle.xml" night="false" gameMusic="track2">
	<player visual="butterflyFish" behavior="ButterflyPlayer" alienVisual="alienButterflyFish">
		<phase size="1.15" foodGoal="200" />
		<phase size="2.05" foodGoal="500" />
		<phase size="3.0" foodGoal="850" />
	</player>
	<spawn class="AIFish" visual="boxFishYellow" size="1.0" foodValue="10" showMenu="true" location="side" behavior="Herring">
		<phase max="4" delay="0.5" />
		<phase max="3" delay="0.5" />
		<phase max="3" delay="0.5" />
	</spawn>
		<spawn class="AIFish" visual="boxFishRed" size="1.0" foodValue="10" showStageComplete="false" showMenu="false" location="side" behavior="Herring">
		<phase max="4" delay="0.5" />
		<phase max="3" delay="0.5" />
		<phase max="3" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="lionRainbow" size="1.7" foodValue="20" showMenu="true" location="side" behavior="GenericWander">
		<phase max="2" delay="1.5" />
		<phase max="3" delay="0.3" />
		<phase max="3" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="humpHead" size="2.05" foodValue="35" rank="2" showMenu="true" location="side" behavior="GenericWander">
		<phase max="1" delay="(2.5,4.0)" />
		<phase max="2" delay="(2.0,3.0)" />
		<phase max="2" delay="0.3" />
	</spawn>

	<spawn class="BonusStar" location="bottom" poolSize="4" >
		<phase max="1" delay="(4.5,10.0)" />
	</spawn>
	
	<spawn class="Oyster" visual="oyster" size="1.0" location="270,710" showMenu="false" layer="-1" behavior="OysterBehavior" >
	</spawn>

	<spawn class="Oyster" visual="oyster" size="1.0" location="820,750" showMenu="false" layer="-1" behavior="OysterBehavior" >
	</spawn>
</stage>
