<stage 
	sizeUnit="20"
	set="resource/backdrops/shipwreck.xml"
	night="false"
	minLight="0.2"
	gameMusic="spookyTrack"
>

	<player visual="pompano" behavior="PompanoPlayer" alienVisual="alienPompano" >
		<phase size="1.2" foodGoal="350" />
		<phase size="1.7" foodGoal="750" />
		<phase size="2.4" foodGoal="1100" />
	</player>
	
	<spawn class="AIFish" visual="minnowBrown" size="0.7" rank="0" foodValue="5" location="side" showMenu="true" behavior="FlyBySchool">
		<phase max="10" delay="0.3" />
		<phase max="10" delay="0.5" />
		<phase max="10" delay="1.0" />
	</spawn>
	
	<spawn class="GoldenFish" visual="minnowBrown" size="0.9" foodValue="200" location="side" showMenu="false" showStageComplete="false" behavior="GoldenFish" supply="1">
		<phase max="1" delay="(30.0,60.0)" />
		<phase max="1" delay="(35.0,65.0)" />
		<phase max="1" delay="(55.0,85.0)" />
	</spawn>
	
	<spawn class="PoisonFish" visual="minnowPoison" size="0.7" rank="0" foodValue="0" location="side" showMenu="false" showStageComplete="false" behavior="Herring" >
		<phase max="3" delay="0.3" />
		<phase max="4" delay="0.5" />
		<phase max="5" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="redCod" size="1.20" rank="1" foodValue="20" location="side" showMenu="true" behavior="GenericChase" >
		<phase max="1" delay="1.5" />
		<phase max="2" delay="0.3" />
		<phase max="2" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="redCod" size="1.20" rank="1" foodValue="20" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish" >
		<phase max="2" delay="(2.5,6.5)" />
		<phase max="2" delay="0.3" />
		<phase max="0" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="humpHeadRed" size="1.9" rank="2" foodValue="35" location="side" showMenu="true" behavior="GenericChase" >
		<phase max="1" delay="(2.0,4.0)" />
		<phase max="2" delay="(1.0,2.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="humpHeadRed" size="1.9" rank="2" foodValue="35" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish" >
		<phase max="1" delay="(4.0,6.0)" />
		<phase max="2" delay="(2.0,4.0)" />
		<phase max="0" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="4.0" rank="3" showMenu="false" location="side" showStageComplete="false" behavior="FlyByFish">
		<phase max="1" delay="(15.0,23.0)" />
		<phase max="1" delay="(6.0,9.0)" />
		<phase max="1" delay="(5.0,8.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5" >
		<phase max="1" delay="(8.0,12.0)" />
	</spawn>

	<spawn class="BonusStun" location="bottom" poolSize="5" >
		<phase max="1" delay="(6.0,10.0)" />
	</spawn>
	
	<spawn class="BonusFury" location="bottom" poolSize="5" >
		<phase max="1" delay="(10.0,12.0)" />
		<phase max="1" delay="(15.0,17.0)" />
		<phase max="0" delay="(10.0,12.0)" />
	</spawn>
	
	<spawn class="Bonus1Up" location="bottom" poolSize="5" supply="1">
		<phase max="1" delay="(35.0,50.0)" />
		<phase max="1" delay="(25.0,40.0)" />
		<phase max="1" delay="(20.0,45.0)" />
	</spawn>
	
	<spawn class="BonusShrinkShroom" location="bottom" poolSize="5">
		<phase max="0" delay="(5.0,7.0)" />
		<phase max="1" delay="(10.0,15.0)" />
		<phase max="1" delay="(12.0,18.0)" />
	</spawn>
	
	<spawn class="Oyster" visual="oyster" size="1.0" location="102,610" showMenu="false" behavior="OysterOffset" layer="-1" >
	</spawn>
	<spawn class="Oyster" visual="oyster" size="1.0" location="1020,670" showMenu="false" behavior="OysterBehavior" layer="-1" >
	</spawn>
		
</stage>

