<stage sizeUnit="20" set="resource/backdrops/pier.xml" night="false" gameMusic="track2">
	<player visual="butterflyFish" behavior="ButterflyPlayer" alienVisual="alienButterflyFish">
		<phase size="1.15" foodGoal="500" />
		<phase size="2.05" foodGoal="1000" />
		<phase size="3.2" foodGoal="1500" />
	</player>
	<spawn class="Butterfly" visual="butterfly" size="1.0" rank="0" foodValue="5" location="side" showMenu="true" showStageComplete="true" behavior="BugSwarm" >
		<phase max="15" delay="1" />
		<phase max="10" delay="1" />
		<phase max="10" delay="1" />
	</spawn>
	<spawn class="Butterfly" visual="mayFly" size="1.5" rank="0" foodValue="7" location="side" showMenu="false" showStageComplete="false" behavior="Butterfly" >
		<phase max="10" delay="1" />
		<phase max="10" delay="1" />
		<phase max="5" delay="1" />
	</spawn>
	<spawn class="AIFish" visual="blueCod" size="1.16" foodValue="20" showMenu="true" location="side" behavior="GenericWander">
		<phase max="3" delay="(1.5,2.5)" />
		<phase max="3" delay="0.3" />
		<phase max="2" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="pompanoRed" size="2.15" foodValue="35" rank="2" showMenu="true" location="side" behavior="GenericChase">
		<phase max="1" delay="3.5" />
		<phase max="2" delay="(2.0,3.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="pompanoRed" size="2.05" foodValue="35" rank="2" showMenu="false" showStageComplete="false" location="side" behavior="SlowFlyby">
		<phase max="1" delay="(2.5,7.5)" />
		<phase max="1" delay="(2.0,3.0)" />
		<phase max="0" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="4.0" showMenu="false" showStageComplete="false" location="side" behavior="SlowFlyby">
		<phase max="1" delay="(10.0,12.0)" />
		<phase max="1" delay="(8.0,10.0)" />
		<phase max="1" delay="(7.0,10.0)" />
	</spawn>
	
	<spawn class="Pelican" visual="evilPelican" size="2.0" rank="3" location="side" showMenu="false" showStageComplete="false" behavior="FlyByBird" >
		<phase max="1" delay="(5.0,7.0)" />
		<phase max="1" delay="(4.0,6.0)" />
		<phase max="1" delay="(2.0,3.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5" >
		<phase max="1" delay="(5.0,10.0)" />
	</spawn>
	
	<spawn class="Bonus2X" location="bottom" poolSize="5" >
		<phase max="1" delay="(8.0,12.0)" />
	</spawn>

	<spawn class="BonusStar" location="bottom" poolSize="4" >
		<phase max="1" delay="(4.5,10.0)" />
	</spawn>
	
	<spawn class="Bonus1Up" location="bottom" poolSize="5" supply="1">
		<phase max="1" delay="(15.0,25.0)" />
		<phase max="1" delay="(20.0,40.0)" />
		<phase max="1" delay="(25.0,45.0)" />
	</spawn>
	
	<spawn class="Balloon" location="side" poolSize="5" behavior="BonusBalloonStarFlyBy" layer="0" showStageComplete="false" showMenu="false">
		<phase max="1" delay="(2.0,4.0)" />
	</spawn>
	
	<spawn class="Balloon" location="side" poolSize="5" behavior="BonusBalloonSpeedFlyBy" layer="0" showStageComplete="false" showMenu="false">
		<phase max="1" delay="(6.0,13.0)" />
	</spawn>
	
	<spawn class="Balloon" location="side" poolSize="5" behavior="BonusBalloonShieldFlyBy" layer="0" showStageComplete="false" showMenu="false">
		<phase max="1" delay="(20.0,25.0)" />
		<phase max="0" delay="(6.0,13.0)" />
		<phase max="0" delay="(6.0,13.0)" />
	</spawn>

</stage>
