<stage 
	sizeUnit="20"
	set="resource/backdrops/cave.xml"
	night="false"
	minLight="0.2"
	gameMusic="dangerTrack"
>

	<player visual="humpHead" behavior="HumpHeadPlayer" alienVisual="alienHumpHead" >
		<phase size="1.1" foodGoal="350" />
		<phase size="1.6" foodGoal="850" />
		<phase size="2.25" foodGoal="1450" />
	</player>
	
	<spawn class="CuttleFish" visual="cuttleFish" size="0.7" rank="0" foodValue="10" location="side" showMenu="true" behavior="CuttleFishBehavior" >
		<phase max="10" delay="0.3" />
		<phase max="5" delay="0.5" />
		<phase max="5" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="johnDoryGreen" size="2.5" rank="1" foodValue="20" location="side" showMenu="true" showStageComplete="true" behavior="FlyByFish" >
		<phase max="2" delay="0.8" />
		<phase max="2" delay="0.3" />
		<phase max="3" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="lionYellow" size="2.8" rank="2" foodValue="35" location="side" showMenu="true" showStageComplete="true" behavior="FlyByFish" >
		<phase max="3" delay="1.0" />
		<phase max="3" delay="(0.4,1.0)" />
		<phase max="3" delay="0.3" />
	</spawn>
	
	<spawn class="Barracuda" visual="barracudaBlue" size="4.0" rank="3" foodValue="100" showMenu="false" location="side" showStageComplete="false" behavior="Barracuda">
		<phase max="1" delay="(5.0,9.0)" />
		<phase max="1" delay="(7.0,9.0)" />
		<phase max="1" delay="(5.0,9.0)" />
	</spawn>
	
	<spawn class="BonusStun" location="bottom" poolSize="5">
		<phase max="1" delay="(10.0,12.0)" />
		<phase max="1" delay="(10.0,12.0)" />
		<phase max="0" delay="(10.0,12.0)" />
	</spawn>
	
	<spawn class="BonusLure" location="bottom" poolSize="5">
		<phase max="1" delay="(6.0,10.0)" />
		<phase max="1" delay="(7.0,11.0)" />
		<phase max="0" delay="(8.0,10.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5">
		<phase max="1" delay="(2.0,5.0)" />
		<phase max="1" delay="(1.0,3.0)" />
		<phase max="1" delay="(0.3,2.0)" />
	</spawn>
	
	<spawn class="Oyster" visual="oyster" size="1.0" location="310,700" showMenu="false" behavior="FastOyster" layer="-1" >
	</spawn>
	<spawn class="Oyster" visual="oyster" size="1.0" location="1260,865" showMenu="false" behavior="FastOffsetOyster" layer="-1" >
	</spawn>

</stage>

