<stage sizeUnit="20" set="resource/backdrops/shipwreck.xml" night="false" gameMusic="spookyTrack">
	<player visual="queenTrigger" behavior="QueenPlayer" alienVisual="alienQueenTrigger">
		<phase size="1.15" foodGoal="200" />
		<phase size="1.95" foodGoal="450" />
		<phase size="2.85" foodGoal="750" />
	</player>

	<spawn class="AIFish" visual="herring" size="0.8" foodValue="5" location="side" showMenu="true" behavior="BasicSchool">
		<phase max="18" delay="0.3" />
		<phase max="12" delay="0.3" />
		<phase max="6" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="humpHeadRed" size="1.20" foodValue="20" showMenu="true" location="side" behavior="GenericWander">
		<phase max="2" delay="1.5" />
		<phase max="2" delay="0.3" />
		<phase max="2" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="blueCod" size="1.70" foodValue="35" showMenu="true" location="side" rank="2" behavior="GenericWander">
		<phase max="0" delay="2.5" />
		<phase max="2" delay="(2.0,3.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="4.0" rank="3" showMenu="false" location="side" showStageComplete="false" behavior="FlyByFish">
		<phase max="0" delay="(7.0,10.0)" />
		<phase max="1" delay="(6.0,9.0)" />
		<phase max="2" delay="(1.0,2.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5" >
		<phase max="1" delay="(8.0,10.0)" />
	</spawn>
	
	<spawn class="BonusShrinkShroom" location="bottom" poolSize="5">
		<phase max="1" delay="(5.0,7.0)" />
		<phase max="1" delay="(8.0,10.0)" />
		<phase max="1" delay="(10.0,18.0)" />
	</spawn>
	
	<spawn class="Oyster" visual="oyster" size="1.0" location="102,610" showMenu="false" behavior="OysterOffset" layer="-1" >
	</spawn>
	<spawn class="Oyster" visual="oyster" size="1.0" location="1020,670" showMenu="false" behavior="OysterBehavior" layer="-1" >
	</spawn>
</stage>
