<stage sizeUnit="20" set="resource/backdrops/dribbleCastle.xml" night="false" gameMusic="track2">
	<player visual="butterflyFish" behavior="ButterflyPlayer" alienVisual="alienButterflyFish">
		<phase size="1.15" foodGoal="250" />
		<phase size="2.05" foodGoal="600" />
		<phase size="3.0" foodGoal="1000" />
	</player>
	<spawn class="AIFish" visual="herring" size=".9" foodValue="10" showMenu="true" location="side" behavior="Herring">
		<phase max="8" delay="0.5" />
		<phase max="7" delay="0.5" />
		<phase max="6" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="basicCod" size="1.16" foodValue="20" showMenu="true" location="side" behavior="GenericWander">
		<phase max="2" delay="0.5" />
		<phase max="3" delay="0.3" />
		<phase max="2" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="lionYellow" size="2.75" foodValue="35" showMenu="true" location="side" behavior="Herring">
		<phase max="1" delay="(3.0,8.0)" />
		<phase max="2" delay="(2.0,4.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="4.0" showMenu="false" showStageComplete="false" location="side" behavior="SlowFlyby">
		<phase max="0" delay="(10.0,12.0)" />
		<phase max="1" delay="(20.0,30.0)" />
		<phase max="1" delay="(15.0,25.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="4" >
		<phase max="1" delay="(3.0,6.0)" />
	</spawn>
</stage>
