#define MUSIC0 "music\\mus01.ogg"
#define MUSIC1 "music\\mus02.ogg"

#include "maps\export.lgc"
#include "maps\common.lgc"
#include "maps\common_compaign.lgc"



main()
{
  iff(1)
  {
    InitGame();
    PlayMusicFile("music\\wind.ogg",1);
    DoorsIsOpen = 0;
  }
  if( GameTact() )
    return;
//  CompaignGameTact();
  iff( SizeTo(Flagman(0),120,320) < 40 )
  {
    Win();
    while( MenuFind(3,999999) )
      Destroy( MenuFind(3,999999) );
    LoadNextMap( "maps\\shop.map" );
  }
}