#define MUSIC0 "music\\mus03.ogg"
#define MUSIC1 "music\\mus02.ogg"
#define MUSIC2 "music\\mus01.ogg"


#include "maps\export.lgc"
#include "maps\common.lgc"
#include "maps\common_compaign.lgc"


main()
{
  iff(1)
  {
    InitGame();
    DoorsIsOpen = 1;
  }
  if( GameTact() )
    return;
  CompaignGameTact();
}