/* Fakemeta stocks
*
* by the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*/

#if !defined _fakemeta_included
	#include <fakemeta>
#endif

#if defined _fakemeta_stocks_included
  #endinput
#endif
#define _fakemeta_stocks_included

// EngFuncs
stock EF_PrecacheModel(string[])
	return engfunc(EngFunc_PrecacheModel, string)
stock EF_PrecacheSound(string[])
	return engfunc(EngFunc_PrecacheSound, string)
stock EF_SetModel(const ID, const STRING[])
	return engfunc(EngFunc_SetModel, ID, STRING)
stock EF_ModelIndex(const STRING[])
	return engfunc(EngFunc_ModelIndex, STRING)
stock EF_ModelFrames(modelIndex)
	return engfunc(EngFunc_ModelFrames, modelIndex)

stock EF_SetSize(const STRING[])
	return engfunc(EngFunc_SetSize, STRING)
stock EF_ChangeLevel(const S1[], const S2[])
	return engfunc(EngFunc_ChangeLevel, S1, S2)
stock EF_VecToYaw(const Float:VECTOR[3], &Float:returnValue)
	return engfunc(EngFunc_VecToYaw, VECTOR, returnValue)
stock EF_VecToAngles(const Float:VECTORIN[3], const Float:VECTOROUT[3])
	return engfunc(EngFunc_VecToAngles, VECTORIN, VECTOROUT)
stock EF_MoveToOrigin(const ENTITY, const Float:GOAL[3], const Float:DISTANCE, const MOVETYPE)
	return engfunc(EngFunc_MoveToOrigin, ENTITY, GOAL, DISTANCE, MOVETYPE)

stock EF_ChangeYaw(const ENTITY)
	return engfunc(EngFunc_ChangeYaw, ENTITY)
stock EF_ChangePitch(const ENTITY)
	return engfunc(EngFunc_ChangePitch, ENTITY)
stock EF_FindEntityByString(const STARTSEARCHAFTER, const FIELD[], const VALUE[])
	return engfunc(EngFunc_FindEntityByString, STARTSEARCHAFTER, FIELD, VALUE)
stock EF_GetEntityIllum(const ENTITY)
	return engfunc(EngFunc_GetEntityIllum, ENTITY)
stock EF_FindEntityInSphere(const STARTSEARCHAFTER, const Float:ORIGIN[3], Float:radius)
	return engfunc(EngFunc_FindEntityInSphere, STARTSEARCHAFTER, ORIGIN, radius)

stock EF_FindClientInPVS(const CLIENT)
	return engfunc(EngFunc_FindClientInPVS, CLIENT)
stock EF_EntitiesInPVS(const CLIENT)
	return engfunc(EngFunc_EntitiesInPVS, CLIENT)
stock EF_MakeVectors(const Float:VECTOR[3])
	return engfunc(EngFunc_MakeVectors, VECTOR)
stock EF_AngleVectors(const Float:VECTOR[3], Float:forward_[3], Float:right[3], Float:up[3])
	return engfunc(EngFunc_AngleVectors, VECTOR, forward_, right, up)
stock EF_CreateEntity()
	return engfunc(EngFunc_CreateEntity)

stock EF_RemoveEntity(const ENTITY)
	return engfunc(EngFunc_RemoveEntity, ENTITY)
stock EF_CreateNamedEntity(const CLASSNAME)
	return engfunc(EngFunc_CreateNamedEntity, CLASSNAME)
stock EF_MakeStatic(const ENTITY)
	return engfunc(EngFunc_MakeStatic, ENTITY)
stock EF_EntIsOnFloor(const ENTITY)
	return engfunc(EngFunc_EntIsOnFloor, ENTITY)
stock EF_DropToFloor(const ENTITY)
	return engfunc(EngFunc_DropToFloor, ENTITY)

stock EF_WalkMove(const ENTITY, Float:yaw, Float:distance, iMode)
	return engfunc(EngFunc_WalkMove, ENTITY, yaw, distance, iMode)
stock EF_SetOrigin(const ENTITY, const Float:ORIGIN[3])
	return engfunc(EngFunc_SetOrigin, ENTITY, ORIGIN)
stock EF_EmitSound(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch)
	return engfunc(EngFunc_EmitSound, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch)
stock EF_EmitAmbientSound(const ENTITY, Float:pos[3], const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch)
	return engfunc(EngFunc_EmitAmbientSound, ENTITY, pos, SAMPLE, volume, attenuation, fFlags, pitch)
stock EF_TraceLine(const Float:V1[3], const Float:V2[3], fNoMonsters, const ENT_TO_SKIP)
	return engfunc(EngFunc_TraceLine, V1, V2, fNoMonsters, ENT_TO_SKIP)

stock EF_TraceToss(const ENTITY, const ENTITY_TO_IGNORE)
	return engfunc(EngFunc_TraceToss, ENTITY, ENTITY_TO_IGNORE)
stock EF_TraceMonsterHull(const ENTITY, const Float:V1[3], const Float:V2[3], fNoMonsters, const ENTITY_TO_SKIP)
	return engfunc(EngFunc_TraceMonsterHull, ENTITY, V1, V2, fNoMonsters, ENTITY_TO_SKIP)
stock EF_TraceHull(const Float:V1[3], const Float:V2[3], fNoMonsters, hullNumber, const ENTITY_TO_SKIP)
	return engfunc(EngFunc_TraceHull, V1, V2, fNoMonsters, hullNumber, ENTITY_TO_SKIP)
stock EF_TraceModel(const Float:V1[3], const Float:V2[3], hullNumber, const ENTITY)
	return engfunc(EngFunc_TraceModel, V1, V2, hullNumber, ENTITY)
stock EF_TraceTexture(const TEXTURE_ENTITY, const Float:V1[3], const Float:V2[3])
	return engfunc(EngFunc_TraceTexture, TEXTURE_ENTITY, V1, V2)

stock EF_TraceSphere(const Float:V1[3], const Float:V2[3], fNoMonsters, Float:radius, const ENTITY_TO_SKIP)
	return engfunc(EngFunc_TraceSphere, V1, V2, fNoMonsters, radius, ENTITY_TO_SKIP)
stock EF_GetAimVector(const ENTITY, Float:speed, Float:returnVector[3])
	return engfunc(EngFunc_GetAimVector, ENTITY, speed, returnVector)
stock EF_ParticleEffect(const Float:ORIGIN[3], const Float:DIRECTION[3], Float:color, Float:count)
	return engfunc(EngFunc_ParticleEffect, ORIGIN, DIRECTION, color, count)
stock EF_LightStyle(style, val[])
	return engfunc(EngFunc_LightStyle, style, val)
stock EF_DecalIndex(const NAME[])
	return engfunc(EngFunc_DecalIndex, NAME)

stock EF_PointContents(const Float:VECTOR[3])
	return engfunc(EngFunc_PointContents, VECTOR)
stock EF_FreeEntPrivateData(const ENTITY)
	return engfunc(EngFunc_FreeEntPrivateData, ENTITY)
stock EF_SzFromIndex(iString)
	return engfunc(EngFunc_SzFromIndex, iString)
stock EF_AllocString(const STRING[])
	return engfunc(EngFunc_AllocString, STRING)
stock EF_RegUserMsg(const NAME[], iSize)
	return engfunc(EngFunc_RegUserMsg, NAME, iSize)

stock EF_AnimationAutomove(const ENTITY, Float:flTime)
	return engfunc(EngFunc_AnimationAutomove, ENTITY, flTime)
stock EF_GetBonePosition(const ENTITY, iBone, Float:origin[3], Float:angles[3])
	return engfunc(EngFunc_GetBonePosition, ENTITY, iBone, origin, angles)
stock EF_GetAttachment(const ENTITY, iAttachment, Float:origin[3], Float:angles[3])
	return engfunc(EngFunc_GetAttachment, ENTITY, iAttachment, origin, angles)
stock EF_SetView(const CLIENT, const VIEW_ENTITY)
	return engfunc(EngFunc_SetView, CLIENT, VIEW_ENTITY)
stock EF_Time(&Float:returnValue)
	return engfunc(EngFunc_Time, returnValue)

stock EF_CrosshairAngle(const CLIENT, Float:pitch, Float:yaw)
	return engfunc(EngFunc_CrosshairAngle, CLIENT, pitch, yaw)
stock EF_FadeClientVolume(const ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds)
	return engfunc(EngFunc_FadeClientVolume, ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds)
stock EF_SetClientMaxspeed(const ENTITY, Float:newMaxspeed)
	return engfunc(EngFunc_SetClientMaxspeed, ENTITY, newMaxspeed)
stock EF_CreateFakeClient(const NETNAME[])
	return engfunc(EngFunc_CreateFakeClient, NETNAME)
stock EF_RunPlayerMove(const FAKECLIENT, const Float:VIEWANGLES[3], Float:forwardmove, Float:sidemove, Float:upmove, buttons, impulse, msec)
	return engfunc(EngFunc_RunPlayerMove, FAKECLIENT, VIEWANGLES, forwardmove, sidemove, upmove, buttons, impulse, msec)

stock EF_NumberOfEntities()
	return engfunc(EngFunc_NumberOfEntities)
stock EF_StaticDecal(const Float:ORIGIN[3], decalIndex, entityIndex, modelIndex)
	return engfunc(EngFunc_StaticDecal, ORIGIN, decalIndex, entityIndex, modelIndex)
stock EF_PrecacheGeneric(const STRING[])
	return engfunc(EngFunc_PrecacheGeneric, STRING)
stock EF_BuildSoundMSG(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch, msg_dest, msg_type, const Float:ORIGIN[3], const ED)
	return engfunc(EngFunc_BuildSoundMsg, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch, msg_dest, msg_type, ORIGIN, ED)
stock EF_GetPhysicsKeyValue(const CLIENT, const KEY[])
	return engfunc(EngFunc_GetPhysicsKeyValue, CLIENT, KEY)

stock EF_SetPhysicsKeyValue(const CLIENT, const KEY[], const VALUE[])
	return engfunc(EngFunc_SetPhysicsKeyValue, CLIENT, KEY, VALUE)
stock EF_GetPhysicsInfoString(const CLIENT, returnString[], maxLength)
	return engfunc(EngFunc_GetPhysicsInfoString, CLIENT, returnString, maxLength)
stock EF_PrecacheEvent(type, const STRING[])
	return engfunc(EngFunc_PrecacheEvent, type, STRING)
stock EF_PlaybackEvent(flags, const INVOKER, eventindex, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2)
	return engfunc(EngFunc_PlaybackEvent, flags, INVOKER, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2)
stock EF_CheckVisibility(const ENTITY, set[])
	return engfunc(EngFunc_CheckVisibility, ENTITY, set)

stock EF_GetCurrentPlayer()
	return engfunc(EngFunc_GetCurrentPlayer)
stock EF_CanSkipPlayer(const PLAYER)
	return engfunc(EngFunc_CanSkipPlayer, PLAYER)
stock EF_SetGroupMask(mask, op)
	return engfunc(EngFunc_SetGroupMask, mask, op)
stock EF_GetClientListening(receiver, sender)
	return engfunc(EngFunc_GetClientListening, receiver, sender);
stock EF_SetClientListening(receiver, sender, bool:listen)
	return engfunc(EngFunc_SetClientListening, receiver, sender, listen);

stock EF_MessageBegin(msg_dest, msg_type, const Float:ORIGIN[3], const ED)
	return engfunc(EngFunc_MessageBegin, msg_dest, msg_type, ORIGIN, ED)
stock EF_WriteCoord(Float:value)
	return engfunc(EngFunc_WriteCoord, value)
stock EF_WriteAngle(Float:value)
	return engfunc(EngFunc_WriteAngle, value)
stock EF_InfoKeyValue(const CLIENT, const KEY[], returnValue[], maxLength)
	return engfunc(EngFunc_InfoKeyValue, CLIENT, KEY, returnValue, maxLength)
stock EF_SetKeyValue(const BUFFER[], const KEY[], const VALUE[])
	return engfunc(EngFunc_SetKeyValue, BUFFER, KEY, VALUE)

stock EF_SetClientKeyValue(const ID, const KEY[], const VALUE[])
	return engfunc(EngFunc_SetClientKeyValue, ID, KEY, VALUE)

// DLLFuncs
stock DF_GameInit()
	return dllfunc(DLLFunc_GameInit)
stock DF_Spawn(const ENTITY)
	return dllfunc(DLLFunc_Spawn, ENTITY)
stock DF_Think(const ENTITY)
	return dllfunc(DLLFunc_Think, ENTITY)
stock DF_Use(const ENT_Used, const ENT_Other)
	return dllfunc(DLLFunc_Use, ENT_Used, ENT_Other)
stock DF_Touch(const ENT_Touched, const ENT_Other)
	return dllfunc(DLLFunc_Touch, ENT_Touched, ENT_Other)

stock DF_Blocked(const ENT_Blocked, const ENT_Other)
	return dllfunc(DLLFunc_Blocked, ENT_Blocked, ENT_Other)
stock DF_SetAbsBox(const ENTITY)
	return dllfunc(DLLFunc_SetAbsBox, ENTITY)
stock DF_ClientConnect(const ENTITY, const NAME[], const ADDRESS[], RejectReason[128])
	return dllfunc(DLLFunc_ClientConnect, ENTITY, NAME, ADDRESS, RejectReason)
stock DF_ClientDisconnect(const ENTITY)
	return dllfunc(DLLFunc_ClientDisconnect, ENTITY)
stock DF_ClientKill(const ENTITY)
	return dllfunc(DLLFunc_ClientKill, ENTITY)

stock DF_ClientPutInServer(const ENTITY)
	return dllfunc(DLLFunc_ClientPutInServer, ENTITY)
stock DF_ClientCommand(const ENTITY)
	return dllfunc(DLLFunc_ClientCommand, ENTITY)
stock DF_ServerDeactivate()
	return dllfunc(DLLFunc_ServerDeactivate)
stock DF_PlayerPreThink(const ENTITY)
	return dllfunc(DLLFunc_PlayerPreThink, ENTITY)
stock DF_PlayerPostThink(const ENTITY)
	return dllfunc(DLLFunc_PlayerPostThink, ENTITY)

stock DF_StartFrame()
	return dllfunc(DLLFunc_StartFrame)
stock DF_ParmsNewLevel()
	return dllfunc(DLLFunc_ParmsNewLevel)
stock DF_ParmsChangeLevel()
	return dllfunc(DLLFunc_ParmsChangeLevel)
stock DF_GetGameDescription()
	return dllfunc(DLLFunc_GetGameDescription)
stock DF_SpectatorConnect(const ENTITY)
	return dllfunc(DLLFunc_SpectatorConnect, ENTITY)

stock DF_SpectatorDisconnect(const ENTITY)
	return dllfunc(DLLFunc_SpectatorDisconnect, ENTITY)
stock DF_SpectatorThink(const ENTITY)
	return dllfunc(DLLFunc_SpectatorThink, ENTITY)
stock DF_Sys_Error(const ERROR_STRING[])
	return dllfunc(DLLFunc_Sys_Error, ERROR_STRING)
stock DF_PM_FindTextureType(name[])
	return dllfunc(DLLFunc_PM_FindTextureType, name)
stock DF_RegisterEncoders()
	return dllfunc(DLLFunc_RegisterEncoders)

stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3])
	return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs)
stock DF_CreateInstancedBaseline()
	return dllfunc(DLLFunc_CreateInstancedBaseline)
stock DF_pfnAllowLagCompensation()
	return dllfunc(DLLFunc_pfnAllowLagCompensation)
stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY)
	return dllfunc(MetaFunc_CallGameEntity, STRING, ENTITY)
stock DF_ClientUserInfoChanged(const IDPLAYER)
	return dllfunc(DLLFunc_ClientUserInfoChanged, IDPLAYER)