//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 50 4 4 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 9 9 9 9

//Daytime
Nightime
Crosshair
//Artillery
//Bombers
//AltGun 
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 10 
ObjectInc
Delay 10 
ObjectInc
Delay 20 
ObjectInc
Delay 20 
ObjectInc
Delay 1040 
ObjectInc
Delay 1005 
ObjectInc
Delay 1006 
ObjectInc
Delay 1007 
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 10
ObjectInc
Delay 20
ObjectInc
Delay 30
ObjectInc
Delay 40
//North
//South
//East
West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 700
//ObjectInc
//Delay 720
//ObjectInc
//Delay 730
//ObjectInc
//Delay 740
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//Delay 90
//ObjectInc
//Delay 100
//ObjectInc
//Delay 100
//ObjectInc
//Delay 800
//ObjectInc
//Delay 800
//ObjectInc
//Delay 800
//ObjectInc
//Delay 800
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 1000
ObjectInc
Delay 1000
ObjectInc
Delay 1000
ObjectInc
Delay 1000
//ObjectInc
//Delay 1550
//ObjectInc
//Delay 1560
//ObjectInc
//Delay 1570


/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 900
//ObjectInc
//Delay 900
//ObjectInc
//Delay 900
//ObjectInc
//Delay 1200
//ObjectInc
//Delay 1300
//ObjectInc
//Delay 1400


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 500
//troops1 8
hdrop 2
mdrop 2
//adrop 2
pdrop 1
Far
passes 1
//North
//South
//East
//West

//ObjectInc
//Delay 500
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 1
//pdrop 1
//passes 2

//ObjectInc
//Delay 900
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 4


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End









