//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 100 0 0 0

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 9 9 9 9

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 3700 
ObjectInc
Delay 3710 
ObjectInc
Delay 3720 
ObjectInc
Delay 3730 
ObjectInc
Delay 3740 
ObjectInc
Delay 3750 
//ObjectInc
//Delay 3760 
//ObjectInc
//Delay 3770 
//ObjectInc
//Delay 770 
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 3780
ObjectInc
Delay 3790
ObjectInc
Delay 3770
ObjectInc
Delay 3760
//North
//South
//East
West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 3800
ObjectInc
Delay 3820
ObjectInc
Delay 3830
ObjectInc
Delay 3840
North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
Object APC3
Delay 3700
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 3700
ObjectInc
Delay 3700
ObjectInc
Delay 3700
ObjectInc
Delay 3700
ObjectInc
Delay 3700
ObjectInc
Delay 3700
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 3700
ObjectInc
Delay 3700
//ObjectInc
//Delay 3700
//ObjectInc
//Delay 3700

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 100
//troops1 8
//hdrop 2
mdrop 2
adrop 2
pdrop 2
Far
//passes 4
//North
South
//East
//West

//ObjectInc
//Delay 3500
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


ObjectInc
Delay 300
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2



End





