//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 10 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 5500
ObjectInc
Delay 5400
ObjectInc
Delay 5100
ObjectInc
Delay 5180
ObjectInc
Delay 7200
ObjectInc
Delay 7100
ObjectInc
Delay 7120
ObjectInc
Delay 7200
ObjectInc
Delay 1800
ObjectInc
Delay 1900
ObjectInc
Delay 3000
ObjectInc
Delay 3000
//North
//South
East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 5100
ObjectInc
Delay 5100
ObjectInc
Delay 5150
ObjectInc
Delay 5250
West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 2660
ObjectInc
Delay 2600
ObjectInc
Delay 3600
ObjectInc
Delay 3500
South

/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 900
ObjectInc
Delay 900
ObjectInc
Delay 900
ObjectInc
Delay 3680
ObjectInc
Delay 3650
ObjectInc
Delay 3660
ObjectInc
Delay 5600
ObjectInc
Delay 5880
ObjectInc
Delay 5880
ObjectInc
Delay 7200
ObjectInc
Delay 7500
ObjectInc
Delay 7500
ObjectInc
//Delay 2100
//ObjectInc
//Delay 2200
//ObjectInc
//Delay 2300
//North
South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 20
ObjectInc
Delay 1780
ObjectInc
Delay 1780
ObjectInc
Delay 1740
ObjectInc
Delay 5500
ObjectInc
Delay 5020
ObjectInc
Delay 5000
ObjectInc
Delay 9000
ObjectInc
Delay 9000
South

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 9300
ObjectInc
Delay 9300
ObjectInc
Delay 9300
ObjectInc
Delay 9300
ObjectInc
Delay 7200
ObjectInc
Delay 7200
ObjectInc
Delay 7200
ObjectInc
Delay 7200

/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
//Delay 1000
//troops1 8
//hdrop 2
//ObjectInc
//Delay 1200
//troops1 8
//mdrop 2
//ObjectInc
//Delay 1350
//troops1 8
//troops2 8
//pasess 2
//ObjectInc
//Delay 1000
//troops1 8
//troops2 8
//adrop
//Far
//pasess 2
//ObjectInc
//Delay 2000
//troops1 8
//Far
//ObjectInc
//Delay 2500
//troops1 8
//pdrop
//Far
//North
South
//East
//West

//ObjectInc
//Delay 200
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 1


//ObjectInc
Delay 900
//troops1 8
//troops2 4
hdrop 3
mdrop 3
adrop 3
pdrop 3


End



