//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 10 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 5 5 5 5

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 20
ObjectInc
Delay 40
ObjectInc
Delay 710
ObjectInc
Delay 730
ObjectInc
Delay 1840
ObjectInc
Delay 1840
ObjectInc
Delay 1840
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 10
ObjectInc
Delay 30
ObjectInc
Delay 740
ObjectInc
Delay 760
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 40
ObjectInc
Delay 40
ObjectInc
Delay 720
ObjectInc
Delay 1840
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 60
ObjectInc
Delay 300
ObjectInc
Delay 500
ObjectInc
Delay 800
ObjectInc
Delay 1800
ObjectInc
Delay 1800
ObjectInc
Delay 1800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//Delay 700
//ObjectInc
//Delay 700
//ObjectInc
//Delay 1800
//ObjectInc
//Delay 1850
//ObjectInc
//Delay 1880
//South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 400
//troops1 8
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 5
//North
//South
//East
//West

ObjectInc
Delay 3600
troops1 12
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 1


ObjectInc
Delay 3620
troops1 12
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 1

ObjectInc
Delay 3640
troops1 12
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 1


End




