//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 10 10 10

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 9 9 9 9

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 300
ObjectInc
Delay 600
ObjectInc
Delay 900
ObjectInc
Delay 1200
//ObjectInc
//Delay 900
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 100
ObjectInc
Delay 200
ObjectInc
Delay 800
ObjectInc
Delay 800
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 1600
ObjectInc
Delay 1600
ObjectInc
Delay 2600
ObjectInc
Delay 2600
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//ObjectInc
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 3600
ObjectInc
Delay 3600
ObjectInc
Delay 5600
ObjectInc
Delay 5600


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 1000
//troops1 8
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2
North
//South
//East
//West

ObjectInc
Delay 7200
troops1 8
//troops2 4
hdrop 1
//mdrop 2
adrop 1
//pdrop 2
passes 1


ObjectInc
Delay 7200
troops1 8
//troops2 4
hdrop 1
//mdrop 2
adrop 1
//pdrop 2
Far
passes 1


End


