//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 500 20 20 0

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 1520
ObjectInc
Delay 1540
ObjectInc
Delay 1560
ObjectInc
Delay 5400
ObjectInc
Delay 5420
ObjectInc
Delay 5440
ObjectInc
Delay 7200
ObjectInc
Delay 7220
ObjectInc
Delay 7250
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 80
ObjectInc
Delay 90
ObjectInc
Delay 1550
//ObjectInc
//Delay 1560
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 3000
ObjectInc
Delay 3000
ObjectInc
Delay 5000
//ObjectInc
//Delay 5000
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
Object APC3
Delay 1000
ObjectInc
Delay 3000
ObjectInc
Delay 6000
//ObjectInc
//Delay 7000
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 12400
ObjectInc
Delay 12400
ObjectInc
Delay 12400
//ObjectInc
//Delay 9000
//ObjectInc
//Delay 9000
//ObjectInc
//Delay 1000
//ObjectInc
//Delay 2680
//ObjectInc
//Delay 2680
//ObjectInc
//Delay 2680
//ObjectInc
//Delay 3680
//ObjectInc
//Delay 3680
//ObjectInc
//Delay 3680
//ObjectInc
//Delay 6680
//ObjectInc
//Delay 6680
//ObjectInc
//Delay 6680
//ObjectInc
//Delay 5680
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 500
ObjectInc
Delay 500
ObjectInc
Delay 500
ObjectInc
Delay 1550
ObjectInc
Delay 1580
ObjectInc
Delay 1560
ObjectInc
Delay 8700
ObjectInc
Delay 8700
ObjectInc
Delay 8700
ObjectInc
Delay 10000
ObjectInc
Delay 10020
ObjectInc
Delay 10040

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
//Delay 2000
//ObjectInc
//Delay 4000
//ObjectInc
//Delay 6000
//ObjectInc
//Delay 7000
//ObjectInc
Delay 9000
ObjectInc
Delay 10060
ObjectInc
Delay 12090
//ObjectInc
//Delay 10000


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 900
troops1 4
//troops2 6
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1

ObjectInc
Delay 1800
troops1 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 1
//North
//South
//East
//West

ObjectInc
Delay 2700
troops1 5
//troops2 4
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1

ObjectInc
Delay 3600
troops1 5
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1

ObjectInc
Delay 4500
troops1 5
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1
//North
//South
//East
//West

//ObjectInc
//Delay 5400
//troops1 5
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 1
//North
//South
//East
//West

//ObjectInc
//Delay 6600
//troops1 6
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 1
//North
//South
//East
//West

ObjectInc
Delay 500
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2




End







