//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 100 0 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 9 9 3 3

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
//AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 800
ObjectInc
Delay 850
ObjectInc
Delay 830
ObjectInc
Delay 860
//ObjectInc
//Delay 70
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 140
ObjectInc
Delay 150
ObjectInc
Delay 160
ObjectInc
Delay 180
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 100
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//Delay 300
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//Delay 1000
//ObjectInc
//Delay 1000
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 200
ObjectInc
Delay 200
//ObjectInc

//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 100
troops1 8
hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 2

ObjectInc
Delay 300
troops1 8
troops2 6
Far
passes 2
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2
//North
South
//East
//West

ObjectInc
Delay 400
troops1 4
troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 2


ObjectInc
Delay 1000
hdrop 2
mdrop 2
adrop 2
pdrop 2
//troops1 6
passes 2


End




