//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 100 5 5 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 9 9 9 9

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
//AltGun
AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 70 
ObjectInc
Delay 70 
//ObjectInc
//Delay 700 
//ObjectInc
//Delay 720 
//ObjectInc
//Delay 730 
//ObjectInc
//Delay 740 
//ObjectInc
//Delay 750 
ObjectInc
Delay 760 
ObjectInc
Delay 770 
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 700
ObjectInc
Delay 720
ObjectInc
Delay 730
ObjectInc
Delay 740
//North
//South
//East
West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 700
//ObjectInc
//Delay 720
//ObjectInc
//Delay 730
//ObjectInc
//Delay 740
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 90
ObjectInc
Delay 100
ObjectInc
Delay 100
ObjectInc
Delay 800
ObjectInc
Delay 800
ObjectInc
Delay 800
ObjectInc
Delay 800
ObjectInc
Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 50
ObjectInc
Delay 50
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 200
//troops1 8
hdrop 2
mdrop 1
adrop 2
pdrop 2
Far
passes 2
//North
//South
//East
//West

ObjectInc
Delay 400
//troops1 8
//troops2 4
hdrop 1
mdrop 1
adrop 2
pdrop 2
passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End







