//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 10 10 0

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 10
ObjectInc
Delay 20
ObjectInc
Delay 100
ObjectInc
Delay 150
ObjectInc
Delay 200
ObjectInc
Delay 250
ObjectInc
Delay 260
ObjectInc
Delay 280
ObjectInc
Delay 300
ObjectInc
Delay 320
ObjectInc
Delay 340
ObjectInc
Delay 320
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 360
ObjectInc
Delay 350
ObjectInc
Delay 340
ObjectInc
Delay 330
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 510
ObjectInc
Delay 530
ObjectInc
Delay 560
ObjectInc
Delay 580
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
Object APC3
Delay 100
ObjectInc
Delay 300
ObjectInc
Delay 600
ObjectInc
Delay 800
//North
//South
//East
West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//ObjectInc
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 60
//troops1 8
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2
//North
//South
//East
//West

ObjectInc
Delay 300
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End



