//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 300 10 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 9 7 6 6

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
//AltGun
AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//Delay 200
//ObjectInc
//Delay 250
//ObjectInc
//Delay 260
//ObjectInc
//Delay 270
//ObjectInc
//Delay 280
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 400
ObjectInc
Delay 450
ObjectInc
Delay 420
ObjectInc
Delay 430
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 290
//ObjectInc
//Delay 300
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 50
ObjectInc
Delay 70
ObjectInc
Delay 80
ObjectInc
Delay 100
ObjectInc
Delay 100
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//Delay 50
//ObjectInc
//Delay 50
//ObjectInc
//Delay 50
//ObjectInc
//Delay 50


/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 1000
troops1 12
troops2 12
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 2
//North
//South
//East
//West

ObjectInc
Delay 1100
troops1 12
troops2 12
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 2

ObjectInc
//Delay 400
//troops1 8
//troops2 4
hdrop 1
mdrop 1
adrop 1
//pdrop 1



End







