//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 10 8 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 4 5 5 5

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//Delay 200
//ObjectInc
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//Delay 400
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 200
//ObjectInc
//Delay 200
//ObjectInc
//Delay 400
//ObjectInc
//Delay 400
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 600
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 80
ObjectInc
Delay 100
//ObjectInc
//Delay 600
//ObjectInc
South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 300
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 150
troops1 6
adrop 1
passes 1

ObjectInc
Delay 250
troops1 6
passes 1

ObjectInc
Delay 200
troops1 6
adrop 1
Far
passes 1

ObjectInc
Delay 250
troops1 8
adrop 1
Far
passes 1
South



End







