//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 300 10 2 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 6 6 6

Daytime
//Nightime
Crosshair
//Artillery
Bombers
//AltGun
AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 50
//ObjectInc
//Delay 100
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 60
//ObjectInc
//Delay 80
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 1300
ObjectInc
Delay 1300
ObjectInc
Delay 1300
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 3600
ObjectInc
Delay 3600
ObjectInc
Delay 3600
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 100
troops1 6
troops2 4
//troops3 4
passes 2

ObjectInc
Delay 200
troops1 6
troops2 4
adrop 1
mdrop 1
Far
passes 2

ObjectInc
Delay 300
troops1 6
hdrop 1
mdrop 1
passes 1

ObjectInc
Delay 400
troops1 6
troops2 4
adrop 1
pdrop 1
Far
passes 2

//ObjectInc
//Delay 500
//troops1 4
//troops2 4
//mdrop 2
//Far
//passes 2

ObjectInc
Delay 600
troops1 4
troops2 4
mdrop 1
hdrop 2
Far
passes 2
//North
South
//East
//West

ObjectInc
Delay 200
troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End




