//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 10 10 20

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 6 6 6 6

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//Delay 50
//ObjectInc
//Delay 60
//ObjectInc
//Delay 500
//ObjectInc
//Delay 500
//ObjectInc
//Delay 1000
//ObjectInc
//Delay 1000
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 5450
//ObjectInc
//Delay 5400
//ObjectInc
//Delay 7450
//ObjectInc
//Delay 7260
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 600
//Delay 70
//ObjectInc
//Delay 600
//ObjectInc
//Delay 1000
//ObjectInc
//Delay 1000
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//Delay 400
//ObjectInc
//Delay 500
//ObjectInc
//Delay 500
//ObjectInc
//Delay 1000
//ObjectInc
//Delay 1150
//ObjectInc
//Delay 1000
//ObjectInc
//Delay 680
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 200
ObjectInc
Delay 900
ObjectInc
Delay 1800
ObjectInc
Delay 3050
ObjectInc
Delay 5000
ObjectInc
Delay 7000
ObjectInc
Delay 9200
ObjectInc
Delay 12000

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 7100
//ObjectInc
//Delay 7100
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 200
troops1 12
//troops2 4
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1

ObjectInc
Delay 930
troops1 12
hdrop 1
mdrop 1
adrop 1
pdrop 1
Far
passes 1
//North
South
//East
//West

ObjectInc
Delay 1800
troops1 12
//troops2 4
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1

ObjectInc
Delay 3620
troops1 12
//troops2 4
hdrop 1
mdrop 1
adrop 1
pdrop 1
Far
passes 1

ObjectInc
Delay 5400
troops1 12
hdrop 1
mdrop 1
adrop 1
pdrop 1
Far
passes 1

ObjectInc
Delay 7600
troops1 12
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1

ObjectInc
Delay 9450
troops1 12
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1

ObjectInc
Delay 12000
troops1 12
hdrop 1
mdrop 1
adrop 1
pdrop 1
Far
passes 1

End







