//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 20 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 4 3 3

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 100
ObjectInc
Delay 120
ObjectInc
Delay 150
ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 150
ObjectInc
Delay 160
ObjectInc
Delay 170
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 250
ObjectInc
Delay 320 
ObjectInc
Delay 340 
ObjectInc
Delay 280 
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
Object APC3
Delay 120 
ObjectInc
Delay 280 
ObjectInc
Delay 380
ObjectInc
Delay 480  
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//ObjectInc
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 50
troops1 8
//troops2 6
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1

ObjectInc
Delay 70
troops1 8
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
Far
passes 1
//North
//South
//East
//West

ObjectInc
Delay 150
troops1 8
troops2 4
hdrop 1
mdrop 1
adrop 1
pdrop 1
Far
passes 2

ObjectInc
Delay 160
troops1 8
//troops2 4
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1

ObjectInc
Delay 200
troops1 8
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1
//North
//South
//East
//West

ObjectInc
Delay 200
troops1 6
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1
North
//South
//East
//West

ObjectInc
Delay 240
troops1 6
hdrop 1
mdrop 1
adrop 1
pdrop 1
passes 1
//North
//South
//East
//West

ObjectInc
Delay 120
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2


End







