Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   NVIDIA
    VRAM:     2971 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\2.28\Final Directive\finaldirective_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\2.28\Final Directive\finaldirective_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\2.28\Final Directive\finaldirective_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\2.28\Final Directive\finaldirective_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\2.28\Final Directive\finaldirective_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading E:\2.28\Final Directive\finaldirective_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading E:\2.28\Final Directive\finaldirective_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in  0.346 seconds
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.365242 ms
Non platform assembly: data-265AFB58 (this message is harmless)
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/data-265AFB58.dll
Non platform assembly: data-26584B70 (this message is harmless)
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/data-26584B70.dll
Non platform assembly: data-14F50020 (this message is harmless)
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/data-14F50020.dll
Rewired: Searching for compatible XInput library...
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/xinput1_4
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/.\xinput1_4
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/xinput1_4
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library E:/2.28/Final Directive/finaldirective_Data/Mono/libxinput1_4.dll
Rewired: Found Xinput1_3.dll.
Platform assembly: E:\2.28\Final Directive\finaldirective_Data\Managed\System.Xml.dll (this message is harmless)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No playthrough manager found, creating...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No player prefs file exists, creating...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ib = Default
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set mouse sensitivity to = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1960 -> priority: 1 
  Thread -> id: 1918 -> priority: 1 
Checking for saved highscores...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs SP = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs SP = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

