// Version 0.5.0.0

/// Used when a ship battle is won or lost
{
#0
You are victorious!

#1
You have been defeated!
}
// Used as, "Captain Playername"
#2
Captain

// Meaning, the results of the battle
#3
Combat Results

// When boarding the enemy ship, the player is prompted with this
#4
Would you like to fight the enemy yourself?

// When the player or enemy has escaped
#5
You escaped!
#6
They escaped!

/// Actions that the player can take while in battle
{
// Fire cannons
#7
Fire

// Fix damage done to the ship
#8
Repair

// Attempt to escape
#9
Flee

// Attempt to board the enemy ship
#10
Board
}
// Shown when the game first starts, prompting the player to press a button to continue
#11
Press any button to begin!

/// Main menu options
{
#12
New Game
#13
Load Game
#14
Continue
#15
Settings
#16
Credits
#17
Quit
}

// Saving is shown while the game is saving
#18
Saving

/// More menu options and settings the player can adjust
{
#19
Gameplay
#20
Video
#21
Audio
#22
Distance
#23
Weight
}

/// Shop actions, purchase, sell, or return to the previous menu
{
#24
Buy
#25
Sell
#26
Back
}

// Used as, "Welcome back Captain Playername"
#27
Welcome back Captain

/// Options shown when the player owns a town
{
// Build as in create new structures
#28
Build

// Govern as in to make changes to the economy or modify the focus of the workers in your town
#29
Govern

// Shop as in to shop for supplies, used as a verb
#30
Shop

// Port is like a harbor or somewhere else you leave a boat, a dock
#31
Port

// A question asked by a store owner while you browse
#32
What're you looking for?

// Used as, "Welcome to Islandname"
#33
Welcome to

// A store that carries all sorts of supplies
#34
General Store

// A store where you can purchase ships
#35
Shipyard

// A pub or bar, place where alcoholic beverages are served
#36
Tavern

// Return to the game after pausing
#37
Resume
}

/// More menu settings
{
// Language, used as a noun
#38
Language

// Screen resolution
#39
Resolution

// Fullscreen mode setting
#40
Fullscreen

// Scaling setting, how the screen is stretched at different sizes
#41
Scaling

// Reflections setting, water reflection for example
#42
Reflections

// Master volume level
#43
Master

// Music volume level
#44
Music

// Sound FX volume level
#45
Sound FX

// Ambience volume level
#46
Ambience

// Menu FX volume level
#47
Menu FX

// Apply anything the player changed to the game
#48
Apply Changes
}

/// Save & Load dialogue
{
#49
Select a save slot
#50
Press SPACEBAR to select a slot
#51
Press SPACEBAR to select a slot
#52
Press START to select a slot
}

/// Used as verbs, showing the player the optional action
{
#53
Talk
#54
Leave
}

// Shown when the player is browsing the shop for a new ship
#55
Are you in the market for a new ship?

// Dialogue, plain english is "Are you sure?"
#56
Ye be sure?

/// General dialogue related to your ship
{
#57
The cargo you carrying right now is too much weight for this ship to carry!
#58
Are you sure you want to purchase this ship? Once you do you can not undo your action!
}

// Shown when the player is browsing the tavern options
#59
What can I do for you?

/// Hire, to pay people to join your crew
{
#60
Hire
#61
Hire crew
}

// Request citizens to migrate to one of your towns
#62
Recruit citizens

// Plain english, "How many will you be bringing aboard?", asked by tavern keeper when you request to hire crew
#63
How many will ye be bringing aboard?

// The final amount of, etc
#64
Total

// Total people working on your island
#65
Total Workers

// Shown when you enter a shop
#66
Ahoy! What might you be looking for?

/// Categories of items
{
#67
General
#68
Food
#69
Ship goods
}

// Shown when pointing to your current position on the travel map
#70
You

// Used as, "Are you sure you want to travel to <island name>"
#71
Are you sure you want to travel to _ISLANDNAME_?

/// An answer to a prompt, yes or no
{
#72
Yes
#73
No
}

/// Item names
{
#78
Medicine
#79
Cannonball
#80
Bomb
#81
Grapeshot
#82
Sail Cloth
#83
Cannon
#84
Wood Planks
#85
Pearl
#86
Sapphire
#87
Ruby
#88
Lapislazuli
#89
Carrot
#90
Orange
#91
Garlic
#92
Chili Pepper
#93
Beef
#94
Onion
#95
Biscuit
#96
Dried Beans
#97
Water
#98
Rum
#99
Ale
}

/// Results of an event that has occurred
{
// Used as, "~2% of your food has spoiled"
#100
_VALUE0_ of your food has spoiled
#102
Much to the dismay of your crew it would appear some of your food has spoiled. Fortunately one of your crew mates noticed the spoilage and discarded the food before any rot spread.
#103
It would appear some of your food has gone bad. Some meaning a lot of it because nobody noticed the growing mold until now. A lot of the food will need to be tossed out.
#104
It's never good to see one of your crew mates squatting over the poop deck for 30 minutes. That usually means others may have began getting the mess inducing illness as well. You were prepared for this and provided the necessary medicine to cure your crew.
#105
It's never good to see one of your crew mates throwing up. That usually means others aboard the ship are soon to be ill as well. You were prepared for this and provided the necessary medicine to cure your crew.
#106
It's never good to see one of your crew mates squatting over the poop deck for 30 minutes. That usually means others may have began getting the mess inducing illness as well. Your crew was in desperate need of medicine which you neglected to purchase.
#107
It's never good to see one of your crew mates throwing up. That usually means others aboard the ship are soon to be ill as well. Your crew was in desperate need of medicine which you neglected to purchase.
#108
Every sailor knows how dangerous the sea can be during a storm. It would seem like not everyone aboard your ship was prepared for this storm. Rest in peace.
#109
No vessell is safe from the grimy waters of the sea. The bottom of your ship has started to rot and will require repairs.
#110
Nobody would believe it if you told them... Seagulls are diving down from the air and tearing through your sails like bullets. Perhaps they have a negative disposition towards pirates?
#111
After a minute of pure silence the three crew mates you sent down return to the surface coughing and gasping for air. They throw you smirks as they hold up the loot they scavenged.
#112
After a minute of pure silence two of the three crew mates you sent down return to the surface coughing and gasping for air. They throw you concerned looks as they hold up the loot they scavenged.
#113
After a minute of pure silence one of the three crew mates you sent down return to the surface coughing and gasping for air. They throw you concerned looks as they hold up the loot they scavenged.
#114
It's a shame you don't have some sort of magical moving map of the world because if you did the ship wouldn't have gone off course.
#115
_VALUE_ Travel distance
// Used as, "+150 Gold, +1 Medicine, +15 Cloth"
#116
_VALUE0_ Gold, _VALUE1_ Medicine, _VALUE2_ Cloth
// Used as, "+250 Gold, 1 crew member died"
#117
_VALUE0_ Gold, _VALUE1_ crew member died
// Used as, "-1 Medicine"
#119
_VALUE0_ Medicine
// Used as, "-5% Crew morale"
#121
_VALUE0_ Crew morale

// Ship meaning the hull of the ship
#124
_VALUE0_ Ship health

// Sails meaning the cloth that pulls the ship with wind as the driving force
#125
_VALUE0_ Sails health
}

/// Button prompts
{
#74
Press SPACEBAR to proceed
#75
Press BACKSPACE to cancel
#76
Press START to proceed
#77
Press CANCEL to cancel
#126
Press B to cancel
#127
Press SPACEBAR to continue
#128
Press SPACEBAR to begin
}

// Used as, "They will call you captain... Playername"
#129
They will call you captain...

// The person who runs a bar or pub
#130
Innkeeper

// The action of talking with another person
#131
Chat

// Money earned on a daily basis omitting any upkeep costs
#132
Daily Profit

// How many people live in a town
#133
Population

// The happiness of the people in your town
#134
Happiness

// Rick of attack on your town
#135
Attack Risk

// Cost of running the town
#136
Upkeep Cost

// Used for the name of building
#137
Farm

// The action of mining
#138
Mining

// A place where mining takes place
#139
Mining Camp

// The action of trading supplies
#140
Trading

// The defense of an island
#141
Defense

// The focus of your island workers
#142
Worker Focus

// A action prompt for the player
#143
Contemplate your purpose

/// Dialogue the player speaks aloud to themself
{
#144
Here I stand at edge of this island looking across the ocean in hopes of finding a meaning to my existence.
#145
And in that lies the sad truth. We all want to know our purpose but there is no reason or meaning behind life.
#146
We simply exist. Our actions driven by emotion and instinct. Nothing really matters but that shouldn't stop you from enjoying the time you have here.
#147
Acknowledging my place in the world makes me feel small and worthless but knowing that I'm self-aware reminds me that I control my fate.
#148
I mean... Yar! I'm a pirate and what not! Gold and booty!
}

// Action of moving the map
#149
Move map

// A menu that allows quick access to various actions in the town
#150
Quick Menu

// An option that can be toggled on/off
#151
Flashing Lights

/// On or off mode for setting
{
#152
Enable
#153
Disable
}

/// Shown when the enemy ship has surrendered
{
#154
The enemy has surrendered! Would you like to switch ships with them?

// Shown when the player attempts to switch ships with a defeat enemy but there isn't enough capacity on the new ship for all their current supplies
#155
The enemy ship doesn't have the required capacity to store all of your supplies. Some items will be lost if you switch.
}

/// Settings
{
#156
Off
#157
Low
#158
High
#159
Failed
}

/// Game difficulty
{
#160
Difficulty
#161
Easy
#162
Medium
#163
Hard
}

// Pick character at random
#164
Randomize

/// Dialogue spoken to the player from the store owner
{
#166
Hey you're that new kid! Listen... I used to be a free spirit like you up until my ship got blown to bits. I knew I should have brought extra wood and cloth on our trip but my mistake was the end of my pirate career.
#167
I'm not trying to take advantage of you but I certainly would hate to lose a potentially long term customer to the sea. You should grab at least 50 rounds of cannonballs and 100 wood planks.
#168
Come back around here at some point. I refill my stock every day however the amount I get depends on the market.
#169
You be careful out there. It's a beautiful world and the sea is full of adventure but don't push your luck.
}

/// Player speaking to themself used as, "This is where my adventures began X days ago. To think I started from so little"
{
#170
This is where my adventures began
#171
days ago. To think I started from so little.
}

/// Player speaking to themself used as, "I've conqured X ships and so much more. Time flies when you're taking over the sea!"
{
#172
I've conquered
#173
ships and so much more. Time flies when you're taking over the sea!
}

/// Shipyard owner speaking to the player
{
#174
Isn't it incredible? This tiny little ship took me 6 months to complete... and then another 3 months to take it apart so I could build it inside that glass bottle.
#175
I love tiny ships. I don't know why but they bring me peace.
}

// An action prompt for the player
#176
Inspect the rock

/// Player speaking aloud to themself, dialogue
{
#177
Why is there a single rock here? This seems pretty lazily placed. Like the earth was in a rush to build this island.
#178
Welcome to the Cramton General Store! Thanks for fronting the money to get this store up and running. I'll be working hard to help keep this town supplied.
#179
On an unrelated note... I've been wanting to travel to Abloco. Supposedly there are some beautiful jungle islands in that region.
#180
I'm happy to see that this island has become so prosperous.
#181
I've really come far and from so little. My parents would be very proud of me if they could see me now.
#182
Sometimes we feel the need to prove to ourselves that we really are this great person. That we are truely unique and inspirational to others.
#183
But this feeling of fulfillment I get when I help others by providing a safe place such as this town is what makes me feel special. I'm the protagonist of my own story and whether others see it that way or not, I'm the good guy.
}

/// Player speaking aloud when first arriving at Cramton
{
#184
Guess the island is empty? Well it's mine now!
#185
I could make a profit from a bustling town of my own. While government isn't very pirate-like sometimes it's a necessary evil.
#186
Let's take a look at what we can build to get this place looking more like a town...
}

/// Lost Love Quest
{
#187
I lost her at sea. Our ship went up in flames and all I remember is hearing her call my name... I passed out from the fumes and when I awoke I was face down on the beach here on Shimogawa.
#188
If you find her and tell her I'm here we can reward you with something... special. Our ship went down near San Doggo.
#189
Ok so if you could just leave me alone until you find her...
#190
Unless you have good news please leave me alone. This was me reaching out for help, not a new best friend.
#191
Can you please just give me some space? I'm too worried about her to keep up with small talk.
#192
Go to San Doggo
#193
Find the lost lover
#194
It's been weeks since the last time we saw each other. My love... I hope you're ok wherever you are.
#195
I know where she is. The girl you lost at sea.
#196
Sheila... You found Sheila?!
#197
She didn't give me her name but she told me that you two were separated when your ship was uh... it caught on fire? She didn't really give me a lot of details.
#198
Where is she? Was she hurt? Is she ok?
#199
She was on Shimogawa in the Abloco region. A bit east of here. She looked fine to me. But she did say you would have some special reward for me?
#200
A special reward? Hmm... Oh!
#201
(Hehehe) Well you're cute but I'm not into pirates. However you can have this gold and these sapphires.
}

/// Message In A Bottle
{
#202
Inspect bottle
#203
I've been wounded in a bar fight. These may very well be my last moments. Please whoever finds this send this to the sea. I pray it makes its way to my family.
#204
The ocean currents on the eastern end of Cramton should send the bottle off in the right direction. Perhaps if this bottle reaches my family they can reward whoever carried out my last wishes.
#205
... Ok well this sounds a bit crazy but who am I to ignore a mans last wishes. Maybe I'll run into the family some day. I'll include a note of my own just in case.
#206
Go to Cramton
#207
Deliver the bottle to the eastern end of Cramton
#208
Place bottle in water
#209
Off you go! I do hope that reaches his family one day. I left them my name so if ever I meet them I can claim my reward for walking this bottle a couple paces.
#210
Dying to a wound in a bar fight. What a horrible way to die. I think I'd like to go up in an explosion.
}

// Quest Menu Stuff
#211
Quest Menu
#212
No quests

/// Controls settings
{
#213
Controls
#214
Input Interface
#215
Gamepad Deadzone
}

/// General Store options
{
#216
Delivery Job
// Used as, "I've got some supplies that need to be taken to <island name>. Interested?"
#217
I've got some supplies that need to be taken to _ISLANDNAME_.\n Interested?
// Used as, "Deliver goods to <island name>
#219
Deliver goods to _ISLANDNAME_
}

/// Delivery Job, Cutscene
{
#220
Most generalstore owners will have jobs like this available. The base pay is always 1500 gold but if you take longer than 50 days the pay will be reduced drastically.
}

/// Leaderboard menu
{
#221
Gold collected
#222
Gold spent
#223
Distance traveled
#224
Press BACKSPACE to return
#225
Press B to return
}

/// Delivery job
{
#226
Most generalstore owners will have jobs like this available. The pay is based on the distance traveled. 1.5 gold per mile.
#227
However keep in mind deliveries must be made within 90 days. After that payment will be reduced drastically.
}

/// Port menu
{
#228
Travel
#229
Attack
// Used as, "You'll need a crew size of at least <crew count required> to attack <island name>."
#230
You'll need a crew size of at least _CREWSIZE_ to attack _ISLANDNAME_.
// Used as, "You have <current crew count> crew members."
#231
You have _CREWCURRENT_ crew members.
}

/// Attacking/Capturing islands
{
// Used as, "<island name> captured! <crew lost> crew members were lost."
#232
_ISLANDNAME_ captured! _CREWLOST_ crew members were lost.
// Used as, "You didn't have enough crew to capture <island name>!"
#233
YOu didn't have enough crew to capture _ISLANDNAME_!
// Used as, "<island name> was lost to pirates!"
#234
_ISLANDNAME_ was taken!
}

/// Without Fear
{
#235
I've got a rare golden watch that I need delivered to an old friend in Black Shore. It's sought after by a few dangerous pirates that may or may not be in pursuit of a bounty that was placed on my head.
#236
It isn't much but here's 100 gold. It's all I've got but my friend will compensate you for the delivery. Please get it to him quickly.
#237
Your generation is much less... motivated. If someone handed me 100 gold and told me to deliver a watch I'd swim across the ocean for the payout.
#238
When you get to be my age everybody seems to move so slow. Maybe I just think I was faster when I was your age.
#239
Go to Black Shore
#240
Deliver the watch
#241
Get away from me you brute! I'll cut you into peices!!
#242
Calm down old man! I'm not here to hurt you. A friend sent me to deliver a golden watch to you. He mentioned some payout?
#243
Oh thank the lamb god. I took you for a mercenary. I apologize for my reaction. I've already had to bury 10 men.
#244
Thanks for bringing this watch to me. It was our captains wish to pass it on to me one day.
}

/// Food Thief
{
#245
Aye lad want to help me out? I can pay you quite well.
#246
If you're offering gold as the reward then I'm here to help.
#247
There's a small crew of pirates led by a well known food thief. He doesn't take anything else. Just food.
#248
The problem with him taking all of our food is that it means the town folk can't get food anywhere besides the general store and not all of us can afford them prices.
#249
That rotten thief only travels between here and Marina so if you journey either way you'll likely run right into him. Their ship is called The Rusty Bucket. Good luck lad!
#250
You remind me of a younger, healthier, and less hairy version of myself.
#251
Travel to Marina
#252
Travel to Gazpacho
#253
Travel to Gazpacho or Marina
#254
Defeat The Rusty Bucket
#255
Talk to the old man
#256
Did you sink those thieving scumbags?
#257
Yes sir. You won't be seeing them again.
#258
Thanks lad. This will help out the folks around here immensely.
#259
Once you leave do I disappear forever? Last year I saw a fellow just vanish from the tavern never to be seen again.
}

/// Sea Bully
{
#260
Excuse me lad but you wouldn't happen to be one of them pirate types?
#261
I guess you could say that. But I try not to be the bad kind.
#262
Oh? A good pirate! Well then you wouldn't mind helping take care of some bad pirates?
#263
What are these pirates doing that makes them deserving of death?
#264
They...
#265
They're bullies...
#267
How so?
#268
They have been boarding merchant ships and saying really mean stuff to them as well as stealing their oranges. Have you ever had scurvy? It's not a good experience.
#269
Ok so you want me to go murder an entire crew because they are being mean to people?
#270
I mean... I've seen people stabbed in the tavern just for making a joke.
#271
Alright. I'll take care of them. I'll be back when the deed is done.
#272
Why do people enjoy making others miserable?
#273
Travel between Nikra and Tsujima
#274
Defeat the Sea Jerk
#275
Travel to Nikra
#276
Talk to the women
#277
Hello! I hope you bring good news.
#278
The Sea Jerk won't be seen again.
#279
You really are a good pirate. Thanks for standing up for those of us that can't defend ourselves.
#280
Why do you feel the need to keep talking to me? Do you think I'll reveal some hidden knowledge or something? Stop being weird.
#281
Travel to Nikra or Tsujima
}

/// The Longest Ride
{
#282
I've got a huge financial opportunity if you got a ship and experience sailing.
#283
I have a ship and I'd consider myself somewhat of an expert when it comes to navigating the sea.
#284
Here's the deal. I was asked to deliver some supplies to Gazpacho and unfortunately I don't have the guts to make the journey.
#285
You're afraid of sailing? Aren't you the captain of your ship?
#286
Aye! They call me Captain Sanchez. Perhaps you don't understand why I fear sailing to Gazpacho in one trip. Gazpacho is a few thousands of miles from here.
#287
Well I'm not afraid of a few thousand miles. As long as my crew obeys my orders and we don't run the ship aground I think the trip would be manageable.
#288
Travel straight to Gazpacho
#289
Go to Danier
#290
You best stop talking to me and get on your way. Those supplies need to reach Gazpacho at some point.
#291
Talk to the tavern owner
#292
What can I do for you?
#293
I've brought supplies that were requested to be delivered straight from Danier to here.
#294
Aye I remember now. Don't shoot the messenger, the delivery location has been changed...
#295
Are you trying to be funny?
#296
Sadly no I'm not trying to get a laugh out of you. The drop-off has been moved to Black Shore.
#297
That jerk better compensate me for the trouble.
#298
Go to Blackshore
#299
You requested a delivery to Gazpacho not long ago?
#300
I apologize for moving the location and requiring such odd antics. The supplies are rather rare and sought after by some dangerous people.
#301
Not to sound rude but I just want to be paid.
#302
Aye. A job well done. Hopefully I can call on you in the future.
}

/// Tough Decisions
{
#303
You look anxious. What's wrong?
#304
What if I told you an entire island of good people are going to die and we can't save them?
#305
Hmm... That sounds like a ludicrous hypothetical situation. What's actually going on?
#306
I know it sounds ridiculous but that's what's actually happening right now. A stranger gave me the cure to a silent disease that will strike both San Doggo and Shimogawa.
#307
He told me I can only save one island and that I'd have to forever live with the guilt of not saving the other island.
#308
That's a lot to take in. I'm not sure what you should do...
#309
Call me a coward but this is on you now. I can't make a decision like that. I'd rather die than know I let all those innocent people die. I want no part of this.
#310
Travel to San Doggo or Shimogawa
#311
Deliver the cure
#312
You have the cure right?!
#313
Yes, here take it quickly!
#314
I pray that this cure saves us. Thank you.
}

// Rat fight, random event
#315
You heard shouting and cheering underneath the deck. You entered the hull and found your crew gathered around rats. Rat fights are fantastic for crew entertainment.

/// Jumper, random event
{
// A bowsprit is the pole sticking out of the front of the vessel
#316
You turn to see one of you crew members standing on the bowsprit. Without even a glance in your direction they leap. Your crew turns to you in hopes of consolation. You have none.
// Used as, "-5% Crew morale, -1 crew member"
#317
_VALUE0_ Crew morale, _VALUE1_ crew member
}

// Example, "Apple acquired!"
#318
_ITEM_ acquired!
// Example, "Apple removed!"
#319
_ITEM_ removed!
// Example, "+25 reputation"
#320
_REPUTATION_ reputation!

/// Travel cutscenes
{
#321
It feels good being on the same ship as a vigilante. Those pesky food thieves deserved to be brought down.
#322
I hear the captain had to choose between two islands knowing that one would likely not survive. It's good to have someone that can make tough decisions like that.
#323
The captain told me about a bottle they sent off into the ocean. Some poor guy got stabbed in a bar fight or something and his last wish was for this message to be sent off to his family.
// _NAME_ is replaced by the players name, so "Captain John" for example
#324
Cramton, a completely empty island. Unbelievable. Captain _NAME_ might be the first pirate to fund the construction of an island like that.
#325
I guess pirates can be delivery boys too. Just seems a bit civilized to be doing delivery jobs.
#326
On Shimogawa I saw the captain stop and monologue about a rock. Who does things like that? Am I worse for watching and commenting on it?
#327
That shipyard owner had quite an obsession with tiny ships. Calming is how she described it... Maybe I should quit the pipe and start building tiny ships.
}

/// Bad Soil
{
#450
This soil just won't grow anything without that manure!
#451
Is there a difference between manures? I thought they were all just... ye know. Poop.
#452
This particular manure is special. It's a unique blend of various poops and without it nothing will grow on this godforsaken farm.
#453
Assuming I wanted to help you where would I find this manure?
#454
The generalstore in Nikra always keeps some in stock. I'd normally hire someone to pick it up but I've moved here from Black Shore and I'm still getting acquainted.
#455
I'll see what I can do.
#456
I've got a special deal with that lad so just hand him this note when you get there.
#457
I need some special manure and I hear you carry it.
#458
Ay! You've come to the right place. We combine the excrement of many land mammals and then we leave it in the sun to fester for a few days so I must warn you that it is quite ripe.
#459
It's a shame Cramton is so far north. I'll live though. Ah right and here's your payment.
#460
Excellent doing business with you!
#461
Here's your special manure.
#462
Very good lad! I owe you quite a lot for making that journey. Here take what I've earned farming whilst you were away.
#463
Travel to Nikra
#464
Get manure from general store
#465
Travel to Cramton
#466
Deliver manure to farmer
}

// Particle setting, whether or not to enable particles
#467
Particles

/// Quest messages
{
#1000
New side quest!
#1001
No active quests
#1002
Quest complete!
}

/// Primary Quest
{
#1010
Purchase cannonballs
#1011
Purchase food and water
#1012
Travel to Cramton
#1013
Build at least one structure
#1014
Build every structure
#1015
Reach a population of 50
}