*ACHIEVEMENT_COLORS
//Painter. Seat {0} customers onto the matching color seats in a single party.
.  {0}        .

*ACHIEVEMENT_ACTIONSCOMBO
//Chain reaction. Make a combo of {0} actions.
 .    {0} .

*ACHIEVEMENT_COLORSCOMBO
//No rainbow today. Reach {0}x color matching indicator over any seat.
  .  {0}      .

*ACHIEVEMENT_SERVING1
//Be my guest. Serve a total of {a_customers1}/{0} customer parties.
  .  {a_customers1}/{0}  .

*ACHIEVEMENT_HAPPYCUSTOMERS
//Hard work pays off. Receive tips a total of {a_tipped}/{0} times.
  .   {a_tipped}/{0} .

*ACHIEVEMENT_SERVING2
//Be my special guest. Serve a total of {a_customers2}/{0} VIP customer parties.
 .  {a_customers2}/{0} VIP  .

*ACHIEVEMENT_TIPS
//Loyalty. Gain a total of {a_tips}/{0} points in tips.
.  {a_tips}/{0}  .

*ACHIEVEMENT_TAKEAWAY
//Busy hours. Serve s total of {a_takeaway}/{0} take-away orders.
 .  {a_tips}/{0}   .

*ACHIEVEMENT_EARNINGS1
//Penny earned. Gain a total of {a_total_score}/{0} points.
 .  {a_total_score}/{0} .

*ACHIEVEMENT_RISINGSTAR
//Rising star. Complete first level with an 3 stars.
 .   ,  3 .

*ACHIEVEMENT_EARNINGS2
//Treasure chest. Gain a total of {a_total_score}/{0} points.
 .  {a_total_score}/{0} .

*ACHIEVEMENT_SEATCUSTOMERS1
//Take a seat. Seat {a_seat1}/{0} customers at the tables.
.  {a_seat1}/{0}   .

*ACHIEVEMENT_PROGRESS
//Success story. Complete {a_levels}/{0} levels.
 .  {a_levels}/{0} .

*ACHIEVEMENT_SEATCUSTOMERS2
//Please follow me to VIP. Seat {a_seat2}/{0} VIP customers at the tables.
  VIP.  {a_seat2}/{0} VIP   .

*ACHIEVEMENT_EXPERT
//Practice makes perfect. Complete {a_expert}/{0} levels with 3 stars.
    .  {a_expert}/{0}    .

*ACHIEVEMENT_NOLOSSES
//Lucky star. Complete {a_nolosses}/{0} levels without losing a customer.
 .  {a_nolosses}/{0}    .

*ACHIEVEMENT_POWERUPS
//Workaholic.  Use powerups {a_powerups}/{0} times.
.   {a_powerups}/{0} .

*ACHIEVEMENT_DRINKS
//Summer party. Serve a total of {a_drinks}/{0} drinks.
 .  {a_drinks}/{0} .

*ACHIEVEMENT_DISTANCE
//Running man. Run a total of {0} meters serving customers.
 .  {a_distance}/{0} ,  .

*ACHIEVEMENT_FORONETABLE
//All for one. Receive {0} points for a single table.
  .  {0}    .

