include gui/styles.txt

style bonusDescription
{
	fsCRevealingTextSpriteComponent
	{
		font = fonts/HOGList.ttf fontSize = 8
		width = 220 height = 32
		msPerChar = 48
		delayedStart = true
		alignmentH = right
		posX = -80
	}
}

style bonusScoreEntry
{
	fsCRevealingTextSpriteComponent
	{
		font = fonts/HOGList.ttf fontSize = 8
		width = 180 height = 32
		msPerChar = 48
		delayedStart = true
		alignmentH = left
		posX = 140 
		textKey = "emptyString"
	}
}

fsCRoundScoreGui
{
	name = roundScoreGui

	fsCSpriteComponent
	{
		name = CreditsScreenBackground
		image = gui/roundScore/background.png
		
		panelEdgeFont
		{
			name = roundScoreTitle
			textKey = roundScore
			posX = 1 posY = -150
			width = 300 height = 50
		}

		bonusDescription
		{
			name="roundScoreWindowItem0Text"
			textKey="roundScoreRecycle"
			posY = -70
		}

		bonusScoreEntry
		{
			name="roundScoreWindowItem0Val"
			posY = -70
		}		
		
		bonusDescription
		{
			name="roundScoreWindowItem1Text"
			textKey="roundScoreLostFound"
			posY = -20
		}

		bonusScoreEntry
		{
			name="roundScoreWindowItem1Val"
			posY = -20
		}

		bonusDescription
		{
			name="roundScoreWindowItem2Text"
			textKey="roundScoreEagleEye"
			posY = 30
		}

		bonusScoreEntry
		{
			name="roundScoreWindowItem2Val"
			posY = 30
		}

		standardTextButton
		{
			name = roundScoreContinueButton
			textKey = continue
			posX = 100 posY = 130
		}

		standardTextButton
		{
			name = roundScoreReplayButton
			textKey = replay
			posX = -100 posY = 130
		}
	}
}
