include gui/styles.txt

style achievement
{
	fsCSpriteComponent
	{
		fsCTextSpriteComponent
		{
			font = fonts/clarendon.ttf
			fontSize = 12
			colourRGBA = ffffffff
		}
	}
}

fsCAchievementsScreen
{
	name = souvenirGui
	achievementKey = souvenir
	achievementDictionary = gui/presents/presentsMap.txt

	fsCSpriteComponent
	{
		name = souvenirGuiBackground
		image = gui/presents/background.jpg
		
		panelEdgeFont
		{
			name = souvenirTitle
			textKey = souvenirTitle
			fontSize = 16
			posX = -0 posY = -347
			width = 300 height = 50
		}


		achievement
		{
			name = souvenir1
			image = gui/presents/cardMagic.png
			posX = -312 posY = -184
		}

		achievement
		{
			name = souvenir2
			image = gui/presents/toyCar.png
			posX = -108 posY = -213
		}

		achievement
		{
			name = souvenir3
			image = gui/presents/camera.png
			posX = 111 posY = -201
		}

		achievement
		{
			name = souvenir4
			image = gui/presents/hairDryer.png
			posX = 331 posY = -213
		}

		achievement
		{
			name = souvenir5
			image = gui/presents/lawnmower.png
			posX = -299 posY = 13
		}

		achievement
		{
			name = souvenir6
			image = gui/presents/gumballs.png
			posX = -86 posY = 6
		}

		achievement
		{
			name = souvenir7
			image = gui/presents/pandas.png
			posX = 115 posY = 8
		}

		achievement
		{
			name = souvenir8
			image = gui/presents/popcorn.png
			posX = 320 posY = 1
		}

		achievement
		{
			name = souvenir9
			image = gui/presents/bbq.png
			posX = -322 posY = 224
		}

		achievement
		{
			name = souvenir10
			image = gui/presents/footballs.png
			posX = -104 posY = 254
		}

		achievement
		{
			name = souvenir11
			image = gui/presents/blender.png
			posX = 109 posY = 224
		}

		achievement
		{
			name = souvenir12
			image = gui/presents/walkieTalkies.png
			posX = 323 posY = 228
		}

		standardTextButton
		{
			name = souvenirGuiBackButton
			textKey = back
			posY = 360
			action = "closeGui souvenirGui"
		}
	}
}
