include gui/styles.txt

style buyCoinsButton
{
	fsCButtonComponent
	{
		buttonImage = gui/hogGui/buyCoins.png
		buttonDownImage = gui/hogGui/buyCoinsOver.png

		fsCTextSpriteComponent
		{
			standardButtonFont
			buttonTextColour
			name = buyCoins
			textKey = buyCoins
			posX = -20 posY = -2
		}
	}
}

fsCGameGui
{
	name = GameGui
	modal = false

	fsCSpriteComponent
	{
		name = GameGuiBackground
		image = gui/minigameGui/backgroundDiff.png

		hintButton
		{
			posX = 446 posY = 289
		}

		menuButton
		{
			posX = -421 posY = 358
			action = "loadGui gui/pauseMenu/pauseMenu.txt"
		}
		
		skipButton
		{
			textKey = skip
			standardButtonFont
			fontSize = 9
			colourRGBA = ffffffff
			posX = 0 posY = 269
		}

		fsCTextSpriteComponent
		{
			name = GameGuiDifferencesText
			font = fonts/HOGList.ttf fontSize = 7
			posY = 348
			width = 180 height = 40
		}

		standardTextButton
		{
			name = playerControlledContinueBtn
			textKey = continue
			posX = 0
			posY = 230
		}		
		
	}

	fsCSpriteComponent
	{
		name = topGuiBackground
		image = gui/hogGui/hogGuiTop.png
		posY = -348

		fsCButtonComponent
		{
			name = GameGuiCoinsButton
			buttonImage = gui/hogGui/souvenirs.png
			buttonDownImage = gui/hogGui/souvenirsOver.png
			posX = 137 posY = 0
			action = "loadGuiTut gui/presents/presents.txt"
		}	
		fsCButtonComponent
		{
			name = GameGuiBuyButton
			buttonImage = gui/hogGui/buy.png
			buttonDownImage = gui/hogGui/buyOver.png
			posX = -130 posY = 0
			action = "loadGuiTut gui/shopMenu/shopMenu.txt"
		}

		fsCTextSpriteComponent
		{
			name = currency
			textKey = items
			standardButtonFont
			colourRGBA = ffffffff			
			posX = 0 posY = -10
			width = 300 height = 50
		}

	}
}
