include gui/styles.txt

style difficultyDescriptionText
{
	fsCTextSpriteComponent
	{
		font = fonts/HOGList.ttf
		fontSize = 6
		colourRGBA = ffffffff
		width = 180 height = 100
		posY = 60
	}
}

fsCNewPlayerGui
{
	name = NewPlayerWindow
	fadeBackground

	fsCSpriteComponent
	{
		name = NewPlayerBackground
		image = gui/newPlayer/background.png

		panelEdgeFont
		{
			name = NewPlayerTitle
			textKey = NewPlayer
			posX = -0 posY = -182
			width = 300 height = 50
		}


		fsCSpriteComponent
		{
			name = NewPlayerTextFieldPanel
			image = gui/newPlayer/textField.png
			posX = 0 posY = -90
			hitMap = true

			fsCTextEntryComponent
			{
				name = NewPlayerTextEntry
				font = fonts/arial.ttf
				fontSize = 11
				colourRGBA = ffffffff
				alignmentH = left
				width = 216 height = 32
				maxStringLength = 12
			}
		}

		fsCCheckBoxGroupComponent
		{
			name = NewPlayerDifficultyCheckBoxes

			panelLabelFont
			{
				name = casualTitle
				textKey = casualTitle
				fontSize = 9
				posX = -101 posY = -19
				width = 300 height = 50
			}


			panelLabelFont
			{
				name = challengeTitle
				textKey = challengeTitle
				fontSize = 9
				posX = 99 posY = -19
				width = 300 height = 50
			}


			standardCheckBox
			{
				name = NewPlayerCasual
				posX = -170 posY = -18
			}

			standardCheckBox
			{
				name = NewPlayerChallenging
				posX = 20 posY = -18
			}

			difficultyDescriptionText
			{
				name = NewPlayerCasualDescription
				posX = -100
				textKey = castext
			}

			difficultyDescriptionText
			{
				name = NewPlayerChallengingDescription
				posX = 100
				textKey = exptext
			}
		}

		standardTextButton
		{
			name = NewPlayerOKButton
			textKey = ok
			posX = -100 posY = 190
		}

		standardTextButton
		{
			name = NewPlayerCancelButton
			textKey = cancel
			posX = 100 posY = 190
		}
	}
}
