System: Build apr 29. 2008
FileServices: Scene paths for generic added
FileServices: Default paths set
FileServices: Scene paths for generic added
FileServices: Default paths set
Engine: Starting, GraphicVersion=0.9 18.4.2007
Engine: Starting, PhysicsVersion=0.9 18.4.2007
Engine: Starting, SoundVersion=0.7 10.4.2007
Engine: Supported AA samples count: [ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16]
Engine: Selected AA mode: 2
ObjectRenderer: Renderer: GeForce GTX 650/PCIe/SSE2
ObjectRenderer: Vendor: NVIDIA Corporation
ObjectRenderer: GLExtensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
ObjectRenderer: GL version=4.4.0 NVIDIA 344.11
ObjectRenderer: GL_ARB_vertex_buffer_object enabled
ObjectRenderer: GL_ARB_texture_compression enabled
ObjectRenderer: GL_EXT_texture_filter_anisotropic enabled
ObjectRenderer: WGL_ARB_render_texture enabled
ObjectRenderer: GL_EXT_framebuffer_object enabled
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
SoundManager: === Initializing Sound Engine ===
SoundManager: Device: Generic Software
SoundManager: Opened Device: Generic Software
SoundManager: AL_VENDOR = Creative Labs Inc.
SoundManager: AL_VERSION = 1.1
SoundManager: AL_RENDERER = Software
SoundManager: AL_EXTENSIONS = EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
SoundManager: ALC_EXTENSIONS = ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
SoundManager: ALC_FREQUENCY = 44100
SoundManager: ALC_REFRESH = 40
SoundManager: ALC_SYNC = 0
SoundManager: ALC_MONO_SOURCES = 254
SoundManager: ALC_STEREO_SOURCES = 2
SoundManager: AL attribute 4096 = 1
SoundManager: AL attribute 4097 = 1
SoundManager: === Sound Engine initialized ===
TextureManager: Loading D:\Desura\Common\wave-rave\interface\hud_01.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\box.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\countdown.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\hud_02.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\hud_03.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\hud_05.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\logo.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\home_01.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\cursor.tga
FileServices: Scene paths for generic added
FileServices: Default paths set
FileServices: Added path generic\textures\lightmaps0\
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\Lens.tga
TTextureRenderTarget: using GL_EXT_framebuffer_object
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\TrailFoam.tga
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_sunny_left.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_sunny_front.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_sunny_top.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_sunny_back.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_sunny_right.jpg
SceneBuilder: === BuildScene island.xml, 14:56:22 ===
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sand1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\lightmaps0\lightmap1.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\grass1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\rock2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\rock2_normals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\lightmaps0\lightmap2.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\rock1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\rock1_normals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\flora1.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\wood2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\wood1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\thatched.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\thatched2.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\lighthouse.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\LighthouseWindow.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\beachrock.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\canvas3.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\canvas1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\canvas2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\direction1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\crate1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat2_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat2_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\beachstuff.jpg
SceneBuilder: === BuildScene ends ===
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\checkpoint_game.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\checkpoint.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\trail.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat6_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat6_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat7_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat7_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\jump1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\jump2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat2_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\lightmaps0\WaterParticle.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin5.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft2_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft2_skinnormals.dds
Engine: Run 2014/12/3 14:56:30
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin5.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin2.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin2.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\lightmaps0\WaterParticle.tga
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft2_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft2_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat6_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat6_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat7_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat7_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat2_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat1_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat1_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat5_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat5_skin2.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat4_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat4_skin2.jpg
FileServices: Scene paths for generic added
FileServices: Default paths set
FileServices: Added path generic\textures\lightmaps2\
TextureManager: Locked
TCubeMap: Destroying texture: 
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TTextureRenderTarget: using GL_EXT_framebuffer_object
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_cloudy_left.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_cloudy_front.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_cloudy_top.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_cloudy_back.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\sky_cloudy_right.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\sky_sunny_back.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\sky_sunny_front.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\sky_sunny_left.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\sky_sunny_right.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\sky_sunny_top.jpg
TextureManager: UnLocked
TTexture: Rebuilding texture: D:\Desura\Common\wave-rave\generic\textures\lightmaps0\lightmap1.tga
TTexture: Rebuilding texture: D:\Desura\Common\wave-rave\generic\textures\lightmaps0\lightmap2.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat6_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat6_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat7_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat7_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat2_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\lightmaps2\WaterParticle.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\passenger9.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\passenger9_normals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\lightmaps2\WaterParticle.tga
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin2.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\passenger9_normals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\passenger9.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat6_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat6_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat7_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat7_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat2_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat1_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat1_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat5_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat5_skin2.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat4_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat4_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat6_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat6_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat7_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat7_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat2_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skinnormals.dds
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TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat6_skinnormals.dds
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TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat5_skinnormals.dds
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FileServices: Added path generic\textures\lightmaps0\
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TextureManager: UnLocked
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\promoitem1_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\promoitem1_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\starting_pontoon.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\starting_pontoon_normals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\starting_pontoonads.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\starting_pontoonads_normals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat2_skinnormals.dds
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat3_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\lightmaps0\WaterParticle.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft2_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft2_skinnormals.dds
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\passenger9_normals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skinnormals.dds
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin3.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft2_skin4.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\checkpoint_game_turbo.tga
TextureManager: Loading D:\Desura\Common\wave-rave\interface\hud_04.tga
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin2.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin1.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\watercraft1_skinnormals.dds
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TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat1_skinnormals.dds
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TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat4_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat4_skin2.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat2_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat3_skinnormals.dds
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat3_skin3.jpg
TTexture: Destroying texture: D:\Desura\Common\wave-rave\generic\textures\boat5_skinnormals.dds
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat6_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat6_skinnormals.dds
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat7_skinnormals.dds
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skin1.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat1_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat5_skin2.jpg
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\boat4_skinnormals.dds
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\lightmaps0\WaterParticle.tga
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skin2.jpg
TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft1_skinnormals.dds
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TextureManager: Loading D:\Desura\Common\wave-rave\generic\textures\watercraft2_skinnormals.dds
