varying vec2 TexCoord0;
varying vec2 TexCoord1;
varying vec4 ViewCoords;


uniform vec3 Eng_LocalLighting;
uniform vec3 Eng_LocalCameraPos;

void main()
{
	TexCoord0 = gl_MultiTexCoord0.xy;
	TexCoord1 = gl_MultiTexCoord1.xy;			
	gl_Position = ftransform();
	ViewCoords = gl_Position;
}
