!!ARBvp1.0
# cgc version 2.0.0012, build date Jan 30 2008
# command line args: -oglsl -profile arbvp1
# source file: SolidLAlt.vs
#vendor NVIDIA Corporation
#version 2.0.0.12
#profile arbvp1
#program main
#semantic ClipPlane
#semantic gl_ModelViewProjectionMatrixTranspose : state.matrix.mvp
#var float4 ClipPlane :  : c[1] : -1 : 1
#var float2 TexCoord0 : $vout.TEX0 : TEX0 : -1 : 1
#var float2 TexCoord1 : $vout.TEX1 : TEX1 : -1 : 1
#var float Clip : $vout.TEX2 : TEX2 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4x4 gl_ModelViewProjectionMatrixTranspose : state.matrix.mvp : c[2], 4 : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
PARAM c[6] = { program.local[0..1],
		state.matrix.mvp };
TEMP R0;
MUL R0.x, vertex.position.y, c[1].y;
MAD R0.x, vertex.position, c[1], R0;
MAD R0.x, vertex.position.z, c[1].z, R0;
MOV result.texcoord[0].xy, vertex.texcoord[0];
MOV result.texcoord[1].xy, vertex.texcoord[1];
ADD result.texcoord[2].x, R0, c[1].w;
DP4 result.position.w, vertex.position, c[5];
DP4 result.position.z, vertex.position, c[4];
DP4 result.position.y, vertex.position, c[3];
DP4 result.position.x, vertex.position, c[2];
END
# 10 instructions, 1 R-regs
