<?xml version="1.0" encoding="windows-1250"?>
<AquadelicModel Version="102" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:noNamespaceSchemaLocation='http://puncin.hammerware.cz/XMLModels3.xsd'>
	<TopNode LodFactor="1.0">
		<BoundingObjects SphereRadius="6.37242">
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			<Maxs X="7.20026" Y="1.86489" Z="2.78808"/>
		</BoundingObjects>
	</TopNode>
	<Details>
		<Lod>
			<SubMesh Name="boat5" NodeName="">
				<Mins X="-5.41756" Y="-1.88553" Z="-0.88941"/>
				<Maxs X="7.20026" Y="1.86489" Z="2.78808"/>
				<IndexBufferInterval Start="0" Stop="3552"/>
				<Material ClassName="Boat" ObjTypeName="Hull">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="DiffuseMap" Filename="boat5_skin4.jpg" AutoLoad="false"/>
						<Map Name="NormalsAndSpecularMap" Filename="boat5_skinnormals.dds" AutoLoad="false"/>
						<Uniformf Name="Shine" X="16.0"/>
					</RenderCase>
					<RenderCase Name="Refraction" Visible="true">
						<Map Name="DiffuseMap" Filename="boat5_skin4.jpg" AutoLoad="false"/>
					</RenderCase>
					<RenderCase Name="Reflection" Visible="true">
						<Map Name="DiffuseMap" Filename="boat5_skin4.jpg" AutoLoad="false"/>
						<Uniformf Name="Offset" X="1.2"/>
					</RenderCase>
					<RenderCase Name="DepthMap" Visible="true">
						<Uniformf Name="GroupID" X="0.0"/>
					</RenderCase>
					<RenderCase Name="Shadows" Visible="true">
						<Uniformf Name="ReceiveFrom" X="1.0" Y="1.0" Z="1.0" W="1.0"/>
					</RenderCase>
				</Material>
			</SubMesh>
			<SubMesh Name="waterclip" NodeName="">
				<Mins X="-5.0315" Y="-1.40804" Z="0.0997814"/>
				<Maxs X="-1.97184" Y="1.3874" Z="0.70803"/>
				<IndexBufferInterval Start="3552" Stop="3588"/>
				<Material ClassName="WaterClip" ObjTypeName="waterclip">
					<RenderCase Name="Waterclip" Visible="true">
					</RenderCase>
				</Material>
			</SubMesh>
		</Lod>
	</Details>
</AquadelicModel>
