<?xml version="1.0" encoding="windows-1250"?>
<AquadelicModel Version="102" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:noNamespaceSchemaLocation='http://puncin.hammerware.cz/XMLModels3.xsd'>
	<TopNode LodFactor="1.0">
		<BoundingObjects SphereRadius="2.59376">
			<Mins X="-2.30779" Y="-0.847929" Z="-0.497271"/>
			<Maxs X="2.78481" Y="0.872841" Z="0.719486"/>
		</BoundingObjects>
	</TopNode>
	<Details>
		<Lod>
			<SubMesh Name="boat2" NodeName="">
				<Mins X="-2.30779" Y="-0.847929" Z="-0.497271"/>
				<Maxs X="2.78481" Y="0.872841" Z="0.719486"/>
				<IndexBufferInterval Start="0" Stop="2433"/>
				<Material ClassName="Boat" ObjTypeName="Hull">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="DiffuseMap" Filename="boat2_skin1.jpg" AutoLoad="false"/>
						<Map Name="NormalsAndSpecularMap" Filename="boat2_skinnormals.dds" AutoLoad="false"/>
						<Uniformf Name="Shine" X="16.0"/>
					</RenderCase>
					<RenderCase Name="Refraction" Visible="true">
						<Map Name="DiffuseMap" Filename="boat2_skin1.jpg" AutoLoad="false"/>
					</RenderCase>
					<RenderCase Name="Reflection" Visible="true">
						<Map Name="DiffuseMap" Filename="boat2_skin1.jpg" AutoLoad="false"/>
						<Uniformf Name="Offset" X="1.2"/>
					</RenderCase>
					<RenderCase Name="DepthMap" Visible="true">
						<Uniformf Name="GroupID" X="2.0"/>
					</RenderCase>
					<RenderCase Name="Shadows" Visible="true">
						<Uniformf Name="ReceiveFrom" X="1.0" Y="1.0" Z="0.0" W="1.0"/>
					</RenderCase>
					<RenderCase Name="WaterShadow" Visible="true">
					</RenderCase>
				</Material>
			</SubMesh>
			<SubMesh Name="waterclip" NodeName="">
				<Mins X="-1.51442" Y="-0.693195" Z="-0.0485932"/>
				<Maxs X="2.40232" Y="0.707349" Z="0.446141"/>
				<IndexBufferInterval Start="2433" Stop="2667"/>
				<Material ClassName="WaterClip" ObjTypeName="waterclip">
					<RenderCase Name="Waterclip" Visible="true">
					</RenderCase>
				</Material>
			</SubMesh>
		</Lod>
	</Details>
</AquadelicModel>
