<?xml version="1.0" encoding="windows-1250"?>
<AquadelicModel Version="102" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:noNamespaceSchemaLocation='http://puncin.hammerware.cz/XMLModels3.xsd'>
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		</Node>
	</TopNode>
	<Details>
		<Lod>
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						<Map Name="LightMap" Filename="lightmap1.tga" AutoLoad="true"/>
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					<RenderCase Name="Refraction" Visible="false">
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						<Map Name="LightMap" Filename="lightmap1.tga" AutoLoad="true"/>
					</RenderCase>
					<RenderCase Name="Reflection" Visible="true">
						<Map Name="DiffuseMap" Filename="beachrock.jpg" AutoLoad="true"/>
						<Map Name="LightMap" Filename="lightmap1.tga" AutoLoad="true"/>
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					</RenderCase>
					<RenderCase Name="WaterShadow" Visible="true">
					</RenderCase>
				</Material>
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				<Material ClassName="Solid" ObjTypeName="L">
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						<Map Name="DiffuseMap" Filename="beachrock.jpg" AutoLoad="true"/>
						<Map Name="LightMap" Filename="lightmap1.tga" AutoLoad="true"/>
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					<RenderCase Name="Shadows" Visible="true">
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					</RenderCase>
					<RenderCase Name="WaterShadow" Visible="true">
					</RenderCase>
				</Material>
			</SubMesh>
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				<Material ClassName="Solid" ObjTypeName="L">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="DiffuseMap" Filename="beachrock.jpg" AutoLoad="true"/>
						<Map Name="LightMap" Filename="lightmap1.tga" AutoLoad="true"/>
					</RenderCase>
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						<Map Name="DiffuseMap" Filename="beachrock.jpg" AutoLoad="true"/>
						<Map Name="LightMap" Filename="lightmap1.tga" AutoLoad="true"/>
					</RenderCase>
					<RenderCase Name="Reflection" Visible="true">
						<Map Name="DiffuseMap" Filename="beachrock.jpg" AutoLoad="true"/>
						<Map Name="LightMap" Filename="lightmap1.tga" AutoLoad="true"/>
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					</RenderCase>
					<RenderCase Name="DepthMap" Visible="false">
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					</RenderCase>
					<RenderCase Name="Shadows" Visible="true">
						<Uniformf Name="ReceiveFrom" X="0.0" Y="0.0" Z="1.0" W="1.0"/>
					</RenderCase>
					<RenderCase Name="WaterShadow" Visible="true">
					</RenderCase>
				</Material>
			</SubMesh>
		</Lod>
	</Details>
</AquadelicModel>
