<?xml version="1.0" encoding="windows-1250"?>
<AquadelicModel Version="102" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:noNamespaceSchemaLocation='http://puncin.hammerware.cz/XMLModels3.xsd'>
	<TopNode LodFactor="1.0">
		<BoundingObjects SphereRadius="0.866025">
			<Mins X="-0.5" Y="-0.5" Z="-0.5"/>
			<Maxs X="0.5" Y="0.5" Z="0.5"/>
		</BoundingObjects>
	</TopNode>
	<Details>
		<Lod>
			<SubMesh Name="back" NodeName="">
				<Mins X="-0.5" Y="-0.5" Z="-0.5"/>
				<Maxs X="0.5" Y="-0.5" Z="0.5"/>
				<IndexBufferInterval Start="0" Stop="6"/>
				<Material ClassName="Sky" ObjTypeName="Sky">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="Texture" Filename="sky_sunny_left.jpg" AutoLoad="true"/>
					</RenderCase>
				</Material>
			</SubMesh>
			<SubMesh Name="left" NodeName="">
				<Mins X="-0.5" Y="-0.5" Z="-0.5"/>
				<Maxs X="-0.5" Y="0.5" Z="0.5"/>
				<IndexBufferInterval Start="6" Stop="12"/>
				<Material ClassName="Sky" ObjTypeName="Sky">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="Texture" Filename="sky_sunny_front.jpg" AutoLoad="true"/>
					</RenderCase>
				</Material>
			</SubMesh>
			<SubMesh Name="top" NodeName="">
				<Mins X="-0.5" Y="-0.5" Z="0.5"/>
				<Maxs X="0.5" Y="0.5" Z="0.5"/>
				<IndexBufferInterval Start="12" Stop="18"/>
				<Material ClassName="Sky" ObjTypeName="Sky">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="Texture" Filename="sky_sunny_top.jpg" AutoLoad="true"/>
					</RenderCase>
				</Material>
			</SubMesh>
			<SubMesh Name="right" NodeName="">
				<Mins X="0.5" Y="-0.5" Z="-0.5"/>
				<Maxs X="0.5" Y="0.5" Z="0.5"/>
				<IndexBufferInterval Start="18" Stop="24"/>
				<Material ClassName="Sky" ObjTypeName="Sky">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="Texture" Filename="sky_sunny_back.jpg" AutoLoad="true"/>
					</RenderCase>
				</Material>
			</SubMesh>
			<SubMesh Name="front" NodeName="">
				<Mins X="-0.5" Y="0.5" Z="-0.5"/>
				<Maxs X="0.5" Y="0.5" Z="0.5"/>
				<IndexBufferInterval Start="24" Stop="30"/>
				<Material ClassName="Sky" ObjTypeName="Sky">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="Texture" Filename="sky_sunny_right.jpg" AutoLoad="true"/>
					</RenderCase>
				</Material>
			</SubMesh>
		</Lod>
	</Details>
</AquadelicModel>
