<?xml version="1.0" encoding="windows-1250"?>
<AquadelicModel Version="102" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:noNamespaceSchemaLocation='http://puncin.hammerware.cz/XMLModels3.xsd'>
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		</Node>
		<Node Name="tmseat" LodFactor="1.0">
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	</TopNode>
	<Details>
		<Lod>
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						<Map Name="DiffuseMap" Filename="watercraft1_skin2.jpg" AutoLoad="false"/>
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						<Map Name="DiffuseMap" Filename="watercraft1_skin2.jpg" AutoLoad="false"/>
					</RenderCase>
					<RenderCase Name="Reflection" Visible="true">
						<Map Name="DiffuseMap" Filename="watercraft1_skin2.jpg" AutoLoad="false"/>
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					<RenderCase Name="Shadows" Visible="true">
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					</RenderCase>
				</Material>
			</SubMesh>
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				<Material ClassName="Boat" ObjTypeName="Hull">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="DiffuseMap" Filename="watercraft1_skin2.jpg" AutoLoad="false"/>
						<Map Name="NormalsAndSpecularMap" Filename="watercraft1_skinnormals.dds" AutoLoad="false"/>
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					<RenderCase Name="Refraction" Visible="true">
						<Map Name="DiffuseMap" Filename="watercraft1_skin2.jpg" AutoLoad="false"/>
					</RenderCase>
					<RenderCase Name="Reflection" Visible="true">
						<Map Name="DiffuseMap" Filename="watercraft1_skin2.jpg" AutoLoad="false"/>
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					</RenderCase>
					<RenderCase Name="DepthMap" Visible="true">
						<Uniformf Name="GroupID" X="3.0"/>
					</RenderCase>
					<RenderCase Name="Shadows" Visible="true">
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					</RenderCase>
				</Material>
			</SubMesh>
		</Lod>
	</Details>
</AquadelicModel>
