<?xml version="1.0" encoding="windows-1250"?>
<AquadelicModel Version="102" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:noNamespaceSchemaLocation='http://puncin.hammerware.cz/XMLModels3.xsd'>
	<TopNode LodFactor="1.0">
		<BoundingObjects SphereRadius="0.508184">
			<Mins X="-0.268291" Y="-0.292478" Z="-0.21"/>
			<Maxs X="0.302" Y="0.292478" Z="0.59"/>
		</BoundingObjects>
	</TopNode>
	<Details>
		<Lod>
			<SubMesh Name="barrel2" NodeName="">
				<Mins X="-0.268291" Y="-0.292478" Z="-0.21"/>
				<Maxs X="0.302" Y="0.292478" Z="0.59"/>
				<IndexBufferInterval Start="0" Stop="72"/>
				<Material ClassName="Solid" ObjTypeName="Simple">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="DiffuseMap" Filename="crate1.jpg" AutoLoad="true"/>
						<Uniformf Name="Shine" X="128.0"/>
						<Uniformf Name="SpecularLevel" X="0.2"/>
					</RenderCase>
					<RenderCase Name="Refraction" Visible="true">
						<Map Name="DiffuseMap" Filename="crate1.jpg" AutoLoad="true"/>
					</RenderCase>
					<RenderCase Name="Reflection" Visible="true">
						<Map Name="DiffuseMap" Filename="crate1.jpg" AutoLoad="true"/>
						<Uniformf Name="Offset" X="0.5"/>
					</RenderCase>
					<RenderCase Name="DepthMap" Visible="true">
						<Uniformf Name="GroupID" X="3.0"/>
					</RenderCase>
					<RenderCase Name="Shadows" Visible="true">
						<Uniformf Name="ReceiveFrom" X="0.0" Y="0.0" Z="1.0" W="1.0"/>
					</RenderCase>
					<RenderCase Name="WaterShadow" Visible="true">
					</RenderCase>
				</Material>
			</SubMesh>
		</Lod>
	</Details>
</AquadelicModel>
