<?xml version="1.0" encoding="windows-1250"?>
<AquadelicModel Version="102" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:noNamespaceSchemaLocation='http://puncin.hammerware.cz/XMLModels3.xsd'>
	<TopNode LodFactor="1.0">
		<BoundingObjects SphereRadius="17.9043">
			<Mins X="-10.8105" Y="-3.0662" Z="-1.60054"/>
			<Maxs X="11.808" Y="3.0662" Z="29.8324"/>
		</BoundingObjects>
	</TopNode>
	<Details>
		<Lod>
			<SubMesh Name="boat4" NodeName="">
				<Mins X="-10.8105" Y="-3.0662" Z="-1.60054"/>
				<Maxs X="11.808" Y="3.0662" Z="29.8324"/>
				<IndexBufferInterval Start="0" Stop="3483"/>
				<Material ClassName="Boat" ObjTypeName="Hull">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="DiffuseMap" Filename="boat4_skin1.jpg" AutoLoad="false"/>
						<Map Name="NormalsAndSpecularMap" Filename="boat4_skinnormals.dds" AutoLoad="false"/>
						<Uniformf Name="Shine" X="12.7"/>
					</RenderCase>
					<RenderCase Name="Refraction" Visible="true">
						<Map Name="DiffuseMap" Filename="boat4_skin1.jpg" AutoLoad="false"/>
					</RenderCase>
					<RenderCase Name="Reflection" Visible="true">
						<Map Name="DiffuseMap" Filename="boat4_skin1.jpg" AutoLoad="false"/>
						<Uniformf Name="Offset" X="1.2"/>
					</RenderCase>
					<RenderCase Name="DepthMap" Visible="true">
						<Uniformf Name="GroupID" X="0.0"/>
					</RenderCase>
					<RenderCase Name="Shadows" Visible="true">
						<Uniformf Name="ReceiveFrom" X="1.0" Y="1.0" Z="1.0" W="0.0"/>
					</RenderCase>
				</Material>
			</SubMesh>
		</Lod>
	</Details>
</AquadelicModel>
