<?xml version="1.0" encoding="windows-1250"?>
<AquadelicModel Version="102" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:noNamespaceSchemaLocation='http://puncin.hammerware.cz/XMLModels3.xsd'>
	<TopNode LodFactor="1.0">
		<BoundingObjects SphereRadius="1.08095">
			<Mins X="-1.7492" Y="0.9619" Z="4.39631"/>
			<Maxs X="-0.00885922" Y="1.0418" Z="5.71214"/>
		</BoundingObjects>
	</TopNode>
	<Details>
		<Lod>
			<SubMesh Name="checkpoint_arrow" NodeName="">
				<Mins X="-2.03073" Y="0.9619" Z="3.82045"/>
				<Maxs X="0.372016" Y="1.0418" Z="6.06059"/>
				<IndexBufferInterval Start="0" Stop="1644"/>
				<Material ClassName="Game" ObjTypeName="Checkpoint">
					<RenderCase Name="Abovewater" Visible="true">
						<Map Name="DiffuseMap" Filename="checkpoint_game_turbo.tga" AutoLoad="true"/>
						<Uniformf Name="Shine" X="128.0"/>
						<Uniformf Name="SpecularLevel" X="0.39"/>
						<Uniformf Name="SelfIllum" X="0.4"/>
					</RenderCase>
					<RenderCase Name="Refraction" Visible="true">
						<Map Name="DiffuseMap" Filename="checkpoint_game_turbo.tga" AutoLoad="true"/>
						<Uniformf Name="SelfIllum" X="0.5"/>
					</RenderCase>
				</Material>
			</SubMesh>
		</Lod>
	</Details>
</AquadelicModel>
