<GameLibrary>
	<Prop Handle="dummy">
	</Prop>
	
	<Prop Handle="checkpoint_left" PreLoad="false">
		<Model Filename="checkpoint1.sob"/>
		<Model Filename="checkpoint.phys"/>
		<Model Filename="Checkpointc.coll"/>
	</Prop>
	
	<Prop Handle="NavPoint" PreLoad="false">
		<Model Filename="NavPoint.sob"/>
	</Prop>

	<Prop Handle="checkpoint_right" PreLoad="false">
		<Model Filename="checkpoint2.sob"/>
		<Model Filename="checkpoint.phys"/>
		<Model Filename="Checkpointc.coll"/>
	</Prop>
	
	<Prop Handle="checkpoint_arrow" PreLoad="false">
		<Model Filename="checkpoint_arrow.sob"/>
	</Prop>
	
	<Prop Handle="checkpoint_arrow_turbo" PreLoad="false">
		<Model Filename="checkpoint_arrow_turbo.sob"/>
	</Prop>	

	<Prop Handle="checkpoint_line" PreLoad="false">
		<Model Filename="checkpoint_line.sob"/>
	</Prop>
	
	<Prop Handle="hud_arrow" PreLoad="false">
		<Model Filename="hud_arrow.sob"/>
	</Prop>	
	
	<Prop Handle="jump1" PreLoad="false">
		<Model Filename="jump1.sob"/>
		<Model Filename="jump1c.coll"/>
	</Prop>
	
	<Prop Handle="jump1s" PreLoad="false">
		<Model Filename="jump1s.sob"/>
		<Model Filename="jump1sc.coll"/>
	</Prop>
	
	<Prop Handle="jump2" PreLoad="false">
		<Model Filename="jump2.sob"/>
		<Model Filename="jump2c.coll"/>
	</Prop>
	
	<Prop Handle="jump3" PreLoad="false">
		<Model Filename="jump3.sob"/>
		<Model Filename="jump3c.coll"/>
	</Prop>
	
	<Prop Handle="obstacle1_27m" PreLoad="false">
		<Model Filename="obstacle1_27m.sob"/>
		<Model Filename="obstacle1_27m.coll"/>
	</Prop>
	
	<Prop Handle="obstacle1_40m" PreLoad="false">
		<Model Filename="obstacle1_40m.sob"/>
		<Model Filename="obstacle1_40m.coll"/>
	</Prop>
	
	<Prop Handle="promoitem1_skin1" PreLoad="false">
		<Model Filename="promoitem1_skin1.sob"/>
		<Model Filename="promoitem1.phys"/>
		<Model Filename="PromoItem1c.coll"/>
	</Prop>
	
	<Prop Handle="promoitem1_skin2" PreLoad="false">
		<Model Filename="promoitem1_skin2.sob"/>
		<Model Filename="promoitem1.phys"/>
		<Model Filename="PromoItem1c.coll"/>
	</Prop>
	
	<Prop Handle="boaticon" PreLoad="false">
		<Model Filename="BoatIcon.sob"/>
	</Prop>
	
	<Prop Handle="starting_pontoon" PreLoad="false">
	    <Model Filename="starting_pontoon.sob"/>
		<Model Filename="starting_pontoon.phys"/>
		<Model Filename="starting_pontoon.coll"/>
	</Prop>
	
	<Prop Handle="crate1" PreLoad="false">
	    <Model Filename="crate1.sob"/>
		<Model Filename="crate1.phys"/>
		<Model Filename="crate1.coll"/>
	</Prop>
	
	<Prop Handle="crate2" PreLoad="false">
	    <Model Filename="crate2.sob"/>
		<Model Filename="crate1.phys"/>
		<Model Filename="crate1.coll"/>
	</Prop>
	
	<Prop Handle="barrel1" PreLoad="false">
	    <Model Filename="barrel1.sob"/>
		<Model Filename="barrel1.phys"/>
		<Model Filename="barrel1.coll"/>
	</Prop>
	
	<Prop Handle="barrel2" PreLoad="false">
	    <Model Filename="barrel2.sob"/>
		<Model Filename="barrel1.phys"/>
		<Model Filename="barrel1.coll"/>
	</Prop>

	<Prop Handle="boat2" PreLoad="false">
	    <Model Filename="boat2.sob"/>
		<Model Filename="boat2.phys"/>
		<Model Filename="boat2.coll"/>
	</Prop>

	<PropGroup Name="floatingobjects">
		<PropName>starting_pontoon</PropName>
		<PropName>crate1</PropName>
		<PropName>crate2</PropName>
		<PropName>barrel1</PropName>
		<PropName>barrel2</PropName>
		<PropName>boat2</PropName>
	</PropGroup>
	
	<PropGroup Name="jumps">
	    <PropName>jump1</PropName>
	    <PropName>jump1s</PropName>
	    <PropName>jump2</PropName>
	    <PropName>jump3</PropName>
	</PropGroup>
	
	<PropGroup Name="obstacles">
		<PropName>obstacle1_27m</PropName>
	    <PropName>obstacle1_40m</PropName>
	    <PropName>promoitem1_skin1</PropName>
	    <PropName>promoitem1_skin2</PropName>
	</PropGroup>
	
</GameLibrary>
