-- game_loading.lua
-- this is automatic generated file! do not modify it!
-- script for nls16 window loader. version 1.60.
-- copyright (c) 2005-2010 rionix. all rights reserved.

function FillWindow(wnd)

	setWndActive(wnd, false)
	setWndModal(wnd, false)

	local ctrl

	ctrl = createImageCtrl(wnd, "noname")
	setCtrlRect(ctrl, { x=0, y=0, w=1366, h=768 }, 0)
	setCtrlUVRect(ctrl, { x=0.0000, y=0.0000, w=1.0000, h=1.0000 }, 0)
	setCtrlTexture(ctrl, "loading_base", 0)
	enableCtrl(ctrl, false)
	ignoreCtrl(ctrl, false)
	anchorCtrl(ctrl, align.None)

	ctrl = createProgressBarSysCtrl(wnd, "progress")
	setCtrlRect(ctrl, { x=551, y=261, w=256, h=256 }, 0)
	setCtrlTexture(ctrl, "loading_progress", 0)
	setCtrlUVRect(ctrl, { x=0.0000, y=0.0000, w=1.0000, h=1.0000 }, 0)
	ignoreCtrl(ctrl, false)
	anchorCtrl(ctrl, align.None)

	ctrl = createImageCtrl(wnd, "image")
	setCtrlRect(ctrl, { x=547, y=275, w=256, h=256 }, 0)
	setCtrlUVRect(ctrl, { x=0.0000, y=0.0000, w=1.0000, h=1.0000 }, 0)
	setCtrlTexture(ctrl, "loading_image0", 0)
	enableCtrl(ctrl, false)
	ignoreCtrl(ctrl, false)
	anchorCtrl(ctrl, align.None)


end
