chksum,641405
950
0
10
0
Section 1: Training Area 1
Room: 1
 
 
Dept. INFORMATION SIGNS
and DYNAMITE
 
The emergency rocket should be used
by experienced super heroes only!
 
 
 
 
 
 
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951
0
20
0
Section 1: Training Area 1
Room: 2
 
 
Dept. SINGLE DYNAMITE
 
 
 
 
 
 
 
 
 
 
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952
0
50
0
Section 1: Training Area 1
Room: 3
 
 
Dept. DYNAMITE BUNDLES
 
Caution:
Keep out of demolition range!







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953
0
10
0
Section 1: Training Area 1
Room: 4
 
 
Dept. BOMBS
 
Caution:
Keep out of demolition range!







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967
0
50
0
Section 1: Training Area 1
Room: 5
 
 
Crack the level...










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962
0
50
0
Section 2: Training Area 2
Room: 1
 
 
Dept. DYNAMITE
and CHAIN REACTIONS









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955
0
50
0
Section 2: Training Area 2
Room: 2
 
 
One ignition
and it's done...
 
But take care
to choose the right one!






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958
0
50
0
Section 2: Training Area 2
Room: 3
 
 
The ground looks fragile
that makes you worry?
 
You will see after a while
there's no reason to hurry...






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964
0
50
0
Section 2: Training Area 2
Room: 4
 
 
When the ground is slippery
it's better first to look and see
 
where it takes you when you dare
to walk on oily ways down there!






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965
0
50
0
Section 2: Training Area 2
Room: 5
 
 
Caution:
The last test...









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53
125
100
0
Section 3: Upper Warehouse
Room: 1
 
 
An easy start:
 
Not too hard...








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9
125
100
0
Section 3: Upper Warehouse
Room: 2
 
 
That looks strange?
Think about a bundle's range...









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8
265
100
0
Section 3: Upper Warehouse
Room: 3
 
 
Enjoy yourself
and blast a shelf!









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54
145
100
0
Section 3: Upper Warehouse
Room: 4
 
 
Is it a good time
 
to step on a mine?








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6
655
100
0
Section 3: Upper Warehouse
Room: 5
 
 
If you are confused:
 
 'M' should be used! 








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40
295
200
0
Section 4: Machine Room
Room: 1
 
 
Hey - that's rhyming:
 
It's a matter of timing!








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11
335
200
0
Section 4: Machine Room
Room: 2
 
 
Don't worry - you can make it right.
 
(If you don't forget a dynamite...)








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56
435
200
0
Section 4: Machine Room
Room: 3
 
 
Caution:
 
Stepping on conveyor belt
is at your own risk!







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47
135
200
0
Section 4: Machine Room
Room: 4
 
 
"Press it again - M"










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13
465
200
0
Section 4: Machine Room
Room: 5
 
 
Oil in a maze...
 
Blocks all the ways?!?








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2
325
300
0
Section 5: Lower Warehouse
Room: 1
 
 
Never only trust your mind
it's better to have a look behind!









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10
195
300
0
Section 5: Lower Warehouse
Room: 2
 
 
Three ignitions
can bring you to glory!
 
But always look
at both sides of the story.






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27
455
300
0
Section 5: Lower Warehouse
Room: 3
 
 
The problem itself
 
might be the shelf.








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68
1015
300
0
Section 5: Lower Warehouse
Room: 4
 
 
Just a matter of patience
no reason to burst...
 
But don't forget
to do your job first!






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43
305
300
0
Section 5: Lower Warehouse
Room: 5
 
 
Give us a call
 
when you got'em all!








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7
485
400
0
Section 6: Sparks & Fire Chambers
Room: 1
 
 
Let Bomba glide
from side to side...









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20
345
400
0
Section 6: Sparks & Fire Chambers
Room: 2
 
 
Bomba - my Dear - try to explore
 
which switch affects which conveyor.








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46
555
400
0
Section 6: Sparks & Fire Chambers
Room: 3
 
 
Just to remind you:
 
 'M' shows the map view! 








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12
545
400
0
Section 6: Sparks & Fire Chambers
Room: 4
 
 
Back and forth
forth and back...
 
But not too many times
across the crack!






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37
1445
400
0
Section 6: Sparks & Fire Chambers
Room: 5
 
 
Where to start?
 
That's really hard...








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3
265
500
0
Section 7: Mines & More
Room: 1
 
 
Mines and oil
can really spoil!









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17
315
500
0
Section 7: Mines & More
Room: 2
 
 
If you keep the overview
 
this won't be a problem for you.








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39
255
500
0
Section 7: Mines & More
Room: 3
 
 
A mine is a mine is a mine...
 
Isn't that fine?








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26
435
500
0
Section 7: Mines & More
Room: 4
 
 
Blast a pipe
 
and the day is alright...
 







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14
1000
500
0
Section 7: Mines & More
Room: 5
 
 
Surprise!!!
 
(Don't worry - it's nice...)








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32
265
550
0
Section 8: Laboratory 1
Room: 1
 
 
Make the test tube blast
 
and furniture is past...








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63
385
550
0
Section 8: Laboratory 1
Room: 2
 
 
You think nitro and oil
don't get along?
 
Well - here
 you might be wrong...






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62
285
550
0
Section 8: Laboratory 1
Room: 3
 
 
One and one is two...
 
So what you think to do?








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64
405
550
0
Section 8: Laboratory 1
Room: 4
 
 
It is probably
a little too slippery.
 
But you can press the key:
 'M' makes you see! 






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67
425
550
0
Section 8: Laboratory 1
Room: 5
 
 
Move the nitro tubes
 
to the retro-grooves...








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16
435
600
0
Section 9: Production Area
Room: 1
 
 
The conveyor belt drives you mad?
 
Trying the switch could help with that.








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30
775
600
0
Section 9: Production Area
Room: 2
 
 
Using a switch
 
can make you rich!








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21
715
600
0
Section 9: Production Area
Room: 3
 
 
What to do first
what to do last?
Here only matters:
The 'order of blast'!
 
 
 
 
 
 
 
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70
925
600
0
Section 9: Production Area
Room: 4
 
 
Beam yourself up
 
Bomba!








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38
455
600
0
Section 9: Production Area
Room: 5
 
 
A chain reaction
 
is this level's attraction.








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42
515
650
0
Section 10: Laboratory 2
Room: 1
 
 
What you need here
 
is just a brilliant idea...








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35
675
650
0
Section 10: Laboratory 2
Room: 2
 
 
Bomba my Dear!
 
No waste of energy here.
 







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29
1025
650
0
Section 10: Laboratory 2
Room: 3
 
 
Mind the dose
 
or up everything blows!








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41
655
650
0
Section 10: Laboratory 2
Room: 4
 
 
A nitro is in the way?
 
You need an invention today...








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48
705
650
0
Section 10: Laboratory 2
Room: 5
 
 
Ground made of steel:
 
That's a good deal.








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69
1885
700
0
Section 11: Recycling Area
Room: 1
 
 
It might take a while
 
to see Bomba smile.








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24
675
700
0
Section 11: Recycling Area
Room: 2
 
 
Blowing bombs
is a lot of action
 
but what is important
is the direction!






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19
1525
700
0
Section 11: Recycling Area
Room: 3
 
 
Take a look from above
 
and it makes you laugh...








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23
935
700
0
Section 11: Recycling Area
Room: 4
 
 
Three options to choose:
 
One makes you win
two make you loose.







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22
865
700
0
Section 11: Recycling Area
Room: 5
 
 
Step by step
 
and look at the map ('M')!








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76
1500
1000
0
Section 12: Mission Impossible
Room: 1
 
 
Round and round...
 
A little confusing sometimes
so don't forget any mines!







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52
1215
1000
0
Section 12: Mission Impossible
Room: 2
 
 
Soon you will yelp:
 
"Only (s)witchcraft can help!"








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73
2000
1000
0
Section 12: Mission Impossible
Room: 3
 
The horrid intelligence test
(3 brainteasers in a row)
 
 If you can't go on:
You are right where something is wrong!
 
By the way
Should the 3rd one drive you mad
Just start counting - that's not bad
Then you soon might see the light
If you go where you can't...
What? - Divide!
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72
2500
1000
0
Section 12: Mission Impossible
Room: 4
 
 
Your head's still up
and your feet to the ground.
 
But everything else is
the other way round!






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57
3000
1000
0
Section 12: Mission Impossible
Room: 5
 
 
The answer lies:
 
In your eyes!








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71
5000
1000
0
Section 13: Project Z
Room: 1
 
 
 
Sometimes you don't see it clear
but you can overcome your fear.
 
Knowledge will be the return:
To fly through sections you'll learn!
 
So take some time
and read the sign.


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