globalSnd {

	musics = 13
	sounds = 31
	
	music1 {
		id = "Level-jungla"
		url = "sfx/music/level-jungla.ogg"
		loop = 1
		levelMusic = 1
	}
	music2 {
		id = "Level-podwoda"
		url = "sfx/music/level-podwodny-klimat.ogg"
		loop = 1
		levelMusic = 1
	}
	music3 {
		id = "Level-wioska"
		url = "sfx/music/title-main-old.ogg"
		loop = 1
		levelMusic = 1
	}
	music4 {
		id = "title-screen"
		url = "sfx/music/title-main.ogg"
		loop = 1
	}
	music5 {
		id = "end"
		url = "sfx/music/end.ogg"
		loop = 0
	}
	music6 {
		id = "start"
		url = "sfx/music/intro.ogg"
		loop = 0
	}
	music7 {
		id = "intro-2"
		url = "sfx/music/intro-2.ogg"
		loop = 0
	}	
	music8 {
		id = "level-1"
		url = "sfx/music/level-1.ogg"
		loop = 1
	}	
	music9 {
		id = "level-2"
		url = "sfx/music/level-2.ogg"
		loop = 1
	}	
	music10 {
		id = "level-3"
		url = "sfx/music/level-3.ogg"
		loop = 1
	}	
	music11 {
		id = "level-4"
		url = "sfx/music/explainer.ogg"
		loop = 1
	}	
	music12 {
		id = "level-5"
		url = "sfx/music/strangers-on-the-train-1.ogg"
		loop = 1
	}	
	music13 {
		id = "level-6"
		url = "sfx/music/trouble-in-paradise.ogg"
		loop = 1
	}	
	music14 {
		id = "level-7"
		url = "sfx/music/cooperation.ogg"
		loop = 1
	}	

	snd1 {
		id = "loading"
		url = "sfx/soundFX/loading.ogg"
	}
	snd2 {
		id = "bonus_sword"
		url = "sfx/soundFX/bonus_sword.ogg"
	}
	snd3 {
		id = "bonus_bag"
		url = "sfx/soundFX/bonus_bag.ogg"
	}
	snd4 {
		id = "bonus_eye"
		url = "sfx/soundFX/bonus_eye.ogg"
	}
	snd5 {
		id = "bonus_skull"
		url = "sfx/soundFX/bonus_skull.ogg"
	}
	snd6 {
		id = "bonus_map"
		url = "sfx/soundFX/bonus_map.ogg"
	}
	snd7 {
		id = "bonus_medalion"
		url = "sfx/soundFX/bonus_medalion.ogg"
	}
	snd8 {
		id = "bonus_loadup"
		url = "sfx/soundFX/bonus_loadup.ogg"
	}
	snd9 {
		id = "tile_right"
		url = "sfx/soundFX/tile-right.ogg"
	}
	snd10 {
		id = "tile_wrong"
		url = "sfx/soundFX/tile-wrong.ogg"
	}
	snd11 {
		id = "living"
		url = "sfx/soundFX/create_living.ogg"
	}
	snd12 {
		id = "break_wrong"
		url = "sfx/soundFX/break-wrong.ogg"
	}
	snd13 {
		id = "coin_1"
		url = "sfx/soundFX/coin_1.ogg"
	}
	snd14 {
		id = "coin_2"
		url = "sfx/soundFX/coin_2.ogg"
	}
	snd15 {
		id = "chest_hit_1"
		url = "sfx/soundFX/stone_hit_1.ogg"
	}
	snd16 {
		id = "chest_blow"
		url = "sfx/soundFX/chest_blow.ogg"
	}
	snd17 {
		id = "HO_bad"
		url = "sfx/soundFX/Hidden_object_bad.ogg"
	}
	snd18 {
		id = "HO_hint"
		url = "sfx/soundFX/Hidden_object_hint.ogg"
	}
	snd19 {
		id = "HO_ok"
		url = "sfx/soundFX/Hidden_object_ok.ogg"
	}
	snd20 {
		id = "hint"
		url = "sfx/soundFX/game_hint.ogg"
	}
	snd21 {
		id = "click"
		url = "sfx/soundFX/gui_1.ogg"
	}
	snd22 {
		id = "put"
		url = "sfx/soundFX/puzzles_put.ogg"
	}
	snd23 {
		id = "rotate"
		url = "sfx/soundFX/puzzles_rotate.ogg"
	}
	snd24 {
		id = "puzzles_end_level"
		url = "sfx/soundFX/puzzles_end_level.ogg"
	}
	snd25 {
		id = "coin_3"
		url = "sfx/soundFX/coin_3.ogg"
	}
	snd26 {
		id = "coin_4"
		url = "sfx/soundFX/coin_4.ogg"
	}
	snd27 {
		id = "chest_hit_2"
		url = "sfx/soundFX/stone_hit_2.ogg"
	}
	snd28 {
		id = "chest_hit_3"
		url = "sfx/soundFX/stone_hit_3.ogg"
	}
	snd29 {
		id = "win"
		url = "sfx/soundFX/level_win.ogg"
	}
	snd30 {
		id = "lose"
		url = "sfx/soundFX/level_lose.ogg"
	}
	snd31 {
		id = "break_right"
		url = "sfx/soundFX/break-right.ogg"
	}
	snd32 {
		id = "break_wrong"
		url = "sfx/soundFX/break-wrong.ogg"
	}
	
}

