// !Level Script

	

[DAY1_START]
{	
	INTEL(INT_ASSASSINGEN,5)
	CAMSCROLL(AA32)
	WAITINTEL()
	INTEL(INT_ENSNIPS,5)
	CAMSCROLL(T27)
	WAITINTEL()
	INTEL(INT_SCOUTS,5)
	CAMSCROLL(S21)
	WAITINTEL()
	INTEL(INT_SUPERSOLIDER,5)
	CAMSCROLL(N16)

	SPAWN(Ferry1,UT_FERRY,M11,TEAM_ALLY1,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,M11,TEAM_ALLY1,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,L12,TEAM_ALLY1,TD_ABOVE)
	SPAWN(Grunt2,UT_SUPERSOLDIER,L12,TEAM_ALLY1,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,L13,TEAM_ALLY1,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,L13,TEAM_ALLY1,TD_ABOVE)

	MOVEUNIT(Ferry1,N13)
	MOVEUNIT(Ferry2,M14)
	MOVEUNIT(Ferry3,M15)

	Pause()

	MOVEUNIT(Grunt1,O15)
	MOVEUNIT(Grunt2,N16)
	MOVEUNIT(Grunt3,N17)

	Pause()

	MOVEUNIT(Ferry1,M11)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,L12)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,L13)
	KILLUNIT(Ferry3)


	WAITINTEL()
	HELPICON(N16,HELP_SUPERSOLDIER,5)
}


[DAY2_START]
{
	CAMSCROLL(Z33)
	INTEL(INT_AI_REINFORCE,5)	

	SPAWN(Ferry1,UT_FERRY,AB37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,AA38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,AB37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_GRUNT,AA38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry1,Z34)
	MOVEUNIT(Ferry2,Z35)

	Pause()

	MOVEUNIT(Grunt1,Z33)
	MOVEUNIT(Grunt2,Y34)

	Pause()

	MOVEUNIT(Ferry1,AB37)
	MOVEUNIT(Ferry2,AA38)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
}

[DAY5_START]
{
	CAMSCROLL(Z33)
	INTEL(INT_AI_REINFORCE,5)	

	SPAWN(Ferry3,UT_FERRY,AB37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry4,UT_FERRY,AA38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,AB37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,AA38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry3,Z34)
	MOVEUNIT(Ferry4,Z35)

	Pause()

	MOVEUNIT(Grunt3,Z33)
	MOVEUNIT(Grunt4,Y34)

	Pause()

	MOVEUNIT(Ferry3,AB37)
	MOVEUNIT(Ferry4,AA38)

	KILLUNIT(Ferry3)
	KILLUNIT(Ferry4)

	RELINQUISH(Grunt3)
	RELINQUISH(Grunt4)
}

[DAY8_START]
{
	CAMSCROLL(Z33)
	INTEL(INT_AI_REINFORCE,5)	

	SPAWN(Ferry5,UT_FERRY,AB37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,AA38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_GRUNT,AB37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_SNIPER,AA38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Z34)
	MOVEUNIT(Ferry6,Z35)

	Pause()

	MOVEUNIT(Grunt5,Z33)
	MOVEUNIT(Grunt6,Y34)

	Pause()

	MOVEUNIT(Ferry5,AB37)
	MOVEUNIT(Ferry6,AA38)

	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)
}

[DAY11_START]
{
	CAMSCROLL(Z33)
	INTEL(INT_AI_REINFORCE,5)	

	SPAWN(Ferry7,UT_FERRY,AB37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,AA38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_GRUNT,AB37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_SNIPER,AA38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry7,Z34)
	MOVEUNIT(Ferry8,Z35)

	Pause()

	MOVEUNIT(Grunt7,Z33)
	MOVEUNIT(Grunt8,Y34)

	Pause()

	MOVEUNIT(Ferry7,AB37)
	MOVEUNIT(Ferry8,AA38)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)

	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
}

