// !Level Script

	

[DAY1_START]
{	
	INTEL(INT_MASSIVEOFF,5)
	CAMSCROLL(M12)
	WAITINTEL()

	INTEL(INT_12ROUNDS,5)
	CAMSCROLL(Q19)
	WAITINTEL()
	
	HOTSPOT(M9)
	HOTSPOT(L10)
	HOTSPOT(L11)

	HOTSPOT(L27)
	HOTSPOT(L28)
	HOTSPOT(M29)

	HOTSPOT(V29)
	HOTSPOT(V28)
	HOTSPOT(W27)

	HOTSPOT(W11)
	HOTSPOT(V10)
	HOTSPOT(V9)	
}

[DAY2_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,K7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_GRUNT,K7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook2,L10)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()
	
	////MOVEUNIT(Unit2,N13)

	MOVEUNIT(Hook2,K7)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook5,UT_SKYHOOK,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_GRENADIER,K31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook5,L28)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()
	
	////MOVEUNIT(Unit5,N25)

	MOVEUNIT(Hook5,K31)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook8,UT_SKYHOOK,X31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_LIGHT_TANK,X31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook8,V28)

	PAUSE()

	DROPUNIT(Hook8)
	
	PAUSE()
	
	////MOVEUNIT(Unit8,U25)

	MOVEUNIT(Hook8,X31)
	KILLUNIT(Hook8)
	
	RELINQUISH(Unit8)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook11,UT_SKYHOOK,X7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit11,UT_SNIPER,X7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook11,V10)

	PAUSE()

	DROPUNIT(Hook11)
	
	PAUSE()
	
	//MOVEUNIT(Unit11,U13)

	MOVEUNIT(Hook11,X7)
	KILLUNIT(Hook11)
	
	RELINQUISH(Unit11)

	PAUSE()
}

[DAY3_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,J8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_TROOPER,J8,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,M9)
	MOVEUNIT(Hook3,L11)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()
	
	////MOVEUNIT(Unit1,N12)
	////MOVEUNIT(Unit3,M14)

	MOVEUNIT(Hook1,K6)
	KILLUNIT(Hook1)
	MOVEUNIT(Hook3,J8)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook4,UT_SKYHOOK,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_TROOPER,K32,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,L27)
	MOVEUNIT(Hook6,M29)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()
	
	////MOVEUNIT(Unit4,M24)
	////MOVEUNIT(Unit6,N26)

	MOVEUNIT(Hook4,J30)
	KILLUNIT(Hook4)
	MOVEUNIT(Hook6,K32)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook7,UT_SKYHOOK,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook9,UT_SKYHOOK,X30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_GRUNT,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_SNIPER,X30,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook7,V29)
	MOVEUNIT(Hook9,W27)

	PAUSE()

	DROPUNIT(Hook7)
	DROPUNIT(Hook9)
	
	PAUSE()
	
	////MOVEUNIT(Unit7,T26)
	////MOVEUNIT(Unit9,U24)

	MOVEUNIT(Hook7,W32)
	KILLUNIT(Hook7)
	MOVEUNIT(Hook9,X30)
	KILLUNIT(Hook9)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit9)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook10,UT_SKYHOOK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook12,UT_SKYHOOK,W6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_LIGHT_TANK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit12,UT_LIGHT_TANK,W6,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook10,W11)
	MOVEUNIT(Hook12,V9)

	PAUSE()

	DROPUNIT(Hook10)
	DROPUNIT(Hook12)
	
	PAUSE()
	
	////MOVEUNIT(Unit10,U14)
	////MOVEUNIT(Unit12,T12)

	MOVEUNIT(Hook10,X8)
	KILLUNIT(Hook10)
	MOVEUNIT(Hook12,W6)
	KILLUNIT(Hook12)
	
	RELINQUISH(Unit10)
	RELINQUISH(Unit12)

	PAUSE()
}

[DAY4_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook2,UT_SKYHOOK,K7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,J8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_LIGHT_TANK,K7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_GRUNT,J8,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,M9)
	MOVEUNIT(Hook2,L10)
	MOVEUNIT(Hook3,L11)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook2)
	DROPUNIT(Hook3)
	
	PAUSE()
	
	////MOVEUNIT(Unit1,N12)
	////MOVEUNIT(Unit2,N13)
	////MOVEUNIT(Unit3,M14)

	MOVEUNIT(Hook1,K6)
	KILLUNIT(Hook1)
	MOVEUNIT(Hook2,K7)
	KILLUNIT(Hook2)
	MOVEUNIT(Hook3,J8)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook4,UT_SKYHOOK,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook5,UT_SKYHOOK,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_SNIPER,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_SNIPER,K32,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,L27)
	MOVEUNIT(Hook5,L28)
	MOVEUNIT(Hook6,M29)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook5)
	DROPUNIT(Hook6)
	
	PAUSE()
	
	////MOVEUNIT(Unit4,M24)
	////MOVEUNIT(Unit5,N25)
	////MOVEUNIT(Unit6,N26)

	MOVEUNIT(Hook4,J30)
	KILLUNIT(Hook4)
	MOVEUNIT(Hook5,K31)
	KILLUNIT(Hook5)
	MOVEUNIT(Hook6,K32)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook7,UT_SKYHOOK,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook8,UT_SKYHOOK,X31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook9,UT_SKYHOOK,X30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_GRUNT,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_LIGHT_TANK,X31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_SNIPER,X30,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook7,V29)
	MOVEUNIT(Hook8,V28)
	MOVEUNIT(Hook9,W27)

	PAUSE()

	DROPUNIT(Hook7)
	DROPUNIT(Hook8)
	DROPUNIT(Hook9)
	
	PAUSE()
	
	////MOVEUNIT(Unit7,T26)
	////MOVEUNIT(Unit8,U25)
	////MOVEUNIT(Unit9,U24)

	MOVEUNIT(Hook7,W32)
	KILLUNIT(Hook7)
	MOVEUNIT(Hook8,X31)
	KILLUNIT(Hook8)
	MOVEUNIT(Hook9,X30)
	KILLUNIT(Hook9)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook10,UT_SKYHOOK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook11,UT_SKYHOOK,X7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook12,UT_SKYHOOK,W6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_GRUNT,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit11,UT_SNIPER,X7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit12,UT_GRUNT,W6,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook10,W11)
	MOVEUNIT(Hook11,V10)
	MOVEUNIT(Hook12,V9)

	PAUSE()

	DROPUNIT(Hook10)
	DROPUNIT(Hook11)
	DROPUNIT(Hook12)
	
	PAUSE()
	
	////MOVEUNIT(Unit10,U14)
	////MOVEUNIT(Unit11,U13)
	////MOVEUNIT(Unit12,T12)

	MOVEUNIT(Hook10,X8)
	KILLUNIT(Hook10)
	MOVEUNIT(Hook11,X7)
	KILLUNIT(Hook11)
	MOVEUNIT(Hook12,W6)
	KILLUNIT(Hook12)
	
	RELINQUISH(Unit10)
	RELINQUISH(Unit11)
	RELINQUISH(Unit12)

	PAUSE()
}

[DAY5_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,J8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_MED_TANK,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_TROOPER,J8,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,M9)
	MOVEUNIT(Hook3,L11)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()
	
	////MOVEUNIT(Unit1,N12)
	////MOVEUNIT(Unit3,M14)

	MOVEUNIT(Hook1,K6)
	KILLUNIT(Hook1)
	MOVEUNIT(Hook3,J8)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook4,UT_SKYHOOK,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_MED_TANK,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_TROOPER,K32,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,L27)
	MOVEUNIT(Hook6,M29)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()
	
	////MOVEUNIT(Unit4,M24)
	////MOVEUNIT(Unit6,N26)

	MOVEUNIT(Hook4,J30)
	KILLUNIT(Hook4)
	MOVEUNIT(Hook6,K32)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook7,UT_SKYHOOK,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook9,UT_SKYHOOK,X30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_GRENADIER,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_SNIPER,X30,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook7,V29)
	MOVEUNIT(Hook9,W27)

	PAUSE()

	DROPUNIT(Hook7)
	DROPUNIT(Hook9)
	
	PAUSE()
	
	////MOVEUNIT(Unit7,T26)
	////MOVEUNIT(Unit9,U24)

	MOVEUNIT(Hook7,W32)
	KILLUNIT(Hook7)
	MOVEUNIT(Hook9,X30)
	KILLUNIT(Hook9)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit9)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook10,UT_SKYHOOK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook12,UT_SKYHOOK,W6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_LIGHT_TANK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit12,UT_HEAVY_TANK,W6,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook10,W11)
	MOVEUNIT(Hook12,V9)

	PAUSE()

	DROPUNIT(Hook10)
	DROPUNIT(Hook12)
	
	PAUSE()
	
	////MOVEUNIT(Unit10,U14)
	////MOVEUNIT(Unit12,T12)

	MOVEUNIT(Hook10,X8)
	KILLUNIT(Hook10)
	MOVEUNIT(Hook12,W6)
	KILLUNIT(Hook12)
	
	RELINQUISH(Unit10)
	RELINQUISH(Unit12)

	PAUSE()
}

[DAY6_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,K7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_GRENADIER,K7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook2,L10)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()
	
	////MOVEUNIT(Unit2,N13)

	MOVEUNIT(Hook2,K7)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook5,UT_SKYHOOK,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_GRENADIER,K31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook5,L28)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()
	
	//MOVEUNIT(Unit5,N25)

	MOVEUNIT(Hook5,K31)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook8,UT_SKYHOOK,X31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,X31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook8,V28)

	PAUSE()

	DROPUNIT(Hook8)
	
	PAUSE()
	
	//MOVEUNIT(Unit8,U25)

	MOVEUNIT(Hook8,X31)
	KILLUNIT(Hook8)
	
	RELINQUISH(Unit8)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook11,UT_SKYHOOK,X7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit11,UT_MED_TANK,X7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook11,V10)

	PAUSE()

	DROPUNIT(Hook11)
	
	PAUSE()
	
	//MOVEUNIT(Unit11,U13)

	MOVEUNIT(Hook11,X7)
	KILLUNIT(Hook11)
	
	RELINQUISH(Unit11)

	PAUSE()
}

[DAY7_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,J8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_SNIPER,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_TROOPER,J8,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,M9)
	MOVEUNIT(Hook3,L11)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()
	
	//MOVEUNIT(Unit1,N12)
	//MOVEUNIT(Unit3,M14)

	MOVEUNIT(Hook1,K6)
	KILLUNIT(Hook1)
	MOVEUNIT(Hook3,J8)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook4,UT_SKYHOOK,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_SNIPER,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_TROOPER,K32,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,L27)
	MOVEUNIT(Hook6,M29)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()
	
	//MOVEUNIT(Unit4,M24)
	//MOVEUNIT(Unit6,N26)

	MOVEUNIT(Hook4,J30)
	KILLUNIT(Hook4)
	MOVEUNIT(Hook6,K32)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook7,UT_SKYHOOK,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook9,UT_SKYHOOK,X30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_MED_TANK,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_SNIPER,X30,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook7,V29)
	MOVEUNIT(Hook9,W27)

	PAUSE()

	DROPUNIT(Hook7)
	DROPUNIT(Hook9)
	
	PAUSE()
	
	//MOVEUNIT(Unit7,T26)
	//MOVEUNIT(Unit9,U24)

	MOVEUNIT(Hook7,W32)
	KILLUNIT(Hook7)
	MOVEUNIT(Hook9,X30)
	KILLUNIT(Hook9)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit9)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook10,UT_SKYHOOK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook12,UT_SKYHOOK,W6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_MED_TANK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit12,UT_MED_TANK,W6,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook10,W11)
	MOVEUNIT(Hook12,V9)

	PAUSE()

	DROPUNIT(Hook10)
	DROPUNIT(Hook12)
	
	PAUSE()
	
	//MOVEUNIT(Unit10,U14)
	//MOVEUNIT(Unit12,T12)

	MOVEUNIT(Hook10,X8)
	KILLUNIT(Hook10)
	MOVEUNIT(Hook12,W6)
	KILLUNIT(Hook12)
	
	RELINQUISH(Unit10)
	RELINQUISH(Unit12)

	PAUSE()
}

[DAY8_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,K7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_MED_TANK,K7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook2,L10)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()
	
	//MOVEUNIT(Unit2,N13)

	MOVEUNIT(Hook2,K7)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook5,UT_SKYHOOK,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_HEAVY_TANK,K31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook5,L28)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()
	
	//MOVEUNIT(Unit5,N25)

	MOVEUNIT(Hook5,K31)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook8,UT_SKYHOOK,X31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,X31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook8,V28)

	PAUSE()

	DROPUNIT(Hook8)
	
	PAUSE()
	
	//MOVEUNIT(Unit8,U25)

	MOVEUNIT(Hook8,X31)
	KILLUNIT(Hook8)
	
	RELINQUISH(Unit8)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook11,UT_SKYHOOK,X7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit11,UT_MED_TANK,X7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook11,V10)

	PAUSE()

	DROPUNIT(Hook11)
	
	PAUSE()
	
	//MOVEUNIT(Unit11,U13)

	MOVEUNIT(Hook11,X7)
	KILLUNIT(Hook11)
	
	RELINQUISH(Unit11)

	PAUSE()
}

[DAY9_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,J8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_MED_TANK,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_TROOPER,J8,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,M9)
	MOVEUNIT(Hook3,L11)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()
	
	//MOVEUNIT(Unit1,N12)
	//MOVEUNIT(Unit3,M14)

	MOVEUNIT(Hook1,K6)
	KILLUNIT(Hook1)
	MOVEUNIT(Hook3,J8)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook4,UT_SKYHOOK,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_ARTILLERY,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_SNIPER,K32,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,L27)
	MOVEUNIT(Hook6,M29)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()
	
	//MOVEUNIT(Unit4,M24)
	//MOVEUNIT(Unit6,N26)

	MOVEUNIT(Hook4,J30)
	KILLUNIT(Hook4)
	MOVEUNIT(Hook6,K32)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook7,UT_SKYHOOK,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook9,UT_SKYHOOK,X30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SNIPER,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_MLRS,X30,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook7,V29)
	MOVEUNIT(Hook9,W27)

	PAUSE()

	DROPUNIT(Hook7)
	DROPUNIT(Hook9)
	
	PAUSE()
	
	//MOVEUNIT(Unit7,T26)
	//MOVEUNIT(Unit9,U24)

	MOVEUNIT(Hook7,W32)
	KILLUNIT(Hook7)
	MOVEUNIT(Hook9,X30)
	KILLUNIT(Hook9)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit9)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook10,UT_SKYHOOK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook12,UT_SKYHOOK,W6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_MLRS,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit12,UT_MED_TANK,W6,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook10,W11)
	MOVEUNIT(Hook12,V9)

	PAUSE()

	DROPUNIT(Hook10)
	DROPUNIT(Hook12)
	
	PAUSE()
	
	//MOVEUNIT(Unit10,U14)
	//MOVEUNIT(Unit12,T12)

	MOVEUNIT(Hook10,X8)
	KILLUNIT(Hook10)
	MOVEUNIT(Hook12,W6)
	KILLUNIT(Hook12)
	
	RELINQUISH(Unit10)
	RELINQUISH(Unit12)

	PAUSE()
}

[DAY10_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,K7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_ARTILLERY,K7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook2,L10)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()
	
	//MOVEUNIT(Unit2,N13)

	MOVEUNIT(Hook2,K7)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook5,UT_SKYHOOK,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_MLRS,K31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook5,L28)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()
	
	//MOVEUNIT(Unit5,N25)

	MOVEUNIT(Hook5,K31)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook8,UT_SKYHOOK,X31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,X31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook8,V28)

	PAUSE()

	DROPUNIT(Hook8)
	
	PAUSE()
	
	//MOVEUNIT(Unit8,U25)

	MOVEUNIT(Hook8,X31)
	KILLUNIT(Hook8)
	
	RELINQUISH(Unit8)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook11,UT_SKYHOOK,X7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit11,UT_HEAVY_TANK,X7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook11,V10)

	PAUSE()

	DROPUNIT(Hook11)
	
	PAUSE()
	
	//MOVEUNIT(Unit11,U13)

	MOVEUNIT(Hook11,X7)
	KILLUNIT(Hook11)
	
	RELINQUISH(Unit11)

	PAUSE()
}

[DAY11_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,J8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_SNIPER,K6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_SUPERSOLDIER,J8,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,M9)
	MOVEUNIT(Hook3,L11)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()
	
	//MOVEUNIT(Unit1,N12)
	//MOVEUNIT(Unit3,M14)

	MOVEUNIT(Hook1,K6)
	KILLUNIT(Hook1)
	MOVEUNIT(Hook3,J8)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook4,UT_SKYHOOK,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_SUPERSOLDIER,J30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_SNIPER,K32,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,L27)
	MOVEUNIT(Hook6,M29)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()
	
	//MOVEUNIT(Unit4,M24)
	//MOVEUNIT(Unit6,N26)

	MOVEUNIT(Hook4,J30)
	KILLUNIT(Hook4)
	MOVEUNIT(Hook6,K32)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook7,UT_SKYHOOK,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook9,UT_SKYHOOK,X30,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_ARTILLERY,W32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_SNIPER,X30,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook7,V29)
	MOVEUNIT(Hook9,W27)

	PAUSE()

	DROPUNIT(Hook7)
	DROPUNIT(Hook9)
	
	PAUSE()
	
	//MOVEUNIT(Unit7,T26)
	//MOVEUNIT(Unit9,U24)

	MOVEUNIT(Hook7,W32)
	KILLUNIT(Hook7)
	MOVEUNIT(Hook9,X30)
	KILLUNIT(Hook9)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit9)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook10,UT_SKYHOOK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook12,UT_SKYHOOK,W6,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_MED_TANK,X8,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit12,UT_HEAVY_TANK,W6,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook10,W11)
	MOVEUNIT(Hook12,V9)

	PAUSE()

	DROPUNIT(Hook10)
	DROPUNIT(Hook12)
	
	PAUSE()
	
	//MOVEUNIT(Unit10,U14)
	//MOVEUNIT(Unit12,T12)

	MOVEUNIT(Hook10,X8)
	KILLUNIT(Hook10)
	MOVEUNIT(Hook12,W6)
	KILLUNIT(Hook12)
	
	RELINQUISH(Unit10)
	RELINQUISH(Unit12)

	PAUSE()
}

[DAY12_START]
{
	CAMSCROLL(M12)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,K7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_SUPERSOLDIER,K7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook2,L10)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()
	
	//MOVEUNIT(Unit2,N13)

	MOVEUNIT(Hook2,K7)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()
	
	CAMSCROLL(M26)	

	SPAWN(Hook5,UT_SKYHOOK,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SUPERSOLDIER,K31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook5,L28)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()
	
	//MOVEUNIT(Unit5,N25)

	MOVEUNIT(Hook5,K31)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	CAMSCROLL(U26)	

	SPAWN(Hook8,UT_SKYHOOK,X31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_HEAVY_TANK,X31,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook8,V28)

	PAUSE()

	DROPUNIT(Hook8)
	
	PAUSE()
	
	//MOVEUNIT(Unit8,U25)

	MOVEUNIT(Hook8,X31)
	KILLUNIT(Hook8)
	
	RELINQUISH(Unit8)

	PAUSE()

	CAMSCROLL(U12)	

	SPAWN(Hook11,UT_SKYHOOK,X7,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit11,UT_HEAVY_TANK,X7,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook11,V10)

	PAUSE()

	DROPUNIT(Hook11)
	
	PAUSE()
	
	//MOVEUNIT(Unit11,U13)

	MOVEUNIT(Hook11,X7)
	KILLUNIT(Hook11)
	
	RELINQUISH(Unit11)

	PAUSE()
}

