// !Level Script

	

[DAY1_START]
{	
	INTEL(INT_ENEMYLANDINGISLAND,5)
	CAMSCROLL(L26)
	WAITINTEL()
	INTEL(INT_12ROUNDS,5)
	CAMSCROLL(V29)
	WAITINTEL()
	CAMSCROLL(Q26)

	HOTSPOT(R20)
	HOTSPOT(R21)
	HOTSPOT(Q22)

	HOTSPOT(M27)
	HOTSPOT(N28)
	HOTSPOT(O29)

	HOTSPOT(T27)
	HOTSPOT(T28)
	HOTSPOT(V29)
}

[DAY2_START]
{
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_GRUNT,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)

	WAITINTEL()
	CAMSCROLL(Q26)
}


[DAY3_START]
{
	CAMSCROLL(M29)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry4,UT_FERRY,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,L33,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_GRUNT,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,L33,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,L28)
	MOVEUNIT(Ferry5,M28)
	MOVEUNIT(Ferry6,N29)
	
	PAUSE()
	
	MOVEUNIT(Grunt4,M27)
	MOVEUNIT(Grunt5,N28)
	MOVEUNIT(Grunt6,O29)

	PAUSE()

	MOVEUNIT(Ferry4,K31)
	KILLUNIT(Ferry4)
	MOVEUNIT(Ferry5,K32)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,L33)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt4)
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	WAITINTEL()
	CAMSCROLL(Q26)
}

[DAY4_START]
{
	CAMSCROLL(U27)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,W25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_GRUNT,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_GRUNT,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt9,UT_GRUNT,W25,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T26)
	MOVEUNIT(Ferry8,U27)
	MOVEUNIT(Ferry9,U28)
	
	PAUSE()
	
	MOVEUNIT(Grunt7,T27)
	MOVEUNIT(Grunt8,T28)
	MOVEUNIT(Grunt9,V29)

	PAUSE()

	MOVEUNIT(Ferry7,V23)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,V24)
	KILLUNIT(Ferry8)
	MOVEUNIT(Ferry9,W25)
	KILLUNIT(Ferry9)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
	RELINQUISH(Grunt9)

	WAITINTEL()
	CAMSCROLL(Q26)
}

[DAY5_START]
{
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_GRUNT,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)
	
	CAMSCROLL(M29)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry4,UT_FERRY,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,L33,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_GRUNT,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,L33,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,L28)
	MOVEUNIT(Ferry5,M28)
	MOVEUNIT(Ferry6,N29)
	
	PAUSE()
	
	MOVEUNIT(Grunt4,M27)
	MOVEUNIT(Grunt5,N28)
	MOVEUNIT(Grunt6,O29)

	PAUSE()

	MOVEUNIT(Ferry4,K31)
	KILLUNIT(Ferry4)
	MOVEUNIT(Ferry5,K32)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,L33)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt4)
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	WAITINTEL()
	CAMSCROLL(Q26)
}

[DAY6_START]
{
	CAMSCROLL(U27)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,W25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_GRUNT,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_GRUNT,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt9,UT_GRUNT,W25,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T26)
	MOVEUNIT(Ferry8,U27)
	MOVEUNIT(Ferry9,U28)
	
	PAUSE()
	
	MOVEUNIT(Grunt7,T27)
	MOVEUNIT(Grunt8,T28)
	MOVEUNIT(Grunt9,V29)

	PAUSE()

	MOVEUNIT(Ferry7,V23)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,V24)
	KILLUNIT(Ferry8)
	MOVEUNIT(Ferry9,W25)
	KILLUNIT(Ferry9)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
	RELINQUISH(Grunt9)
	
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_GRUNT,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)

	WAITINTEL()
	CAMSCROLL(Q26)
}

[DAY7_START]
{
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_GRUNT,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)

	CAMSCROLL(M29)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry4,UT_FERRY,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,L33,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_GRUNT,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,L33,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,L28)
	MOVEUNIT(Ferry5,M28)
	MOVEUNIT(Ferry6,N29)
	
	PAUSE()
	
	MOVEUNIT(Grunt4,M27)
	MOVEUNIT(Grunt5,N28)
	MOVEUNIT(Grunt6,O29)

	PAUSE()

	MOVEUNIT(Ferry4,K31)
	KILLUNIT(Ferry4)
	MOVEUNIT(Ferry5,K32)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,L33)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt4)
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	CAMSCROLL(U27)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,W25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_GRUNT,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_GRUNT,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt9,UT_GRUNT,W25,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T26)
	MOVEUNIT(Ferry8,U27)
	MOVEUNIT(Ferry9,U28)
	
	PAUSE()
	
	MOVEUNIT(Grunt7,T27)
	MOVEUNIT(Grunt8,T28)
	MOVEUNIT(Grunt9,V29)

	PAUSE()

	MOVEUNIT(Ferry7,V23)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,V24)
	KILLUNIT(Ferry8)
	MOVEUNIT(Ferry9,W25)
	KILLUNIT(Ferry9)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
	RELINQUISH(Grunt9)

	WAITINTEL()
	CAMSCROLL(Q26)
}

[DAY8_START]
{
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_SNIPER,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)

	CAMSCROLL(M29)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry4,UT_FERRY,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,L33,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_SNIPER,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,L33,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,L28)
	MOVEUNIT(Ferry5,M28)
	MOVEUNIT(Ferry6,N29)
	
	PAUSE()
	
	MOVEUNIT(Grunt4,M27)
	MOVEUNIT(Grunt5,N28)
	MOVEUNIT(Grunt6,O29)

	PAUSE()

	MOVEUNIT(Ferry4,K31)
	KILLUNIT(Ferry4)
	MOVEUNIT(Ferry5,K32)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,L33)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt4)
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	CAMSCROLL(U27)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,W25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_GRUNT,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_SNIPER,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt9,UT_GRUNT,W25,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T26)
	MOVEUNIT(Ferry8,U27)
	MOVEUNIT(Ferry9,U28)
	
	PAUSE()
	
	MOVEUNIT(Grunt7,T27)
	MOVEUNIT(Grunt8,T28)
	MOVEUNIT(Grunt9,V29)

	PAUSE()

	MOVEUNIT(Ferry7,V23)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,V24)
	KILLUNIT(Ferry8)
	MOVEUNIT(Ferry9,W25)
	KILLUNIT(Ferry9)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
	RELINQUISH(Grunt9)

	WAITINTEL()
	CAMSCROLL(Q26)
}

[DAY9_START]
{
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_SNIPER,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)

	CAMSCROLL(M29)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry4,UT_FERRY,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,L33,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_LIGHT_TANK,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,L33,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,L28)
	MOVEUNIT(Ferry5,M28)
	MOVEUNIT(Ferry6,N29)
	
	PAUSE()
	
	MOVEUNIT(Grunt4,M27)
	MOVEUNIT(Grunt5,N28)
	MOVEUNIT(Grunt6,O29)

	PAUSE()

	MOVEUNIT(Ferry4,K31)
	KILLUNIT(Ferry4)
	MOVEUNIT(Ferry5,K32)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,L33)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt4)
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	CAMSCROLL(U27)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,W25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_GRUNT,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_SNIPER,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt9,UT_GRUNT,W25,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T26)
	MOVEUNIT(Ferry8,U27)
	MOVEUNIT(Ferry9,U28)
	
	PAUSE()
	
	MOVEUNIT(Grunt7,T27)
	MOVEUNIT(Grunt8,T28)
	MOVEUNIT(Grunt9,V29)

	PAUSE()

	MOVEUNIT(Ferry7,V23)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,V24)
	KILLUNIT(Ferry8)
	MOVEUNIT(Ferry9,W25)
	KILLUNIT(Ferry9)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
	RELINQUISH(Grunt9)

	WAITINTEL()
	CAMSCROLL(Q26)
}

[DAY10_START]
{
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_LIGHT_TANK,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)

	CAMSCROLL(M29)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry4,UT_FERRY,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,L33,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_SNIPER,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,L33,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,L28)
	MOVEUNIT(Ferry5,M28)
	MOVEUNIT(Ferry6,N29)
	
	PAUSE()
	
	MOVEUNIT(Grunt4,M27)
	MOVEUNIT(Grunt5,N28)
	MOVEUNIT(Grunt6,O29)

	PAUSE()

	MOVEUNIT(Ferry4,K31)
	KILLUNIT(Ferry4)
	MOVEUNIT(Ferry5,K32)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,L33)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt4)
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	CAMSCROLL(U27)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,W25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_GRUNT,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_LIGHT_TANK,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt9,UT_GRUNT,W25,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T26)
	MOVEUNIT(Ferry8,U27)
	MOVEUNIT(Ferry9,U28)
	
	PAUSE()
	
	MOVEUNIT(Grunt7,T27)
	MOVEUNIT(Grunt8,T28)
	MOVEUNIT(Grunt9,V29)

	PAUSE()

	MOVEUNIT(Ferry7,V23)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,V24)
	KILLUNIT(Ferry8)
	MOVEUNIT(Ferry9,W25)
	KILLUNIT(Ferry9)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
	RELINQUISH(Grunt9)

	WAITINTEL()
	CAMSCROLL(Q26)
}


[DAY11_START]
{
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_LIGHT_TANK,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_SNIPER,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)

	CAMSCROLL(M29)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry4,UT_FERRY,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,L33,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_SNIPER,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,L33,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,L28)
	MOVEUNIT(Ferry5,M28)
	MOVEUNIT(Ferry6,N29)
	
	PAUSE()
	
	MOVEUNIT(Grunt4,M27)
	MOVEUNIT(Grunt5,N28)
	MOVEUNIT(Grunt6,O29)

	PAUSE()

	MOVEUNIT(Ferry4,K31)
	KILLUNIT(Ferry4)
	MOVEUNIT(Ferry5,K32)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,L33)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt4)
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	CAMSCROLL(U27)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,W25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_SNIPER,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_LIGHT_TANK,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt9,UT_GRUNT,W25,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T26)
	MOVEUNIT(Ferry8,U27)
	MOVEUNIT(Ferry9,U28)
	
	PAUSE()
	
	MOVEUNIT(Grunt7,T27)
	MOVEUNIT(Grunt8,T28)
	MOVEUNIT(Grunt9,V29)

	PAUSE()

	MOVEUNIT(Ferry7,V23)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,V24)
	KILLUNIT(Ferry8)
	MOVEUNIT(Ferry9,W25)
	KILLUNIT(Ferry9)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
	RELINQUISH(Grunt9)

	WAITINTEL()
	CAMSCROLL(Q26)
}

[DAY12_START]
{
	CAMSCROLL(P18)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,O17,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,P15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_GRUNT,O16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_SNIPER,O17,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,R19)
	MOVEUNIT(Ferry2,Q20)
	MOVEUNIT(Ferry3,Q21)
	
	PAUSE()
	
	MOVEUNIT(Grunt1,R20)
	MOVEUNIT(Grunt2,R21)
	MOVEUNIT(Grunt3,Q22)

	PAUSE()

	MOVEUNIT(Ferry1,P15)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,O16)
	KILLUNIT(Ferry2)
	MOVEUNIT(Ferry3,O17)
	KILLUNIT(Ferry3)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)
	RELINQUISH(Grunt3)

	CAMSCROLL(M29)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry4,UT_FERRY,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,L33,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,K31,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_ARTILLERY,K32,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,L33,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,L28)
	MOVEUNIT(Ferry5,M28)
	MOVEUNIT(Ferry6,N29)
	
	PAUSE()
	
	MOVEUNIT(Grunt4,M27)
	MOVEUNIT(Grunt5,N28)
	MOVEUNIT(Grunt6,O29)

	PAUSE()

	MOVEUNIT(Ferry4,K31)
	KILLUNIT(Ferry4)
	MOVEUNIT(Ferry5,K32)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,L33)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt4)
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	CAMSCROLL(U27)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,W25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_SNIPER,V23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_GRUNT,V24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt9,UT_GRUNT,W25,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T26)
	MOVEUNIT(Ferry8,U27)
	MOVEUNIT(Ferry9,U28)
	
	PAUSE()
	
	MOVEUNIT(Grunt7,T27)
	MOVEUNIT(Grunt8,T28)
	MOVEUNIT(Grunt9,V29)

	PAUSE()

	MOVEUNIT(Ferry7,V23)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,V24)
	KILLUNIT(Ferry8)
	MOVEUNIT(Ferry9,W25)
	KILLUNIT(Ferry9)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)
	RELINQUISH(Grunt9)

	WAITINTEL()
	CAMSCROLL(Q26)
}

