// !Level Script

	

[DAY1_START]
{	
	INTEL(INT_SAFEZONE,5)
	CAMSCROLL(L23)
	WAITINTEL()
	INTEL(INT_CRUISERINFO,5)
	CAMSCROLL(S22)
	WAITINTEL()
	INTEL(INT_KEEPTHEBUGGERSAFE,5)
	CAMSCROLL(Y20)
	WAITINTEL()
	CAMSCROLL(T21)
	HELPICON(S21,HELP_CRUISER,5)
}



[DAY2_START]
{
	CAMSCROLL(AA22)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry1,UT_FERRY,AB22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt1,UT_GRUNT,AB22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,AB23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt2,UT_GRUNT,AB23,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry1,Z22)
	MOVEUNIT(Ferry2,Z23)

	Pause()

	MOVEUNIT(Grunt1,Y22)
	MOVEUNIT(Grunt2,Y23)

	Pause()

	MOVEUNIT(Ferry1,AB22)
	KILLUNIT(Ferry1)
	MOVEUNIT(Ferry2,AB23)
	KILLUNIT(Ferry2)
	
	RELINQUISH(Grunt1)
	RELINQUISH(Grunt2)

	WAITINTEL()
}

[DAY3_START]
{
	SPAWN(Destroyer1,UT_DESTROYER,O34,TEAM_ENEMY,TD_ABOVE)

	CAMSCROLL(O34)	
	INTEL(INT_ENEMYFLEET,5)
	WAITINTEL()

	RELINQUISH(Destroyer1)
}

[DAY4_START]
{
	CAMSCROLL(AA22)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry3,UT_FERRY,AB22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt3,UT_GRUNT,AB22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry4,UT_FERRY,AB23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt4,UT_GRUNT,AB23,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry3,Z22)
	MOVEUNIT(Ferry4,Z23)

	Pause()

	MOVEUNIT(Grunt3,Y22)
	MOVEUNIT(Grunt4,Y23)

	Pause()

	MOVEUNIT(Ferry3,AB22)
	KILLUNIT(Ferry3)
	MOVEUNIT(Ferry4,AB23)
	KILLUNIT(Ferry4)
	
	RELINQUISH(Grunt3)
	RELINQUISH(Grunt4)

	WAITINTEL()
}

[DAY5_START]
{
	SPAWN(Destroyer3,UT_DESTROYER,O34,TEAM_ENEMY,TD_ABOVE)

	CAMSCROLL(O34)	
	INTEL(INT_ENEMYFLEET,5)
	WAITINTEL()

	RELINQUISH(Destroyer3)
}

[DAY6_START]
{
	CAMSCROLL(AA22)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry5,UT_FERRY,AB22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt5,UT_GRUNT,AB22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,AB23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt6,UT_GRUNT,AB23,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Z22)
	MOVEUNIT(Ferry6,Z23)

	Pause()

	MOVEUNIT(Grunt5,Y22)
	MOVEUNIT(Grunt6,Y23)

	Pause()

	MOVEUNIT(Ferry5,AB22)
	KILLUNIT(Ferry5)
	MOVEUNIT(Ferry6,AB23)
	KILLUNIT(Ferry6)
	
	RELINQUISH(Grunt5)
	RELINQUISH(Grunt6)

	WAITINTEL()
}

[DAY7_START]
{
	SPAWN(Destroyer6,UT_DESTROYER,P36,TEAM_ENEMY,TD_ABOVE)	

	CAMSCROLL(P36)	
	INTEL(INT_ENEMYFLEET,5)
	WAITINTEL()

	RELINQUISH(Destroyer6)
}

[DAY8_START]
{
	CAMSCROLL(AA22)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Ferry7,UT_FERRY,AB22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt7,UT_GRUNT,AB22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,AB23,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Grunt8,UT_GRUNT,AB23,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry7,Z22)
	MOVEUNIT(Ferry8,Z23)

	Pause()

	MOVEUNIT(Grunt7,Y22)
	MOVEUNIT(Grunt8,Y23)

	Pause()

	MOVEUNIT(Ferry7,AB22)
	KILLUNIT(Ferry7)
	MOVEUNIT(Ferry8,AB23)
	KILLUNIT(Ferry8)
	
	RELINQUISH(Grunt7)
	RELINQUISH(Grunt8)

	WAITINTEL()
}

