// !Level Script

	

[DAY1_START]
{	
	INTEL(INT_ENEMYBEACHES1,5)
	CAMSCROLL(AA14)
	WAITINTEL()

	INTEL(INT_ENEMYBEACHES2,5)
	CAMSCROLL(AA26)
	WAITINTEL()

	INTEL(INT_ENEMYBEACHES3,5)
	CAMSCROLL(L20)
	WAITINTEL()
	
	HOTSPOT(AA12)
	HOTSPOT(AB13)
	HOTSPOT(AA14)
	HOTSPOT(AB15)
	HOTSPOT(AA16)

	HOTSPOT(AA24)
	HOTSPOT(AB25)
	HOTSPOT(AA26)
	HOTSPOT(AB27)
	HOTSPOT(AA28)
}

[DAY2_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport1,UT_FERRY,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport2,UT_FERRY,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport3,UT_FERRY,AC16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport4,UT_SKYHOOK,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport5,UT_SKYHOOK,AD15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_GRUNT,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_SNIPER,AC16,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit4,UT_GRUNT,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_GRUNT,AD15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport1,AB12)
	MOVEUNIT(Transport2,AB14)
	MOVEUNIT(Transport3,AB16)
	MOVEUNIT(Transport4,AB13)
	MOVEUNIT(Transport5,AB15)

	PAUSE()

	DROPUNIT(Transport4)
	DROPUNIT(Transport5)
	
	PAUSE()

	MOVEUNIT(Unit1,Z12)
	MOVEUNIT(Unit2,Z14)
	MOVEUNIT(Unit3,Z16)
	MOVEUNIT(Unit4,AA13)
	MOVEUNIT(Unit5,AA15)

	PAUSE()

	MOVEUNIT(Transport1,AC12)
	MOVEUNIT(Transport2,AC14)
	MOVEUNIT(Transport3,AC16)
	MOVEUNIT(Transport4,AD13)
	MOVEUNIT(Transport5,AD15)
	KILLUNIT(Transport1)
	KILLUNIT(Transport2)
	KILLUNIT(Transport3)
	KILLUNIT(Transport4)
	KILLUNIT(Transport5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport6,UT_FERRY,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport7,UT_FERRY,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport8,UT_FERRY,AC28,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport9,UT_SKYHOOK,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport10,UT_SKYHOOK,AD27,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_GRUNT,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_SNIPER,AC28,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit9,UT_GRUNT,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_GRUNT,AD27,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport6,AB24)
	MOVEUNIT(Transport7,AB26)
	MOVEUNIT(Transport8,AB28)
	MOVEUNIT(Transport9,AB25)
	MOVEUNIT(Transport10,AB27)

	PAUSE()

	DROPUNIT(Transport9)
	DROPUNIT(Transport10)
	
	PAUSE()

	MOVEUNIT(Unit6,Z24)
	MOVEUNIT(Unit7,Z26)
	MOVEUNIT(Unit8,Z28)
	MOVEUNIT(Unit9,AA25)
	MOVEUNIT(Unit10,AA27)

	PAUSE()

	MOVEUNIT(Transport6,AC24)
	MOVEUNIT(Transport7,AC26)
	MOVEUNIT(Transport8,AC28)
	MOVEUNIT(Transport9,AD25)
	MOVEUNIT(Transport10,AD27)
	KILLUNIT(Transport6)
	KILLUNIT(Transport7)
	KILLUNIT(Transport8)
	KILLUNIT(Transport9)
	KILLUNIT(Transport10)
	
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	PAUSE()	
}

[DAY3_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport1,UT_FERRY,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport2,UT_FERRY,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport3,UT_FERRY,AC16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRENADIER,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_LIGHT_TANK,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_LIGHT_TANK,AC16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport1,AB12)
	MOVEUNIT(Transport2,AB14)
	MOVEUNIT(Transport3,AB16)
	
	PAUSE()

	MOVEUNIT(Unit1,Z12)
	MOVEUNIT(Unit2,Z14)
	MOVEUNIT(Unit3,Z16)

	PAUSE()

	MOVEUNIT(Transport1,AC12)
	MOVEUNIT(Transport2,AC14)
	MOVEUNIT(Transport3,AC16)
	KILLUNIT(Transport1)
	KILLUNIT(Transport2)
	KILLUNIT(Transport3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport6,UT_FERRY,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport7,UT_FERRY,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport8,UT_FERRY,AC28,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_GRENADIER,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_SNIPER,AC28,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport6,AB24)
	MOVEUNIT(Transport7,AB26)
	MOVEUNIT(Transport8,AB28)
	
	PAUSE()

	MOVEUNIT(Unit6,Z24)
	MOVEUNIT(Unit7,Z26)
	MOVEUNIT(Unit8,Z28)

	PAUSE()

	MOVEUNIT(Transport6,AC24)
	MOVEUNIT(Transport7,AC26)
	MOVEUNIT(Transport8,AC28)
	KILLUNIT(Transport6)
	KILLUNIT(Transport7)
	KILLUNIT(Transport8)
	
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	PAUSE()	
}

[DAY4_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport4,UT_SKYHOOK,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport5,UT_SKYHOOK,AD15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_SNIPER,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,AD15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport4,AB13)
	MOVEUNIT(Transport5,AB15)

	PAUSE()

	DROPUNIT(Transport4)
	DROPUNIT(Transport5)
	
	PAUSE()

	MOVEUNIT(Unit4,AA13)
	MOVEUNIT(Unit5,AA15)

	PAUSE()

	MOVEUNIT(Transport4,AD13)
	MOVEUNIT(Transport5,AD15)
	KILLUNIT(Transport4)
	KILLUNIT(Transport5)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport9,UT_SKYHOOK,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport10,UT_SKYHOOK,AD27,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit9,UT_SUPERSOLDIER,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_SNIPER,AD27,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport9,AB25)
	MOVEUNIT(Transport10,AB27)

	PAUSE()

	DROPUNIT(Transport9)
	DROPUNIT(Transport10)
	
	PAUSE()

	MOVEUNIT(Unit9,AA25)
	MOVEUNIT(Unit10,AA27)

	PAUSE()

	MOVEUNIT(Transport9,AD25)
	MOVEUNIT(Transport10,AD27)
	KILLUNIT(Transport9)
	KILLUNIT(Transport10)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	PAUSE()	
}


[DAY5_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport1,UT_FERRY,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport2,UT_FERRY,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport3,UT_FERRY,AC16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRENADIER,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_MED_TANK,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_LIGHT_TANK,AC16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport1,AB12)
	MOVEUNIT(Transport2,AB14)
	MOVEUNIT(Transport3,AB16)
	
	PAUSE()

	MOVEUNIT(Unit1,Z12)
	MOVEUNIT(Unit2,Z14)
	MOVEUNIT(Unit3,Z16)

	PAUSE()

	MOVEUNIT(Transport1,AC12)
	MOVEUNIT(Transport2,AC14)
	MOVEUNIT(Transport3,AC16)
	KILLUNIT(Transport1)
	KILLUNIT(Transport2)
	KILLUNIT(Transport3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport6,UT_FERRY,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport7,UT_FERRY,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport8,UT_FERRY,AC28,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_SNIPER,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SNIPER,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRENADIER,AC28,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport6,AB24)
	MOVEUNIT(Transport7,AB26)
	MOVEUNIT(Transport8,AB28)
	
	PAUSE()

	MOVEUNIT(Unit6,Z24)
	MOVEUNIT(Unit7,Z26)
	MOVEUNIT(Unit8,Z28)

	PAUSE()

	MOVEUNIT(Transport6,AC24)
	MOVEUNIT(Transport7,AC26)
	MOVEUNIT(Transport8,AC28)
	KILLUNIT(Transport6)
	KILLUNIT(Transport7)
	KILLUNIT(Transport8)
	
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	PAUSE()	
}

[DAY6_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport4,UT_SKYHOOK,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport5,UT_SKYHOOK,AD15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_MED_TANK,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_MED_TANK,AD15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport4,AB13)
	MOVEUNIT(Transport5,AB15)

	PAUSE()

	DROPUNIT(Transport4)
	DROPUNIT(Transport5)
	
	PAUSE()

	MOVEUNIT(Unit4,AA13)
	MOVEUNIT(Unit5,AA15)

	PAUSE()

	MOVEUNIT(Transport4,AD13)
	MOVEUNIT(Transport5,AD15)
	KILLUNIT(Transport4)
	KILLUNIT(Transport5)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport9,UT_SKYHOOK,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport10,UT_SKYHOOK,AD27,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit9,UT_MED_TANK,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_SNIPER,AD27,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport9,AB25)
	MOVEUNIT(Transport10,AB27)

	PAUSE()

	DROPUNIT(Transport9)
	DROPUNIT(Transport10)
	
	PAUSE()

	MOVEUNIT(Unit9,AA25)
	MOVEUNIT(Unit10,AA27)

	PAUSE()

	MOVEUNIT(Transport9,AD25)
	MOVEUNIT(Transport10,AD27)
	KILLUNIT(Transport9)
	KILLUNIT(Transport10)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	PAUSE()	
}

[DAY7_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport1,UT_FERRY,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport2,UT_FERRY,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport3,UT_FERRY,AC16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRENADIER,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_MED_TANK,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_ARTILLERY,AC16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport1,AB12)
	MOVEUNIT(Transport2,AB14)
	MOVEUNIT(Transport3,AB16)
	
	PAUSE()

	MOVEUNIT(Unit1,Z12)
	MOVEUNIT(Unit2,Z14)
	MOVEUNIT(Unit3,Z16)

	PAUSE()

	MOVEUNIT(Transport1,AC12)
	MOVEUNIT(Transport2,AC14)
	MOVEUNIT(Transport3,AC16)
	KILLUNIT(Transport1)
	KILLUNIT(Transport2)
	KILLUNIT(Transport3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport6,UT_FERRY,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport7,UT_FERRY,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport8,UT_FERRY,AC28,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_MLRS,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SNIPER,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRENADIER,AC28,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport6,AB24)
	MOVEUNIT(Transport7,AB26)
	MOVEUNIT(Transport8,AB28)
	
	PAUSE()

	MOVEUNIT(Unit6,Z24)
	MOVEUNIT(Unit7,Z26)
	MOVEUNIT(Unit8,Z28)

	PAUSE()

	MOVEUNIT(Transport6,AC24)
	MOVEUNIT(Transport7,AC26)
	MOVEUNIT(Transport8,AC28)
	KILLUNIT(Transport6)
	KILLUNIT(Transport7)
	KILLUNIT(Transport8)
	
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	PAUSE()	
}

[DAY8_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport4,UT_SKYHOOK,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport5,UT_SKYHOOK,AD15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_HEAVY_TANK,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_TRUCK,AD15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport4,AB13)
	MOVEUNIT(Transport5,AB15)

	PAUSE()

	DROPUNIT(Transport4)
	DROPUNIT(Transport5)
	
	PAUSE()

	MOVEUNIT(Unit4,AA13)
	MOVEUNIT(Unit5,AA15)

	PAUSE()

	MOVEUNIT(Transport4,AD13)
	MOVEUNIT(Transport5,AD15)
	KILLUNIT(Transport4)
	KILLUNIT(Transport5)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport9,UT_SKYHOOK,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport10,UT_SKYHOOK,AD27,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit9,UT_HEAVY_TANK,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_TRUCK,AD27,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport9,AB25)
	MOVEUNIT(Transport10,AB27)

	PAUSE()

	DROPUNIT(Transport9)
	DROPUNIT(Transport10)
	
	PAUSE()

	MOVEUNIT(Unit9,AA25)
	MOVEUNIT(Unit10,AA27)

	PAUSE()

	MOVEUNIT(Transport9,AD25)
	MOVEUNIT(Transport10,AD27)
	KILLUNIT(Transport9)
	KILLUNIT(Transport10)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	PAUSE()	
}

[DAY9_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport1,UT_FERRY,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport2,UT_FERRY,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport3,UT_FERRY,AC16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_MLRS,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_SUPERSOLDIER,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_ARTILLERY,AC16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport1,AB12)
	MOVEUNIT(Transport2,AB14)
	MOVEUNIT(Transport3,AB16)
	
	PAUSE()

	MOVEUNIT(Unit1,Z12)
	MOVEUNIT(Unit2,Z14)
	MOVEUNIT(Unit3,Z16)

	PAUSE()

	MOVEUNIT(Transport1,AC12)
	MOVEUNIT(Transport2,AC14)
	MOVEUNIT(Transport3,AC16)
	KILLUNIT(Transport1)
	KILLUNIT(Transport2)
	KILLUNIT(Transport3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport6,UT_FERRY,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport7,UT_FERRY,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport8,UT_FERRY,AC28,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_SNIPER,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SUPERSOLDIER,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRENADIER,AC28,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport6,AB24)
	MOVEUNIT(Transport7,AB26)
	MOVEUNIT(Transport8,AB28)
	
	PAUSE()

	MOVEUNIT(Unit6,Z24)
	MOVEUNIT(Unit7,Z26)
	MOVEUNIT(Unit8,Z28)

	PAUSE()

	MOVEUNIT(Transport6,AC24)
	MOVEUNIT(Transport7,AC26)
	MOVEUNIT(Transport8,AC28)
	KILLUNIT(Transport6)
	KILLUNIT(Transport7)
	KILLUNIT(Transport8)
	
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	PAUSE()	
}

[DAY10_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport4,UT_SKYHOOK,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport5,UT_SKYHOOK,AD15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_LIGHT_TANK,AD13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_LIGHT_TANK,AD15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport4,AB13)
	MOVEUNIT(Transport5,AB15)

	PAUSE()

	DROPUNIT(Transport4)
	DROPUNIT(Transport5)
	
	PAUSE()

	MOVEUNIT(Unit4,AA13)
	MOVEUNIT(Unit5,AA15)

	PAUSE()

	MOVEUNIT(Transport4,AD13)
	MOVEUNIT(Transport5,AD15)
	KILLUNIT(Transport4)
	KILLUNIT(Transport5)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport9,UT_SKYHOOK,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport10,UT_SKYHOOK,AD27,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit9,UT_LIGHT_TANK,AD25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_LIGHT_TANK,AD27,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Transport9,AB25)
	MOVEUNIT(Transport10,AB27)

	PAUSE()

	DROPUNIT(Transport9)
	DROPUNIT(Transport10)
	
	PAUSE()

	MOVEUNIT(Unit9,AA25)
	MOVEUNIT(Unit10,AA27)

	PAUSE()

	MOVEUNIT(Transport9,AD25)
	MOVEUNIT(Transport10,AD27)
	KILLUNIT(Transport9)
	KILLUNIT(Transport10)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	PAUSE()	
}

[DAY11_START]
{
	CAMSCROLL(AA14)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport1,UT_FERRY,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport2,UT_FERRY,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport3,UT_FERRY,AC16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_LIGHT_TANK,AC12,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_SUPERSOLDIER,AC14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_LIGHT_TANK,AC16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport1,AB12)
	MOVEUNIT(Transport2,AB14)
	MOVEUNIT(Transport3,AB16)
	
	PAUSE()

	MOVEUNIT(Unit1,Z12)
	MOVEUNIT(Unit2,Z14)
	MOVEUNIT(Unit3,Z16)

	PAUSE()

	MOVEUNIT(Transport1,AC12)
	MOVEUNIT(Transport2,AC14)
	MOVEUNIT(Transport3,AC16)
	KILLUNIT(Transport1)
	KILLUNIT(Transport2)
	KILLUNIT(Transport3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(AA26)	
	INTEL(INT_ENEMYLANDING,5)

	SPAWN(Transport6,UT_FERRY,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport7,UT_FERRY,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Transport8,UT_FERRY,AC28,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_LIGHT_TANK,AC24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SUPERSOLDIER,AC26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_LIGHT_TANK,AC28,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Transport6,AB24)
	MOVEUNIT(Transport7,AB26)
	MOVEUNIT(Transport8,AB28)
	
	PAUSE()

	MOVEUNIT(Unit6,Z24)
	MOVEUNIT(Unit7,Z26)
	MOVEUNIT(Unit8,Z28)

	PAUSE()

	MOVEUNIT(Transport6,AC24)
	MOVEUNIT(Transport7,AC26)
	MOVEUNIT(Transport8,AC28)
	KILLUNIT(Transport6)
	KILLUNIT(Transport7)
	KILLUNIT(Transport8)
	
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	PAUSE()	
}


