// !Level Script

	

[DAY1_START]
{	
	SPAWN(General,UT_GENERAL,T22,TEAM_ALLY1,TD_ABOVE)

	INTEL(INT_HARBOURATTACK,5)
	CAMSCROLL(L22)
	WAITINTEL()

	INTEL(INT_GENSAFE10,5)
	CAMSCROLL(T22)
	WAITINTEL()
}

[DAY3_START]
{

	CAMSCROLL(L22)	
	INTEL(INT_INCFLEET,5)

	SPAWN(Unit1,UT_CRUISER,J22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_FIGHTER,K19,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_FIGHTER,K25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_DESTROYER,J18,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit5,UT_DESTROYER,J20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_DESTROYER,J24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_DESTROYER,J26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_BOMBER,J16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_BOMBER,J28,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Unit1,K22)
	MOVEUNIT(Unit2,M19)
	MOVEUNIT(Unit3,M25)
	MOVEUNIT(Unit4,K18)
	MOVEUNIT(Unit5,K20)
	MOVEUNIT(Unit6,K24)
	MOVEUNIT(Unit7,K26)
	MOVEUNIT(Unit8,K16)
	MOVEUNIT(Unit9,K28)

	PAUSE()
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	PAUSE()
}

[DAY5_START]
{

	CAMSCROLL(L22)	
	INTEL(INT_INCFLEET,5)

	SPAWN(Unit1,UT_CRUISER,J22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_FIGHTER,K19,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_FIGHTER,K25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_DESTROYER,J18,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit5,UT_AEGIS,J20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_AEGIS,J24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_DESTROYER,J26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_BOMBER,J16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_BOMBER,J28,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Unit1,K22)
	MOVEUNIT(Unit2,M19)
	MOVEUNIT(Unit3,M25)
	MOVEUNIT(Unit4,K18)
	MOVEUNIT(Unit5,K20)
	MOVEUNIT(Unit6,K24)
	MOVEUNIT(Unit7,K26)
	MOVEUNIT(Unit8,K16)
	MOVEUNIT(Unit9,K28)

	PAUSE()
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	PAUSE()
}

[DAY7_START]
{

	CAMSCROLL(L22)	
	INTEL(INT_INCFLEET,5)

	SPAWN(Unit1,UT_CRUISER,J22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_FIGHTER,K19,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_FIGHTER,K25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_DESTROYER,J18,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit5,UT_DESTROYER,J20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_DESTROYER,J24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_DESTROYER,J26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_BOMBER,J16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_BOMBER,J28,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Unit1,K22)
	MOVEUNIT(Unit2,M19)
	MOVEUNIT(Unit3,M25)
	MOVEUNIT(Unit4,K18)
	MOVEUNIT(Unit5,K20)
	MOVEUNIT(Unit6,K24)
	MOVEUNIT(Unit7,K26)
	MOVEUNIT(Unit8,K16)
	MOVEUNIT(Unit9,K28)

	PAUSE()
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	PAUSE()
}

[DAY9_START]
{

	CAMSCROLL(L22)	
	INTEL(INT_INCFLEET,5)

	SPAWN(Unit1,UT_CRUISER,J22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_FIGHTER,K19,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_FIGHTER,K25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_DESTROYER,J18,TEAM_ENEMY,TD_ABOVE)	
	SPAWN(Unit5,UT_AEGIS,J20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_AEGIS,J24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_DESTROYER,J26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_BOMBER,J16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_BOMBER,J28,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Unit1,K22)
	MOVEUNIT(Unit2,M19)
	MOVEUNIT(Unit3,M25)
	MOVEUNIT(Unit4,K18)
	MOVEUNIT(Unit5,K20)
	MOVEUNIT(Unit6,K24)
	MOVEUNIT(Unit7,K26)
	MOVEUNIT(Unit8,K16)
	MOVEUNIT(Unit9,K28)

	PAUSE()
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	PAUSE()
}








