// !Level Script

	

[DAY1_START]
{	
	INTEL(INT_BASEOP,5)
	CAMSCROLL(AB21)
	WAITINTEL()

	INTEL(INT_OILRIG1,5)
	CAMSCROLL(V10)
	WAITINTEL()

	INTEL(INT_OILRIG2,2)
	CAMSCROLL(T21)
	WAITINTEL()

	INTEL(INT_OILRIG3,2)
	CAMSCROLL(V32)
	WAITINTEL()

	INTEL(INT_3000OIL,5)
	CAMSCROLL(AC21)
	WAITINTEL()
	
	HOTSPOT(U6)
	HOTSPOT(U7)
	HOTSPOT(T8)

	HOTSPOT(Q20)
	HOTSPOT(R21)
	HOTSPOT(Q22)

	HOTSPOT(T34)
	HOTSPOT(U35)
	HOTSPOT(U36)	
}

[DAY2_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_GRUNT,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_GRUNT,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit5)

	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRUNT,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()	
}

[DAY3_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_GRUNT,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRENADIER,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_LIGHT_TANK,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY4_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_ENGINEER,S4,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_GRUNT,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRENADIER,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit8,U35)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)

	PAUSE()	
}

[DAY5_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_LIGHT_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_LIGHT_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()	
}

[DAY6_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRENADIER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_ENGINEER,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_SNIPER,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_ENGINEER,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRENADIER,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_ENGINEER,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry8,T36)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry8,S38)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry8)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY7_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_ENGINEER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_SNIPER,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SNIPER,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_ENGINEER,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY8_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_LIGHT_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_ENGINEER,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_LIGHT_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()	
}

[DAY9_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRENADIER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_GRENADIER,S4,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_SNIPER,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_GRUNT,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_GRUNT,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRENADIER,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit8,U35)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)

	PAUSE()	
}

[DAY10_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_LIGHT_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_LIGHT_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()
}

[DAY11_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_ENGINEER,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_ENGINEER,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry2)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_ENGINEER,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_ENGINEER,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRENADIER,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry8,T36)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry8,S38)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry8)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY12_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRENADIER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_GRENADIER,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_ENGINEER,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_SNIPER,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_ENGINEER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_ENGINEER,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRENADIER,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry8,T36)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit8,U35)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry8,S38)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY13_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_LIGHT_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_LIGHT_TANK,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit5)

	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_LIGHT_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()
}

[DAY14_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_SNIPER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_GRUNT,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_GRUNT,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_ENGINEER,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRUNT,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRENADIER,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry8,T36)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit8,U35)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry8,S38)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY15_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_MED_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_MED_TANK,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit5)

	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()	
}

[DAY16_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_SNIPER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_ENGINEER,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_SNIPER,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_ENGINEER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SNIPER,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_ENGINEER,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry8,T36)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit8,U35)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry8,S38)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY17_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_MED_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_MED_TANK,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit5)

	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()
}


[DAY18_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_SNIPER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_ENGINEER,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_SNIPER,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_ENGINEER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SNIPER,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_ENGINEER,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry8,T36)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit8,U35)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry8,S38)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY19_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_MED_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_MED_TANK,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit5)

	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()
}


[DAY20_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_SNIPER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_ENGINEER,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_SNIPER,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_ENGINEER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SNIPER,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_ENGINEER,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry8,T36)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit8,U35)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry8,S38)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY21_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_MED_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_MED_TANK,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit5)

	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()
}


[DAY22_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry3,UT_FERRY,S5,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_SNIPER,T3,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_ENGINEER,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_SNIPER,S5,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,U5)
	MOVEUNIT(Ferry2,T6)
	MOVEUNIT(Ferry3,T7)

	PAUSE()

	MOVEUNIT(Unit1,U6)
	MOVEUNIT(Unit2,U7)
	MOVEUNIT(Unit3,T8)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,T3)
	MOVEUNIT(Ferry2,S4)
	MOVEUNIT(Ferry3,S5)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)
	KILLUNIT(Ferry3)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry4,UT_FERRY,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry6,UT_FERRY,N22,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,N20,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_ENGINEER,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,N22,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry4,P20)
	MOVEUNIT(Ferry5,Q21)
	MOVEUNIT(Ferry6,P22)

	PAUSE()

	MOVEUNIT(Unit4,Q20)
	MOVEUNIT(Unit5,R21)
	MOVEUNIT(Unit6,Q22)
	
	PAUSE()
	
	MOVEUNIT(Ferry4,N20)
	MOVEUNIT(Ferry5,O21)
	MOVEUNIT(Ferry6,N22)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	KILLUNIT(Ferry4)
	KILLUNIT(Ferry5)
	KILLUNIT(Ferry6)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry7,UT_FERRY,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry9,UT_FERRY,T39,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_SNIPER,S37,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_ENGINEER,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,T39,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry7,T35)
	MOVEUNIT(Ferry8,T36)
	MOVEUNIT(Ferry9,U37)

	PAUSE()

	MOVEUNIT(Unit7,T34)
	MOVEUNIT(Unit8,U35)
	MOVEUNIT(Unit9,U36)
	
	PAUSE()
	
	MOVEUNIT(Ferry7,S37)
	MOVEUNIT(Ferry8,S38)
	MOVEUNIT(Ferry9,T39)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)
	RELINQUISH(Unit9)

	KILLUNIT(Ferry7)
	KILLUNIT(Ferry8)
	KILLUNIT(Ferry9)

	PAUSE()	
}

[DAY23_START]
{
	CAMSCROLL(U7)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry2,UT_FERRY,S4,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_MED_TANK,S4,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry2,T6)

	PAUSE()

	MOVEUNIT(Unit2,U7)
	
	PAUSE()
	
	MOVEUNIT(Ferry2,S4)
	
	RELINQUISH(Unit2)

	KILLUNIT(Ferry2)

	PAUSE()	

	CAMSCROLL(R21)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry5,UT_FERRY,O21,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_MED_TANK,O21,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry5,Q21)

	PAUSE()

	MOVEUNIT(Unit5,R21)
	
	PAUSE()
	
	MOVEUNIT(Ferry5,O21)
	
	RELINQUISH(Unit5)

	KILLUNIT(Ferry5)

	PAUSE()	

	CAMSCROLL(U35)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry8,UT_FERRY,S38,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,S38,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry8,T36)

	PAUSE()

	MOVEUNIT(Unit8,U35)
	
	PAUSE()

	MOVEUNIT(Ferry8,S38)
	
	RELINQUISH(Unit8)

	KILLUNIT(Ferry8)

	PAUSE()
}



