// !Level Script

	

[DAY1_START]
{	
	INTEL(INT_ALLYOURBASE,5)
	CAMSCROLL(G20)
	WAITINTEL()

	INTEL(INT_AIRFIELDS,5)
	CAMSCROLL(Q20)
	WAITINTEL()

	INTEL(INT_BEACHHEADS,5)
	CAMSCROLL(V20)
	WAITINTEL()

	INTEL(INT_GENSAFEAGAAIN,5)
	CAMSCROLL(J20)
	WAITINTEL()
	
	HOTSPOT(R14)
	HOTSPOT(R15)
	HOTSPOT(R16)

	HOTSPOT(R24)
	HOTSPOT(R25)
	HOTSPOT(R26)

	HOTSPOT(W16)
	HOTSPOT(X17)

	HOTSPOT(X23)
	HOTSPOT(W24)
}

[DAY2_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,U16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_GRUNT,U16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,R14)
	MOVEUNIT(Hook3,R16)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()

	MOVEUNIT(Hook1,U14)
	MOVEUNIT(Hook3,U16)
	KILLUNIT(Hook1)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook4,UT_SKYHOOK,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,U26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,U26,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,R24)
	MOVEUNIT(Hook6,R26)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()

	MOVEUNIT(Hook4,U24)
	MOVEUNIT(Hook6,U26)
	KILLUNIT(Hook4)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,Y14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_GRUNT,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRUNT,Y14,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,X15)
	MOVEUNIT(Ferry2,X16)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	MOVEUNIT(UniT8,X17)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	MOVEUNIT(Ferry2,Y14)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry4,UT_FERRY,Y27,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_GRUNT,Y27,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry3,X24)
	MOVEUNIT(Ferry4,X25)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	MOVEUNIT(UniT10,W24)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	MOVEUNIT(Ferry4,Y27)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	KILLUNIT(Ferry3)
	KILLUNIT(Ferry4)

	PAUSE()	
}


[DAY3_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook2,UT_SKYHOOK,U15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,U16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_SNIPER,U15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_GRUNT,U16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,R14)
	MOVEUNIT(Hook2,R15)
	MOVEUNIT(Hook3,R16)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook2)
	DROPUNIT(Hook3)
	
	PAUSE()

	MOVEUNIT(Hook1,U14)
	MOVEUNIT(Hook2,U15)
	MOVEUNIT(Hook3,U16)
	KILLUNIT(Hook1)
	KILLUNIT(Hook2)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook4,UT_SKYHOOK,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook5,UT_SKYHOOK,U25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,U26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,U25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,U26,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,R24)
	MOVEUNIT(Hook5,R25)
	MOVEUNIT(Hook6,R26)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook5)
	DROPUNIT(Hook6)
	
	PAUSE()

	MOVEUNIT(Hook4,U24)
	MOVEUNIT(Hook5,U25)
	MOVEUNIT(Hook6,U26)
	KILLUNIT(Hook4)
	KILLUNIT(Hook5)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,Y14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_LIGHT_TANK,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRUNT,Y14,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,X15)
	MOVEUNIT(Ferry2,X16)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	MOVEUNIT(UniT8,X17)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	MOVEUNIT(Ferry2,Y14)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry4,UT_FERRY,Y27,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_LIGHT_TANK,Y27,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry3,X24)
	MOVEUNIT(Ferry4,X25)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	MOVEUNIT(UniT10,W24)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	MOVEUNIT(Ferry4,Y27)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	KILLUNIT(Ferry3)
	KILLUNIT(Ferry4)

	PAUSE()	
}

[DAY4_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook2,UT_SKYHOOK,U15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,U16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_LIGHT_TANK,U15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_GRUNT,U16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,R14)
	MOVEUNIT(Hook2,R15)
	MOVEUNIT(Hook3,R16)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook2)
	DROPUNIT(Hook3)
	
	PAUSE()

	MOVEUNIT(Hook1,U14)
	MOVEUNIT(Hook2,U15)
	MOVEUNIT(Hook3,U16)
	KILLUNIT(Hook1)
	KILLUNIT(Hook2)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit2)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook4,UT_SKYHOOK,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook5,UT_SKYHOOK,U25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,U26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_GRUNT,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_LIGHT_TANK,U25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,U26,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,R24)
	MOVEUNIT(Hook5,R25)
	MOVEUNIT(Hook6,R26)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook5)
	DROPUNIT(Hook6)
	
	PAUSE()

	MOVEUNIT(Hook4,U24)
	MOVEUNIT(Hook5,U25)
	MOVEUNIT(Hook6,U26)
	KILLUNIT(Hook4)
	KILLUNIT(Hook5)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit5)
	RELINQUISH(Unit6)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,Y14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_ARTILLERY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_GRUNT,Y14,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,X15)
	MOVEUNIT(Ferry2,X16)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	MOVEUNIT(UniT8,X17)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	MOVEUNIT(Ferry2,Y14)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry4,UT_FERRY,Y27,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_GRUNT,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_MLRS,Y27,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry3,X24)
	MOVEUNIT(Ferry4,X25)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	MOVEUNIT(UniT10,W24)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	MOVEUNIT(Ferry4,Y27)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	KILLUNIT(Ferry3)
	KILLUNIT(Ferry4)

	PAUSE()	
}

[DAY5_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,U15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_SNIPER,U15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Hook2,R15)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()

	MOVEUNIT(Hook2,U15)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook5,UT_SKYHOOK,U25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,U25,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Hook5,R25)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()

	MOVEUNIT(Hook5,U25)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_MED_TANK,Y13,TEAM_ENEMY,TD_ABOVE)


	MOVEUNIT(Ferry1,X15)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	
	RELINQUISH(Unit7)

	KILLUNIT(Ferry1)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_MED_TANK,Y26,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry3,X24)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	
	RELINQUISH(Unit9)

	KILLUNIT(Ferry3)

	PAUSE()	
}

[DAY6_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,U16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_SNIPER,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_SNIPER,U16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,R14)
	MOVEUNIT(Hook3,R16)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()

	MOVEUNIT(Hook1,U14)
	MOVEUNIT(Hook3,U16)
	KILLUNIT(Hook1)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook4,UT_SKYHOOK,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,U26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_MED_TANK,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_MED_TANK,U26,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,R24)
	MOVEUNIT(Hook6,R26)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()

	MOVEUNIT(Hook4,U24)
	MOVEUNIT(Hook6,U26)
	KILLUNIT(Hook4)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,Y14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_LIGHT_TANK,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_LIGHT_TANK,Y14,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,X15)
	MOVEUNIT(Ferry2,X16)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	MOVEUNIT(UniT8,X17)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	MOVEUNIT(Ferry2,Y14)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry4,UT_FERRY,Y27,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_LIGHT_TANK,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_LIGHT_TANK,Y27,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry3,X24)
	MOVEUNIT(Ferry4,X25)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	MOVEUNIT(UniT10,W24)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	MOVEUNIT(Ferry4,Y27)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	KILLUNIT(Ferry3)
	KILLUNIT(Ferry4)

	PAUSE()	
}

[DAY7_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,U15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_GRENADIER,U15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Hook2,R15)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()

	MOVEUNIT(Hook2,U15)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook5,UT_SKYHOOK,U25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,U25,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Hook5,R25)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()

	MOVEUNIT(Hook5,U25)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_MED_TANK,Y13,TEAM_ENEMY,TD_ABOVE)


	MOVEUNIT(Ferry1,X15)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	
	RELINQUISH(Unit7)

	KILLUNIT(Ferry1)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_HEAVY_TANK,Y26,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry3,X24)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	
	RELINQUISH(Unit9)

	KILLUNIT(Ferry3)

	PAUSE()	
}

[DAY8_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,U16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_ARTILLERY,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_ARTILLERY,U16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,R14)
	MOVEUNIT(Hook3,R16)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()

	MOVEUNIT(Hook1,U14)
	MOVEUNIT(Hook3,U16)
	KILLUNIT(Hook1)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook4,UT_SKYHOOK,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,U26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_MLRS,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_MLRS,U26,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,R24)
	MOVEUNIT(Hook6,R26)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()

	MOVEUNIT(Hook4,U24)
	MOVEUNIT(Hook6,U26)
	KILLUNIT(Hook4)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,Y14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_LIGHT_TANK,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,Y14,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,X15)
	MOVEUNIT(Ferry2,X16)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	MOVEUNIT(UniT8,X17)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	MOVEUNIT(Ferry2,Y14)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry4,UT_FERRY,Y27,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_MED_TANK,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_LIGHT_TANK,Y27,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry3,X24)
	MOVEUNIT(Ferry4,X25)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	MOVEUNIT(UniT10,W24)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	MOVEUNIT(Ferry4,Y27)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	KILLUNIT(Ferry3)
	KILLUNIT(Ferry4)

	PAUSE()		
}

[DAY9_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,U15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_SNIPER,U15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Hook2,R15)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()

	MOVEUNIT(Hook2,U15)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook5,UT_SKYHOOK,U25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SNIPER,U25,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Hook5,R25)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()

	MOVEUNIT(Hook5,U25)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_HEAVY_TANK,Y13,TEAM_ENEMY,TD_ABOVE)


	MOVEUNIT(Ferry1,X15)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	
	RELINQUISH(Unit7)

	KILLUNIT(Ferry1)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_HEAVY_TANK,Y26,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry3,X24)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	
	RELINQUISH(Unit9)

	KILLUNIT(Ferry3)

	PAUSE()	
}

[DAY10_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook1,UT_SKYHOOK,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook3,UT_SKYHOOK,U16,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit1,UT_GRUNT,U14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit3,UT_MLRS,U16,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook1,R14)
	MOVEUNIT(Hook3,R16)

	PAUSE()

	DROPUNIT(Hook1)
	DROPUNIT(Hook3)
	
	PAUSE()

	MOVEUNIT(Hook1,U14)
	MOVEUNIT(Hook3,U16)
	KILLUNIT(Hook1)
	KILLUNIT(Hook3)
	
	RELINQUISH(Unit1)
	RELINQUISH(Unit3)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook4,UT_SKYHOOK,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Hook6,UT_SKYHOOK,U26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit4,UT_MLRS,U24,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit6,UT_GRUNT,U26,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Hook4,R24)
	MOVEUNIT(Hook6,R26)

	PAUSE()

	DROPUNIT(Hook4)
	DROPUNIT(Hook6)
	
	PAUSE()

	MOVEUNIT(Hook4,U24)
	MOVEUNIT(Hook6,U26)
	KILLUNIT(Hook4)
	KILLUNIT(Hook6)
	
	RELINQUISH(Unit4)
	RELINQUISH(Unit6)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry2,UT_FERRY,Y14,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_MLRS,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit8,UT_MED_TANK,Y14,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry1,X15)
	MOVEUNIT(Ferry2,X16)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	MOVEUNIT(UniT8,X17)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	MOVEUNIT(Ferry2,Y14)
	
	RELINQUISH(Unit7)
	RELINQUISH(Unit8)

	KILLUNIT(Ferry1)
	KILLUNIT(Ferry2)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Ferry4,UT_FERRY,Y27,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_MED_TANK,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit10,UT_MLRS,Y27,TEAM_ENEMY,TD_ABOVE)	

	MOVEUNIT(Ferry3,X24)
	MOVEUNIT(Ferry4,X25)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	MOVEUNIT(UniT10,W24)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	MOVEUNIT(Ferry4,Y27)
	
	RELINQUISH(Unit9)
	RELINQUISH(Unit10)

	KILLUNIT(Ferry3)
	KILLUNIT(Ferry4)

	PAUSE()	
}

[DAY11_START]
{
	CAMSCROLL(R15)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook2,UT_SKYHOOK,U15,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit2,UT_SUPERSOLDIER,U15,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Hook2,R15)

	PAUSE()

	DROPUNIT(Hook2)
	
	PAUSE()

	MOVEUNIT(Hook2,U15)
	KILLUNIT(Hook2)
	
	RELINQUISH(Unit2)

	PAUSE()

	//

	CAMSCROLL(R25)	
	INTEL(INT_AIRDROP,5)

	SPAWN(Hook5,UT_SKYHOOK,U25,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit5,UT_SUPERSOLDIER,U25,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Hook5,R25)

	PAUSE()

	DROPUNIT(Hook5)
	
	PAUSE()

	MOVEUNIT(Hook5,U25)
	KILLUNIT(Hook5)
	
	RELINQUISH(Unit5)

	PAUSE()

	//
	
	CAMSCROLL(W16)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry1,UT_FERRY,Y13,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit7,UT_HEAVY_TANK,Y13,TEAM_ENEMY,TD_ABOVE)


	MOVEUNIT(Ferry1,X15)

	PAUSE()

	MOVEUNIT(Unit7,W16)
	
	PAUSE()
	
	MOVEUNIT(Ferry1,Y13)
	
	RELINQUISH(Unit7)

	KILLUNIT(Ferry1)

	PAUSE()

	//
	
	CAMSCROLL(W24)	
	INTEL(INT_LANDINGPARTY,5)

	SPAWN(Ferry3,UT_FERRY,Y26,TEAM_ENEMY,TD_ABOVE)
	SPAWN(Unit9,UT_HEAVY_TANK,Y26,TEAM_ENEMY,TD_ABOVE)

	MOVEUNIT(Ferry3,X24)

	PAUSE()

	MOVEUNIT(Unit9,X23)
	
	PAUSE()
	
	MOVEUNIT(Ferry3,Y26)
	
	RELINQUISH(Unit9)

	KILLUNIT(Ferry3)

	PAUSE()	
}



