<?xml version="1.0" encoding="utf-8" ?>
<data>
	<achievement path="Medals.achievements.item1.item" id="0" property="islandIndex" value="2" d="Howdy Birdie"/>
	<achievement path="Medals.achievements.item2.item" id="1" property="islandIndex" value="3" d="Hey Bunny"/>
	<achievement path="Medals.achievements.item3.item" id="2" property="islandIndex" value="4" d="Hiya Kitty"/>
	<achievement path="Medals.achievements.item4.item" id="3" property="islandIndex" value="5" d="Hello Pretty"/>
	
	<achievement path="Medals.achievements.item5.item" id="4" property="starsOnIsland1" value="36" d="Sparktacular!"/>
	<achievement path="Medals.achievements.item6.item" id="5" property="starsOnIsland2" value="36" d="Glitzed Up"/>
	<achievement path="Medals.achievements.item7.item" id="6" property="starsOnIsland3" value="36" d="Twinkle, Little Star"/>
	<achievement path="Medals.achievements.item8.item" id="7" property="starsOnIsland4" value="36" d="Starshine"/>
	
	<achievement path="Medals.achievements.item9.item" id="8" property="starsCount" value="3" d="A Good Start"/>
	
	<achievement path="Medals.achievements.item10.item" id="9" property="gemRepainted" value="400" value1="1000" value2="1850" d = "Pollock Bronze" d1 = "Pollock Silver" d2 = "Pollock Gold"/>	
	<achievement path="Medals.achievements.item11.item" id="10" property="superGemDestroyed" value="3" value1="600" value2="1400" d = "Fireworks Bronze" d1 = "Fireworks Silver" d2 = "Fireworks Gold"/>	

	<achievement path="Medals.achievements.item12.item" id="11" property="treasureCollected" value="2" value1="14" value2="24" d = "Treasure Hoarder Bronze" d1 = "Treasure Hoarder Silver" d2 = "Treasure Hoarder Gold"/>	
	
	<achievement path="Medals.achievements.item13.item" id="12" property="superGemDestroyedx6" value="3" value1="40" value2="80" d = "Megaton Bronze" d1 = "Megaton Silver" d2 = "Megaton Gold"/>
	<achievement path="Medals.achievements.item14.item" id="13" property="ricochetGem" value="70" value1="130" value2="300" d = "Let’s Bounce Bronze!"  d1 = "Let’s Bounce Silver!" d2 = "Let’s Bounce Gold!"/>
	<achievement path="Medals.achievements.item15.item" id="14" property="moleStunCount" value="1" value1="20" value2="30" d = "Moleicious Bronze" d1 = "Moleicious Silver" d2 = "Moleicious Gold"/>

	<achievement path="Medals.achievements.item16.item" id="15" property="instantlyDestroyGems" value="11" d = "Huddle"/>
</data>