<?xml version="1.0"?>
<object>
	<name>fire1</name>
	<name_desc>Амулет</name_desc>
	<type>fire1</type>
	
	
	<animation_descs size="1">
		<animation>
			<name>base_default</name>			
			<states size="1">
				<action>fire1_base_default</action>
			</states>
		</animation>
		<animation>
			<name>base_block</name>			
			<states size="1">
				<action>fire1_base_default</action>
			</states>
		</animation>
		<animation>
			<name>base_block_no_image</name>			
			<states size="1">
				<action>fire1_base_default</action>
			</states>
			<!--<states_second size="1">
				<action>chain_base_default</action>
				<action>grid_base_default</action>				
			</states_second>-->
		</animation>
		<animation>
			<name>idle</name>			
			<states size="1">
				<action>fire1_base_default</action>
			</states>
			<states_second size="1">				
				<action>fire1_idle</action>				
			</states_second>			
		</animation>
		<animation>
			<name>selected</name>			
			<states size="1">
				<action>fire1_Selected</action>
			</states>
		</animation>
		<animation>
			<name>over_artefact</name>			
			<states size="1">
				<action>fire1_idle</action>
			</states>
		</animation>		
		<animation>
			<name>over</name>			
			<states size="1">
				<action>fire1_over</action>
			</states>
		</animation>
		<animation>
			<name>fall</name>			
			<states size="1">
				<action>fire1_fall</action>
			</states>
		</animation>
		<animation>
			<name>blocked</name>			
			<states size="1">
				<action>fire1_base_default</action>
			</states>
		</animation>
		<animation>
			<name>blocked_free</name>			
			<states size="1">
				<action>fire1_base_default</action>
			</states>
		</animation>
		<animation>
			<name>blocked_no_image</name>			
			<states size="1">
				<action>fire1_base_default</action>
			</states>
			<!--<states_second size="1">
				<action>chain_base_default</action>
				<action>grid_base_default</action>
			</states_second>-->
		</animation>
		<animation>
			<name>blocked_no_image_free</name>			
			<states size="1">
				<action>fire1_base_default</action>
			</states>
		<!--	<states_second size="1">
				<action>chain_blocken_ni_free</action>
				<action>grid_blocken_ni_free</action>				
			</states_second>-->
		</animation>
		<animation>
			<name>accepted</name>			
			<states size="1">
				<action>fire1_accepted</action>
			</states>
		</animation>
	</animation_descs>
	<left_gui_norm_spt>spt_fire_left_1_norm</left_gui_norm_spt>
	<left_gui_back_spt>spt_fire_left_1_back</left_gui_back_spt>
	
	<animation_base_default>fire1_base_default</animation_base_default>
	<animation_base_block>fire1_base_default</animation_base_block>
	<animation_base_block_ni>fire1_base_default</animation_base_block_ni>
	<animation>fire1_base_default</animation>	
	<animation_selected>fire1_base_default</animation_selected>		
	<animation_block>fire1_base_default</animation_block>
	<animation_block_free>fire1_base_default</animation_block_free>
	<animation_no_image>fire1_base_default</animation_no_image>
	<animation_no_image_free>fire1_base_default</animation_no_image_free>
	<animation_accepted>fire1_base_default</animation_accepted>	
	<sprite_icon>spt_fire1</sprite_icon>
	<layer>1</layer>
	<decor>1</decor>
	<hide_alpha>128</hide_alpha>	
	<fallen_down>0</fallen_down>
	<mutex>0</mutex>
	
	<move_particle>move_fishki</move_particle>
</object>
