<?xml version="1.0"?>
<object>
	<name>mirror1</name>
	<name_desc>mirror</name_desc>
	<type>mirror1</type>
	<states size="1">
		<state><!-- 0 -->
			<sprite>spt_f-empty</sprite>
			<mask_sprite>spt_mirror-mask1</mask_sprite>
				<mode>DialogActive</mode>
				<mode_param>Data/Maps/Location_001/Dialogs/001/mirror.xml</mode_param>
			<active_obj>1</active_obj>
			<iterate_obj>1</iterate_obj>
			<inventory_cast_obj>mirror-full-inv1</inventory_cast_obj>
			<false_inventory_click_dialog>Data/Maps/Location_001/Dialogs/do_wrong.xml</false_inventory_click_dialog>
			<translate_movie>mirror1</translate_movie>	
			<fast_iterate>1</fast_iterate>
		</state>
		<state><!-- 1 -->
			<sprite>spt_mirror1</sprite>
			<mode>WaitTime</mode>
			<mode_param>1.6</mode_param>
			<iterated_objects size="1">
					<object>
						<type>amulet-41</type> 
						<game_n>10</game_n> 
					</object>
					<object>
						<type>hole-mid1</type> 
						<game_n>10</game_n> 
					</object>
					<!--<object>
						<type>light1</type> 
						<game_n>10</game_n> 
					</object>-->
			</iterated_objects>
			<sound_fx>mirror_001</sound_fx>
			<fast_iterate>1</fast_iterate>
		</state>
		<state><!-- 0 -->
			<sprite>spt_mirror1</sprite>
			<mask_sprite>spt_mirror-mask1</mask_sprite>
			<mode>WaitTime</mode>
			<mode_param>0.1</mode_param>
			<iterated_objects size="1">
				<object>
					<type>light1</type> 
					<game_n>10</game_n> 
				</object>
			</iterated_objects>
			<fast_iterate>1</fast_iterate>
		</state>
		<state><!-- 0 -->
			<sprite>spt_mirror1</sprite>
			<mask_sprite>spt_mirror-mask1</mask_sprite>
		</state>
	</states>
	<sprite>spt_mirror1</sprite>
	<sprite_silhouette>spt_mirror1_sil</sprite_silhouette>
	<sprite_path>Data/Sprites/Objects/Locations/Location_001/001/mirror.png</sprite_path>	
	<layer>20</layer>
	<hide_alpha>128</hide_alpha>
</object>