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  <Author>Bryce Carroll</Author>
  <LastAuthor>Bryce Carroll</LastAuthor>
  <Created>2006-10-04T22:28:33Z</Created>
  <LastSaved>2013-06-27T19:27:45Z</LastSaved>
  <Version>12.00</Version>
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    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_human</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settler</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_mule</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mule</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_horse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_oxen</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Ox</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_human_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settler</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_mule_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mule</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_horse_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_oxen_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Ox</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_selection_cancel</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Cancel selection</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_selection_return_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Go Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_selection_sell_labor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Work for Hire</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_selection_return_home_already_at_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Already At Home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_selection_return_home_already_at_home_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This worker is already at home!  Maybe you should put this lazy lie-about to work!!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_select_all_at_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Unassigned</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_selection_sell_labor_no_labor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">No Outpost!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_selection_sell_labor_no_labor_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">In order to hire workers to out of town labor you need to build an Outpost where Settlement outsiders can post jobs!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_labor_maxed_out</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building at Capacity!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">workers_labor_maxed_out_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">There's a limit to how much work is available outside of the Settlement!  Wait for a worker to return and I'm sure something will pop up...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Current Job: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_default</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">None</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_builder</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Builder</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_wood</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumberjack</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_mine</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Miner</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_garden</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farmer</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_sheriff</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Sheriff</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_doctor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Doctor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_fireman</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Fireman</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_researcher</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Researcher</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_job_station</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trade Post Attendant</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_eff_from</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&#10;Efficiency From: </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">selected_worker_prev_jobs</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&#10;Experience: </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_default</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Worker is Busy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_default_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">That Worker is in the middle of something.  Come back soon and I'm sure you'll be able to check on them.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_sick</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Worker is Sick</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_sick_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Unfortunately that Worker has taken ill.  Hopefully they get better soon there are some nasty bugs in the West!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_in_posse</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Worker is Busy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_in_posse_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">That Worker is busy doing some dangerous work!  Come back after the situation is handled and I'm sure you'll be able to check on them.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_training</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Worker Training</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_training_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">That Worker is in the middle of training.  Come back soon and I'm sure you'll be able to check on them.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_hired_to_labor</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Worker Hired Out</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_cant_be_selected_hired_to_labor_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">That Worker is hired outside of town currently.  You can check on them after they've returned to town.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_warning_food_penalty</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">You're out of Food!  Efficiency is reduced while starving!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_warning_home_broken_down</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Efficiency reduced while worker's home is in disrepair!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_warning_home_on_fire</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Efficiency reduced while worker's home is on fire!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_warning_home_injury</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Efficiency reduced from caring for the injured worker at home.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_warning_ill</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Worker is sick and cannot work until recovered.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_warning_injured</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Worker is injured and cannot work until recovered.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_warning_robber</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Efficiency reduced while town is being robbed!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">worker_monthly_collection_msg</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">&#10;Collecting %1% %2% Monthly</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_money</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Gold</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_lumber</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_food</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Food</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_money_for_lumber</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Gold for Lumber</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_food_for_lumber</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Food for Lumber</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_lumber_for_money</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber for Gold</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_food_for_money</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Food for Gold</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_money_for_food</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Gold for Food</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">trade_lumber_for_food</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber for Food</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">back_to_trade</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">back_to_trade_money</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">back_to_trade_lumber</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">back_to_trade_food</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_error_requires_ox</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Ox</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_error_requires_ox_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">To trade this amount of Resources you'll need to assign an Ox to the Trading Post.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_error_requires_horse</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Horse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_error_requires_horse_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">To trade this amount of Resources you'll need to assign a Horse or an Ox to the Trading Post.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_error_requires_mule</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Mule</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_error_requires_mule_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">To trade this amount of Resources you'll need to assign an Ox, a horse, or a Mule to the Trading Post.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_money_from_lumber_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Trade %1% Lumber for %2% Gold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_money_from_lumber</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String" x:Ticked="1">+%2% Gold&#10;-%1% Lumber</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_money_from_food_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Trade %1% Food for %2% Gold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_money_from_food</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String" x:Ticked="1">+%2% Gold&#10;-%1% Food</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_lumber_from_money_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Trade %1% Gold for %2% Lumber</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_lumber_from_money</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String" x:Ticked="1">+%2% Lumber&#10;-%1% Gold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_lumber_from_food_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Trade %1% Food for %2% lumber</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_lumber_from_food</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String" x:Ticked="1">+%2% Lumber&#10;-%1% Food</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_food_from_lumber_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Trade %1% Lumber for %2% Food</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_food_from_lumber</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String" x:Ticked="1">+%2% Food&#10;-%1% Lumber</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_food_from_money_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Trade %1% Gold for %2% Food</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_food_from_money</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String" x:Ticked="1">+%2% Food&#10;-%1% Gold</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_from_money_not_enough</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Not enough Gold!  %1% needed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_from_lumber_not_enough</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Not enough Lumber!  %1% needed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_from_food_not_enough</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Not enough Food!  %1% needed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_amount_1_requirements</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A human worker at station is required to this deal.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_amount_2_requirements</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A mule at station is required to this deal.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_amount_3_requirements</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A horse at station is required to this deal.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">button_trade_amount_4_requirements</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A oxen at station is required to this deal.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">trade_busy</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Another trade cannot occur until the current trade is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">build_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">build_public_building</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Community</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">build_industry_building</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Industry</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">build_settlements_upgrades</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrade Settlement</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">back_to_building_empty</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_not_available</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">You don't know how to build this building for now</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_unavailable</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building Unavailable</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_unavailable_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">This upgrade isn't available yet.  Try back in the next Settlement maybe...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_upgrade_not_available</Data></Cell>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_upgrade_not_available_broken_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">You need to Repair the building before it can be upgraded.  That's construction 101!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_upgrade_not_available_broken</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building Needs Repair!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_upgrade_not_available_fire_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Why would you try to upgrade a building that's on Fire!  Put the Fire out first, then you can upgrade to your heart's content.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_upgrade_not_available_fire</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Put Out Fire First!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_upgrade_not_available_general_progress</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Unavailable</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_upgrade_not_available_general_progress_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">This upgrade isn't available yet.  Try back in the next Settlement maybe...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_improvement_not_available_broken_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">You need to Repair the building before you can improve it...that seems to make perfect sense to me...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_improvement_not_available_broken</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building Needs Repair!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_improvement_not_available_broken_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">You need to Repair the building before it can be improved.  That's construction 102...or is it 201...I never was much interested in college!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_improvement_not_available_fire</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Put Out Fire First!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_improvement_not_available_fire_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">This building is on Fire!  Why would you try and do anything else with the building before the Fire is Extinguished??</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_unreachable_popup</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building Blocked!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_unreachable_popup_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There is an obstacle blocking the Builders from being able to work on this build spot.  Double check if the obstructing obstacles can be removed.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_tech_needed_popup</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Research Needed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_tech_needed_popup_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">This technology needs to be Researched before this action can be taken.  Whatever this technology is, I doubt will ever replace a hard working individual or horse!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_posse_error</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Can't do this while in posse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_posse_error_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">This action can't be taken while there's an active posse in the town!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_in_sorrow</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Injured Worker Recovering</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_in_sorrow_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">The Worker needed for this action is Recovering from a severe injury and needs more time to heal!  Give the Worker a break will yah?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_demolish_failed_is_workshop_and_researching</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Busy Researching</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_demolish_failed_is_workshop_and_researching_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">You can't demolish the building while the Researcher is busy Researching!  Why don't you try back when Research is complete?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_on_fire_posse_needed</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">This building is on Fire and it will burn down if the fire is not put out!  Extinguish the fire with a hired posse and save the building!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_on_fire_fireman_otw</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">This building is on Fire, but relax you have a Fireman!  He's on the job!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_on_fire_posse_progress_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Your town's settlers are bravely fighting the fire!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_labor_worker_hired</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A worker is hired outside of town.  The timer is tracking the time until the worker returns.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_labor_workers_hired</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">%1% workers are hired outside of town.  The timer is tracking the time until the first worker returns.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_upgrade_to</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_construct</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">%1%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_improve_to</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Improve</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_demolish</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Demolish</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_repair</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Repair</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">obstacle_clearing</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Obstacle Clearing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_building</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_building</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">What would you like to build?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_building_home</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">What type of Home would you like to build?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_building_public</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">What type of Public Building would you like to build?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_building_industry</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">What type of Industry Building would you like to build?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_well</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Well Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_well</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building a Well will unlock additional Build Spots and turn your Settlement into a Town.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_windmill</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Windmill Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_windmill</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building a Windmill will unlock additional Build Spots and turn your Town into a City.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_wood</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Lumber Yard Build Spot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_wood</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building a Lumber Yard will allow you to collect Lumber.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_mine</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Mine Build Spot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_mine</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building a Mine will allow you to collect Gold.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_garden</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Farm Build Spot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_garden</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building a Farm will allow you to collect Food.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_station</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Trading Post Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_station</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building a Trading Post will allow you to trade resources with other settlements.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_labor</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Outpost Build Spot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_labor</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building an Outpost will allow you to Hire Workers out to Labor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_empty_builders_guild</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Construction Yard Build Spot</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_empty_builders_guild</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Building a Construction Yard will allow you to Hire Builders.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_building</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_building</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of a Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_well</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Well Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_well</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of a Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_windmill</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Windmill Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_windmill</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the Windmill Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_wood</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Lumber Yard Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_wood</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the Lumber Yard Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_mine</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Mine Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_mine</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the Mine Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_water_mine</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Mine Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_water_mine</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the Mine Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_garden</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Farm Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_garden</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the Farm Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_station</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Trade Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_station</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the Trading Post Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_labor</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Outpost Build Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_labor</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the Outpost Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_builders_guild</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Construction Yard Spot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_builders_guild</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the Construction Yard Build Spot.  You cannot build here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_path</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Path Point</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_path</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the path.  Your workers cannot travel here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_gold_path</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Path Point</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_gold_path</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the path.  Your workers cannot travel here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_lumber_path</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Path Point</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_lumber_path</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the path.  Your workers cannot travel here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_food_path</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Blocked Path Point</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_food_path</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There's an obstacle in the way of the path.  Your workers cannot travel here until the obstacle has been removed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_name_obstacle_path_permanent</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Irremovable Obstacle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_desc_obstacle_path_permanent</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">It isn't possible to remove this obstacle.  I guess we'll have to work around it!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settler Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settlers are workers who can be hired at any job.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_human_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settlers require %1% food monthly and can be hired at any job.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">building_desc_mule_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mules require %1% food monthly.  They can be to used to collect Lumber, Gold, Food, and complete trades.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">building_desc_horse_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horses require %1% food monthly.  They can be to used to collect Lumber, Gold, Food, and complete trades.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">building_desc_oxen_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen require %1% food monthly.  They can be to used to collect Lumber, Gold, Food, and complete trades.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">building_desc_pig_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lucky Pigs require %1% food monthly.  They award you with Resource Bonus Coins!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_worker_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settler Home Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_worker_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settlers are workers who can be hired at any job.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_worker_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_worker_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settler Home Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_worker_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settlers are workers who can be hired at any job.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_worker_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_worker_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settler Home Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_worker_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settlers are workers who can be hired at any job.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_worker_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_mule</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mule Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_mule</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mules collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_mule</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_mule_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mule Home Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_mule_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mules collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_mule_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_mule_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mule Home Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_mule_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mules collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_mule_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_mule_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mule Home Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_mule_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mules collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_mule_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_horse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horse Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_horse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horses collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_horse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_horse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horse Home Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_horse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horses collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_horse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_horse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horse Home Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_horse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horses collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_horse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_horse_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horse Home Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_horse_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horses collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_horse_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_oxen</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_oxen</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_oxen</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_oxen_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen Home Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_oxen_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_oxen_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_oxen_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen Home Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_oxen_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_oxen_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_oxen_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen Home Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_oxen_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Oxen collect Lumber, Gold, Food, as well as improve trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_oxen_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_pig</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Pig Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_pig</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lucky Pigs award you with Resource Bonus Coins.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_pig</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_pig_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lucky Pig Home Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_pig_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lucky Pigs award you with Resource Bonus Coins.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_pig_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_pig_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lucky Pig Home Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_pig_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lucky Pigs award you with Resource Bonus Coins.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_pig_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_home_pig_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lucky Pig Home Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_home_pig_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lucky Pigs award you with Resource Bonus Coins.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_home_pig_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_jail_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Jail lv2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_jail_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Jail lv3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_doctor_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Doctor's Office lv2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_doctor_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Doctor's Office lv3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_firehouse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Firehouse lv2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_firehouse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Firehouse lv3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_wood</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_wood</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Lumberjack can be hired to collect Lumber here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_wood</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_wood_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber Yard Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_wood_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">2 Lumberjacks can be hired to collect Lumber here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_wood_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_wood_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber Yard Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_wood_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">3 Lumberjacks can be hired to collect Lumber here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_wood_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_wood_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber Yard Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_wood_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">4 Lumberjacks can be hired to collect Lumber here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_wood_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_wood_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber Yard Lv 5</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_wood_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">5 Lumberjacks can be hired to collect Lumber here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_wood_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_wood_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber Yard Lv 6</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_wood_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">6 Lumberjacks can be hired to collect Lumber here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_wood_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_1_full</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building at Capacity, additional Lumberjacks cannot be hired.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_1_one</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Settler, Mule, Horse, or Ox can be hired as a Lumberjack here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_1_open</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% Settlers, Mules, Horses, or Oxen can be hired as Lumberjacks here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_garden</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farm</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_garden</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Farmer can be hired to collect Food here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_garden</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_garden_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farm Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_garden_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">2 Farmers can be hired to collect Food here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_garden_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_garden_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farm Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_garden_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">3 Farmers can be hired to collect Food here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_garden_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_garden_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farm Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_garden_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">4 Farmers can be hired to collect Food here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_garden_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_garden_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farm Lv 5</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_garden_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">5 Farmers can be hired to collect Food here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_garden_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_garden_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farm Lv 6</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_garden_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">6 Farmers can be hired to collect Food here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_garden_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_3_full</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building at Capacity, no additional Farmers can be hired.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_3_one</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Settler, Mule, Horse, or Ox can be hired as a Farmer here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_3_open</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% Settlers, Mules, Horses, or Oxen can be hired as Farmers here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_mine</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mine</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_mine</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Miner can be hired to collect Gold here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_mine</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_mine_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mine Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_mine_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">2 Miners can be hired to collect Gold here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_mine_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_mine_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mine Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_mine_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">3 Miners can be hired to collect Gold here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_mine_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_mine_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mine Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_mine_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">4 Miners can be hired to collect Gold here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_mine_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_mine_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mine Lv 5</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_mine_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">5 Miners can be hired to collect Gold here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_mine_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_mine_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mine Lv 6</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_mine_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">6 Miners can be hired to collect Gold here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_mine_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_2_full</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building at Capacity, no additional Miners can be hired.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_2_one</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Settler, Mule, Horse, or Ox can be hired as a Miner here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_2_open</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% Settlers, Mules, Horses, or Oxen can be hired as Miners here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_church_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Church</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_church_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Church</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_church_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Church</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_workshop</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workshop</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_workshop</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Settler can Research and unlock technology here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_workshop</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Cannot research until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_workshop_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workshop Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_workshop_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Settler can Research and unlock technology here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_workshop_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Cannot research until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_workshop_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workshop Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_workshop_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Settler can Research and unlock technology here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_workshop_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Cannot research until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_workshop_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workshop Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_workshop_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Settler can Research and unlock technology here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_workshop_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Cannot research until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_farmhouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farmhouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_farmhouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Farm an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_farmhouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_farmhouse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farmhouse Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_farmhouse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Farm an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_farmhouse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_farmhouse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farmhouse Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_farmhouse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Farm an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_farmhouse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_farmhouse_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farmhouse Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_farmhouse_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Farm an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_farmhouse_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row ss:Index="456">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_woodmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Woodmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_woodmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Lumber Yard an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_woodmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_woodmill_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Woodmill Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_woodmill_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Lumber Yard an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_woodmill_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_woodmill_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Woodmill Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_woodmill_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Lumber Yard an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_woodmill_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_woodmill_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Woodmill Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_woodmill_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Lumber Yard an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_woodmill_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_jail</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Jail</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_jail</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Sheriff will protect your town from Outlaws.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_jail</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Sheriff can't fight crime until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_church</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Church</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_church</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Church increases efficiency of all homes.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_doctor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Doctor's Office</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_doctor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Doctor will help your workers quickly recover from illness.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_doctor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Doctor can't help the sick until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_firehouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Firehouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_firehouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Fireman will put out any town fires that occur.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_firehouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Can't put out fires until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_town_hall</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Town Hall</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_town_hall</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The Town Hall allows you to upgrade buildings to Level 4.</Data></Cell>
   </Row>
   <Row ss:Index="483">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_bank</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Bank</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_bank</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Mine an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_bank</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_bank_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Bank Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_bank_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Mine an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_bank_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_bank_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Bank Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_bank_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Mine an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_bank_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_name_bank_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Bank Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_desc_bank_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building gives your Mine an efficiency boost.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_brkn_bank_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency boost lost until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_saloon</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Saloon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_saloon</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Unique jobs are available here with large risks and rewards.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_saloon</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Jobs unavailable until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_saloon_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Saloon Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_saloon_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Unique jobs are available here with large risks and rewards.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_saloon_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Jobs unavailable until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_saloon_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Saloon Lv 3</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_saloon_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Unique jobs are available here with large risks and rewards.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_saloon_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Jobs unavailable until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_well</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Well</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_well</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A Well unlocks additional Build Spots and turns your Settlement into a Town.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_windmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Windmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_windmill</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A Windmill unlocks additional Build Spots and turns your Town into a City.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_windmill_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Windmill 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_station</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trading Post</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_station</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Resources can be traded with other settlements here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_station</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Cannot trade until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_station_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trading Post Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_station_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Resources can be traded with other settlements here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_station_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Cannot trade until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_station_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trading Post Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_station_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Resources can be traded with other settlements here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_station_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Cannot trade until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_station_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trading Post Lv 4</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_station_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Resources can be traded with other settlements here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_brkn_station_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Cannot trade until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_builders_guild</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Construction Yard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_builders_guild</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">You can hire up to 8 Builders here.  Builders build buildings, clear obstacles, and repair broken down buildings.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">building_desc_5_full</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building at Capacity, no more Builders can be hired.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">building_desc_5_one</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Settler can be hired as a Builder here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">building_desc_5_open</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% Settlers can be hired as a Builders here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_labor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Outpost</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_labor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Hire any worker type long term in exchange for Gold here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_unassigned_workers</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Rally Point</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_unassigned_workers</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This camp is where temporary and bonus workers live.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_path_obstacle</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Path Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_empty_path</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clearing Pathway</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_empty_path</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The pathway will be usable again once the obstacle is cleared.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_empty_gold_path</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clearing Pathway</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_empty_gold_path</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The pathway will be usable again once the obstacle is cleared.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_empty_lumber_path</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clearing Pathway</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_empty_lumber_path</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The pathway will be usable again once the obstacle is cleared.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_name_empty_food_path</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clearing Pathway</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_desc_empty_food_path</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The pathway will be usable again once the obstacle is cleared.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">warning_building_on_fire</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building is on fire!  Hurry and put it out before it burns down!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">warning_building_broken_down</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Repair Needed!  Efficiency will be reduced until repair is completed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">warning_hire_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building will remain idle until a worker is hired!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">warning_all_workers_hired_out</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Temporarily vacant due to hiring of worker(s) to outside the town labor!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_warning_sorrow</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workers efficiency reduced while tending to injured roommate!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_warning_blocked</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workers cannot reach this because an obstacle is blocking the path to it!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">upgrade_gold</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrade Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">upgrade_wood</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrade Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">upgrade_garden</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrade Farm</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_trade_properties</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrade Trading Post</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String"> </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_trade_properties_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Capacity: %1%, Speed: %2%, Value: %3%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_trade_properties_help</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">To upgrade Capacity, Speed and Value properties please assign workers to the Station.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrade Trading Post</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_capacity</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Capacity</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_capacity_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Capacity to %1% level. Required gold: %2%, lumber: %3%, food: %4%.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_capacity_max_level</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Max level was reached for now. Please upgrade another properties, or upgrade station.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_speed</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Speed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_speed_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Speed to %1% level. Required gold: %2%, lumber: %3%, food: %4%.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_speed_max_level</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Max level was reached for now. Please upgrade another properties, or upgrade station.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_value</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Value</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_value_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Value to %1% level. Required gold: %2%, lumber: %3%, food: %4%.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_value_max_level</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Max level was reached for now. Please upgrade another properties, or upgrade station.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_not_available</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Please upgrade all properties, to allow upgrade station.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_max</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Max station level was reached.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_speed</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Speed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">station_upgrade_value</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Upgrade Value</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">notify_lumber</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Lumber: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">notify_food</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Food: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">notify_gold_inc</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">+$%1%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">notify_gold_dec</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">-$%1%</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s66"><Data ss:Type="String">notify_technology_points</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">TP(s): %1%</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">not_enough_money</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Need %1% Gold</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">not_enough_lumber</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Need %1% Lumber</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">not_enough_food</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Need %1% Food</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">not_enough_builders</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Need %1% Builder(s).</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">not_enough_researchers</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Need a free researcher.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">not_enough_resources</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">It is not possible. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_well</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Well required</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_well_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This action cannot be taken without first building a Well.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_windmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Windmill required</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_windmill_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This action cannot be taken without first building a Windmill.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_station</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trading Post required to trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_station_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This action cannot be taken without first building a Trading Post.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_town_hall</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Town Hall required</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_town_hall_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This action cannot be taken without first building a Town Hall.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_workshop</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workshop required for research.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">required_building_workshop_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This action cannot be taken without first building a Workshop.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">building_not_reachable</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building not reachable. Try to clearing roads.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_not_reachable_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This building spot is not reachable by your builders.  Double check if there's obstacles on the pathway that can be removed to allow access to this building spot for your builders.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_no_available_building_in_subgroup</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">No Buildings Available</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_no_available_building_in_subgroup_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">It looks like there's no buildings available in this submenu, so you can't press the button for now.  Seems like a time saver!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_build_home_subgroup_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Homes Submenu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_build_home_subgroup_desc_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Enter the Homes Submenu to choose which type of Home you'd like to build.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_build_industry_subgroup_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Industry Submenu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_build_industry_subgroup_desc_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Enter the Industry Buildings Submenu to choose which type of Industry Building you'd like to build.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_build_community_subgroup_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Community Submenu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">building_build_community_subgroup_desc_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Enter the Community Buildings Submenu to choose which type of Community Building you'd like to build.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">well_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Well Already Built</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">well_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">windmill_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Windmill Already Built</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">windmill_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">doctor_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Office Already Built</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">doctor_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">jail_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Jail Already Built</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">jail_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">firehouse_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Firehouse Already Built</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">firehouse_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">church_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Church Already Built</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">church_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">workshop_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Workshop Already Built</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">workshop_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">town_hall_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Town Hall Already Built</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">town_hall_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">woodmill_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Woodmill Already Built</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">woodmill_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">bank_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Bank Already Built</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">bank_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">farmhouse_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Farmhouse Already Built</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">farmhouse_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Saloon Already Built</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There only needs to be one of this building type within a settlement.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">pig_home_only_one</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Pig Home Already Built</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">pig_home_only_one_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">There can only be one Pig Home within a settlement.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">woodmill_needs_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Lumber Yard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">woodmill_needs_lumber_yard_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A Lumber Yard is required before a Woodmill can be built.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">bank_needs_mine</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Mine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">bank_needs_mine_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A Mine is required before a Bank can be built.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">farmhouse_needs_farm</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Farm</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">farmhouse_needs_farm_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">A Farm is required before a Farmhouse can be built.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">technology_labor_requires_labor</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Outpost</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">technology_labor_requires_labor_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">In order to research Improved Labor Negotiations you need to first build an Outpost!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">technology_pig_feed_requires_pig_home</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Pig Home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">technology_pig_feed_requires_pig_home_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">In order to research Super Nutrient Pig Feed you need to first build a pig home!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">technology_diversity_requires_church</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Requires Church</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">technology_diversity_requires_church_extended_info</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">In order to research Religion Diversity you need to first build a Church!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_complete</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Congratulations! Level complete!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">time_over</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Time is over!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">confirmation_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Confirmation</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">start_posse_requirements</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This will costs: %1% of gold, %2% of lumber and %3% of food.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">start_posse_not_enough_resources</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Not enough resources for the posse. This will costs: %1% of gold, %2% of food and %3% of lumber.</Data></Cell>
   </Row>
   <Row ss:Index="654">
    <Cell><Data ss:Type="String">workers_assign_displaced</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% workers will be displaced.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_not_accepted</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This worker is not accepted at this building.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_not_all_accepted</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Only %1% worker(s) are accepted at this building.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_not_reached</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This worker can't reach this building.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_no_more_workers_allowed</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">No more workers allowed</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_cost</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This will cost:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_cost_time</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% month(s) of training.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_cost_money</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Gold: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_cost_lumber</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_cost_food</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Food: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_bring</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This will bring to you:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_bring_money</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Gold: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_bring_lumber</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_bring_food</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Food: %1%</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_building_fire</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Fire needs to be put out before workers will be allowed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_building_broken</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building needs to be repaired for workers to be allowed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workers_assign_building_training</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Training needs to be completed for new workers to be allowed!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workers_assign_disabled</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">You cannot assign workers at this time.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_assign_slot_accepted</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Worker is accepted to a slot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">worker_assign_slot_not_accepted</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Only %1% is accepted to a slot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">worker_assign_slot_accepted</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Worker is accepted to a slot.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_assign_slot_accepted_replaced</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Worker is accepted to a slot. Current will be replaced.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">worker_assign_slot_accepted_multiple</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Multiple workers will be assigned. If there are more workers then worker slots, the most efficient workers will be assigned first.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">builder_needed_for_obstacle_removal</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Only Builders can clear obstacles.</Data></Cell>
   </Row>
   <Row ss:Index="681">
    <Cell><Data ss:Type="String">workplace_home_name</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Return Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_builder_name</Data></Cell>
    <Cell><Data ss:Type="String">Builder</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_wood_name</Data></Cell>
    <Cell><Data ss:Type="String">Lumberjack</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_mine_name</Data></Cell>
    <Cell><Data ss:Type="String">Miner</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_water_mine_name</Data></Cell>
    <Cell><Data ss:Type="String">Water Gold Mine</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_garden_name</Data></Cell>
    <Cell><Data ss:Type="String">Farmer</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_station_name</Data></Cell>
    <Cell><Data ss:Type="String">Trader</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_sheriff_name</Data></Cell>
    <Cell><Data ss:Type="String">Sheriff</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_doctor_name</Data></Cell>
    <Cell><Data ss:Type="String">Doctor</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_fireman_name</Data></Cell>
    <Cell><Data ss:Type="String">Fireman</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_labor_name</Data></Cell>
    <Cell><Data ss:Type="String">Hire Out</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_saloon_name</Data></Cell>
    <Cell><Data ss:Type="String">Saloon</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_obstacle_remover_name</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_researcher_name</Data></Cell>
    <Cell><Data ss:Type="String">Researcher</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_generic_name</Data></Cell>
    <Cell><Data ss:Type="String">No Thanks</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_cost</Data></Cell>
    <Cell><Data ss:Type="String">Cost:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lower_menu_popup_cost</Data></Cell>
    <Cell><Data ss:Type="String">Needs:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">workplace_labor</Data></Cell>
    <Cell><Data ss:Type="String">Requires 1¼ Months</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_repair</Data></Cell>
    <Cell><Data ss:Type="String">Repair</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_plus</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">+</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_error_workers_job</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Worker already assigned here</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_error_building_at_capacity</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building at capacity</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_worker_already_trained</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">No cost; already trained</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_error_type_not_accepted</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Only a Settler can be hired here</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_building_broken_down</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building is in disrepair!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_building_on_fire</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building on fire!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_building_busy</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Cannot hire until job complete</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">workplace_path_blocked</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Obstacle blocking pathway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">worker_isnt_builder</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Only Builders can clear obstacles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">upgrade_building</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrade</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">improve_building</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Improve</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">demolish_building</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Demolish</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Not Allowed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Demolition of this building isn't allowed...sorry it's a trade secret why but you'll have to trust me there's a good reason!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_last_home_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">1 Worker Home Required</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_last_home_worker_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">There must always be 1 Worker Home in a Settlement so that a Builder can be hired.  Which came first?  The chicken or the egg...the first Builder or the first Builder's Home??</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_worker_hired_out</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Worker on Assignment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_worker_hired_out_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">One of the Workers who lives here is busy getting work done.  Where would the worker return to if you demolished their home while they're away??</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_worker_sick</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Worker Sick</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_worker_sick_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">There's a sick worker currently disallowing this action.  Wait for the sick worker to recover first.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_workers_from_this_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Can't Demolish Own Home!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_workers_from_this_home_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The Builder(s) that are free to do the demolishing live in this home!  Where would they live if they demolished their own home!!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_workers_busy</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Worker Busy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">building_demolishion_prohibited_workers_busy_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A worker from this home is Busy at work or being Trained for a job!  You'll have to wait until all the workers from this home are idle before demolishing this home!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_events_list</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Saloon offers next jobs:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_event_details_button</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Job Details</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_event_details_button_disabled_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">More resources required</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">saloon_event_details_button_disabled_description_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">You don't have enough money to take on this job currently.  Maybe next month!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_text</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Results from the saloon job:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_success</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Successful!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_success_details</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&lt;i&gt;The job was a great success and you've gained some extra resources to show for it!&lt;/i&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_problems</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Unsuccessful</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_problems_details</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&lt;i&gt;Your workers weren't able to complete the job unfortunately and it cost you resources!&lt;/i&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_no_change</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Accomplished...barely...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_no_change_details</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&lt;i&gt;You didn't gain or loose many resources, but at least the job was completed...&lt;/i&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_reward_and_cost</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Resource Rewards (and Costs)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_bonuses</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Worker Bonus</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">saloon_job_complete_cost</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">(Job Costs: %1%)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_01_title</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Dangerous Bear</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_01_desc</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Capturing a dangerous bear!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_01_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A bear has been attacking folk near the edge of town!  Form a search party to find and capture the bear.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_02_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Broken Wagon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_02_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help a family in trouble</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_02_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A wagon has broken down on a dangerous trail.  Send workers to help bring the pioneer family into town.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_03_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Deliver Message</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_03_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Take a message to Washington</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_03_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Pony Express rider's horse was injured near town.  Take his place and deliver the important congressional message to Washington!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_04_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help Trapper</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_04_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Take vital supplies to a trapper</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_04_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A nearby trapper caught himself!  Deliver vital food and water so that he can survive until another trapper can help free him!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_05_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Trail</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_05_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clean up a landslide</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_05_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Some large boulders are blocking the trail!  Help is needed to remove them so that wagons can get by.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_06_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help Town</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_06_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A fire ravaged a nearby town</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_06_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A nearby town was decimated from a large fire.  Help the townspeople tend to the injured and set up temporary sleeping accommodations.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_07_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Flood Victims</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_07_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A river has flooded and trapped wagons</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_07_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Traveling pioneers have gotten stuck while attempting to cross a river.  Help pull them and their wagons out!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_08_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Escaped Prisoner</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_08_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help capture an escaped prisoner</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_08_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An outlaw broke out of jail and is hiding in the nearby hills.  Help a traveling marshal capture this dangerous fugitive!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_09_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Famed Treasure</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_09_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help an explorer find a treasure</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_09_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">It's rumored that treasure is hidden nearby.  Provide resources to help an explorer search for it and provide protection from other interested parties!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_10_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trapper Support</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_10_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help capture a dangerous creature</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_10_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A monster of some sort has been attacking travelers on the trail nearby.  Help is needed to help capture and contain this deadly creature!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_11_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Capture Outlaws</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_11_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help a militia capture outlaws</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_11_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An outlaw gang has taken up residence in a nearby cave.  Provide support to help capture the dangerous criminals.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_12_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Save Wagon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_12_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Pull a wagon from a ravine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_oregon_trail_job_12_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A wagon has fallen off a cliff edge.  Help pull it out and save the traveling family!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_01_title</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Coyote Attack</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_01_desc</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Chase away a pack of coyotes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_01_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">A pack of coyotes has been attacking townspeople!  Chase the coyotes away from town.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_02_title</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Pony Express Help</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_02_desc</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">A Pony Express rider is missing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_02_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help find a missing Pony Express rider with invaluable cargo!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_03_title</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Map Maker</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_03_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A map maker needs help</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_03_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A map maker is creating details for a nearby region.  Provide the map maker with support for his endeavor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_04_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Bank Wagon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_04_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help broke down Bank Wagon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_04_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An bank wagon has an injured horse.  Provide support so that the wagon's journey can be completed quickly and avoid interested criminals!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_05_title</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Lost Settlers</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_05_desc</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Settlers have gone missing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_05_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Some settlers who were supposed to pass through here are missing.  Help find and rescue the missing settlers.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_06_title</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Settle Dispute</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_06_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help settle a dispute between ranchers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_06_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Two nearby cattle ranches are battling over territory.  Assist lawmen in settling the dispute before it gets deadly!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_07_title</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Find Criminal</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_07_desc</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Find man responsible for shooting</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_07_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A bar fight in the saloon resulted in the bar keeper being shot.  Help find the man responsible so that he can be brought to justice!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_08_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Runaway Wagon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_08_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Track down and stop a runaway wagon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_08_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A wagon was seen moving at high speeds without anyone driving it!  Help stop it's stampeding horses before anyone gets hurt!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_09_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Rare feather</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_09_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Get a rare bird feather from a cliff side</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_09_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Help a tonic maker acquire a rare bird feather from a bird that nests on a dangerous cliff side.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_10_title</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Transport Outlaw</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_10_desc</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Support the transport of an outlaw</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_10_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A dangerous outlaw needs to be moved so that he can be tried for his crimes and hung.  Provide support to help protect his transport!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_11_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Stop Stampede</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_11_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Stop a stampede of bison headed towards town</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_11_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A stampede of bison are headed towards a nearby farm.  Provide workers to redirect the stampede so that the farm doesn't get flattened!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_12_title</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Water Supply</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_12_desc</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Provide water to a nearby town</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_cali_boze_trail_job_12_title_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A nearby town's water supply has been contaminated!  Help provide safe water to the town's inhabitants.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_long_desc_details</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Details:</Data></Cell>
   </Row>
   <Row ss:Index="820">
    <Cell><Data ss:Type="String">saloon_event_risk_level_low</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Risk: Low</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_event_risk_level_medium</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Risk: Average</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_event_risk_level_high</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Risk: High!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_event_cost</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Job Cost:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_event_cost_money</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% Gold</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_event_cost_lumber</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% Lumber</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">saloon_event_cost_food</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">%1% Food</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_event_duration</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Job duration:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">saloon_half_months</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">%1% and ½ months</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_months</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% months</Data></Cell>
   </Row>
   <Row ss:Index="833">
    <Cell><Data ss:Type="String">saloon_event_accept_button</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Take job</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_event_accept_button_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Accept Job</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_event_accept_button_disabled_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">You don't have the required resources for this job.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_event_decline_button</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_event_decline_button_description</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">saloon_event_progress</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Saloon event progress:</Data></Cell>
   </Row>
   <Row ss:Index="840">
    <Cell><Data ss:Type="String">saloon_begin_job</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Accept offer</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_begin_job_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Accept the job</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_begin_job_description_disabled</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Not enough resources</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">saloon_begin_job_description_disabled_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The cost of the job is displayed on the lower menu below the building title.  It appears you don't have enough resources to take this job on now.  Maybe next month!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_back_to_jobs</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_back_to_jobs_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Back to Jobs list</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_view_workers</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Assign Workers</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_view_workers_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">View or change workers selected to job.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_back_to_job_view</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_back_to_job_view_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Back to Job description</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_autoselect</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">REMOVED</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_autoselect_description</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">REMOVED</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">saloon_offer_does_not_meet_requirements</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Not enough available workers for meet a requirements</Data></Cell>
   </Row>
   <Row ss:Index="855">
    <Cell><Data ss:Type="String">badguy_special_event_congratulations</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Congratulations! You catch</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">badguy_special_event_congratulations_2</Data></Cell>
    <Cell><Data ss:Type="String">you receive resource reward!</Data></Cell>
   </Row>
   <Row ss:Index="858">
    <Cell><Data ss:Type="String">cancel_job</Data></Cell>
    <Cell><Data ss:Type="String">Cancel</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">cancel_job_description</Data></Cell>
    <Cell><Data ss:Type="String">Cancel Job</Data></Cell>
   </Row>
   <Row ss:Index="861">
    <Cell><Data ss:Type="String">repair_building</Data></Cell>
    <Cell><Data ss:Type="String">Repair</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">clear_obstacle</Data></Cell>
    <Cell><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">view_workers</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">View Workers</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">back_to_building_menu</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">back_to_view_workers</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row ss:Index="867">
    <Cell><Data ss:Type="String">circles_on_off</Data></Cell>
    <Cell><Data ss:Type="String">Circles ON/OFF</Data></Cell>
   </Row>
   <Row ss:Index="869">
    <Cell><Data ss:Type="String">efficiency_description_efficiency</Data></Cell>
    <Cell><Data ss:Type="String">Efficiency:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_broken_well</Data></Cell>
    <Cell><Data ss:Type="String">Broken Well</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_broken_windmill</Data></Cell>
    <Cell><Data ss:Type="String">Broken Windmill</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_sorrow</Data></Cell>
    <Cell><Data ss:Type="String">Injured worker</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_efficiency_override_while_broken</Data></Cell>
    <Cell><Data ss:Type="String">Building is broken</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_lack_of_food_penalty</Data></Cell>
    <Cell><Data ss:Type="String">Lack of food penalty</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_robber_penalty</Data></Cell>
    <Cell><Data ss:Type="String">Robber penalty</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_workplace_worker_type_efficiency_bonus</Data></Cell>
    <Cell><Data ss:Type="String">Same job bonus</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_building_efficiency</Data></Cell>
    <Cell><Data ss:Type="String">From building</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">efficiency_description_type_by_improvement</Data></Cell>
    <Cell><Data ss:Type="String">Improvement</Data></Cell>
   </Row>
   <Row ss:Index="880">
    <Cell><Data ss:Type="String">workers_food_change_notify_text</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;eeeeee&quot; size='2'&gt;Food Low! Short %1% This Month!!</Data></Cell>
   </Row>
   <Row ss:Index="882">
    <Cell><Data ss:Type="String">load_saved_game_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;211811&quot; size='2'&gt;Load Game?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">load_saved_game_body</Data></Cell>
    <Cell><Data ss:Type="String">Would you like to continue your saved game or restart the level?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">load_saved_game</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Load Game</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">do_not_load_saved_game</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Restart</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">load_and_delete_game_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;211811&quot; size='2'&gt;Ignore Save?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">load_and_delete_game_body</Data></Cell>
    <Cell><Data ss:Type="String">There is a saved game on another level.  Proceeding will delete that save with this level.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">load_and_delete_game_yes_button</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Proceed</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">load_and_delete_game_no_button</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Back</Data></Cell>
   </Row>
   <Row ss:Index="891">
    <Cell ss:StyleID="s63"><Data ss:Type="String">level_name_test_level</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Test Lv1</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_test_level_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Test Lv2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_test_level_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Test Lv3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_test_level_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Test Lv4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_test_level_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Test Lv5</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_test_level_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Test Lv6</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel1</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Independence</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel2</Data></Cell>
    <Cell><Data ss:Type="String">Council Grove</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Great Bend</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Fort Larned</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Las Animas</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trinidad</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel7</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Cimarron</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel8</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Cold Springs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel9</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Fort Union</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel10</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Las Vegas</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_santafelevel11</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Santa Fe</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel1</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Alcove Springs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Council Bluffs</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Fort Kearny</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Julesburg</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Denver</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Scott's Bluff</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel7</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Fort Laramie</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel8</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Devil's Gate</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel9</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clover Creek</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel10</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Pocatello</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel11</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Twin Falls</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel12</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Fort Hall</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel13</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Boise</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel14</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">La Grande</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel15</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The Dalles</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel16</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Fort Vancouver</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_oregonlevel17</Data></Cell>
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    <Cell ss:StyleID="s63"><Data ss:Type="String">Fort Reno</Data></Cell>
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    <Cell ss:StyleID="s63"><Data ss:Type="String">Fort C. F. Smith</Data></Cell>
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    <Cell><Data ss:Type="String">level_name_bozemanlevel3</Data></Cell>
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    <Cell><Data ss:Type="String">level_name_bozemanlevel4</Data></Cell>
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    <Cell><Data ss:Type="String">level_name_californialevel1</Data></Cell>
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    <Cell><Data ss:Type="String">level_name_californialevel2</Data></Cell>
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    <Cell><Data ss:Type="String">level_name_californialevel3</Data></Cell>
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    <Cell><Data ss:Type="String">level_name_californialevel4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Winnemucca</Data></Cell>
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    <Cell><Data ss:Type="String">level_name_californialevel5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Placerville</Data></Cell>
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    <Cell><Data ss:Type="String">level_name_californialevel6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Carson City</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">level_name_californialevel7</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Sacramento</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_californialevel8</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">San Francisco</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">level_name_californialevel9</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">SF 2: Fort Point</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_californialevel10</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">SF 3: Chinatown</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_californialevel11</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">SF 4: San Mateo</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_tutoriallevel1</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Independence (Tutorial 1)</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_tutoriallevel2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Independence (Tutorial 2)</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">level_name_tutoriallevel3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Independence (Tutorial 3)</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">stats_board_tutorial</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Tutorial</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_workshop_no_workers_assigned</Data></Cell>
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   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_technology_unavailable</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Technology unavailable</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_technology_allready_unlocked</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Technology already unlocked</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_technology_research_active</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Technology in research.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_technology_top_menu_blocked</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">No Tech Available</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_blocked_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like all the Technologies in this menu are unavailable or already unlocked, so no reason to look further into it!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_homes</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Homes Submenu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_homes_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Choose which type of Home Technology to Research.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_industry</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Industry Submenu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_industry_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Choose which type of Industry Building Technology to Research.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_public</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Community Submenu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_public_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Choose which type of Community Building Technology to Research.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_community_improvements</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Economy Submenu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_community_improvements_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Choose which type of Economy Building Technology to Research.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_town_and_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Town &amp; Worker Submenu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_top_menu_town_and_worker_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Choose which type of Town and Worker Technology to Research.  These Technologies have to be re-researched at each Settlement!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_technology_workers_busy</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Researcher is Busy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_technology_workers_busy_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wait until the Researcher is completed researching before taking this action.  The Researcher needs the utmost focus!</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_unavailable_popup</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_unavailable_popup_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">We'll have to get back to you on this technology.  We've heard about it, but we have no idea where to get started!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_already_unlocked_popup</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Unlocked!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">technology_already_unlocked_popup_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This technology has already been researched and unlocked!&#10;</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_hier_workshop_needed_popup</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrade Workshop</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">technology_hier_workshop_needed_popup_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">The Workshop needs to be upgraded before this technology can be researched.  The Researcher said they need more who-dads and whats-its...whatever those are, don't ask me...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_required_mule_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mule Home Required</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">technology_required_mule_home_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">According to the Researcher: Mule Home technology needs to be researched before you can take this action.  Don't ask me why...I swear the Researcher is making things up!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_required_horse_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horse Home Required</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">technology_required_horse_home_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">According to the Researcher: Horse Home technology needs to be researched before you can take this action.  Don't ask me why...I swear the Researcher is making things up!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_required_ox_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Ox Home Required</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">technology_required_ox_home_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">According to the Researcher: Ox Home technology needs to be researched before you can take this action.  Don't ask me why...I swear the Researcher is making things up!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_required_pig_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Pig Home Required</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">technology_required_pig_home_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">According to the Researcher: Pig Home technology needs to be researched before you can take this action.  Don't ask me why...I swear the Researcher is making things up!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_required_town_hall</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Town Hall Required</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">technology_required_town_hall_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">According to the Researcher: Town Hall technology needs to be researched before you can take this action.  Don't ask me why...I swear the Researcher is making things up!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">technology_required_church</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Church Required</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">technology_required_church_extended_info</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">According to the Researcher: Church technology needs to be researched before you can take this action.  Don't ask me why...I swear the Researcher is making things up!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_requirements</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">%1% Gold Needed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_homes</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Homes</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_public_buildings</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Community</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_industry_buildings</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Industry</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_community_improvements</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Economy</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_town_and_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Town &amp; Worker</Data></Cell>
   </Row>
   <Row ss:Index="989">
    <Cell><Data ss:Type="String">back_to_technology</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row ss:Index="991">
    <Cell><Data ss:Type="String">technology_settler_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Settler Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_mule_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mule Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_horse_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Horse Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_ox_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Ox Home</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_pig_home</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Pig Home</Data></Cell>
   </Row>
   <Row ss:Index="997">
    <Cell><Data ss:Type="String">technology_doctor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Doctor</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_jail</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Jail</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_firehouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Firehouse</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_church</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Church</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_town_hall</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Town Hall</Data></Cell>
   </Row>
   <Row ss:Index="1003">
    <Cell><Data ss:Type="String">technology_workshop</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workshop</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_farmhouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farmhouse</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_bank</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Bank</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_woodmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Woodmill</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_saloon</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Saloon</Data></Cell>
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   <Row ss:Index="1009">
    <Cell><Data ss:Type="String">technology_mine</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Mine</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_farm</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farm</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_trade_station</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Trading Post</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_well_windmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Well</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">technology_well_windmill_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Windmill</Data></Cell>
   </Row>
   <Row ss:Index="1016">
    <Cell><Data ss:Type="String">technology_improve_shoes</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Boots</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_improve_shoes_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Boots Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_improve_shoes_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Boots Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_improve_animal_foot_care</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farrier</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_improve_animal_foot_care_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farrier Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_improve_animal_foot_care_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Farrier Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_lucky_pig_super_nutrient_feed</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Pig Feed</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_lucky_pig_super_nutrient_feed_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Pig Feed Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_lucky_pig_super_nutrient_feed_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Pig Feed Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_better_negotiation_for_outside_labor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Outpost</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_better_negotiation_for_outside_labor_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Outpost Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_better_negotiation_for_outside_labor_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Outpost Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_religion_diversity</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Diversity</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_religion_diversity_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Diversity Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">technology_religion_diversity_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Diversity Lv 3</Data></Cell>
   </Row>
   <Row ss:Index="1032">
    <Cell><Data ss:Type="String">results_window_new_top_time</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">New top time!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">results_window_new_time</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">New Time:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">results_window_old_time</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Old Time:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">results_window_surplus</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Resources Collected:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">results_window_workers_moved_in</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Workers Moved In:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">results_window_buildings_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Buildings Built:</Data></Cell>
   </Row>
   <Row ss:Index="1039">
    <Cell><Data ss:Type="String">exit_to_menu</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Exit to Menu</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">session_reset</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Reset session</Data></Cell>
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   <Row ss:Index="1042">
    <Cell><Data ss:Type="String">construct_cleared_path_obstacle</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty_well</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty_windmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty_wood</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty_mine</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty_garden</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty_station</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty_labor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">construct_empty_builders_guild</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Clear Obstacle</Data></Cell>
   </Row>
   <Row ss:Index="1053">
    <Cell><Data ss:Type="String">continue</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='2'&gt;Continue</Data></Cell>
   </Row>
   <Row ss:Index="1055">
    <Cell ss:StyleID="s68"><Data ss:Type="String">worker_injury_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Worker Injured!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_1</Data></Cell>
    <Cell><Data ss:Type="String">While attempting to help capture an outlaw a worker was shot in the foot!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_2</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a worker was stabbed in his side!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_3</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a worker was trampled over by a horse!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_4</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a thrown horseshoe concussed a worker!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_5</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a worker was shot in the arm!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_6</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a worker was hit in the leg with an axe!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_7</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a worker was concussed from a blow to the head!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_8</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a worker broke his hand by getting it caught in a rope!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_9</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a worker was hit by a wagon!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">worker_injury_badguy_text_10</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">While attempting to help capture an outlaw a worker fell off a roof and broke his shoulder!  He will need about %1% months to heal.</Data></Cell>
   </Row>
   <Row ss:Index="1067">
    <Cell><Data ss:Type="String">saloon_notify_text</Data></Cell>
    <Cell><Data ss:Type="String">JOB</Data></Cell>
   </Row>
   <Row ss:Index="1069">
    <Cell><Data ss:Type="String">saloon_job_complete_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Job Complete!</Data></Cell>
   </Row>
   <Row ss:Index="1071">
    <Cell><Data ss:Type="String">selectaplayer</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Select a Player</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">newplayer</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;New Profile</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">deleteplayer</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Delete</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">enternameprompt</Data></Cell>
    <Cell><Data ss:Type="String">Please enter your name</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">entername</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Create Profile</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">cancel</Data></Cell>
    <Cell><Data ss:Type="String">Cancel</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">ok_outlined</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;OK</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">deletetitle</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Delete Profile?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">deleteconfirm</Data></Cell>
    <Cell><Data ss:Type="String">This cannot be undone, are you sure you want to delete this profile?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">back_outlined</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Back</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">return_outlined</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Return</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">options</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Options</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">options_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Options</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sfxlevel</Data></Cell>
    <Cell><Data ss:Type="String">Sound Volume</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">musiclevel</Data></Cell>
    <Cell><Data ss:Type="String">Music Volume</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">voiceoverlevel</Data></Cell>
    <Cell><Data ss:Type="String">Voiceover Level</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">letterbox</Data></Cell>
    <Cell><Data ss:Type="String">Letterbox</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">game_help</Data></Cell>
    <Cell><Data ss:Type="String">Help On</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">use_custom_cursor</Data></Cell>
    <Cell><Data ss:Type="String">Use Custom Cursor</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">mutesound</Data></Cell>
    <Cell><Data ss:Type="String">Mute</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">creditsbutton</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='1'&gt;C r e d i t s</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">choose_scenario_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Choose Scenario</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">scenario_1</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Tombstone</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">scenario_2</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;scenario 2</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">scenario_3</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;scenario 3</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">scenario_4</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;scenario 4</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">scenario_5</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;scenario 5</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">scenario_6</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;scenario 6</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">scenario_7</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Henryville</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">scenario_8</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Walt's Town</Data></Cell>
   </Row>
   <Row ss:Index="1102">
    <Cell><Data ss:Type="String">nameinuse</Data></Cell>
    <Cell><Data ss:Type="String">Profile already exists.  Please enter a new profile name.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">nameinuse_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Already Exists!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">pleaseenteraname</Data></Cell>
    <Cell><Data ss:Type="String">Please enter name to start the fun!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">pleaseenteraname_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Name Needed</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">screenswitchfailed_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Switch Failed</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">screenswitchfailed</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately your system or current resolution doesn't allow switching between fullscreen and windowed modes.</Data></Cell>
   </Row>
   <Row ss:Index="1109">
    <Cell><Data ss:Type="String">trade_no_station</Data></Cell>
    <Cell><Data ss:Type="String">Trades cannot occur without Trading Post!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_no_workers_assigned</Data></Cell>
    <Cell><Data ss:Type="String">Trades cannot occur until a worker has been assigned to the Trading Post!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_no_error</Data></Cell>
    <Cell><Data ss:Type="String">What resource would you like to trade for?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_level_2_gold</Data></Cell>
    <Cell><Data ss:Type="String">What resource would you like to trade for Gold?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_level_2_lumber</Data></Cell>
    <Cell><Data ss:Type="String">What resource would you like to trade for Lumber?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_level_2_food</Data></Cell>
    <Cell><Data ss:Type="String">What resource would you like to trade for Food?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_for_gold_desc</Data></Cell>
    <Cell><Data ss:Type="String">Trade for Gold</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_for_gold_desc_extended_info</Data></Cell>
    <Cell><Data ss:Type="String">Trade *for* the resource Gold.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_for_lumber_desc</Data></Cell>
    <Cell><Data ss:Type="String">Trade for Lumber</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_for_lumber_desc_extended_info</Data></Cell>
    <Cell><Data ss:Type="String">Trade *for* the resource Lumber.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_for_food_desc</Data></Cell>
    <Cell><Data ss:Type="String">Trade for Food</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_for_food_desc_extended_info</Data></Cell>
    <Cell><Data ss:Type="String">Trade *for* the resource Food.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_info_lumber_for_gold</Data></Cell>
    <Cell><Data ss:Type="String">How much Lumber would you like to trade for Gold?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_info_food_for_gold</Data></Cell>
    <Cell><Data ss:Type="String">How much Food would you like to trade for Gold?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_info_gold_for_lumber</Data></Cell>
    <Cell><Data ss:Type="String">How much Gold would you like to trade for Lumber?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_info_food_for_lumber</Data></Cell>
    <Cell><Data ss:Type="String">How much Food would you like to trade for Lumber?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_info_gold_for_food</Data></Cell>
    <Cell><Data ss:Type="String">How much Gold would you like to trade for Food?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_info_lumber_for_food</Data></Cell>
    <Cell><Data ss:Type="String">How much Lumber would you like to trade for Food?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_title</Data></Cell>
    <Cell><Data ss:Type="String">Trade</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_currently_being_active</Data></Cell>
    <Cell><Data ss:Type="String">Making a trade!  Give your worker some time to swap resources at a nearby settlement.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_currently_being_active_details</Data></Cell>
    <Cell><Data ss:Type="String">Trading %1% %2% for %3% %4%.  It'll take some time for your worker to travel and swap resources at a nearby settlement.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">trade_trade_progress</Data></Cell>
    <Cell><Data ss:Type="String">TRADING</Data></Cell>
   </Row>
   <Row ss:Index="1132">
    <Cell><Data ss:Type="String">research_no_workshop</Data></Cell>
    <Cell><Data ss:Type="String">Research cannot occur without a workshop.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_no_workers_assigned</Data></Cell>
    <Cell><Data ss:Type="String">Research cannot begin until a worker has been assigned to the workshop!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_no_error</Data></Cell>
    <Cell><Data ss:Type="String">What technology would you like to research today?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_homes</Data></Cell>
    <Cell><Data ss:Type="String">What type of Home would you like to unlock?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_public_buildings</Data></Cell>
    <Cell><Data ss:Type="String">What type of Public Building would you like to unlock?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_industry_buildings</Data></Cell>
    <Cell><Data ss:Type="String">What type of Industry Building would you like to unlock?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_community_improvements</Data></Cell>
    <Cell><Data ss:Type="String">What type of Economy building would you like to unlock?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_town_and_worker</Data></Cell>
    <Cell><Data ss:Type="String">What type of Town and Worker technology would you like to unlock?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_title</Data></Cell>
    <Cell><Data ss:Type="String">Research</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_currently_being_researched</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Currently researching:</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">research_research_progress</Data></Cell>
    <Cell><Data ss:Type="String">RESEARCHING</Data></Cell>
   </Row>
   <Row ss:Index="1144">
    <Cell ss:StyleID="s68"><Data ss:Type="String">resources_title</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Resources and goals</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">resources_monthly_collection</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">MONTHLY COLLECTION</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">resources_projected_harvest</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">PROJECTED HARVEST</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">resources_settlement_goals</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">SETTLEMENT GOALS:</Data></Cell>
   </Row>
   <Row ss:Index="1149">
    <Cell ss:StyleID="s68"><Data ss:Type="String">complete</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Complete!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">unlocked</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Unlocked!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s66"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">badguy_menu_title</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Robber</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">badguy_menu_information</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">There’s a criminal robbing your town!  Apprehend will form a posse to drive the criminal away!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">badguy_menu_progress_description</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Your town's settlers are bravely chasing the criminal!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s68"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">posse_apprehend</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Apprehend</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s68"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">badguy_can_not_be_apprehended</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">No Posse Needed</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">badguy_can_not_be_apprehended_extended_info</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">No need to form a Posse, it looks like the old reliable Sherriff is on the case!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">posse_not_possible_at_this_time</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Posse Needs Settlers</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">posse_not_possible_at_this_time_extended_info</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">There isn't a Settler available to form a Posse!  What's a Posse without Settlers??  Nothin'!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">posse_extinguish</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Extinguish</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">building_is_not_on_fire</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Building is not on fire</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">menu_fire_progress</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">EXTINGUISHING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">posse_menu_badguy_posse_progress</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">CAPTURING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">posse_cancel</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Cancel</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">posse_cancel_description</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Cancel posse</Data></Cell>
   </Row>
   <Row ss:Index="1169">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_title</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;111111&quot; size='2'&gt;Lucy and Red's Story</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_title</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;111111&quot; size='2'&gt;Walt and Grizz's Story</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">continue_story</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='2'&gt;Continue</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">story_question_mark</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">story_exclimation_mark</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">story_z_mark</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;Z</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">story_independence_location</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='2'&gt;INDEPENDENCE, MO</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">story_santa_fe_location</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='2'&gt;SANTA FE, NM</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">story_oregon_city_location</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='2'&gt;OREGON CITY, OR</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">story_san_fran_location</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='2'&gt;SAN FRANCISCO, CA</Data></Cell>
   </Row>
   <Row ss:Index="1180">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt001</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The Wild West: look at all that land just waiting for us to claim it Red!  Free land and no repressive laws...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt002</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Of course there's no police or markets to buy food, and who knows what kind of scary creatures live out there!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt003</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Don’t be frightened Red, I’ve got it figured out!  We’re going to save money to start a boomtown!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt004</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The people going West will need supplies right?  First things first though...where are we going to find a good job?</Data></Cell>
   </Row>
   <Row ss:Index="1185">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt005</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Sounds like a coincidence!  I need  someone to oversee Settlement building along the Santa Fe Trail!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt006</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">There’s money to be had, so how about it, are up for the challenge?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt007</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Sounds like fate's delivered the perfect job, you've got a deal!</Data></Cell>
   </Row>
   <Row ss:Index="1189">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt008</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">You'll find my helper Henry nearby, he'll show you the ropes.  Toodaloo!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt009</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">It must be my lucky day: a new job and the wind delivered new hat to work in!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt010</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">By the way, what’s your name...?  Wait, where’d he go?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt011</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That’s strange... He must be a busy.  And now so are we, we’ve got a job to do!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt012</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Who knew settlements were so much work!?  What I’d give for a hot bath!  I wonder where we can find the boss...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt013</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Excuse me ma’am, I have a letter for a Lucy... </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt014</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;b&gt;That’s me!&lt;/b&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt015</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&quot;Your training is complete: you may begin work in Alcove Springs.&quot;  Training!?  I thought that was the job!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt016</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Well, I know it’s frustrating but with all we learned it should be a piece of cake!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt017</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Isn’t it nice to be back in a city Red?  Should we find a cozy townhouse to live in?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt018</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'm joking but we should take a well deserved rest.  You know, stop and smell the flowers!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt019</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Who said you two can take a break?!  &lt;b&gt;Henry!  Quit yer nappin’!&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:Index="1204">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt020</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I did!  We've worked hard!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt021</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Oh, you're the boss now huh?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt022</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Boss's compensate employees for work, so technically you aren't one either...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt023</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">So it's a matter of incentive?  Here’s a new offer: you complete my settlements and &lt;b&gt;I’ll let your friend live!&lt;/b&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt024</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">What??  &lt;b&gt;You monster!&lt;/b&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt025</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Sounds like I found the right motivation, that's why I'm the boss!!  Oh and do a good job, your little red horse’s life depends on it!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt026</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Red, I’m sorry!  Don't worry I’ll get you out of this somehow...</Data></Cell>
   </Row>
   <Row ss:Index="1212">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt027</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I didn’t think we’d ever make it!  Let’s not waste time, where's that creep?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt028</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Looking for me?!  Thanks to your work I’m filthy rich!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt029</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">You evil, heartless man!  I did my part, let Red go!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt030</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Give back my lucky charm?  Why would I!?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt031</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I admonish you to listen to the lady pard'ner.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt032</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">He looks familiar...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt033</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Who are you?  Not that I care...</Data></Cell>
   </Row>
   <Row ss:Index="1220">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt034</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bill Tilghman.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt035</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;b&gt;The Bill Tilghman&lt;/b&gt;!?  The man who’s arrested more dangerous men and broken up more outlaw gangs than any sheriff, ever?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt036</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I keep busy...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt037</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Looks like it’s getting late.  I’ve gotta go!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt038</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Me too!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt039</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;b&gt;Cowards!&lt;/b&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt040</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Come with me.  Money won’t do much good where you’re headed.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt041</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Can’t we make a deal?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt042</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I’m glad you’re okay Red!  Guess we’re back at square one but at least you’re okay!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt043</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">How about you Henry?  Ever get paid by that crook?</Data></Cell>
   </Row>
   <Row ss:Index="1231">
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt044</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Oh heavens no!  I just was trying to help my son out but unfortunately he's beyond help.  Anyways, my gold mining money has been in a bank here gaining interest for years; I probably have too much now!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt045</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">How would like to invest in a new Settlement: Henry Town!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt046</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I like the sound of that.  But will I still get time to nap?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt047</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">As much as you want.  Just leave the city planning to me!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt048</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">You’ve got a deal young lady!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt049</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Come on Red!  &lt;b&gt;This will be the greatest boom town the west has ever seen!&lt;/b&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt050</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I don’t know why anyone would come to a broom town, but staying in one place sounds nice.  Especially if it’s named after me!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">lucy_story_txt051</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='2'&gt;&quot;Henry Town&quot; now unlocked in endless play!</Data></Cell>
   </Row>
   <Row ss:Index="1240">
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt01</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Well Grizz, is it time for us to make our mark on this wild new frontier?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt02</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Free land out West!  Gold's hard to come by, but I don't give up easily!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt03</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline size='2'&gt;I SURRENDER!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt04</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">We'll need money to do something with that land.  Gotta be a job out there...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt05</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;b&gt;What the!?&lt;/b&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt06</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&quot;Build Western Settlements for Pay, inquire with Henry.&quot;  This is our break Grizz!  Let’s find this &quot;Henry&quot; fella!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt07</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;POP!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt08</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;SMACK!</Data></Cell>
   </Row>
   <Row ss:Index="1249">
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt09</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That wasn’t too bad huh Grizz?  Settlement building is fulfilling unlike my last job wearing hats to stretch them just right...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt10</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Where’d you come from!?  You must be the boss guy...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt11</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">And you must be Walt.  Good job completing the Santa Fe &lt;i&gt;test&lt;/i&gt;, how'd you like to continue work?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt12</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The job will be to build settlements along the Oregon Trail.  I’ll take care of you upon completion.  Do we have an accord?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt13</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Probably the first test I've passed.  Okay we have a deal.  I'll look forward to getting taken care of in Oregon City!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt14</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Don’t you worry, you will be &lt;i&gt;he he he&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:Index="1256">
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt15</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The boss said to meet here.  He said that he has something special for us *yawn*</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt16</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">In the meantime...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt17</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Looks like the boss left a note...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt18</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&quot;You are to continue building settlements on the Bozeman and California Trails &lt;i&gt;if you'd like to see your mutt alive again&lt;/i&gt;!?&quot;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt19</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;CLICK!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"/>
    <Cell ss:StyleID="s62"><Data ss:Type="String"> </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt20</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">We’re here for your mutt.  Boss said it’d be good uh...&lt;i&gt;moteration&lt;/i&gt;?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt21</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">What?!  We had a deal!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt22</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The boss said he thought up a better deal.  You can have your mutt back when you arrive in San &lt;i&gt;Hansesco&lt;/i&gt;.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt23</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Hansesco??</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt24</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Does he pay you?!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt25</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">uhmm...he said he would...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt26</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">We're real cowboys with guns so he has to!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt27</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Right!!  He has to because we have guns!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt28</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Don’t worry Grizz, I’ll do what they ask.  &lt;i&gt;I’m going to need to come up with a plan...&lt;/i&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt29</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;Grrrr</Data></Cell>
   </Row>
   <Row ss:Index="1273">
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt30</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Now that the traps set, how do we get the boss to appear?  He usually finds us...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt31</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I fulfilled my end, let Grizz go!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt32</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Looking for me?  Thanks for doing the dirty work, those supply towns will make me money for years to come!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt33</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Well I would, but as long as Grizz is with me you keep making me more money!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt34</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">How do you live with yourself!?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt35</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Oh I live quite well as long as dimwits like you do the work for me!  And what an obvious trap you’ve set!  Fool's gold?  Pathetic!</Data></Cell>
   </Row>
   <Row ss:Index="1280">
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt36</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">You're right, &lt;b&gt;None&lt;/b&gt; of your workers are worth paying.  I was foolish to try to outwit you.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt37</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">You're catching on!  I'd say you're not as dumb as I thought but you wouldn't be in this position if that were true!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt38</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Your workers don’t &lt;i&gt;git&lt;/i&gt; pay?  You may be smart, but we have guns!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt39</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Quit babbling you two, I have business!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt40</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">1 + 1 = 2 guns!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt41</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">No, &lt;b&gt;we&lt;/b&gt; have business!  Where's our pay?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt42</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Pay?  You’re lucky I let you morons breathe let alone work!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt43</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Enough of you bossing!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt44</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Wait, I didn’t mean it!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt45</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Us morons say you’re fired!</Data></Cell>
   </Row>
   <Row ss:Index="1291">
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt46</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">How dare you!  Release me at once!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt47</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">You seem smart but not evil.  You hiring?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt48</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Free me at once!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt49</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">We'll work hard and we love Grizz!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt50</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I’d like to start my own Settlement, land is free and with your help we could achieve town status quick!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt51</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Yah, and you’re not in a cage.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt52</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">What about me?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt53</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Of course!  Everyone's welcome!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt54</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">How about everyone not in a cage?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt55</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Oh he’s not going anywhere.  That cage has no key!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt57</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;SNAP!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">walt_story_txt58</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">&lt;outline color=&quot;ffffff&quot; size='2'&gt;CLANK!</Data></Cell>
   </Row>
   <Row ss:Index="1304">
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_text_constructing</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">BUILDING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_text_training</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">TRAINING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_text_imprisonment</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">SERVING TIME</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">timer_text_extinguishing</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">EXTINGUISHING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_text_trading</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">TRADING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_text_badguy</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">CAPTURING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_text_cleaning</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">CLEARING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_text_repairing</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">REPAIRING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">timer_text_improvement</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">IMPROVEMENT</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">timer_text_researching</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">RESEARCHING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">timer_text_upgrading</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">UPGRADING</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">timer_text_saloon_job</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">SALOON JOB</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">timer_text_sell_labor</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">WORK FOR HIRE</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">timer_text_trade</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">TRADE</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s68"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_text_halted</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">HALTED</Data></Cell>
   </Row>
   <Row ss:Index="1321">
    <Cell><Data ss:Type="String">timer_text_waiting</Data></Cell>
    <Cell><Data ss:Type="String">WAITING</Data></Cell>
   </Row>
   <Row ss:Index="1323">
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_description_text_constructing</Data></Cell>
    <Cell><Data ss:Type="String">Building a new %1%.  It can only make this town better!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_description_text_training</Data></Cell>
    <Cell><Data ss:Type="String">Teaching a rookie the ropes, hopefully no one gets hurt...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_description_text_imprisonment</Data></Cell>
    <Cell><Data ss:Type="String">The captured outlaw is doin' time; hopefully they spend the time thinking about how to change their criminal ways!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">timer_description_text_extinguishing</Data></Cell>
    <Cell><Data ss:Type="String">Whoa, who left an unattended burning lantern here?  That could of burnt the entire building down!  We'll have the fire out soon...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_description_text_trading</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The worker is traveling to a nearby settlement to make a trade as instructed...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_description_text_badguy</Data></Cell>
    <Cell><Data ss:Type="String">This is a town of law!  Having a showdown to capture an outlaw!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_description_text_cleaning</Data></Cell>
    <Cell><Data ss:Type="String">I'll have this obstacle removed in no time...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_description_text_cleaning_demolish</Data></Cell>
    <Cell><Data ss:Type="String">I'll have this building removed in no time...</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">timer_description_text_repairing</Data></Cell>
    <Cell><Data ss:Type="String">Luckily no one was hurt!  The building should be repaired and safe to use again soon...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">timer_description_text_improvement</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improving living conditions: new clothes, better cooking utensils, and sanitation supplies will make workers more efficient!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">timer_description_text_researching</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Quiet please!  Your worker is in deep concentration researching a new technology!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s68"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">extended_info_not_enough_builders</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Looks like you don't have enough &lt;i&gt;Builders&lt;/i&gt; for this action!  The Hammer icon represents &lt;i&gt;Builders&lt;/i&gt; and the number next to it is how many you need.  You can hire additional &lt;i&gt;Builders&lt;/i&gt; by draggin' a Settler to the Construction Yard.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_not_enough_of_something</Data></Cell>
    <Cell ss:StyleID="s77"><Data ss:Type="String">It looks like you're a bit short: resources colored *red* are requirements you're lacking to complete this action.&#10;</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_valid_constructing</Data></Cell>
    <Cell><Data ss:Type="String">Building a new %1%.  It can only make this town better!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_valid_upgrading_home</Data></Cell>
    <Cell><Data ss:Type="String">Upgrading a home will provide enough room for an additional occupant to move in and help grow your town further!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_valid_upgrading_resource_booster</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Upgrading this building will increase the efficiency of the corresponding  resource collection area for each worker there!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_valid_upgrading_workshop</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Upgrading the Workshop will allow more advanced technologies to be researched and unlocked!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_valid_upgrading_saloon</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Upgrading the Saloon will allow more visitors which means more jobs will be made available.  This also opens more risky jobs which have higher potential rewards...if they go well!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_valid_upgrading_station</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Upgrading the Trading Post will improve your bargaining ability resulting in more favorable trade rates!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_valid_upgrading_resource</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Upgrading a resource collection building will allow one additional worker to be assigned to it.  Also this upgrade will slightly improve the amount collected monthly by each worker here.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_demolishing</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Sometimes you have to make way for new buildings!  This will demolish the building here and provide you with a vacant build spot.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_clearing</Data></Cell>
    <Cell><Data ss:Type="String">This Obstacle is in the way!  You can assign a Builder to come remove it, maybe you'll even find something useful!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s76"><Data ss:Type="String">extended_info_repairing</Data></Cell>
    <Cell><Data ss:Type="String">This building's falling apart!  It's going to slow your Settlement down until it's fixed!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">extended_info_valid_improvement</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improving living conditions: new clothes, better cooking utensils, and sanitation supplies will make all workers who live here more efficient!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">extended_info_valid_researching</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Quiet please!  Your worker is in deep concentration researching a new technology!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"><Data ss:Type="String">extended_info_string_needed</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">STRING NEEDED!!!!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s68"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_posse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">A popular way of solving a problem in the Wild West, form a Posse!  This will require all the Settlers in your Settlement, so any Settlers that aren't idle will have to put their work on hold until the Posse is disbanded, but sometimes that's what it takes to get things done!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">extended_info_box_text_building_home_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Settler Home will provide space for a new Settler to move into.  Settlers can be hired at any job.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_home_worker</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Settler Home will provide space for a new Settler to move into town!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_worker_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 2 Settlers to live here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_worker_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 3 Settlers to live here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_worker_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 4 Settlers to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">extended_info_box_text_building_home_mule</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Mule Home will provide space for a new Mule to move into.  Mules can be hired to collect resources or at the Trading Post where they can increase the capacity of a trade.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">timer_description_text_building_home_mule</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Mule Home will provide space for a new Mule worker to live in!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_mule_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 2 Mules to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_mule_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 3 Mules to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_mule_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 4 Mules to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">extended_info_box_text_building_home_horse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Horse Home will provide space for a new Horse to move into.  Horses can be hired to collect resources or at the Trading Post where they can increase the capacity of a trade.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_home_horse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building an Horse Home will provide space for a new Horse worker to live in!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_horse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 2 Horses to live here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_horse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 3 Horses to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_horse_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 4 Horses to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">extended_info_box_text_building_home_oxen</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building an Ox Home will provide space for a new Ox to move into.  Oxen can be hired to collect resources or at the Trading Post where they will maximize the capacity of a trade.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_home_oxen</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building an Ox Home will provide space for a new Ox worker to live in!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_oxen_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 2 Oxen to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_oxen_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 3 Oxen to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_oxen_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 4 Oxen to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">extended_info_box_text_building_home_pig</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building an Pig Home will provide space for a new Lucky Pig to move into!  Lucky Pigs wander about town providing you with resource bonus coins at random!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_home_pig</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Lucky Pig Home will provide space for a new Lucky Pig worker to join the town!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_pig_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 2 Lucky Pigs to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_pig_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 3 Lucky Pigs to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_home_pig_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading this home will provide room for 4 Lucky Pigs to live here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_jail</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">With a Jail you can hire a Sheriff who will enforce the law and capture Outlaws that enter town!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_doctor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">With a Doctor's Office you can hire a Doctor who will tend to the sick helping them recover much faster!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_firehouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">With a Firehouse you can hire a Fireman who will extinguish any fires that may occur in town!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_wood</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">With a Lumber Yard you can hire a Lumberjack who will collect Lumber resources for your town monthly!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_wood_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 2 will provide room and supplies for 2 Lumberjacks to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_wood_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 3 will provide room and supplies for 3 Lumberjacks to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_wood_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 4 will provide room and supplies for 4 Lumberjacks to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_wood_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 5 will provide room and supplies for 5 Lumberjacks to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_wood_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 6 will provide room and supplies for 6 Lumberjacks to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_garden</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">With a Farm you can hire a Farmer who will collect Food resources for your town monthly!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_garden_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 2 will provide room and supplies for 2 Farmers to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_garden_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 3 will provide room and supplies for 3 Farmers to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_garden_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 4 will provide room and supplies for 4 Farmers to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_garden_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 5 will provide room and supplies for 5 Farmers to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_garden_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 6 will provide room and supplies for 6 Farmers to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_mine</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">With a Mine you can hire a Miner who will collect Gold resources for your town monthly!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_mine_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 2 will provide room and supplies for 2 Miners to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_mine_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 3 will provide room and supplies for 3 Miners to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_mine_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 4 will provide room and supplies for 4 Miners to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_mine_5</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 5 will provide room and supplies for 5 Miners to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_mine_6</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 6 will provide room and supplies for 6 Miners to work here simultaneously.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_church</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Church will boost all worker homes by 1 efficiency: Settlers will feel more purpose and Animals will get a day off!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_town_hall</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Town Hall will bring order to your City and allow Worker Homes to have 4 occupants instead of only 3!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_workshop</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">With a Workshop you can hire a Researcher who will Research and unlock technologies for your town!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_workshop_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">With a Workshop you can hire a Researcher who will Research and unlock basic technologies for your town!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_workshop_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 2 will increase the efficiency of your Researcher and allow research of Complex Technologies.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_workshop_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 3 will increase the efficiency of your Researcher and allow research of Advanced Technologies.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_workshop_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 4 will increase the efficiency of your Researcher and allow research of Futuristic Technologies!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_farmhouse</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Farmhouse will increase the efficiency of your Farmers helping them to gather more Food resources monthly!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_farmhouse_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 2 will increase the Farmer efficiency by 2 increasing monthly Food resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_farmhouse_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 3 will increase the Farmer efficiency by 4 increasing monthly Food resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_farmhouse_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 4 will increase the Farmer efficiency by 6 increasing monthly Food resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_building_woodmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Woodmill will increase the efficiency of your Lumberjacks helping them to gather more Lumber resources monthly!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_woodmill_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 2 will increase the Lumberjack efficiency by 2 increasing monthly Lumber resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_woodmill_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 3 will increase the Lumberjack efficiency by 4 increasing monthly Lumber resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_woodmill_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 4 will increase the Lumberjack efficiency by 6 increasing monthly Lumber resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">timer_description_text_building_bank</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Bank will increase the efficiency of your Miners helping them to collect more Gold resources monthly!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_bank_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 2 will increase the Miner efficiency by 2 increasing monthly Gold resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_bank_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 3 will increase the Miner efficiency by 4 increasing monthly Gold resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">timer_description_text_upgrading_bank_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 4 will increase the Miner efficiency by 6 increasing monthly Gold resource gathering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_saloon</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Saloon will create unique outside of town job opportunities with rewards of gold and bonus workers!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_upgrading_saloon_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 2 will allow for more dangerous Saloon jobs allowing for greater rewards!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_upgrading_saloon_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading to Level 3 will allow for top level danger in Saloon jobs allowing for the best rewards!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_well</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Well will upgrade your Settlement to a Town and allow more buildings to be built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_windmill</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Well will upgrade your Town to a City and allow more buildings to be built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_labor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a work for hire Outpost will allow you to hire workers outside of the settlement in exchange for Gold.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_station</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Building a Trading Post will allow you to trade resources with other towns!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_upgrading_station_2</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading a Trading Post to level 2 will allow you to trade resources with other towns at more favorable rates!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_upgrading_station_3</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading a Trading Post to Level 3 will allow you to trade resources with other towns at more favorable rates!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_upgrading_station_4</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading a Trading Post to Level 4 will allow you to trade resources with other towns at more favorable rates!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_shoes</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading Boots will increase how fast your Settlers travel throughout the Settlement!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_animal_foot_care</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Upgrading your Settlement's Farrier will increase how fast Mules, Horses, and Oxen travel throughout the Settlement!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_lucky_pig_super_nutrient_feed</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Providing Lucky Pigs with Super Nutrient Feed will increase the amount of the Resource Bonus Coins that they drop!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_better_negotiation_for_outside_labor</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This will improve your labor negotiations for Workers hired to outside of the Settlement jobs at the Outpost resulting in improved pay rates!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s63"><Data ss:Type="String">timer_description_text_building_religion_diversity</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Adding Diversity to your local religion will improve the Efficiency of your Church by 1 per upgrade level!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s62"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s62"><Data ss:Type="String">saloon_notify_text</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">JOB</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s62"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s62"><Data ss:Type="String">mw30_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dave Rudabaugh aka Dirty Dave</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s62"><Data ss:Type="String">mw30_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for numerous robberies and for crimes committed while leading the Dodge City Gang.  Dave Rudabaugh should be considered dangerous; he’s the only man alive Billy the Kid is afraid of.  He is also known for having exceptionally bad hygiene due to his aversion to water.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw29_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Charles Bowles aka Black Bart</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw29_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for 28 stagecoach robberies, Bowles is known to have an aversion to horses, foul language, and he has never fired a gunshot.  He also sometimes leaves poetic messages at the scene of the crime.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw28_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Harry Tracy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw28_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for multiple robberies as one of the Mackintosh bandits as well as a member of the Hole in the Wall gang lead by Butch Cassidy.  Tracy isn’t a particularly successful robber but he is adept at breaking out of jail which has resulted in at least 11 killings of prison guards.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw27_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Tom &quot;Black Jack&quot; Ketchum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw27_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for the disappearance and presumed murders of Albert Fountain and his son, and also for multiple robberies.  Ketchum runs his own gang and is also believed to be a member of the Hole in the Wall gang who are closely associated with the Wild Bunch gang.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw26_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Ben Kilpatrick aka Tall Texan</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw26_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for his involvement in multiple train, bank and other robberies.  He is believed to be involved with Laura Bullion and he is a member of the Wild Bunch Gang.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw25_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Charles Bowdre</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw25_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for association with crimes committed by Billy the Kid’s gang The Regulators and for the shooting and killing of one Buckshot Roberts. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw24_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Johnny Ringo aka The King of the Cowboys</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw24_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for his association with the outlaw gang The Clayton Gang aka the Cowboys, and for shooting an unarmed man who ordered a beer after Ringo told him to order a whiskey.  Ringo is notoriously surly and bad-tempered.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw23_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">William “News” Carver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw23_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for multiple bank and train robberies including the Great Northern train robbery, and for being a member of Butch Cassidy’s infamous Wild Bunch Gang.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw22_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Richard Brewer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw22_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for leading Billy the Kid’s gang The Regulators who were confirmed to have killed respectable lawmen Sherriff William Brady, William Morton, and Deputy George Hindman, among others while Brewer was captain of The Regulators.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw21_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">The Dalton Brothers aka The Dalton Gang</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw21_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for bank robbery, multiple train robberies and evading the law.  The Dalton Gang is made up of three brothers: Gratton “Grat” Dalton, Bob Dalton, and Emmett Dalton, and they’ve been seen in association with the James Gang as well as the Younger Gang.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw20_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Laura Bullion aka Clara Hays aka Della Rose</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw20_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for prostitution, forgery of signatures to banknotes, and for her participation in the Great Northern train robbery in association with the Wild Bunch gang.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw19_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">George “Flat-nose” Curry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw19_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for the killing of Converse County Sheriff Hazen and alleged killing of Deputy Sheriff William Dean, and from robberies and criminal activity in association with the Wild Bunch gang.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw18_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">William “Curly Bill” Brocius</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw18_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for criminal activities including leading the Cowboys gang of cattle rustlers in Tombstone, Arizona, robberies in El Paso, and in connection to the assassination of Morgan Earp.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw17_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Elzy Lay (co leader of the wild bunch)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw17_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for multiple robberies and gun fights in which two sheriffs and two deputies were killed as well as for close association with wanted criminal Butch Cassidy and co-leading the Wild Bunch gang.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw16_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Ben Thompson</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw16_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for stabbing a fellow gambler at the age of 17, killing two men in a shootout on Christmas Eve, and for murdering an additional man during an argument.  Ben is a lightning fast draw and should be considered extremely dangerous.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw15_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">William Quantrill</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw15_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for multiple murders and for leading a renegade band who took part in the burning Lawrence, Kansas to the ground killing 180 men and boys, as well as the Barter Springs Massacre resulting in 80 men dead, and for conspiring to kill the president.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw14_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Jose Chavez y Chavez</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw14_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for association with crimes committed by Billy the Kid’s gang The Regulators including the killing of Sheriff Dolan Backer, for carrying out the ordered killing of Patricio Maes, as well as several small robberies and other crimes.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw13_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Sam Bass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw13_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for criminal activity including theft, stagecoach robbery, and for pulling off the largest Union Pacific train robbery ever.  Sam is known to ride with the gang known as the Black Hills Bandits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw12_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Thomas Coleman Younger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw12_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for numerous robberies of banks and stagecoaches, for leading the Youngers gang in unlawful activity, and for conspiring with the James gang in criminal activity.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw11_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">William Doolin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw11_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for starting the Doolin-Dalton Gang aka Oklahombres which is also a part of the Wild Bunch.  His gang was involved in numerous bank and stagecoach robberies and for his involvement in a gun battle where nine people were killed or wounded including a deputy.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw10_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Harvey Logan aka Kid Curry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw10_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for killing at least nine law enforcement officers, two additional men, and for involvement in unlawful activities as a part of the Wild Bunch gang.  Kid Curry is known as the wildest of the Wild Bunch for his deadly exploits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw09_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Myra Maybelle Shirley aka Belle Starr aka The Bandit Queen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw09_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for organizing and planning multiple robberies in association with the Jameses and Youngers as well as killing 5 men, horse rustling, and seducing law enforcement officials.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw08_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">John King Fisher</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw08_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for raiding numerous ranches in Mexico and killing up to 16 men including ruthlessly killing unarmed men and up to 3 men in his own gang.  He can be recognized by his signature twin ivory-handled pistols and brightly colored style of dress.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw07_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Thomas “Tom” Horn Jr.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw07_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for up to 50 murders, some conducted while working for the Pinkerton Detective Agency before being forced to resign.  He is a killer-for-hire and is known for having a violent temper and a propensity for violence.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw06_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Henry Longabaugh aka The Sundance Kid</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw06_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted gunfighter for numerous robberies in association with the gang the Wild Bunch, which The Sundance Kid is a kingpin in along with Butch Cassidy, Elzy Lay, and William Doolin.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw05_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">John Wesley Hardin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw05_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for killing at least 42 men including several Texas State Policeman.  He is one of the fastest guns in the west and can be recognized by the two holsters he always has strapped to his chest.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw04_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">James “Killer” Miller aka Deacon Jim</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw04_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for up to 50 murders.  Deacon Jim is the most dangerous and highly paid hired assassin in the west, his murders including U. S. Marshalls, famed Sherriff Pat Garrett, and others.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw03_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Robert Parker aka Butch Cassidy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw03_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for numerous murders and robberies, as well as starting and leading the infamous gang known as the Wild Bunch.   Butch Cassidy and his gang members are responsible for the longest string of successful robberies in American history!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw02_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Jesse James</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw02_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wanted for leading the murdering cold-blooded gang known as the James Gang, also for crimes of bank, train and stagecoach robbery as well as horse thievery.  Jesse James has acquired more wealth from robbery than any other criminal in the west.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw01_long_name</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Henry McCarty aka William Bonney aka Billy the Kid </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s79"><Data ss:Type="String">mw01_details</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">The most legendary criminal of the wild west.  Wanted for a life of crime including mercilessly gunning down 21 men, his role in the Lincoln County War, theft and horse thievery.  He is a cold-blooded killer and should be considered armed and extremely dangerous.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_title</Data></Cell>
    <Cell><Data ss:Type="String">American Wild West</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_achievements</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;473626&quot; size='2'&gt;Achievements</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_pause</Data></Cell>
    <Cell><Data ss:Type="String">Menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_play</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;473626&quot; size='1'&gt;Play</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">WANTED</Data></Cell>
    <Cell><Data ss:Type="String">WANTED</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">DEADORALIVE</Data></Cell>
    <Cell><Data ss:Type="String">DEAD OR ALIVE</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">most_wanted_number</Data></Cell>
    <Cell><Data ss:Type="String">MOST WANTED NUMBER %1%:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">REWARD_MONEY</Data></Cell>
    <Cell><Data ss:Type="String">REWARD $%1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">mw_apprehended</Data></Cell>
    <Cell><Data ss:Type="String">APPREHENDED!!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">pause_menu</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;211811&quot; size='2'&gt;Menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">retry_level</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;211811&quot; size='2'&gt;Retry Level</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">level_progress_will_be_lost</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Level progress will be lost!&#10;Are you sure you'd like to restart this level?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">skip_tutorial_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;211811&quot; size='2'&gt;Skip Tutorial</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">skip_tutorial_body</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Are you sure you'd like to skip all the useful information in the tutorial??</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">skip_dialog_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;211811&quot; size='2'&gt;Skip Dialog</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">skip_dialog_body</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">The dialog contains helpful information about how to play the game, are you sure??</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">save_and_quit</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;211811&quot; size='2'&gt;Save and Quit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">save_and_quit_not</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;211811&quot; size='2'&gt;Quit Game</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">level_progress_will_be_saved</Data></Cell>
    <Cell><Data ss:Type="String">Don't worry, your level progress will be saved!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">level_progress_will_not_be_saved</Data></Cell>
    <Cell><Data ss:Type="String">Come back soon! The good part comes after the tutorial!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">exit_to_map</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Exit to map</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">exit_to_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Exit to title</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">quit_to_main_menu</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Quit to Title</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">progress_will_be_saved</Data></Cell>
    <Cell><Data ss:Type="String">Quit to the Title Screen?  Game progress will be saved.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_title</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">American Wild West</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_achievements</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Achievements</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_pause</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_play</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='1'&gt;Play</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_disabled_town_popup_title</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Town Locked</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_disabled_town_popup_text_1</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Complete the %1% Settlement to play this level.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_disabled_town_popup_text_2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Complete the %1% Settlement or the %2% Settlement to play this level.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_disabled_town_popup_button_ok</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;OK</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_first_status_upgrade_popup_title</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Status Details</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_first_status_upgrade_popup_body</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">You can track your &lt;i&gt;Status&lt;/i&gt; on the lower menu!  A Bronze medal is worth 1 status point, 2 for Silver, and 3 for Gold.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_city_and_state</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1%, %2%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_mo</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Missouri</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_ks</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Kansas</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_co</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Colorado</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_nm</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">New Mexico</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_ok</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oklahoma</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_io</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Iowa</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_nb</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Nebraska</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_wo</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Wyoming</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_id</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Idaho</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_or</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_mt</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Montana</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_ut</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Utah</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_nv</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Nevada</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_state_ca</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">California</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_santa_fe</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Santa Fe Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_santa_fe_mtn_route</Data></Cell>
    <Cell><Data ss:Type="String">Santa Fe Trail - Mountain Route</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_santa_fe_cim</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Santa Fe Trail - Cimarron Route</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_santa_fe_2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Santa Fe Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_oregon_connect</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon Trail - Santa Fe Connect</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_oregon</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_oregon_denver</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon Trail - Denver Route</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_oregon_2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_oregon_hud</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon Trail - Hudspeth's Cutoff</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_oregon_good</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon Trail - Goodale Cutoff</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_oregon_3</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_bozeman</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Bozeman Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_hastings_connect</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Californian Trail - Hasting's Cutoff</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_cali</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Californian Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_trail_cali_2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Californian Trail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_diff_1</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Difficulty: Regular</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_diff_2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Difficulty: Challenging</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_diff_3</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Difficulty: Hard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_goal_gold</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Gold Time: %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_goal_diamond</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Diamond Time: %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_city_not_played1</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Level</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_city_not_played2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Not Yet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_city_not_played3</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Completed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;%1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">&quot;Which Way is Up&quot; %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Greenhorn %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% &quot;The Rook&quot;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title04</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Johnny-Come-Lately %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% the Tenderfoot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title06</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">City Slicker %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title07</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Little Dilly-Dallier %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title08</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% The Ranch Hand</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title09</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% &quot;The Kid&quot;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title10</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% The Fixer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title11</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Circle The Wagons %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title12</Data></Cell>
    <Cell><Data ss:Type="String">Old Hand %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_title13</Data></Cell>
    <Cell><Data ss:Type="String">&quot;King of the West&quot; %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_upgrade_body</Data></Cell>
    <Cell><Data ss:Type="String">You're name is becoming well known in the West; new towns are playable!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_upgrade_body_top_status</Data></Cell>
    <Cell><Data ss:Type="String">Your dedication is inspiring!  You’re the best city builder in all the West!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_upgrade_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Status Up!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_next_update</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Status Points / Next LV:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_status_points</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% / %2%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_first_play_body</Data></Cell>
    <Cell><Data ss:Type="String">Use this map to select a Settlement then press &lt;i&gt;Play&lt;/i&gt; on the lower right to play it!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_first_play_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Welcome!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_first_hard_level_popup_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Warning!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">world_map_first_hard_level_popup_body</Data></Cell>
    <Cell><Data ss:Type="String">This level is difficult!  You can see Town difficulty levels on the lower left menu; don't say you weren't warned!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_first_achievement_body</Data></Cell>
    <Cell><Data ss:Type="String">You've completed an &lt;i&gt;Achievement&lt;/i&gt;!  Use the &lt;i&gt;Achievements&lt;/i&gt; button on the upper left to view it!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_first_achievement_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Achievement!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_first_mw_captured_body</Data></Cell>
    <Cell><Data ss:Type="String">Infamous Criminal apprehended!  View Most Wanted Criminals using the &lt;i&gt;Achievements&lt;/i&gt; button on the upper left!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">map_first_mw_captured_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Apprehended!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievements_screen_first_enter_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Achievements</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievements_screen_first_enter_body</Data></Cell>
    <Cell><Data ss:Type="String">Here you can view your career &lt;i&gt;Achievements&lt;/i&gt; and Most Wanted criminals by clicking on the posters!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">all_levels_completed_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Amazing!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">all_levels_completed_body</Data></Cell>
    <Cell><Data ss:Type="String">You've improved &lt;i&gt;ALL&lt;/i&gt; the Settlements!!  But can you complete each with a &lt;i&gt;diamond&lt;/i&gt; ranking!?...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">first_tutorial_complete_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Great!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">first_tutorial_complete_body</Data></Cell>
    <Cell><Data ss:Type="String">You're off to a great start!  Just a few more things to learn and you'll be running your own Settlement in no time!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">second_tutorial_complete_title</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Awesome!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">second_tutorial_complete_body</Data></Cell>
    <Cell><Data ss:Type="String">Good job sticking with it!  Just one more short tutorial level to go!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievements_title</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Achievements %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievements_back</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Santa Fe Trail Completed!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Oregon Trail Completed!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">California Trail Completed!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_04</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Most Wanted Captured!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Most Wanted Captured!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_06</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Most Wanted Captured!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_07</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Settlers Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_08</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Settlers Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_09</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Settlers Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_10</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Mules Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_11</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Mules Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_12</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Mules Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_13</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Horses Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_14</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Horses Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_15</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Horses Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_16</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Oxen Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_17</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Oxen Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_18</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Oxen Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_19</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Pigs Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_20</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Pigs Moved In!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
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    <Cell><Data ss:Type="String">achievement_23</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_24</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_25</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Gold Collected!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_26</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Gold Collected!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_27</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_28</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_29</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_30</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_31</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Homes Built!</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_32</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Homes Built!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_33</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_34</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_35</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Community Buildings Built!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_36</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Community Buildings Built!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_37</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Industrial Buildings Built!</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_38</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Industrial Buildings Built!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">achievement_39</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">%1% Industrial Buildings Built!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
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    <Cell ss:StyleID="s78"><Data ss:Type="String">Bronze or Higher on All Levels!</Data></Cell>
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    <Cell ss:StyleID="s78"><Data ss:Type="String">Diamond on All Levels!  You're a STAR!</Data></Cell>
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    <Cell ss:StyleID="s78"><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='1'&gt;Coming Soon: An Award!</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_poster_on</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;000000&quot; size='2'&gt;%1%/%2%</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_poster_next</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;773125&quot; size='2'&gt;Next</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_poster_previous</Data></Cell>
    <Cell><Data ss:Type="String">&lt;outline color=&quot;773125&quot; size='2'&gt;Previous</Data></Cell>
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    <Cell><Data ss:Type="String">achievement_popup_title</Data></Cell>
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    <Cell><Data ss:Type="String">credits_exit</Data></Cell>
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    <Cell><Data ss:Type="String">Created and Produced by: BC Soft Games</Data></Cell>
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    <Cell><Data ss:Type="String">Game and Level Design: Bryce Carroll</Data></Cell>
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    <Cell><Data ss:Type="String">credits_03</Data></Cell>
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    <Cell><Data ss:Type="String">Outsourcing Director: Bryce Carroll</Data></Cell>
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    <Cell><Data ss:Type="String">Lead Programmer: Bryce Carroll</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_07</Data></Cell>
    <Cell><Data ss:Type="String">Programming: Eugene Krasichkov</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_08</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_09</Data></Cell>
    <Cell><Data ss:Type="String">Art Lead: Art'n'Graphics</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_10</Data></Cell>
    <Cell><Data ss:Type="String">Art: Michael Jaecks</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_11</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_12</Data></Cell>
    <Cell><Data ss:Type="String">Music:</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_13</Data></Cell>
    <Cell><Data ss:Type="String">Smile © 2012 Max Brodie</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_14</Data></Cell>
    <Cell><Data ss:Type="String">Big Sky, Memorial Rag, Mayfly, Speakeasy © 2012 Jeremy Sherman</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_15</Data></Cell>
    <Cell><Data ss:Type="String">Cowboy Country © 2012 Will Tang</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_16</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_17</Data></Cell>
    <Cell><Data ss:Type="String">Sound Effects:</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_18</Data></Cell>
    <Cell><Data ss:Type="String">SoundRangers</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_19</Data></Cell>
    <Cell><Data ss:Type="String">Stock footage provided by:</Data></Cell>
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    <Cell><Data ss:Type="String">credits_20</Data></Cell>
    <Cell><Data ss:Type="String">BlastwaveFX, SoundIdeasCom, SFXsource Sound Effects / Pond5.com</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_21</Data></Cell>
    <Cell><Data ss:Type="String">A1 Sound</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_22</Data></Cell>
    <Cell><Data ss:Type="String">Mojo Audio</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_23</Data></Cell>
    <Cell><Data ss:Type="String">Matt Sayre Audio</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_24</Data></Cell>
    <Cell><Data ss:Type="String">Zillion Sounds</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_25</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_26</Data></Cell>
    <Cell><Data ss:Type="String">Quality Assurance: Bryce Carroll</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_27</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_28</Data></Cell>
    <Cell><Data ss:Type="String">Historical References:</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_29</Data></Cell>
    <Cell><Data ss:Type="String">legendsofamerica.com</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_30</Data></Cell>
    <Cell><Data ss:Type="String">Frater, Jamie &quot;10 Gunslinging Outlaws of the American Wild West&quot;</Data></Cell>
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    <Cell><Data ss:Type="String">credits_31</Data></Cell>
    <Cell><Data ss:Type="String">Coffey, James &quot;The Most Deadly Gunslingers of the Old West&quot;</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_32</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">credits_33</Data></Cell>
    <Cell><Data ss:Type="String">Special Thanks:</Data></Cell>
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    <Cell><Data ss:Type="String">credits_34</Data></Cell>
    <Cell><Data ss:Type="String">Russell Carroll and family</Data></Cell>
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    <Cell><Data ss:Type="String">credits_35</Data></Cell>
    <Cell><Data ss:Type="String">Dave Smith</Data></Cell>
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    <Cell><Data ss:Type="String">credits_36</Data></Cell>
    <Cell><Data ss:Type="String">John and Erin Snider</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_37</Data></Cell>
    <Cell><Data ss:Type="String">Amy Jackson</Data></Cell>
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    <Cell><Data ss:Type="String">credits_38</Data></Cell>
    <Cell><Data ss:Type="String">Amber Oldham</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_39</Data></Cell>
    <Cell><Data ss:Type="String">Amber Franz</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_40</Data></Cell>
    <Cell><Data ss:Type="String">Lisa Jiang</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_41</Data></Cell>
    <Cell><Data ss:Type="String">Paige Williams</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_42</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_43</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">This game was developed using Playground SDK</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_44</Data></Cell>
    <Cell><Data ss:Type="String">and incorporates portions of Playground SDK (www.playfirst.com), </Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">credits_45</Data></Cell>
    <Cell><Data ss:Type="String">© 2007 PlayFirst, Inc.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_collect_gold</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Gold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_collect_lumber</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Lumber</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_collect_food</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Food</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s68"/>
   </Row>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Gold monthly</Data></Cell>
   </Row>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_collect_gold_monthly_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String"> %1% Gold monthly</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_collect_lumber_monthly</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Lumber monthly</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_collect_lumber_monthly_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% Lumber monthly</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_collect_food_monthly</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Food monthly</Data></Cell>
   </Row>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_collect_food_monthly_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% Food monthly</Data></Cell>
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    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s68"/>
   </Row>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">Trade for %1% Gold</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_trade_for_lumber</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Trade for %1% Lumber</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_trade_for_food</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Trade for %1% Food</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_saloon_for_gold</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Gold from Saloon jobs</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_saloon_for_gold_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% Gold from Saloon</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_saloon_for_lumber</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Lumber from Saloon jobs</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_saloon_for_lumber_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% Lumber from Saloon</Data></Cell>
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    <Cell><Data ss:Type="String">goal_saloon_for_food</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Food from Saloon jobs</Data></Cell>
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    <Cell><Data ss:Type="String">goal_saloon_for_food_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% Food from Saloon</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_wood_for_lumber</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Lumber from the Lumber Yard</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_wood_for_lumber_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Lumber Yard %1% Lumber</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_mine_for_gold</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Gold from the Mine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_mine_for_gold_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Mine %1% Gold</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_garden_for_food</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Food from the Farm</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_garden_for_food_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Farm %1% Food</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_labor_for_money</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Collect %1% Gold from the Outpost</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_labor_for_money_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% Gold from the Outpost</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="15"/>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_home_worker</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Settler Home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_home_worker</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Settler Lv 2 Home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_home_worker</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Settler Lv 3 Home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_home_worker</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Settler Lv 4 Home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv1_home_worker</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Settler Homes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv2_home_worker</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Settler Lv 2 Homes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv3_home_worker</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Settler Lv 3 Homes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv4_home_worker</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Settler Lv 4 Homes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_home_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Mule Home</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_home_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Mule Lv 2 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_home_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Mule Lv 3 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_home_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Mule Lv 4 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv1_home_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Mule Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv2_home_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Mule Lv 2 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv3_home_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Mule Lv 3 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv4_home_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Mule Lv 4 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_home_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Horse Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_home_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Horse Lv 2 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_home_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Horse Lv 3 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_home_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Horse Lv 4 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_home_horse_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build Horse Lv 4 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv1_home_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Horse Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv2_home_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Horse Lv 2 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv3_home_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Horse Lv 3 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv4_home_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Horse Lv 4 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv4_home_horse_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% Horse Lv 4 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_home_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build an Ox Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_home_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build an Ox Lv 2 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_home_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build an Ox Lv 3 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_home_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build an Ox Lv 4 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv1_home_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Ox Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv2_home_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Ox Lv 2 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv3_home_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Ox Lv 3 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv4_home_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Ox Lv 4 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_home_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Pig Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_home_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Pig Lv 2 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_home_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Pig Lv 3 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_home_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Pig Lv 4 Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv1_home_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Pig Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv2_home_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Pig Lv 2 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv3_home_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Pig Lv 3 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_x_lv4_home_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build %1% Pig Lv 4 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_mule</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Mule Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_horse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Horse Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_ox</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Ox Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_pig</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Pig Home</Data></Cell>
   </Row>
   <Row ss:Index="1794">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_doctor</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Doctor's Office</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_doctor</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Doctor</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_doctor</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Doctor</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_jail</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Jail</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_jail</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Jail</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_sheriff</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Sheriff</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_firehouse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Firehouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_firehouse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Firehouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_fireman</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Fireman</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_church</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Church</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_church</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Church</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_townhall</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Town Hall</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_townhall</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Town Hall</Data></Cell>
   </Row>
   <Row ss:Index="1808">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_workshop</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Workshop</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_workshop</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv2 Workshop</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_workshop</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv3 Workshop</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_workshop</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv4 Workshop</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_researcher</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Researcher</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_farmhouse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Farmhouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_farmhouse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv2 Farmhouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_farmhouse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv3 Farmhouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_farmhouse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv4 Farmhouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_farmhouse</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Farmhouse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_woodmill</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Woodmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_woodmill</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv2 Woodmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_woodmill</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv3 Woodmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_woodmill</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv4 Woodmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_woodmill</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Woodmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_bank</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Bank</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_bank</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv2 Bank</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_bank</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv3 Bank</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_bank</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv4 Bank</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_bank</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Bank</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_saloon</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Saloon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_saloon</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 2 Saloon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_saloon</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 3 Saloon</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_saloon</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Saloon</Data></Cell>
   </Row>
   <Row ss:Index="1833">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_farm</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Farm</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_farm</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 2 Farm</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_farm</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 3 Farm</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_farm</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 4 Farm</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv5_farm</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 5 Farm</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv6_farm</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 6 Farm</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_a_farmer</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Farmer</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_x_farmer</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire %1% Farmers</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_farm</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Farm </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_mine</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_mine</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 2 Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_mine</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 3 Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_mine</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 4 Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv5_mine</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 5 Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv6_mine</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 6 Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_a_miner</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Miner</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_x_miner</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire %1% Miners</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_mine</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 2 Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 3 Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 4 Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv5_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 5 Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv6_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 6 Lumber Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_a_lumberjack</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Lumberjack</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_x_lumberjack</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire %1% Lumberjacks</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_lumber_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Mine</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_well</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Well</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_well</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Well</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_windmill</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Windmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_windmill</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Windmill</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv1_tradestation</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Trading Post</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv2_tradestation</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 2 Trading Post</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv3_tradestation</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 3 Trading Post</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_lv4_tradestation</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build a Lv 4 Trading Post</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_a_station_attendent</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire Trading Post Attendant</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_a_station_attendent_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire attendant</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_research_tradestation</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Research Trading Post</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_build_a_labor_outpost</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Build an Outpost</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_a_labor_outpost</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a worker at Outpost</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_x_labor_outpost</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire %1% workers at Outpost</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_a_construction_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Builder at the Construction Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_a_construction_yard_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire a Builder</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_x_construction_yard</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire %1% Builders at the Construction Yard</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_hire_x_construction_yard_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Hire %1% Builders</Data></Cell>
   </Row>
   <Row ss:Index="1879">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv2_worker_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Settler Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv3_worker_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Settler Home to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv4_worker_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Settler Home to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv2_worker_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Settler Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv3_worker_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Settler Homes to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv3_worker_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Settler Lv2 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv4_worker_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Settler Homes to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv4_worker_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Settler Lv3 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv2_mule_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Mule Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv3_mule_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Mule Home to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv3_mule_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve Mule Home to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv4_mule_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Mule Home to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv4_mule_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve Mule Home to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv2_mule_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Mule Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv3_mule_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Mule Homes to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv3_mule_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Mule Lv2 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv4_mule_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Mule Homes to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv4_mule_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Mule Lv3 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv2_horse_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Horse Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv2_horse_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Horse Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv3_horse_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Horse Home to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv3_horse_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve Horse Home to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv4_horse_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Horse Home to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv4_horse_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve Horse Home to Lv 4</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv2_horse_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Horse Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv3_horse_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Horse Homes to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv3_horse_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Horse Lv2 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv4_horse_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Horse Homes to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv4_horse_home_short</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Horse Lv3 Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv2_ox_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve an Ox Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv3_ox_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve an Ox Home to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv4_ox_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve an Ox Home to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv2_ox_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Ox Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv3_ox_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Ox Homes to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv4_ox_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Ox Homes to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv2_pig_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Pig Home</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv3_pig_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Pig Home to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_a_lv4_pig_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve a Pig Home to Lv 3</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv2_pig_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Pig Homes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv3_pig_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Pig Homes to Lv 2</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_improve_x_lv4_pig_home</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Improve %1% Pig Homes to Lv 3</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">goal_remaining</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String"> (%1% Remaining)</Data></Cell>
   </Row>
   <Row ss:Index="1922">
    <Cell><Data ss:Type="String">lower_menu_tooltip_benefits</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Benefits: </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">lower_menu_tooltip_cost</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Cost: </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">lower_menu_tooltip_upkeep</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Upkeep: </Data></Cell>
   </Row>
   <Row ss:Index="1926" ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">time_half_month</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">½ month</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">time_month</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">month</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"><Data ss:Type="String">time_months</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">%1% months</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s68"/>
    <Cell ss:StyleID="s68"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">tutorial_continue</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">&lt;outline color=&quot;330c00&quot; size='2'&gt;Continue</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_01</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Welcome to the Wild West!  Well, almost; the outskirts of Independence, Missouri to be exact...&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_03</Data></Cell>
    <Cell><Data ss:Type="String">We'll get to the story but first there are essentials you need to know to Build a Settlement!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_07</Data></Cell>
    <Cell><Data ss:Type="String">Each Settlement is a unique level with goals that can be seen on the Resources Menu.  All goals need completin' to complete a level!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_05</Data></Cell>
    <Cell><Data ss:Type="String">Your next 2 goals are to &lt;i&gt;Build Settler Homes&lt;/i&gt;.  &lt;i&gt;Builders&lt;/i&gt; build homes; here's a &lt;i&gt;Builder&lt;/i&gt;.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_05b</Data></Cell>
    <Cell><Data ss:Type="String">Builders wait at your Settlement's &lt;i&gt;Construction Yard&lt;/i&gt; Building.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_06</Data></Cell>
    <Cell><Data ss:Type="String">Buildings are built at &lt;i&gt;Build Spots&lt;/i&gt; like this; notice the large sign in dirt.  Go ahead and select it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_10</Data></Cell>
    <Cell><Data ss:Type="String">A &lt;i&gt;Build Menu&lt;/i&gt; (the menu below) is now displayed for the Build Spot.  You'll use the &lt;i&gt;Build Menu&lt;/i&gt; to build all buildings.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_11</Data></Cell>
    <Cell><Data ss:Type="String">We're lookin' to build a &lt;i&gt;Home&lt;/i&gt; so go ahead and press the Home Button to enter the Home Submenu.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_12</Data></Cell>
    <Cell><Data ss:Type="String">The type of home we'd like to build is a &lt;i&gt;Settler Home&lt;/i&gt;.  Go ahead and press it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_13</Data></Cell>
    <Cell><Data ss:Type="String">Give your &lt;i&gt;Builder&lt;/i&gt; a few seconds.  When complete a &lt;i&gt;Settler&lt;/i&gt; will move into the new home!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_15</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">The next Goal is to build an additional &lt;i&gt;Settler Home&lt;/i&gt;.  So again:&#10;Select the &lt;i&gt;Build Spot&lt;/i&gt;&#10;Next, press the &lt;i&gt;Home&lt;/i&gt; button&#10;Lastly, press the &lt;i&gt;Settler Home&lt;/i&gt; button.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_17</Data></Cell>
    <Cell><Data ss:Type="String">In a few seconds and you'll have an additional home for a &lt;i&gt;Settler&lt;/i&gt; to move into!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_19</Data></Cell>
    <Cell><Data ss:Type="String">Notice the difference between a &lt;i&gt;Settler&lt;/i&gt; without a job (below) and a &lt;i&gt;Settler&lt;/i&gt; with a job (the &lt;i&gt;Builder&lt;/i&gt;): &lt;i&gt;Settlers&lt;/i&gt; without a job don't have a hat on and like to nap!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_20</Data></Cell>
    <Cell><Data ss:Type="String">To complete your next goal and hire a Settler to the job of Builder: &lt;i&gt;Press and Hold&lt;/i&gt; the left mouse button to grab the jobless Settler.  Continue holding the left mouse button and drag the Settler to the &lt;i&gt;Construction Yard&lt;/i&gt;.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_21</Data></Cell>
    <Cell><Data ss:Type="String">Great!  Now give the &lt;i&gt;Settler&lt;/i&gt; a few seconds to be trained as a &lt;i&gt;Builder&lt;/i&gt;...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_22</Data></Cell>
    <Cell><Data ss:Type="String">Hire your remaining &lt;i&gt;Settler&lt;/i&gt; without a job to be a &lt;i&gt;Builder&lt;/i&gt; to complete this Settlement's goals!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel1_23</Data></Cell>
    <Cell><Data ss:Type="String">Just a few more seconds and you'll have a 3 &lt;i&gt;Builders&lt;/i&gt;!</Data></Cell>
   </Row>
   <Row ss:Index="1950">
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_01</Data></Cell>
    <Cell><Data ss:Type="String">Last Tutorial!  The exclamation point means there's no Builder at the &lt;i&gt;Construction Yard&lt;/i&gt;.  Go ahead and hire one.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_03</Data></Cell>
    <Cell><Data ss:Type="String">There aren't any available Build Spots here to Build a Home.  But you can &lt;i&gt;Upgrade&lt;/i&gt; a home to provide space for an additional Settler to move into!  First select it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_05</Data></Cell>
    <Cell><Data ss:Type="String">Then press &lt;i&gt;Upgrade&lt;/i&gt; as soon as your &lt;i&gt;Builder&lt;/i&gt; completes Training.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_06</Data></Cell>
    <Cell><Data ss:Type="String">Just a few swings of the hammer and this home will house 2 Settlers.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_07</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a &lt;i&gt;Lumber Yard&lt;/i&gt;.  It's a unique building that can only be built here, next to the trees.  Go ahead and select the Build Spot.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_09</Data></Cell>
    <Cell><Data ss:Type="String">Click Lumber Yard to build it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_10</Data></Cell>
    <Cell><Data ss:Type="String">The Lumber Yard will take a bit longer to build than a home.  In the meantime let's view the Resources Tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_15</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">These timers show months elapsing.  You can hire a &lt;i&gt;Lumberjack&lt;/i&gt; and receive &lt;i&gt;Lumber&lt;/i&gt; at the end of each month.  You need &lt;i&gt;Lumber&lt;/i&gt; to build!&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_11</Data></Cell>
    <Cell><Data ss:Type="String">You can hire a Settler to be a &lt;i&gt;Lumberjack&lt;/i&gt; by dragging a Settler to the &lt;i&gt;Lumber Yard&lt;/i&gt;.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_13</Data></Cell>
    <Cell><Data ss:Type="String">Fantastic!  You can view your projected monthly collection on the &lt;i&gt;Resources Tab&lt;/i&gt;...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_14</Data></Cell>
    <Cell><Data ss:Type="String">Above is your Lumber resources total.  Below is the amount of Lumber you'll receive if your Lumberjack is at the Lumber Yard the entire month.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_tutoriallevel2_16</Data></Cell>
    <Cell><Data ss:Type="String">Just give your Lumberjack 'til the end of the month to collect enough Lumber to complete your last goal!</Data></Cell>
   </Row>
   <Row ss:Index="1963">
    <Cell><Data ss:Type="String">tutorial_text_henry_sleeping</Data></Cell>
    <Cell><Data ss:Type="String">Zzzzzzzzzz...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_empty_lumber_yard_1</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Oops!  You can't assign or hire a worker here until you first Build a Lumber Yard.  To Build a Lumber Yard you need to first select the Build Spot.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_empty_lumber_yard_2</Data></Cell>
    <Cell><Data ss:Type="String">Then to build it press the Lumber Yard button.  If the Lumber Yard button is grey it means you need to hire a Builder or you're short on Lumber supplies.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_empty_lumber_yard_short</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Oops!  You can't assign or hire a worker here until you first Build a Lumber Yard.  To Build a Lumber Yard you need to select the Build Spot then press the Lumber Yard button.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_empty_general</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Oops!  You can't assign a worker to an empty Build Spot.  If you want to build something you need to select the Build Spot, then choose the building type using the lower menu.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_not_enough_money</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Looks like you don't have enough Gold to hire a worker here.  You can get more Gold by hiring a worker at a Mine, hiring workers at the Outpost, or Clearing some Obstacles.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_not_enough_money_2</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">The cost to hire a worker at a job is shown in the popup box that appears when draggin' a worker over a building.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_empty_mine</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Oops!  You can't assign or hire a worker here until you first Build a Mine.  To Build a Mine you need to select the Build Spot then press the Mine button.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_empty_labor</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Oops!  You can't assign or hire a worker here until you first Build an Outpost.  To Build an Outpost you need to select the Build Spot then press the Outpost button.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_empty_tradestation</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Oops!  You can't assign or hire a worker here until you first Build a Trading Post.  To Build a Trading Post you need to select the Build Spot then press the Trading Post button.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_failed_drag_n_drop_empty_well</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Oops!  You can't assign or hire a worker here.  To Build a Well you need to select the Build Spot then press the Well button.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_henry_building_blocked</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Looks like this is Blocked!  You'll need to remove the nearby Obstacle that's blocking it to gain access.  To remove an Obstacle just select it, then press the Clear button.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tutorial_text_santafe1_01</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Zzzzzzzzzz... &#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_02</Data></Cell>
    <Cell><Data ss:Type="String">Pardon me, would your name happen to be Henry?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_03</Data></Cell>
    <Cell><Data ss:Type="String">Who's-a what?  Am I Henry?  Depends, who's askin'?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">walt_tutorial_text_santafe1_04</Data></Cell>
    <Cell><Data ss:Type="String">My name's Walt, I read there's a job available here in Independence...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lucy_tutorial_text_santafe1_04</Data></Cell>
    <Cell><Data ss:Type="String">My name's Lucy, I was told by a curious round fella' there's a job available...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_05</Data></Cell>
    <Cell><Data ss:Type="String">You're in luck pard'ner there is!  Let's get you right to work!  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_06</Data></Cell>
    <Cell><Data ss:Type="String">Oh!  I thought I'd get a chance to rest my feet first...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_07</Data></Cell>
    <Cell><Data ss:Type="String">No time!  See that timer??  That's the standard work is measured by!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_08</Data></Cell>
    <Cell><Data ss:Type="String">Complete all the Settlement Goals in the order they're listed and you'll be fine!  Remember all the goals can be seen on the Resources Menu.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_08_a</Data></Cell>
    <Cell><Data ss:Type="String">A short list (the next 1 or 2) of goals is visible on the top menu to be glanced at easily anytime.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_08_b</Data></Cell>
    <Cell><Data ss:Type="String">Luckily this is a video game, so you can Retry a Settlement from the Menu if it's not working out!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_08_c</Data></Cell>
    <Cell><Data ss:Type="String">If I'm saying something important for completing goals this yield covered popup box will appear!  I've been told not everything I have to say is vital...anyways good luck!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_09</Data></Cell>
    <Cell><Data ss:Type="String">Complete the goals to get the job done, sounds simple enough!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_10</Data></Cell>
    <Cell><Data ss:Type="String">First things first, you'll need to hire a Builder who can build your Settlement's buildings!  You can do so by draggin' a Settler to the Construction Yard.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_11</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a Lumber Yard.  You can do so by selecting the build spot, then press the Build Lumber Yard on the lower menu.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_12</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a Level 2 Settler Home.  You can upgrade your Settler Home to Level 2 by selecting it then pressing the Upgrade button.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_13</Data></Cell>
    <Cell><Data ss:Type="String">Looks like you need a Lumberjack to collect some Lumber resources for your Settlement!  You can hire a Lumberjack by draggin' a Settler to the Lumber Yard.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_14</Data></Cell>
    <Cell><Data ss:Type="String">Uh Oh!  Looks like you've used too much of your Lumber and you don't have enough remaining to build your Lumber Yard!  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_15</Data></Cell>
    <Cell><Data ss:Type="String">A Lumber Yard should be your first order of business in a new Settlement because if you don't have Lumber coming into your Economy, you won't be able to build nothin'!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_16</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately you'll have to Retry this level.  You can find the Retry button on the Menu.  Better luck next time!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_08</Data></Cell>
    <Cell><Data ss:Type="String">Here's where the unique building the &lt;i&gt;Outpost&lt;/i&gt; can be built to allow you to trade work for Gold!  Go ahead and build it by selecting it then pressing the Outpost build button.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_09</Data></Cell>
    <Cell><Data ss:Type="String">The &lt;i&gt;Outpost&lt;/i&gt; allows you to hire any worker for one and a quarter months in exchange for gold!  It doesn't matter if the worker has a job already, they'll return to it when finished!  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_10</Data></Cell>
    <Cell><Data ss:Type="String">To hire a worker to the &lt;i&gt;Outpost&lt;/i&gt; just Drag 'em there or press the &lt;i&gt;Work For Hire&lt;/i&gt; button on the lower menu.  Go ahead and hire a worker at the &lt;i&gt;Outpost&lt;/i&gt;!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_11</Data></Cell>
    <Cell><Data ss:Type="String">Great, just give the worker some time; when complete you'll receive a Resource Coin for the trouble so make sure to grab it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_17</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is build Level 2 Settler Homes (ie 2 Homes upgraded once).  Select the build spot then press Homes, Settler Home to build a home.  Select a home and press Upgrade to upgrade a home.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe1_18</Data></Cell>
    <Cell><Data ss:Type="String">To complete your final goal you'll need to hire Settlers at the Outpost and then collect the Bonus Resource Coins that appear when they return.</Data></Cell>
   </Row>
   <Row ss:Index="2002">
    <Cell><Data ss:Type="String">tutorial_text_santafe2_02</Data></Cell>
    <Cell><Data ss:Type="String">Welcome the Council Grove Settlement!  There's rumors of gold in these here hills.  It's your job to fetch it out!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_03</Data></Cell>
    <Cell><Data ss:Type="String">I'm guessin' they'll need a &lt;i&gt;Mine&lt;/i&gt;?  Do you happen to know how to build one?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_04</Data></Cell>
    <Cell><Data ss:Type="String">No idea!  I do know is you'll need Gold to hire workers at jobs...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_05</Data></Cell>
    <Cell><Data ss:Type="String">You could build a &lt;i&gt;Workshop&lt;/i&gt; where you can hire a &lt;i&gt;Researcher&lt;/i&gt; to figure out the technology!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_06</Data></Cell>
    <Cell><Data ss:Type="String">This is as good a place as any for a &lt;i&gt;Workshop&lt;/i&gt;.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_06b</Data></Cell>
    <Cell><Data ss:Type="String">You'll find the &lt;i&gt;Workshop&lt;/i&gt; underneath the &lt;i&gt;Industry Submenu&lt;/i&gt;.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="63.75">
    <Cell><Data ss:Type="String">tutorial_text_santafe2_06c</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Notice when you hover your cursor over the button it shows:&#10;How much Lumber it costs&#10;A Hammer Icon representing how many Builders are needed&#10;&#10;Press Workshop to build it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_06d</Data></Cell>
    <Cell><Data ss:Type="String">Next you'll need to Hire a &lt;i&gt;Researcher&lt;/i&gt;.  Any Settler will do; Upgrade this home and an additional Settler will move in...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_07</Data></Cell>
    <Cell><Data ss:Type="String">Let's not waste any time putting the &lt;i&gt;Researcher&lt;/i&gt; to work!  Go ahead and select the Research Tab.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_08</Data></Cell>
    <Cell><Data ss:Type="String">A &lt;i&gt;Mine&lt;/i&gt; is an &lt;i&gt;Economy&lt;/i&gt; upgrade...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_09</Data></Cell>
    <Cell><Data ss:Type="String">We need to Research &lt;i&gt;Mine&lt;/i&gt; technology.  I'm thinkin' you can take it from here...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_11</Data></Cell>
    <Cell><Data ss:Type="String">No time to dilly-dally!  Make sure to put that Lumber Yard to good use; the secret to settlement building is multi-tasking!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_12</Data></Cell>
    <Cell><Data ss:Type="String">Looks like you need to hire a Researcher.  To do so drag a Settler (not your Builder though!) to the Workshop!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_13</Data></Cell>
    <Cell><Data ss:Type="String">With &lt;i&gt;Mine Technology&lt;/i&gt; unlocked you can build a &lt;i&gt;Mine&lt;/i&gt;!  The &lt;i&gt;Mine&lt;/i&gt; can only be built next to the mountain; just select the Build Spot and press the Mine button to build it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_14</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a Level 3 Settler Home.  You can upgrade your Settler Level 2 Home to Level 3 by selecting it then pressing the Upgrade button.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe2_15</Data></Cell>
    <Cell><Data ss:Type="String">Your final goal is to hire a Miner.  You simply need to drag a Settler to the Mine!  You'll have to use a worker who already has a job since there are no idle Settlers available.  Might I suggest the Researcher since Research is complete?</Data></Cell>
   </Row>
   <Row ss:Index="2019">
    <Cell><Data ss:Type="String">walt_tutorial_text_santafe3_01</Data></Cell>
    <Cell><Data ss:Type="String">I've never seen someone sleep as much as this man!  *Ahem*</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lucy_tutorial_text_santafe3_01</Data></Cell>
    <Cell><Data ss:Type="String">I declare, I've never seen someone sleep as much as this man!  *Ahem*</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_02</Data></Cell>
    <Cell><Data ss:Type="String">Ah, are we here?  Great Bend Kansas, known for the famous river: the Great Bend!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_03</Data></Cell>
    <Cell><Data ss:Type="String">I don't think that's right...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_04</Data></Cell>
    <Cell><Data ss:Type="String">Despite the availability of fresh cold water for weekly showers, Settlers are taking ill.  They need Doctor to provide them with whiskey and other tonics for ailments!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_05</Data></Cell>
    <Cell><Data ss:Type="String">Whiskey?!?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_06</Data></Cell>
    <Cell><Data ss:Type="String">Why'd you wake me if you're just going to interrupt me?  Fine then, you know where the goals are.  I'm going to rest my eyes...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_07</Data></Cell>
    <Cell><Data ss:Type="String">What if I have a question?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_sick</Data></Cell>
    <Cell><Data ss:Type="String">Looks like you have a sick Settler!  You can tell by the Red coloring.  Recovery takes time; you won't be able to select or assign your worker a job until recovered at which point your worker will return to what they were doing.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_12</Data></Cell>
    <Cell><Data ss:Type="String">Looks like you need a Workshop where you can Research Doctor Technology.  You can build a Workshop at any empty Build Spot; you'll find it under the Industry menu.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_13</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Researcher.  To do so you'll need to Build or Upgrade a Settler Home to move in an extra Settler, then drag your Settler to the Workshop.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_14a</Data></Cell>
    <Cell><Data ss:Type="String">The Research menu can be a bit confusing, let me help you find the Doctor Technology!  First enter the Research menu...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_14</Data></Cell>
    <Cell><Data ss:Type="String">Doctor Technology is a Community service.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">tutorial_text_santafe3_15</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Here it is!  After you close this text box move your cursor over the Doctor Button to see how much Gold it costs.  If the button is grey it means you need to collect more Gold for research.&#10;&lt;i&gt;( Click Anywhere to Continue )&lt;/i&gt;</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_doctor_research_reminder</Data></Cell>
    <Cell><Data ss:Type="String">In case you forgot, you can complete your next goal by Researching Doctor Technology from the Research menu.  It's under the Community Submenu.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_15b</Data></Cell>
    <Cell><Data ss:Type="String">The Doctor's Office can be built  any regular build spot that doesn't have a building already.  You'll find it under the Community menu (select an empty build spot, select Community, then Doctor).</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_16</Data></Cell>
    <Cell><Data ss:Type="String">Uh Oh!  Looks like you didn't leave a Build Spot for the Doctor's Office!  No big deal, you can make room by demolishing a building.  Go ahead and select a building for an example...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_17</Data></Cell>
    <Cell><Data ss:Type="String">You can demolish any non-unique building with the Demolish button (you don't have to demolish this building)!  Be warned, if you demolish a home, the Settlers who live there will leave your Settlement!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_18</Data></Cell>
    <Cell><Data ss:Type="String">Oops!  Looks like you didn't leave a Build Spot for the Workshop!  You can make room by demolishing a building.  Go ahead and select a building for an example...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_19</Data></Cell>
    <Cell><Data ss:Type="String">You can demolish any non-unique building with the Demolish button (you don't have to demolish this building)!  Be warned, if you demolish a home, the Settlers who live there will leave your Settlement!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_20</Data></Cell>
    <Cell><Data ss:Type="String">Look like your Settlement needs a Miner!  You'll need to Build or Upgrade a Settler Home to move in an extra Settler, then drag your Settler to the Mine for a new Miner.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe3_21</Data></Cell>
    <Cell><Data ss:Type="String">Your Settlement needs a Doctor.  Like other jobs you simply need to drag a Settler to the Doctor's Office and you'll have a town Doctor.</Data></Cell>
   </Row>
   <Row ss:Index="2042">
    <Cell><Data ss:Type="String">tutorial_text_santafe4_01</Data></Cell>
    <Cell><Data ss:Type="String">Fort Larned, no napping here, they don't allow any riff-raff in!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_02</Data></Cell>
    <Cell><Data ss:Type="String">I've been too busy working to nap...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_03</Data></Cell>
    <Cell><Data ss:Type="String">They don't put up with back talk either!  They built walls to keep back talkers out!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_03a</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately it used up all the nearby trees so you won't be able to build a &lt;i&gt;Lumber Yard&lt;/i&gt; and collect &lt;i&gt;Lumber&lt;/i&gt; monthly here!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_04</Data></Cell>
    <Cell><Data ss:Type="String">You'll need to build a &lt;i&gt;Trading Post&lt;/i&gt; to trade with outside towns for Lumber.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_05</Data></Cell>
    <Cell><Data ss:Type="String">The &lt;i&gt;Outpost&lt;/i&gt; will be handy to make Gold for Trading.  The Mine is more efficient than the Outpost, but every little bit will help!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_06</Data></Cell>
    <Cell><Data ss:Type="String">Research then Build the &lt;i&gt;Trading Post&lt;/i&gt;, then hire a Settler to make Trades.  Got it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_06_b</Data></Cell>
    <Cell><Data ss:Type="String">Oh one more thing, looks like there are Obstacles in the way!  You need to remove them for your workers to pass by.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_06_c</Data></Cell>
    <Cell><Data ss:Type="String">It's simple enough, just select the Obstacle and press the Clear button for your Builder to remove it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_07</Data></Cell>
    <Cell><Data ss:Type="String">Let's put our &lt;i&gt;Trader&lt;/i&gt; to work!  To access the Trade menu select the Trade Tab.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_08</Data></Cell>
    <Cell><Data ss:Type="String">We need to trade for &lt;i&gt;Lumber&lt;/i&gt;.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_09</Data></Cell>
    <Cell><Data ss:Type="String">Since the Trader is a Settler, only this trade amount is available.  Someday we'll encounter workers with greater trade capacity...anyways go ahead and start the trade!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_10</Data></Cell>
    <Cell><Data ss:Type="String">Fantastic!  Your Trading Post attendant will be back soon, in the meantime keep the town a runnin'!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_11</Data></Cell>
    <Cell><Data ss:Type="String">Time to build the Trading Post!  The Trading Post is a unique building that can only be built at this location after the Obstacle is Cleared.  It takes 2 Builders to Build this unique building.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_12</Data></Cell>
    <Cell><Data ss:Type="String">Thought I'd help you navigate the Technology menu one last time.  The Trading Post is an Economy Building.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_13</Data></Cell>
    <Cell><Data ss:Type="String">And here it is!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_14</Data></Cell>
    <Cell><Data ss:Type="String">Uh Oh!  Looks like you've used too much Lumber and you don't have enough remaining to build your Trading Post!  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_15</Data></Cell>
    <Cell><Data ss:Type="String">Without a Lumber Yard you have to be careful with your Lumber supply 'cause you need Lumber to build Trading Post!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_16</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately you'll have to Retry this level.  You can find the Retry button on the Menu.  Better luck next time!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_doctor_office_goal</Data></Cell>
    <Cell><Data ss:Type="String">Your first goal is to hire a Doctor.  With Doctor Technology unlocked in the previous Settlement you only need to build a Doctor's Office, oh, and you'll have to move an additional Settler into town to hire as a Doctor...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_doctor_mine_goal</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Miner.  To do that you'll first need to Build a Mine.  Then you need to hire a Settler at the Mine.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_build_2_lv3_homes</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build 2 Level 3 Settler Homes.  You should be a pro at this by now!  Just build 2 Settler Homes on the 2 available build spots, then upgrade 'em till you can't no more!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_hire_researcher</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Researcher.  Once the Lumber Obstacle on the pathway is out of the way you just need to drag a Settler to the Workshop to hire 'em!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_researcher</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to Research a Trading Post.  You can access the Research menu using the Research Tab.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_2nd_builder</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a second Builder at the Construction Yard.  There's plenty of hammers to go around!  Just drag a Settler to the Construction Yard for an additional Builder.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe4_hire_station_attendent</Data></Cell>
    <Cell><Data ss:Type="String">To complete your final goal you'll need to hire a Trade Station attendant.  You can drag any Settler to the Trading Post to do so!</Data></Cell>
   </Row>
   <Row ss:Index="2069">
    <Cell><Data ss:Type="String">tutorial_text_santafe5_03</Data></Cell>
    <Cell><Data ss:Type="String">I was wondering, is there a way to improve worker efficiency so that Settlers collect more Resources monthly?  Maybe less naps?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_04</Data></Cell>
    <Cell><Data ss:Type="String">That sounds horrible!  Settlers need 12 hours of rest daily; that's just science!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_05</Data></Cell>
    <Cell><Data ss:Type="String">However you could improve their homes with soap, better food, or fancy sleeping devices I've heard about: pillows.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_06</Data></Cell>
    <Cell><Data ss:Type="String">You'll be surprised the effect improvements will have!  To improve a home, first select it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_07</Data></Cell>
    <Cell><Data ss:Type="String">Hover your cursor over the Improve button to see what it costs to Improve a Home then click Improve!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_08</Data></Cell>
    <Cell><Data ss:Type="String">Improvements cost Gold, not Lumber, so be careful you don't spend all your Gold and not have enough to hire Settlers at jobs!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_09</Data></Cell>
    <Cell><Data ss:Type="String">Notice Improved Homes have a Hammer Icon.  Homes can be improved 3 times.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_09_b</Data></Cell>
    <Cell><Data ss:Type="String">The number next to the Smiley Face is the Home's Efficiency, or bonus applied to workers from the Home.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_09_c</Data></Cell>
    <Cell><Data ss:Type="String">You can see the Efficiency applied to the Settler from this home as well.  Go ahead and select the Settler.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_09_d</Data></Cell>
    <Cell><Data ss:Type="String">The Settler's Efficiency bonus is on the lower menu as well as where the worker is getting the Efficiency from.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_10</Data></Cell>
    <Cell><Data ss:Type="String">You can see the effect of an Improved Home in the popup box that appears when you drag a Settler over a Resource Collection Building like the Lumber Yard.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_11</Data></Cell>
    <Cell><Data ss:Type="String">But there's no Lumber Yard here so I'll just tell yah: if a Settler is from an Improved Home they will collect 40 more Lumber monthly!  Good luck!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_lumber_yard</Data></Cell>
    <Cell><Data ss:Type="String">Your first goal is to hire a Lumberjack.  To that you need to first build a Lumber Yard, then hire a Settler here to be a Lumberjack.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_mine</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Miner.  To that you need to first build a Mine, then hire a Settler here to be a Miner.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_3_homes</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a Settler Home.  To do so select any empty build spot then the Home button, then Settler Home.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_improve_3_homes</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to Improve 3 Settler Homes.  To improve a home select it then press the Improve button.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_build_outpost</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a Work for Hire Outpost.  To build it simply select the build spot and press the Outpost button.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_hire_attendent</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Trading Post attendant.  You can do so by draggin' a Settler to the Trading Post.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe5_collect_goals</Data></Cell>
    <Cell><Data ss:Type="String">To complete the Settlement you need to collect 2,000 total Lumber and 2,000 total Gold.  You can wait for your Miner and Lumberjack to collect that much, but you can speed things up by making use of the Outpost and Trading Post!</Data></Cell>
   </Row>
   <Row ss:Index="2089">
    <Cell><Data ss:Type="String">tutorial_text_santafe6_02</Data></Cell>
    <Cell><Data ss:Type="String">*Ugh* I can tell by the heat that we've arrived.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_03</Data></Cell>
    <Cell><Data ss:Type="String">It can be hard to get enough man power for everything a Settlement needs, so here in Trinidad they're lookin' to move in pack animals: Mule's to be specific.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_04</Data></Cell>
    <Cell><Data ss:Type="String">Mules are rather smart and can be taught simple resource gathering tasks as well as perform Trades!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_05</Data></Cell>
    <Cell><Data ss:Type="String">Mules are 1000 times as strong as people, so they'll collect more Resources each Month than a Settler!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_06</Data></Cell>
    <Cell><Data ss:Type="String">1000 times?  Are you making that up?...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_07</Data></Cell>
    <Cell><Data ss:Type="String">Maybe!  A Researcher should be able to figure out what Mules need for a home...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_08</Data></Cell>
    <Cell><Data ss:Type="String">Almost forgot, there's now a Town and Worker Technology menu on the Research Menu where you'll find Technologies to boost worker speed!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_08b</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately Town and Worker Technologies have to be unlocked at each new Settlement, they don't carry-over.  Good luck!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_09</Data></Cell>
    <Cell><Data ss:Type="String">Welcome to your newest resident: the Mule!  Go ahead and select the Mule's home.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_10</Data></Cell>
    <Cell><Data ss:Type="String">Like Settlers, Mules can be hired to jobs, but they can only be hired at the jobs listed here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_11</Data></Cell>
    <Cell><Data ss:Type="String">Mules collect more resources monthly then Settlers as well as carry larger Trade loads!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_12</Data></Cell>
    <Cell><Data ss:Type="String">Looks like you'll need to hire a Mule at the Lumber Yard and Improve both Mule Homes to complete this Settlement's goals.  Even Mules can be motivated to work harder with the right incentive!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_build_mule_home</Data></Cell>
    <Cell><Data ss:Type="String">Now that you have Mule Technology unlocked, your next goal is to build a Mule Home.  You can build a Mule Home at any empty build spot, you'll find it under the Home menu after selecting the build spot.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_no_space_for_mules</Data></Cell>
    <Cell><Data ss:Type="String">Uh Oh!  Looks like you didn't leave Build Spots for 2 Mule Homes!  No big deal, you can make room by demolishing a building.  Go ahead and select this building for an example...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_no_space_for_mulesb</Data></Cell>
    <Cell><Data ss:Type="String">You can demolish any non-unique building with the Demolish button (you don't have to demolish this building)!  Be warned, if you demolish a home, the Settlers who live there will leave your Settlement!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_hire_lumberjack</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Lumberjack.  You can drag any Worker to the Lumber Yard to be hired as a Lumberjack.  If you don't have enough Gold you can get more using the Outpost or from Clearing some Obstacles.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_hire_miner</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Miner.  You can drag any Worker to the Mine to be hired as a Miner.  If you don't have enough Gold you can get more using the Outpost or from Clearing some Obstacles.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_hire_doctor</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Doctor.  You can drag any Settler to the Doctor's Office to be hired as a Doctor.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_hire_researcher</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Researcher.  Once the Obstacles on the pathway are Cleared you can drag a Settler to your Workshop to be hired as a Researcher.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe6_research</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to Research Mule Home Technology.  You'll find Mule Home Technology on the Research menu under the Home Submenu.</Data></Cell>
   </Row>
   <Row ss:Index="2110">
    <Cell><Data ss:Type="String">walt_tutorial_text_santafe7_01</Data></Cell>
    <Cell><Data ss:Type="String">You must be Walt, welcome to Cimarron New Mexico.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lucy_tutorial_text_santafe7_01</Data></Cell>
    <Cell><Data ss:Type="String">You must be Lucy, welcome to Cimarron New Mexico.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_02</Data></Cell>
    <Cell><Data ss:Type="String">Uhh hi?  I don't think I've had the pleasure?...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_03</Data></Cell>
    <Cell><Data ss:Type="String">Bill Tilghman's the name but call me Sheriff.  I had a run-in with some trouble makers so I was encouraged to help clean things up 'round here.  I'll be passin' that torch to you.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_04</Data></Cell>
    <Cell><Data ss:Type="String">It doesn't seem like there's much worth stealing here...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_05</Data></Cell>
    <Cell><Data ss:Type="String">When there's Gold to be had it's a sure bet there'll be someone lookin' to put a spoke in the wheel.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_06</Data></Cell>
    <Cell><Data ss:Type="String">What's a wheel have to do with anything?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_07</Data></Cell>
    <Cell><Data ss:Type="String">You need to learn how to talk Westerner or you'll get it in the neck out here!  Now there's two ways to deal with criminal folk: one is to form a &lt;i&gt;Posse&lt;/i&gt; to chase 'em out of town.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_08</Data></Cell>
    <Cell><Data ss:Type="String">A &lt;i&gt;Posse&lt;/i&gt; works well enough but it requires all of your Settlers which'll slow down your town buildin'.  If you ask me that's just beatin' the devil around a stump anyhow.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_09</Data></Cell>
    <Cell><Data ss:Type="String">Beating the devil?...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_10</Data></Cell>
    <Cell><Data ss:Type="String">Means evadin' what you should be doin': putin' 'em away!  To capture 'em you need to build a &lt;i&gt;Jail&lt;/i&gt; and hire a &lt;i&gt;Sheriff&lt;/i&gt; who'll take care of trouble causin' blowhards.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_11</Data></Cell>
    <Cell><Data ss:Type="String">Usually they're just full as a tick and a night in the hoosegow will settle 'em.  Occasionally you'll catch a &lt;i&gt;Most Wanted&lt;/i&gt; criminal.  Big rewards to be had when you do!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_12</Data></Cell>
    <Cell><Data ss:Type="String">Best I be headin'.  Heard there's some brisk up gentlemen that need tendin' to down yander.  Take care of these here folk.  If you turn out to be a deadbeat I'll be back quick as a spit you hear?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_13</Data></Cell>
    <Cell><Data ss:Type="String">I think so?  Research and build a &lt;i&gt;Jail&lt;/i&gt;, then hire a &lt;i&gt;Sheriff&lt;/i&gt;.  The rest I'm not sure about...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_14</Data></Cell>
    <Cell><Data ss:Type="String">That there's a bad guy!  Since there ain't no &lt;i&gt;Jail&lt;/i&gt; you'll need a Posse to chase 'em off.  To do that Click on the bad guy's Icon.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_15</Data></Cell>
    <Cell><Data ss:Type="String">Now just press that there button.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_16</Data></Cell>
    <Cell><Data ss:Type="String">Your Settlers will chase 'em off soon enough just give 'em time.  In the meantime you can't do much 'cause all the Settlers are busy.  Them's the breaks of not havin' a Jail!  Now get to it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_no_space_for_jail</Data></Cell>
    <Cell><Data ss:Type="String">Uh Oh!  Looks like you didn't leave a Build Spot for a Jail!  No big deal, you can make room by demolishing a building.  Go ahead and select this building for an example...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_no_space_for_jailb</Data></Cell>
    <Cell><Data ss:Type="String">You can demolish any non-unique building with the Demolish button (you don't have to demolish this building)!  Be warned, if you demolish a home, the Settlers who live there will leave your Settlement!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_workshop_lv2</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a Level 2 Workshop.  Build a Workshop then Upgrade it once to complete the goal.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_hire_researcher</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Researcher.  To do so drag a Settler to your Workshop.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_research</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to Research Jail Technology.  You'll find Jail Technology on the Research menu under the Community Submenu.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_build_jail</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a Jail.  You can Build a Jail at any regular Build Spot.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_hire_sheriff</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Sheriff, to do so drag a Settler to your Jail.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_build_wood_2</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to build a Level 2 Lumber Yard.  To do so select your Lumber Yard and Upgrade it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe7_hire_miner</Data></Cell>
    <Cell><Data ss:Type="String">Your next goal is to hire a Miner.  You can drag any Worker to the Mine to be hired as a Miner.</Data></Cell>
   </Row>
   <Row ss:Index="2137">
    <Cell><Data ss:Type="String">tutorial_text_santafe8_01</Data></Cell>
    <Cell><Data ss:Type="String">Cold Springs, this here is what's called a hard luck Settlement.  A storm came through and knocked most everything over!  There are obstacles a plenty that need removin'.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_02</Data></Cell>
    <Cell><Data ss:Type="String">Since Cold Springs is on the other side of a split in the trail you didn't *have* to take this job, so it's nice of you to help them out!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_02b</Data></Cell>
    <Cell><Data ss:Type="String">Settlements not directly on a trail can only improve our reputation though they tend to be challenging!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_03</Data></Cell>
    <Cell><Data ss:Type="String">Be ready to roll up your sleeves and work hard!  There's no gold to mine here and not enough trees for a lumber yard either!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_03b</Data></Cell>
    <Cell><Data ss:Type="String">You'll have to get good at Trading and utilizing the Outpost!  Oh, and make *sure* to save enough Lumber to build a Trading Post!!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_04</Data></Cell>
    <Cell><Data ss:Type="String">To save some time you'll want to get a Researcher hired to research Boot and Farrier upgrades!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_05</Data></Cell>
    <Cell><Data ss:Type="String">I've heard there's some fish that need catchin' in the river nearby so I'm going to check it out.  You're in charge of the Settlement, good luck!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_06</Data></Cell>
    <Cell><Data ss:Type="String">In case you haven't used it, or even if you have, I'm going to show you where the Boot and Farrier Upgrades can be found.  First select Research.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_07</Data></Cell>
    <Cell><Data ss:Type="String">Next, select the Town and Worker Menu.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe8_08</Data></Cell>
    <Cell><Data ss:Type="String">Here you'll find the new Farrier and Boot Upgrades!  These will make your workers move faster which can really save time racin' a clock!</Data></Cell>
   </Row>
   <Row ss:Index="2148">
    <Cell><Data ss:Type="String">tutorial_text_santafe_hire_miner_lumberjack</Data></Cell>
    <Cell><Data ss:Type="String">Though there isn't a goal for it, the first thing you should do at a new Settlement is hire a Lumberjack and a Miner.  If you aren't collecting resources you'll eventually run out!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_01</Data></Cell>
    <Cell><Data ss:Type="String">It's nice to be at another Fort: no need to hire a Sheriff 'cause criminals can't get past fort walls!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_02</Data></Cell>
    <Cell><Data ss:Type="String">Easy to keep Bill the Sheriff happy then!  I was wondering why you don't have a Western accent like Bill? </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_03</Data></Cell>
    <Cell><Data ss:Type="String">I'm from the East and school learned 'till adulthood then I came out West but never picked up the Western accent.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_04</Data></Cell>
    <Cell><Data ss:Type="String">It can be hard to understand folk out West; 'course my hearing's mostly gone so it don't bother me much!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_07</Data></Cell>
    <Cell><Data ss:Type="String">Anyhoo let's get to the business at hand!  They're setting up temporary quarters for explorers here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_08</Data></Cell>
    <Cell><Data ss:Type="String">They need lots of mules to carry supplies: only mule homes with 2  improvements or more will do!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_09</Data></Cell>
    <Cell><Data ss:Type="String">You'll need to Demolish Settler homes to make room for Mule homes.  Select this home for an example.  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_09_a</Data></Cell>
    <Cell><Data ss:Type="String">And here it is!  Demolishing a home forces whoever lives there to move out so be careful!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_11</Data></Cell>
    <Cell><Data ss:Type="String">Also, you'll notice there's 2 numbers over worker stacks now.  The left number is how many workers are in the stack.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_12</Data></Cell>
    <Cell><Data ss:Type="String">The right number is the building's capacity for workers, or in other words, it's the total number of workers you can hire at that building.  Time to get to it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_13</Data></Cell>
    <Cell><Data ss:Type="String">The goals in this Settlement will result in an abundance of Mules!  No reason to let them just sit around sleepin', they can be hired at the Outpost and Trading Post in addition to Resource Collection areas to improve your economy!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_upgraded_resource_building</Data></Cell>
    <Cell><Data ss:Type="String">Upgrading a Resource building allows you to hire more than one worker!  You'll notice a capacity number of 2 now; sounds like a good place to put Mules to work!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe9_last_goal</Data></Cell>
    <Cell><Data ss:Type="String">To reach your final goal of 900 Lumber and Gold monthly you'll need to hire 2 Mules at the Lumber yard and Mine, each with homes improved 3 times.</Data></Cell>
   </Row>
   <Row ss:Index="2163">
    <Cell><Data ss:Type="String">tutorial_text_santafe10_01</Data></Cell>
    <Cell><Data ss:Type="String">Hey Henry, it looks like we've arrived in Las Vegas...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe10_02</Data></Cell>
    <Cell><Data ss:Type="String">Who's what?  Oh...top of the morning.  Or afternoon.  I can never tell in this desert!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe10_04</Data></Cell>
    <Cell><Data ss:Type="String">Las Vegas is a growing Settlement.  Our job, or I should say your job, is to put it on the map by growing it from a Settlement into a Town!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe10_05</Data></Cell>
    <Cell><Data ss:Type="String">How do we do that?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe10_06</Data></Cell>
    <Cell><Data ss:Type="String">It's a little known fact that a Settlement will reach Town status if it has a regular water supply.  Easiest way to do that is to build a &lt;i&gt;Well&lt;/i&gt;.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe10_07</Data></Cell>
    <Cell><Data ss:Type="String">Sounds like another job for the Researcher...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe10_08</Data></Cell>
    <Cell><Data ss:Type="String">Yep!  Nice thing about Town status is that you get Additional Build Spots!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12">
    <Cell><Data ss:Type="String">tutorial_text_santafe10_09</Data></Cell>
    <Cell><Data ss:Type="String">Oh and the Researcher said something about negotiating better pay at the Outpost.  Check it out on the Town and Worker menu... *Yawn*</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe10_10</Data></Cell>
    <Cell><Data ss:Type="String">That sounds great!  How much more Gold does he think we can get?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe10_11</Data></Cell>
    <Cell><Data ss:Type="String">Like the Trading Post the Well is a unique building that can only be built here.  Just to warn you, it requires 3 Builders; it's a complicated building!</Data></Cell>
   </Row>
   <Row ss:Index="2174">
    <Cell><Data ss:Type="String">tutorial_text_santafe11_01</Data></Cell>
    <Cell><Data ss:Type="String">Whoa Santa Fe!  I didn't think we'd ever arrive!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_02</Data></Cell>
    <Cell><Data ss:Type="String">Well it was a long trip...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_03</Data></Cell>
    <Cell><Data ss:Type="String">I mean literally.  Remember those building technologies we researched like building a Mule home, Jail, etc.?  Well, I accidentally left the notes behind...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_04</Data></Cell>
    <Cell><Data ss:Type="String">You did what?!?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_05</Data></Cell>
    <Cell><Data ss:Type="String">So…you'll need to re-research all of those buildings again.  Maybe it's a good thing, a challenge of your Settlement building ability!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_06</Data></Cell>
    <Cell><Data ss:Type="String">A good thing?!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_07</Data></Cell>
    <Cell><Data ss:Type="String">The timin' does seem unfortunate: your job is to build this small Settlement into a Town large as large as Santa Fe!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_08</Data></Cell>
    <Cell><Data ss:Type="String">The town they named the Santa Fe trail after?!  And we have to research everything all over again??</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_09</Data></Cell>
    <Cell><Data ss:Type="String">Yup! *Yawn* and since you don't have a lot of time, you should probably get started...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_10</Data></Cell>
    <Cell><Data ss:Type="String">Fell asleep mid sentence!  That's a first.  Sounds like I need to get a Researcher working on unlocking all those technologies again!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_santafe11_last_goal</Data></Cell>
    <Cell><Data ss:Type="String">To reach your final goals of 1000 Lumber and Wood monthly you'll probably want to hire some Mules from Improved Homes at the Lumber yard and Mine.</Data></Cell>
   </Row>
   <Row ss:Index="2186">
    <Cell><Data ss:Type="String">tutorial_text_oregon1_01</Data></Cell>
    <Cell><Data ss:Type="String">Is the boss gone?  I like to make myself scarce when he's around.  He makes the hair on the back of my neck stand up!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon1_02</Data></Cell>
    <Cell><Data ss:Type="String">I know what you're saying!  Something does seem off, but I'm thankful to have a job and I'm looking forward to getting paid!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon1_03</Data></Cell>
    <Cell><Data ss:Type="String">Paid??  Anyhow, now that we're on the Oregon Trail you'll notice a change: Food!  There was enough traffic on the Santa Fe Trail that Food was never scarce.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon1_04</Data></Cell>
    <Cell><Data ss:Type="String">But, from now on you'll need to keep track of how much food your settlement has!  Notice the new unique building spot: you can build a Farm here with some help from your Researcher!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon1_05</Data></Cell>
    <Cell><Data ss:Type="String">Like the Mine and Lumber Yard, you can assign all Worker types to collect Food at the &lt;i&gt;Farm&lt;/i&gt;.  Each month your Workers consume Food based on their type.  For example: Mules require 5 Food monthly but Settlers only need 2 Food monthly.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon1_06</Data></Cell>
    <Cell><Data ss:Type="String">You can use the Resources Tab to keep track of if you're producing enough Food Monthly.  If the Food total in the projected harvest is negative you better figure out a way to get more food soon!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon1_07</Data></Cell>
    <Cell><Data ss:Type="String">If you're Settlement's Food total hits 0, that means your workers will starve!  When Workers are starving they're less efficient, so that'll be bad for productivity!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon1_08</Data></Cell>
    <Cell><Data ss:Type="String">Oh, and I almost forgot, you can now trade Food at your Trading Post as well, so you may try that if you're running low!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon1_09</Data></Cell>
    <Cell><Data ss:Type="String">I'm tired from all that talking.  Time for a nap.  Good luck!</Data></Cell>
   </Row>
   <Row ss:Index="2196">
    <Cell><Data ss:Type="String">tutorial_text_oregon2_01</Data></Cell>
    <Cell><Data ss:Type="String">Henry we've arrived at Council Bluffs.  I was thinking, there's got to be a way to improve the productivity of our Lumber Yard...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon2_02</Data></Cell>
    <Cell><Data ss:Type="String">Henry?  As I was saying, it seems like our monthly Lumber harvest could be improved if there was a building where the Lumber was cut into a more useful and easily moved shape...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon2_03</Data></Cell>
    <Cell><Data ss:Type="String">Hmmm...so I guess if you're awake you'd tell me to see what the Researcher can come up.  Got to hand it to you, you're still helpful while sleeping!</Data></Cell>
   </Row>
   <Row ss:Index="2200">
    <Cell><Data ss:Type="String">tutorial_text_oregon3_01</Data></Cell>
    <Cell><Data ss:Type="String">Looks like we've arrived at another Fort Settlement, you know what that means...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon3_02</Data></Cell>
    <Cell><Data ss:Type="String">We don't have to worry about and criminals entering and robbing the Settlement!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon3_03</Data></Cell>
    <Cell><Data ss:Type="String">I was going to say no naps, but I guess your right also.  Anyhoo, the job here is to provide Food for hungry soldiers passing through.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon3_04</Data></Cell>
    <Cell><Data ss:Type="String">It'll be a challenge because Workers consume Food also, so no sneaking a 3rd desert!  I'm sure the brainiacs at the Workshop can come up with a way to improve monthly food production.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon3_05</Data></Cell>
    <Cell><Data ss:Type="String">Like magic beans?  What do we do if the Researcher can't figure something out?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon3_06</Data></Cell>
    <Cell><Data ss:Type="String">Er...well they'll have to for you to have enough Food in time!  Oh and I thought I'd mention: it may be useful to know which home a worker lives at.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon3_07</Data></Cell>
    <Cell><Data ss:Type="String">When you select a worker you'll notice that the worker's home lights up.  Go ahead and select this worker for an example.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon3_08</Data></Cell>
    <Cell><Data ss:Type="String">Handy huh?  And you may also find it convenient you can send any Worker home by draggin' them to *any* home.  They know which one to go to!  Anyways enough blabbin', good luck!</Data></Cell>
   </Row>
   <Row ss:Index="2209">
    <Cell><Data ss:Type="String">tutorial_text_oregon4_01</Data></Cell>
    <Cell><Data ss:Type="String">News of our success is spreading, thanks mainly to the boss boasting about his leadership abilities to anyone who'll listen.  The man whom this town is named after, Jules Beni, heard about it!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon4_02</Data></Cell>
    <Cell><Data ss:Type="String">For once what you're saying sounds believable…</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon4_03</Data></Cell>
    <Cell><Data ss:Type="String">Of course Jules a known horse thief so I don't know why they'd name anything after him.  Anyhow, Jules wanted help growing his Settlement and to make 5,000 Gold while doing it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon4_04</Data></Cell>
    <Cell><Data ss:Type="String">The story goes that Jules had a hard time finding someone interested.  Our boss heard about it, laughed, and said he could make twice that!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon4_05</Data></Cell>
    <Cell><Data ss:Type="String">10,000 Gold!?!  For a horse thief??</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon4_06</Data></Cell>
    <Cell><Data ss:Type="String">Right, in the same amount of time.  And I thought my hearing was bad!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon4_07</Data></Cell>
    <Cell><Data ss:Type="String">Oh and in case you didn't know, horse thieves can be dangerous folk so try not to let him down!</Data></Cell>
   </Row>
   <Row ss:Index="2217">
    <Cell><Data ss:Type="String">tutorial_text_oregon5_01</Data></Cell>
    <Cell><Data ss:Type="String">Are we here already??  I was really hoping we'd just skip this job entirely!  What a mess!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon5_02</Data></Cell>
    <Cell><Data ss:Type="String">What happened here?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon5_03</Data></Cell>
    <Cell><Data ss:Type="String">The gold rush brought a lot of Settlers this way.  Criminal gangs followed; unfortunately not the kind that sing and dance!  They got to lootin' and drinkin' which led to this mess.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon5_04</Data></Cell>
    <Cell><Data ss:Type="String">There's more Criminals here then I've seen anywhere else in the West!  Best you hold onto your hat or they may take that too!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon5_05</Data></Cell>
    <Cell><Data ss:Type="String">The mayor wants to make this place respectable again.  It's up to you to clean this place up, hire a Sheriff, and build the needed buildings to make Denver productive once more!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon5_06</Data></Cell>
    <Cell><Data ss:Type="String">You may want to build a Workshop shortly for upgrading Worker Boots; that'll help your Builders clean things up quicker!  I'll be hiding, er napping nearby if you need me…</Data></Cell>
   </Row>
   <Row ss:Index="2224">
    <Cell><Data ss:Type="String">tutorial_text_oregon6_01</Data></Cell>
    <Cell><Data ss:Type="String">Mules have proven to be a great help but boy are they stubborn!  It's hard to get them to do anything, even eat supper!  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon6_02</Data></Cell>
    <Cell><Data ss:Type="String">What now?!  It's supper time??  Why didn't you rouse me earlier!!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon6_03</Data></Cell>
    <Cell><Data ss:Type="String">No we're not eating supper now.  I was asking if there are any tricks to get a stubborn animal to be less stubborn...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon6_04</Data></Cell>
    <Cell><Data ss:Type="String">Why would you rouse me for supper then say we aren't going to eat supper?!  I don't care what you say or what I think you're saying: I'm getting supper!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon6_05</Data></Cell>
    <Cell><Data ss:Type="String">Good point, like people sometimes a stubborn animal is just a stubborn animal.  Maybe the Researcher can help find a less stubborn animal to move into the Settlement...</Data></Cell>
   </Row>
   <Row ss:Index="2230">
    <Cell><Data ss:Type="String">tutorial_text_oregon7_01</Data></Cell>
    <Cell><Data ss:Type="String">Gold, gold, gold!  It seems like the more people get, the more they want!  This Fort here's no exception.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon7_02</Data></Cell>
    <Cell><Data ss:Type="String">They've got gold fever!  They want to make Golden Fort Walls and Towers.  To do so they figure they need to bring in around 2,500 Gold monthly...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon7_03</Data></Cell>
    <Cell><Data ss:Type="String">Golden Walls?  Why on Earth would they want that??</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon7_04</Data></Cell>
    <Cell><Data ss:Type="String">What?  No there isn't time to explore nearby waterfalls though that does sound fun…anyways, you'll need more than productive Horses to get to that number: you need a productive Town!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon7_05</Data></Cell>
    <Cell><Data ss:Type="String">And you'll need a Researcher to come up with a better way to prepare Gold to improve your Monthly Harvest.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon7_06</Data></Cell>
    <Cell><Data ss:Type="String">Seem's like old hat for you at this point!  I'd say you should write a book on Settlement building 'cept no one would read it 'cause most folk out here can't read...</Data></Cell>
   </Row>
   <Row ss:Index="2237">
    <Cell><Data ss:Type="String">tutorial_text_oregon8_01</Data></Cell>
    <Cell><Data ss:Type="String">Devil's Gate...doesn't sound like a place a sane person would decide to Settle down at, yet here we are!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon8_02</Data></Cell>
    <Cell><Data ss:Type="String">Why did they give this place such an eerie name?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon8_03</Data></Cell>
    <Cell><Data ss:Type="String">Um...it's from the gates in the nearby canyon, one of them leads to the devil.  I can't remember which so we should be careful...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon8_04</Data></Cell>
    <Cell><Data ss:Type="String">Right...so you have no idea where that name came from.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon8_05</Data></Cell>
    <Cell><Data ss:Type="String">Well don't blame me if you take a wrong turn and end up in a fiery inferno!  Anyhow, they built this Settlement before realizing that nothing can grow in the land here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon8_06</Data></Cell>
    <Cell><Data ss:Type="String">They're getting awfully hungry!  You'll have to trade for enough Food to survive through the winter!  That'll take a lot of Tradin' so you may want to upgrade your Trading Post as much as possible for top trade rates.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon8_07</Data></Cell>
    <Cell><Data ss:Type="String">Let me know if you need me; I'll be avoiding gates and watching for anything that looks devilish.  I don't like the look of that plant...</Data></Cell>
   </Row>
   <Row ss:Index="2245">
    <Cell><Data ss:Type="String">tutorial_text_oregon9_01</Data></Cell>
    <Cell><Data ss:Type="String">What's that smell?  Is it smoke?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon9_02</Data></Cell>
    <Cell><Data ss:Type="String">*Yawn* Is that a campfire I smell?  Anyone have a can of beans to cook?...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon9_03</Data></Cell>
    <Cell><Data ss:Type="String">That's not a campfire!  There's a building on Fire!  What should we do?!?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon9_04</Data></Cell>
    <Cell><Data ss:Type="String">PANIC!!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon9_05</Data></Cell>
    <Cell><Data ss:Type="String">How about forming a Posse to get water to the building and put the fire out?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon9_06</Data></Cell>
    <Cell><Data ss:Type="String">That might work...while you try that I'm going to form a posse of me and run the opposite direction!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon9_07</Data></Cell>
    <Cell><Data ss:Type="String">As always, thanks for the help!!  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon9_08</Data></Cell>
    <Cell ss:StyleID="s80"><Data ss:Type="String">I'm going to have to put a Researcher on the case, there's got to be a more efficient way to take care of fires...</Data></Cell>
   </Row>
   <Row ss:Index="2254">
    <Cell><Data ss:Type="String">tutorial_text_oregon10_01</Data></Cell>
    <Cell><Data ss:Type="String">Welcome to Pocatello, Idaho!  It's just a small Settlement right now but we're here to change that.  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon10_02</Data></Cell>
    <Cell><Data ss:Type="String">Er, I mean you're here to change it; I'm here for shady trees to nap under!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon10_03</Data></Cell>
    <Cell><Data ss:Type="String">How about we switch and I get to take a nap this time?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon10_04</Data></Cell>
    <Cell><Data ss:Type="String">Sorry I couldn't hear you, you know how bad my hearing can be...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon10_05</Data></Cell>
    <Cell><Data ss:Type="String">Anyways, we're here to help improve the economy but be careful you don't do too well or they'll have to rename the Town without the poca!  Grande-tello just doesn't have the same ring to it...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon10_06</Data></Cell>
    <Cell><Data ss:Type="String">I thought the poca in the name came from the name of a prominent Shoshoni chief who lives nearby?...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon10_07</Data></Cell>
    <Cell><Data ss:Type="String">Sorry, I still can't hear you.  Anyways best we stop flappin' our gums so that you can get to work and I can get to nappin'!</Data></Cell>
   </Row>
   <Row ss:Index="2262">
    <Cell><Data ss:Type="String">tutorial_text_oregon11_01</Data></Cell>
    <Cell><Data ss:Type="String">Plenty of trees up in these mountains.  Unfortunately there's a Presidential order not to cut any of them down...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon11_02</Data></Cell>
    <Cell><Data ss:Type="String">Something about protecting the enviorn...something.  Maybe that's a special tree?  Or maybe someone made it up just to give you a challenge.  Who knows!  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon11_03</Data></Cell>
    <Cell><Data ss:Type="String">In either case you'll have to make do without a Lumber Yard here in Twin Falls.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon11_04</Data></Cell>
    <Cell><Data ss:Type="String">But on the bright side, there are some spectacular cliffs to jump off of into the water so after work there's a good ol' time to be had!  Good luck!</Data></Cell>
   </Row>
   <Row ss:Index="2267">
    <Cell><Data ss:Type="String">tutorial_text_oregon12_01</Data></Cell>
    <Cell><Data ss:Type="String">This Fort sure is a mess!  They built some walls in a hurry but they didn't spend much time cleanin' it up before moving in!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon12_02</Data></Cell>
    <Cell><Data ss:Type="String">It must have something with the Typhoid fever breakout here.  Seems like everyone's catchin' it!  Maybe it's from too many obstacles layin' about...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon12_03</Data></Cell>
    <Cell><Data ss:Type="String">Obstacles?  How could those make you sick??</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon12_04</Data></Cell>
    <Cell><Data ss:Type="String">Beats me, I'm not a Doctor!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon12_05</Data></Cell>
    <Cell><Data ss:Type="String">Anyhow, you should hire a Doctor as soon as possible then get those pesky obstacles cleared out!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon12_06</Data></Cell>
    <Cell><Data ss:Type="String">I'm guessing it won't slow down the Typhoid breakout, but bonus resources from the obstacles will come in handy since there's no Gold or Lumber to start with here...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon12_07</Data></Cell>
    <Cell><Data ss:Type="String">Right then, guess I'll be getting' to it!</Data></Cell>
   </Row>
   <Row ss:Index="2275">
    <Cell><Data ss:Type="String">tutorial_text_oregon13_01</Data></Cell>
    <Cell><Data ss:Type="String">Boise Idaho, we've come a long ways on the Oregon Trail!  Settlements keep having bigger and bigger aspirations; Boise's no different!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon13_02</Data></Cell>
    <Cell><Data ss:Type="String">They want to have a level 3 Lumber Yard and Mine before we leave.  And they want you to trade for 1000 Food!  That sure is a lot.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon13_03</Data></Cell>
    <Cell><Data ss:Type="String">Whoever designed the paths here wasn't worried about timely trades so you'll need to work with a Researcher to add giddy-up to your step!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon13_04</Data></Cell>
    <Cell><Data ss:Type="String">You're right it sounds like the Farrier upgrade will be useful here...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon13_05</Data></Cell>
    <Cell><Data ss:Type="String">What's that about fairies?  I'm sure if we had some magic pixy dust to make some wagons fly about it would be quite helpful as well!...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon13_06</Data></Cell>
    <Cell><Data ss:Type="String">No I said a Farrier upgrade, you know to increase hoofed worker movement...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon13_07</Data></Cell>
    <Cell><Data ss:Type="String">What?  Shoes for fairies?  If you don't want my help just say so!  I'm going to go rest by that river.  I'll let you know if I see any fairies!!</Data></Cell>
   </Row>
   <Row ss:Index="2283">
    <Cell><Data ss:Type="String">tutorial_text_oregon14_01</Data></Cell>
    <Cell><Data ss:Type="String">It sure is nice to have the help of animals like a Horse or a Mule along the way, but why stop there?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon14_02</Data></Cell>
    <Cell><Data ss:Type="String">The Researcher thinks they can move in and make use of Oxen!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon14_03</Data></Cell>
    <Cell><Data ss:Type="String">Oxen?!  If they don't knock the town over, I bet they can carry larger Resource loads than Horses which would improve our harvest...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon14_04</Data></Cell>
    <Cell><Data ss:Type="String">That would be helpful as long as they don't decide to charge!  Sounds a bit crazy to me but I'm not the one who'll put them to work.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon14_05</Data></Cell>
    <Cell><Data ss:Type="String">That'll be your job!  Hopefully you survive: there's no retirement package.  Good luck!  </Data></Cell>
   </Row>
   <Row ss:Index="2289">
    <Cell><Data ss:Type="String">tutorial_text_oregon15_01</Data></Cell>
    <Cell><Data ss:Type="String">Word's getting out about your success.  A rich easterner would like to take advantage of your abilities!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon15_02</Data></Cell>
    <Cell><Data ss:Type="String">He'd like a City he's financed to become a major trade center.  There's not much here now but he's invested some big money and expects some big results!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon15_03</Data></Cell>
    <Cell><Data ss:Type="String">Luckily the boss didn't keep all the invested money!  The boss has left you with a small amount of the Gold to work with...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon15_04</Data></Cell>
    <Cell><Data ss:Type="String">Gee thanks.  If you need a Well for a Settlement to become a Town, what do you need for a City?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon15_05</Data></Cell>
    <Cell><Data ss:Type="String">I figured two Wells would do it but the egghead at the Workshop said you need a Windmill.  I'll agree to disagree; anyways this City isn't going to build itself...</Data></Cell>
   </Row>
   <Row ss:Index="2295">
    <Cell><Data ss:Type="String">tutorial_text_oregon16_01</Data></Cell>
    <Cell><Data ss:Type="String">We're near the end of the Oregon Trail!  It's a challenge for pioneers to get this far, unfortunately this fort is ill suited to help those that do make it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon16_02</Data></Cell>
    <Cell><Data ss:Type="String">The monthly harvest of Food and Lumber need to be increased significantly to help pioneers with wagons on their last wheel!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon16_03</Data></Cell>
    <Cell><Data ss:Type="String">Sounds like they could use multiple Farms and Lumber Yards then...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon16_04</Data></Cell>
    <Cell><Data ss:Type="String">That's crazy talk!  The cost to build and maintain more than one Farm or Lumber Yard would be astronomical...which means a lot.  I know 'cause Researchers use that word about the cost of making a video game.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon16_05</Data></Cell>
    <Cell><Data ss:Type="String">A what?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon16_06</Data></Cell>
    <Cell><Data ss:Type="String">Hmm come to think of it that was a strange dream I had not a conversation with a Researcher at all...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon16_07</Data></Cell>
    <Cell><Data ss:Type="String">Anyhoo, the secret is upgrades: lots of 'em!  Seein' as how there's no Gold Mine here either it wouldn't hurt to upgrade the Trading Post as well...good luck!</Data></Cell>
   </Row>
   <Row ss:Index="2303">
    <Cell><Data ss:Type="String">tutorial_text_oregon17_01</Data></Cell>
    <Cell><Data ss:Type="String">We've done it, made it all the way to Oregon City!  I haven't seen the ocean in years!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon17_02</Data></Cell>
    <Cell><Data ss:Type="String">First thing I did when we got here was jump in; it's more cold and wet than I remember...I probably should have waited though.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon17_03</Data></Cell>
    <Cell><Data ss:Type="String">Why?  I can't blame you for that, the ocean breeze is nice!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon17_04</Data></Cell>
    <Cell><Data ss:Type="String">Well 'cause I had all the Researcher notes in my pockets.  Guess you aren't supposed to take paper into water...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon17_05</Data></Cell>
    <Cell><Data ss:Type="String">What?  You've lost all the Technology notes again!?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">walt_tutorial_text_oregon17_06</Data></Cell>
    <Cell><Data ss:Type="String">Good point!  You researched all the building Technologies again in Santa Fe, why not do it again here!  You sure are a positive fella!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lucy_tutorial_text_oregon17_06</Data></Cell>
    <Cell><Data ss:Type="String">Good point!  You researched all the building Technologies again in Santa Fe, why not do it again here!  You sure are a positive lady!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon17_07</Data></Cell>
    <Cell><Data ss:Type="String">What?!?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_oregon17_08</Data></Cell>
    <Cell><Data ss:Type="String">You're starting to sound like me!  Anyhoo good luck re-researching all the Technologies!</Data></Cell>
   </Row>
   <Row ss:Index="2313">
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_01</Data></Cell>
    <Cell><Data ss:Type="String">Howdy pard'ner my name's Bill the Sheriff...wait a tick, you look familiar, have we met?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_02</Data></Cell>
    <Cell><Data ss:Type="String">I made your acquaintance briefly on the Santa Fe Trail.  You taught me a bit about  capturing bad guys...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_03</Data></Cell>
    <Cell><Data ss:Type="String">I remember now, you were greener than a cactus.  Hopefully you've earned your stripes 'cause it cost a pretty penny to hire you.  'Course no one else was crazy enough to come out this way...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_04</Data></Cell>
    <Cell><Data ss:Type="String">Crazy enough?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_05</Data></Cell>
    <Cell><Data ss:Type="String">Tough livin' this way, we're in a fort now but you still best watch your plunder.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_06</Data></Cell>
    <Cell><Data ss:Type="String">Plunder?  Why are there pirates??  I don't have much and the boss took my good friend...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_07</Data></Cell>
    <Cell><Data ss:Type="String">He did seem like a hard case but there's no time to kick up a row.  We got work to do, we need structure in this here fort.  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_08</Data></Cell>
    <Cell><Data ss:Type="String">We got lots of folks coming this way and need bigger buildings to house 'em and a place for folk to assemble.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman1_09</Data></Cell>
    <Cell><Data ss:Type="String">Not much time either so best you get your wiggle on!</Data></Cell>
   </Row>
   <Row ss:Index="2323">
    <Cell><Data ss:Type="String">tutorial_text_bozeman2_01</Data></Cell>
    <Cell><Data ss:Type="String">Not a bad start in that last fort.  Fine as cream gravy I'd say.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman2_02</Data></Cell>
    <Cell><Data ss:Type="String">Good enough that you might help me rescue my friend?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman2_03</Data></Cell>
    <Cell><Data ss:Type="String">Your job ain't done yet and I ain't that impressed.  Anyhow they say every trail has a few puddles in it...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman2_04</Data></Cell>
    <Cell><Data ss:Type="String">Aren't you at least worried that you may be doing business with a criminal?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">walt_tutorial_text_bozeman2_05</Data></Cell>
    <Cell><Data ss:Type="String">Perhaps, but we got a bigger animal to skin right now son.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lucy_tutorial_text_bozeman2_05</Data></Cell>
    <Cell><Data ss:Type="String">Perhaps, but we got a bigger animal to skin right now ma'am</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman2_06</Data></Cell>
    <Cell><Data ss:Type="String">There's a camp of folks trapped and starving in the nearby mountains.  We need a lots of food and I mean yesterday to keep them from petering out.  Best get to it! </Data></Cell>
   </Row>
   <Row ss:Index="2331">
    <Cell><Data ss:Type="String">tutorial_text_bozeman3_01</Data></Cell>
    <Cell><Data ss:Type="String">You know what they say: &quot;when you wallow with pigs expect to get dirty&quot;...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman3_02</Data></Cell>
    <Cell><Data ss:Type="String">People say that??  And it means what exactly?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman3_03</Data></Cell>
    <Cell><Data ss:Type="String">It may be a metaphor for me trying to avoid getting dirty helpin' you with your boss problems.  Or it may mean you should expect to get dirty 'cause this fort's lookin' to have some pigs move in!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman3_04</Data></Cell>
    <Cell><Data ss:Type="String">Some folk here thinks it'll bring 'em luck.  Can't argue with soldiers, they need what they need to get their job done!  Best you get to it...</Data></Cell>
   </Row>
   <Row ss:Index="2336">
    <Cell><Data ss:Type="String">tutorial_text_bozeman4_01</Data></Cell>
    <Cell><Data ss:Type="String">Well we've reached the end of the Bozeman trail.  Lots of bad folk in these parts, but a tough Sheriff will sort 'em out.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman4_02</Data></Cell>
    <Cell><Data ss:Type="String">If I keep up my end of the bargain to help this Settlement and complete the Bozeman Trail, will you help me get my friend back?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_bozeman4_03</Data></Cell>
    <Cell><Data ss:Type="String">You've done a bang-up job, so I'll do some checkin' on your boss.  If he's as crooked as you say he is, the only proper place for 'em is the jailhouse.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lucy_tutorial_text_bozeman4_04</Data></Cell>
    <Cell><Data ss:Type="String">We'll test his game with metal.  He may be powerful, but I bet he'll pull in his horns real quick if I pay a visit.  A gentleman should never take advantage of a lady!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">walt_tutorial_text_bozeman4_04</Data></Cell>
    <Cell><Data ss:Type="String">I have a trapper friend named Grizzly Adams who owes me a favor.  He's known for making cages that capture bears.  Also has a fondness for dogs especially with his same name!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">lucy_tutorial_text_bozeman4_05</Data></Cell>
    <Cell><Data ss:Type="String">Anyways, best you keep on the job until through San Francisco.  When the time comes I'll have your back.  It’s the least I can do to repay you for your help.  Until then let's get work done!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">walt_tutorial_text_bozeman4_05</Data></Cell>
    <Cell><Data ss:Type="String">Best you keep working hard through to San Francisco otherwise your friend's a goner.  When the time comes I'll have your back.  Until then let's get work done!</Data></Cell>
   </Row>
   <Row ss:Index="2344">
    <Cell><Data ss:Type="String">tutorial_text_california1_01</Data></Cell>
    <Cell><Data ss:Type="String">*Yawn* Oh hi there!  Guess this means it's time to get back to work.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california1_02</Data></Cell>
    <Cell><Data ss:Type="String">Where have you been since Oregon City?  I could of used a translator...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california1_03</Data></Cell>
    <Cell><Data ss:Type="String">I thought I'd sit the Bozeman trail out; it's a dangerous place for an old man!  But I'm not sure this fort is much better.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california1_04</Data></Cell>
    <Cell><Data ss:Type="String">Buildings keep breakin' down!  Folks are sayin' buildings breakin' down is common on the California Trail.  Isn't it strange the more Settlements we build the more new challenges we encounter?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california1_05</Data></Cell>
    <Cell><Data ss:Type="String">Anyhow, fixin' a broken down building ain't too hard.  You simply need to select the building then press Repair.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california1_06</Data></Cell>
    <Cell><Data ss:Type="String">Only requires one Builder and some Lumber, but worse is the downtime: it takes awhile to fix a buildin'!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california1_07</Data></Cell>
    <Cell><Data ss:Type="String">Won't help you here neither: an investor wants you to double his Lumber supply so that he can build a giant statue of himself.  Sounds like too much free time if you ask me!  Better get to it!</Data></Cell>
   </Row>
   <Row ss:Index="2352">
    <Cell><Data ss:Type="String">tutorial_text_california2_01</Data></Cell>
    <Cell><Data ss:Type="String">I was wondering, how can you work for the boss after what he's done?  You seem like a decent man...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_02</Data></Cell>
    <Cell><Data ss:Type="String">I've been asking that myself after his latest antics.  He hasn't always been this...evil.  At least I don't think he was.  I thought if I helped him with work that he might change...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_03</Data></Cell>
    <Cell><Data ss:Type="String">He doesn't seem to care about anyone or anything.  Why would you being around change that?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_04</Data></Cell>
    <Cell><Data ss:Type="String" x:Ticked="1">Cause I'm his father.  You see, I was gone most of his childhood; I left for the gold rush when he was a toddler to strike it rich!  Didn't want to come back empty handed but before I knew it 25 years had gone by, then one day I hit pay dirt!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_05</Data></Cell>
    <Cell><Data ss:Type="String">I've tried to make up for not being there but all the money I've given him has gone to fancy clothes and other useless things.  I'm a wealthy man but I'd give it all back to have been there when he needed me most...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_06</Data></Cell>
    <Cell><Data ss:Type="String" x:Ticked="1">Course it's one thing to be angry and not call me dad.  It's another thing entirely to take your friend, you've been nothin' but decent!  I'm done with this business once we get to San Francisco.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_07</Data></Cell>
    <Cell><Data ss:Type="String">Fact of the matter is he's probably spent all his money.  Rather than 'fessing up he's gotten greedy and he's using you to make more money to waste!  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_08</Data></Cell>
    <Cell><Data ss:Type="String">Anyways, the sooner we complete the California Trail the sooner we'll get your friend!  So where are we...oh yes, Salt Lake City, a desert in the mountains!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_09</Data></Cell>
    <Cell><Data ss:Type="String">They sure like their religion here, but they need a Church to congregate at, that's where we come in!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california2_10</Data></Cell>
    <Cell><Data ss:Type="String">Church's are great for Settlements: it's like adding an improvement to every home!  Best you get started!</Data></Cell>
   </Row>
   <Row ss:Index="2363">
    <Cell><Data ss:Type="String">tutorial_text_california3_01</Data></Cell>
    <Cell><Data ss:Type="String">Humboldt Wells, they must of misnamed this place, they don't even have a well here!  Maybe Humboldt means no in some language...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california3_02</Data></Cell>
    <Cell><Data ss:Type="String">I think it's named after the German Alexander von Humboldt, the same person the nearby Humboldt River is named after.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california3_03</Data></Cell>
    <Cell><Data ss:Type="String">Sorry what now?  Anyways, you should build a Well so that the name doesn't confuse anyone anymore.  You have your work cut out: there's no Mine here or enough trees for a Lumber Yard!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california3_04</Data></Cell>
    <Cell><Data ss:Type="String">It'll be a challenge with the poor roads here.  Also lots of Pioneers passing through so you'll need to improve the monthly Food harvest dramatically!  I'm going to find some shade, good luck!</Data></Cell>
   </Row>
   <Row ss:Index="2368">
    <Cell><Data ss:Type="String">tutorial_text_california4_01</Data></Cell>
    <Cell><Data ss:Type="String">We're deep in the desert now!  The Winnemucca economy is boomin' so the mayor wants to provide the folk here with a Saloon so he can reap the benefits!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california4_02</Data></Cell>
    <Cell><Data ss:Type="String">He's decided that if there's a Church built as well it'll keep the religious folk from getting' upset!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california4_03</Data></Cell>
    <Cell><Data ss:Type="String">He also wants a Town Hall for schoolin' which will distract the people here from complainin' 'bout the Saloon too.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california4_04</Data></Cell>
    <Cell><Data ss:Type="String">Of course with the economy doin' well it also means business is booming for criminals so you'll want to get a Sheriff on the job real quick like!  Good luck!</Data></Cell>
   </Row>
   <Row ss:Index="2373">
    <Cell><Data ss:Type="String">tutorial_text_california5_01</Data></Cell>
    <Cell><Data ss:Type="String">Placerville, not too exciting of a name, but I like it a lot more than the old name...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california5_02</Data></Cell>
    <Cell><Data ss:Type="String">What was it previously called?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california5_03</Data></Cell>
    <Cell><Data ss:Type="String">Hangtown, on account of all the hangin's.  </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california5_04</Data></Cell>
    <Cell><Data ss:Type="String">What!?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california5_05</Data></Cell>
    <Cell><Data ss:Type="String">This Settlement is an example of the Gold rush gone bad.  Word got out that Gold was found so some folk tried to take it.  'Course most folk don't take kindly to that...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california5_06</Data></Cell>
    <Cell><Data ss:Type="String">Anyhoo, folk that live here are trying to change things, so they want a Church and a lucky Pig for &quot;personality&quot; they said, whatever that is!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california5_07</Data></Cell>
    <Cell><Data ss:Type="String">Also the Researcher's figured out a way to make a Church more beneficial so you'll want to check out the Town and Worker section when you get a chance.  Best get to it!</Data></Cell>
   </Row>
   <Row ss:Index="2381">
    <Cell><Data ss:Type="String">tutorial_text_california6_01</Data></Cell>
    <Cell><Data ss:Type="String">Been some major Gold found in the mountains of Carson City!  They can't collect it fast enough!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california6_02</Data></Cell>
    <Cell><Data ss:Type="String">It'll be up to you to make that happen.  They want 6,000 Gold harvested monthly!  I remember when 600 Gold monthly was a lot...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california6_03</Data></Cell>
    <Cell><Data ss:Type="String">It'll take every trick in the book to achieve that!  Improvements, a Church, and probably a Bank will be needed for that efficient of an operation!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california6_04</Data></Cell>
    <Cell><Data ss:Type="String">Also, you'll want to watch out for buildings breakin' down.  They say it happens here twice as much as normal so keep extra Builders available!  Good luck!</Data></Cell>
   </Row>
   <Row ss:Index="2386">
    <Cell><Data ss:Type="String">tutorial_text_california7_01</Data></Cell>
    <Cell><Data ss:Type="String">Feelin' lucky?  They say the fastest way to make a buck is at the Saloon.  'Course the fastest way to lose a buck is also at the Saloon!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california7_02</Data></Cell>
    <Cell><Data ss:Type="String">Your goal here in Sacramento is a very large amount of Gold to the tune of 50,000!  You'll have to take advantage of the Saloon to make that happen...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california7_03</Data></Cell>
    <Cell><Data ss:Type="String">The higher the Saloon job level, the higher the cost and potential reward including Gold and bonus workers!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california7_04</Data></Cell>
    <Cell><Data ss:Type="String">Bonus workers will move into the Rally Point camp so you can't get home Improvement bonuses for them, but it sure is a lot cheaper than building a Home!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california7_05</Data></Cell>
    <Cell><Data ss:Type="String">Sounds risky but I like the sound of bonus workers!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california7_06</Data></Cell>
    <Cell><Data ss:Type="String">Maybe if I take enough Saloon jobs the bonus workers will tip things in my favor?...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california7_07</Data></Cell>
    <Cell><Data ss:Type="String">Thanks for the help as always!  Guess I better get to it then...</Data></Cell>
   </Row>
   <Row ss:Index="2394">
    <Cell><Data ss:Type="String">tutorial_text_california8_01</Data></Cell>
    <Cell><Data ss:Type="String">We've finally made it to San Francisco!  It's been quite a journey!  A few Settlements on the outskirts of town that need our help, then I can finally catch up on sleep...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california8_02</Data></Cell>
    <Cell><Data ss:Type="String">You mean you haven't gotten enough shut-eye along the trails?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california8_03</Data></Cell>
    <Cell><Data ss:Type="String">Sorry what now?  Anyways, they're building a fort nearby here and need lots of Lumber coming from this settlement monthly for it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california8_04</Data></Cell>
    <Cell><Data ss:Type="String">They also need lots of Horses that are efficient to help recruit Settlers from all around these parts.  Sounds challenging so you best get to it!</Data></Cell>
   </Row>
   <Row ss:Index="2399">
    <Cell><Data ss:Type="String">tutorial_text_california9_01</Data></Cell>
    <Cell><Data ss:Type="String">With walls built this Settlement is officially a fort!  Now to make it the largest thriving fort in the West with a Town Hall, a Church, and lots of Food harvested monthly.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california9_02</Data></Cell>
    <Cell><Data ss:Type="String">Sounds easy with all your experience!  I'll be napping under one of the fort towers, good luck!</Data></Cell>
   </Row>
   <Row ss:Index="2402">
    <Cell><Data ss:Type="String">tutorial_text_california10_01</Data></Cell>
    <Cell><Data ss:Type="String">There's a new Community in San Francisco that needs your help called Chinatown.  They've built a lot of homes but not much else!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california10_02</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately there's no Mine here, but the need for workers is so great nearby that they're paying double at the Outpost.  Best you take advantage of that!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california10_04</Data></Cell>
    <Cell><Data ss:Type="String">Oh and the folk here believe Pigs bring 'em good luck, so they need a top level and fully improved Pig Home for good fortunes.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california10_05</Data></Cell>
    <Cell><Data ss:Type="String">You may want to use the Town and Worker Technology: Super Nutrient Pig Feed to get the most out of your Lucky Pig population!  Best get to it!</Data></Cell>
   </Row>
   <Row ss:Index="2407">
    <Cell><Data ss:Type="String">tutorial_text_california11_01</Data></Cell>
    <Cell><Data ss:Type="String">It all comes down to this!  San Mateo, they're moving new arrivals here 'cause too many folk are crowding San Francisco.  This is a great opportunity for you to challenge yourself by starting from scratch!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california11_02</Data></Cell>
    <Cell><Data ss:Type="String">Well, not completely from scratch...</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california11_03</Data></Cell>
    <Cell><Data ss:Type="String">Yep, completely from scratch!  It's a much better challenge that way!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california11_04</Data></Cell>
    <Cell><Data ss:Type="String">Are you saying that you've lost the Researcher notes again and that I'll have to research all the building technologies *again*!?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california11_05</Data></Cell>
    <Cell><Data ss:Type="String">Sorry what now?  Must be another one of those days!  Anyways, when I say completely from scratch it means you'll have to research all the building technologies again.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california11_06</Data></Cell>
    <Cell><Data ss:Type="String">Those Research notes seem to have a mind of their own sometimes, I don't know where I could of left them, er...I mean where they wandered off to this time.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">tutorial_text_california11_07</Data></Cell>
    <Cell><Data ss:Type="String">In either case it's been a pleasure working with you!  Oh and Sheriff Bill has arrived and said everything's a go, whatever that means.  Good luck to yah!</Data></Cell>
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