GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     241 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     241 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.3f3
Begin MonoManager ReloadAssembly
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\ManagedSteam.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\ManagedSteam.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\T4MScripts.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\T4MScripts.dll into Unity Child Domain
- Completed reload, in  0.502 seconds
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\xbdzz\TinyTroopers_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 612. Operation took 7.099336 ms.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1095. Operation took 6.533574 ms.
profile set to: 1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

profile set to: 1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 1356. Operation took 8.455716 ms.
Can not play a disabled audio source
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Audio/AudioSource.cpp Line: 1248)

Text on GameObject "glow" has not been assigned either a texture or a material.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 1982. Operation took 13.071415 ms.
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Can not play a disabled audio source
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Audio/AudioSource.cpp Line: 1248)

Can not play a disabled audio source
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Audio/AudioSource.cpp Line: 1248)

Can not play a disabled audio source
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Audio/AudioSource.cpp Line: 1248)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 663. Operation took 14.335207 ms.
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(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Shader 'Custom/Additive Clipsafe': fallback shader 'Custom/Additive' not found
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 6964. Operation took 20.614062 ms.
Found 4 graph types
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Deserializing...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Creating Graph of type 'GridGraph'
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Deserialization complete - Process took 18.55 ms
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Scanning - Process took 126 ms to complete 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Look rotation viewing vector is zero
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 53)

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Initializing Path Queue...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Starting Pathfinder...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

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+++ Destroyed - Cleaning Up Pathfinding Data +++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Destroying Graphs
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Destroying Graph
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Returning Paths
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cleaning up variables
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

