; LEVEL 58 CHUCKS PIGFARM 3 / COUNTRYSIDE

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			11025
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END

#SOUND
LABEL				pigs1 
FILENAME			Pigs_01.wav  
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_06
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				pigs2 
FILENAME			Pigs_02.wav  
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_07
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				pigs3 
FILENAME			Pigs_03.wav  
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_08
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				pigs4 
FILENAME			Pigs_04.wav  
VOLUME				50
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			1000
FALLOFF-END			12000
CONNECT-TO			st_r3d_sfx_09
PLAY-AT-INTERVALS		7000
#END


#SOUND
LABEL				birds1
FILENAME			Fugler_loop_1.wav  
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			13000
CONNECT-TO			st_r3d_sfx_03
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				birds2
FILENAME			Fugler_loop_3.wav   
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			14000
CONNECT-TO			st_r3d_sfx_04
PLAY-AT-INTERVALS		0
#END
 
#SOUND
LABEL				birds3
FILENAME			Fugler_loop_4.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			16000
CONNECT-TO			st_r3d_sfx_05
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies
FILENAME			flies_02.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			5000
CONNECT-TO			sp_l58_flies01
PLAY-AT-INTERVALS		0
#END
 
#SOUND
LABEL				bees
FILENAME			humle.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			5000
CONNECT-TO			sp_l58_bee01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				birds4 
FILENAME			fugler_loop_5.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			8000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END
 
#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END