; LEVEL 54 KATAKOMBER SMALL
#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			22050
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END


#SOUND
LABEL				lava1 
FILENAME			LavaGeysir02_left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			13000
CONNECT-TO			st_r3d_sfx_07
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				lava2
FILENAME			LavaGeysir02_right.wav
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			15000
CONNECT-TO			st_r3d_sfx_08
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				room1 
FILENAME			Thunder_03.wav 
VOLUME				100
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			10000
FALLOFF-END			33000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		22000
#END

#SOUND
LABEL				room2 
FILENAME			Slideslam_left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			100
FALLOFF-END			17000
CONNECT-TO			st_r3d_sfx_02
PLAY-AT-INTERVALS		22000
#END

#SOUND
LABEL				room3
FILENAME			Doorslam_left.wav 
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
FALLOFF-START			100
FALLOFF-END			18000
CONNECT-TO			st_r3d_sfx_03
PLAY-AT-INTERVALS		10000
#END

#SOUND
LABEL				room4 
FILENAME			Evil_laughter2_left.wav 
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
FALLOFF-START			100
FALLOFF-END			15000
CONNECT-TO			st_r3d_sfx_04
PLAY-AT-INTERVALS		11000
#END


#SOUND
LABEL				room5 
FILENAME			Pust_left.wav 
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
FALLOFF-START			100
FALLOFF-END			17000
CONNECT-TO			st_r3d_sfx_05
PLAY-AT-INTERVALS		7500
#END

#SOUND
LABEL				room6 
FILENAME			Slidingdoor_left.wav
VOLUME				50
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			100
FALLOFF-END			16000
CONNECT-TO			st_r3d_sfx_06
PLAY-AT-INTERVALS		24000
#END
 
#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming1
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming2
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming3
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket03
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming4
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket04
PLAY-AT-INTERVALS		0
#END