; LEVEL 49 CHUCKS PIGFARM CAPTURE THE FLAG	

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			11025
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END

#SOUND
LABEL				pigs1 
FILENAME			Pigs_01.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				pigs2 
FILENAME			Pigs_02.wav  
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			11000
CONNECT-TO			st_r3d_sfx_02
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				pigs3 
FILENAME			Pigs_03.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			12000
CONNECT-TO			st_r3d_sfx_03
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				pigs4 
FILENAME			Pigs_04.wav  
VOLUME				50
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			1000
FALLOFF-END			13000
CONNECT-TO			st_r3d_sfx_04
PLAY-AT-INTERVALS		4000
#END


#SOUND
LABEL				night1 
FILENAME			Night1_crickets.wav 
VOLUME				30
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			20000
CONNECT-TO			st_r3d_sfx_09
PLAY-AT-INTERVALS		0
#END
 
#SOUND
LABEL				night3 
FILENAME			Night3_crickets.wav  
VOLUME				30
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			19000
CONNECT-TO			st_r3d_sfx_11
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				night4 
FILENAME			Night4_crickets_oneshot.wav  
VOLUME				30
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			1000
FALLOFF-END			20000
CONNECT-TO			st_r3d_sfx_13
PLAY-AT-INTERVALS		3000
#END

#SOUND
LABEL				night5 
FILENAME			Night5_owl.wav
VOLUME				70
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			1000
FALLOFF-END			9000
CONNECT-TO			st_r3d_sfx_10
PLAY-AT-INTERVALS		12000
#END
 
 
#SOUND
LABEL				night6 
FILENAME			Night6_owl.wav
VOLUME				70
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			1000
FALLOFF-END			9000
CONNECT-TO			st_r3d_sfx_12
PLAY-AT-INTERVALS		9000
#END
 
#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END