; LEVEL 50 WINTERLEVEL 1

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			11025
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END

#SOUND
LABEL				machinery1_north 
FILENAME			Machinery_F_Left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			14000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery2_north 
FILENAME			Machinery_F_Right.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			15000
CONNECT-TO			st_r3d_sfx_02
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery3_north 
FILENAME			Machinery_G_Left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			17000
CONNECT-TO			st_r3d_sfx_03
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery4_north 
FILENAME			Machinery_G_Right.wav
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			17000
CONNECT-TO			st_r3d_sfx_04
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				machinery5_north 
FILENAME			Machinery_H_Left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_05
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery1_south
FILENAME			Machinery_I_Left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			12000
CONNECT-TO			st_r3d_sfx_06
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				wind1 
FILENAME			Windwinter_long.wav 
VOLUME				30
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			22000
CONNECT-TO			st_r3d_sfx_07
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				wind2 
FILENAME			Windwinter_med.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			12000
CONNECT-TO			st_r3d_sfx_08
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				lightflash1
FILENAME			Radiomast_alt.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			st_r3d_l50_diode_purple
PLAY-AT-INTERVALS		100
#END

#SOUND
LABEL				lightflash2
FILENAME			Radiomast_alt.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			4000
CONNECT-TO			st_r3d_l50_diode_orange
PLAY-AT-INTERVALS		100
#END
  
#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming1
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket11
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming2
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket10
PLAY-AT-INTERVALS		0
#END