; LEVEL 47 SPACEJUNK II

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			22050
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END



#SOUND
LABEL				computers_01_inner
FILENAME			Computer_funny_left.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_comp1_1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				computers_01_outer
FILENAME			Computer_funny_right.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_comp1_2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				computers_02_inner
FILENAME			Computer_left.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_comp2_1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				computers_02_outer
FILENAME			Computer_right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_comp2_2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				computers_03_inner
FILENAME			Computer2_left.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_comp3_1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				computers_03_outer
FILENAME			Computer2_right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			12000
CONNECT-TO			st_r3d_l47_sfx_comp3_2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				computers_04_inner
FILENAME			Computer3_left.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_comp4_1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				computers_04_outer
FILENAME			Computer3_right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_comp4_2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				airduckt_01
FILENAME			Spaceship_engine_01.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			9000
CONNECT-TO			st_r3d_l47_sfx_airducts1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				airduckt_02
FILENAME			Spaceship_engine_01.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_airducts2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery_01
FILENAME			Machinery_C_Left.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_hum1_1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery_02
FILENAME			Machinery_B_Right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_hum1_2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery_03
FILENAME			Machinery_A_Right.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l47_sfx_hum1_3
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				fan_01
FILENAME			Fan_1_left.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6600
CONNECT-TO			st_r3d_l47_sfx_bigfan1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				fan_02
FILENAME			Fan_1_right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			st_r3d_l47_sfx_bigfan2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				fan_03
FILENAME			Fan_1_left.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			st_r3d_l47_sfx_bigfan3
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming1
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming2
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming3
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket03
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming4
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket04
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming5
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket05
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming6
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket06
PLAY-AT-INTERVALS		0
#END

