; LEVEL 44 HELL

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			11025
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END


#SOUND
LABEL				scull1
FILENAME			Evil_laughter_left.wav 
VOLUME				85
SOUNDTYPE			3D
LOOP				OFF
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l44_skull
PLAY-AT-INTERVALS		16000
#END

#SOUND
LABEL				fire2 
FILENAME			Fire_02_left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			14000
CONNECT-TO			st_r3d_sfx_02
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				fire3 
FILENAME			Fire_01_right.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			13000
CONNECT-TO			st_r3d_sfx_05
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				fire4 
FILENAME			Fire_02_right.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			15000
CONNECT-TO			st_r3d_sfx_06
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				lava1 
FILENAME			LavaGeysir01_left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_07
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				lava2 
FILENAME			LavaGeysir01_right.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_08
PLAY-AT-INTERVALS		0
#END
 
#SOUND
LABEL				lava3
FILENAME			LavaGeysir02_left.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_09
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				lava4 
FILENAME			LavaGeysir02_right.wav 
VOLUME				50
SOUNDTYPE			3D
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_10
PLAY-AT-INTERVALS		0
#END
 
#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming1
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming2
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming3
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket03
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming4
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket04
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming5
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket05
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming6
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket06
PLAY-AT-INTERVALS		0
#END