; LEVEL 38 SMALL MOON

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			22050
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END


#SOUND
LABEL				geiger_01
FILENAME			Geiger_01.wav
VOLUME				30
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			8000
CONNECT-TO			st_r3d_l38_sfx_geiger
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				geysir_01
FILENAME			LavaGeysir01_left.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l38_sfx_geysir1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				geysir_02
FILENAME			LavaGeysir01_right.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l38_sfx_geysir2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				geysir_03
FILENAME			LavaGeysir02_left.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l38_sfx_geysir3
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				geysir_04
FILENAME			LavaGeysir02_right.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l38_sfx_geysir4
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				rumbling_left
FILENAME			Rumbling_left.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			13000
CONNECT-TO			st_r3d_l38_sfx_space1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				rumbling_right
FILENAME			Rumbling_right.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l38_sfx_space2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Saw_left
FILENAME			Saw01_left.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			12000
CONNECT-TO			st_r3d_l38_sfx_mars1
PLAY-AT-INTERVALS		40000
#END

#SOUND
LABEL				Saw_right
FILENAME			Saw01_right.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			12000
CONNECT-TO			st_r3d_l38_sfx_mars2
PLAY-AT-INTERVALS		40000
#END



#SOUND
LABEL				startsocket_humming
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END
