; LEVEL 37 COUNTRYSIDE

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			22050
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END

#SOUND
LABEL				fugleskremsel
FILENAME			001bogus.wav
VOLUME				55
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			0
FALLOFF-END			700
CONNECT-TO			st_r3d_l37_scarecrow01
PLAY-AT-INTERVALS		80000
#END


#SOUND
LABEL				flies_01
FILENAME			flies_01.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			8000
CONNECT-TO			st_r3d_l37_sfx_flies01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_02
FILENAME			flies_02.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			8000
CONNECT-TO			st_r3d_l37_sfx_flies02
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_03
FILENAME			flies_01.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			7000
CONNECT-TO			st_r3d_l37_sfx_flies03
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_04
FILENAME			flies_02.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			7000
CONNECT-TO			st_r3d_l37_sfx_flies04
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_05
FILENAME			flies_01.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			8000
CONNECT-TO			st_r3d_l37_sfx_flies05
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_06
FILENAME			flies_02.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			7000
CONNECT-TO			st_r3d_l37_sfx_flies06
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Bumblebee_01
FILENAME			humle.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			8000
CONNECT-TO			st_r3d_l37_sfx_humle1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Bumblebee_02
FILENAME			humle.wav
VOLUME				45
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			7000
CONNECT-TO			st_r3d_l37_sfx_humle2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Bumblebee_03
FILENAME			humle.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			9000
CONNECT-TO			st_r3d_l37_sfx_humle3
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Bumblebee_04
FILENAME			humle.wav
VOLUME				45
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			7000
CONNECT-TO			st_r3d_l37_sfx_humle4
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				forest_01
FILENAME			fugler_1.wav
VOLUME				30
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			20000
CONNECT-TO			st_r3d_l37_sfx_wood1
PLAY-AT-INTERVALS		7300
#END

#SOUND
LABEL				forest_02
FILENAME			fugler_2.wav
VOLUME				30
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			23000
CONNECT-TO			st_r3d_l37_sfx_wood2
PLAY-AT-INTERVALS		6000
#END

#SOUND
LABEL				forest_03
FILENAME			Fugler_loop_1.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			14000
CONNECT-TO			st_r3d_l37_sfx_wood3
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				forest_04
FILENAME			Fugler_loop_3.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			2000
FALLOFF-END			19000
CONNECT-TO			st_r3d_l37_sfx_wood4
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				sheeps_01
FILENAME			Sheeps_01.wav
VOLUME				45
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			st_r3d_l37_sheep01
PLAY-AT-INTERVALS		14000
#END

#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				startsocket_humming
FILENAME			startsocket_humming.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END

