; LEVEL 35 SWAMP

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			22050
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END


#SOUND
LABEL				swamp_01
FILENAME			swamp_01.wav
VOLUME				30
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			2000
FALLOFF-END			13000
CONNECT-TO			st_r3d_l35_sfx_swamp1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				swamp_02
FILENAME			Swamp_02.wav
VOLUME				30
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			2000
FALLOFF-END			14000
CONNECT-TO			st_r3d_l35_sfx_swamp2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				frogs_01
FILENAME			Frogs_01.wav
VOLUME				30
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			2000
FALLOFF-END			13000
CONNECT-TO			st_r3d_l35_sfx_frogs1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				frogs_02
FILENAME			Frogs_02.wav
VOLUME				30
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			2000
FALLOFF-END			13000
CONNECT-TO			st_r3d_l35_sfx_frogs2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				drips_01
FILENAME			Drips_01.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l35_sfx_drips1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				drips_02
FILENAME			Drips_02.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l35_sfx_drips2
PLAY-AT-INTERVALS		0
#END



#SOUND
LABEL				bubbles_01
FILENAME			Bubbles_01.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			12000
CONNECT-TO			st_r3d_l35_sfx_bubbles1
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				bubbles_02
FILENAME			Bubbles_02.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l35_sfx_bubbles2
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				startsocket_humming1
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket01
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				startsocket_humming2
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				startsocket_humming3
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket03
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				startsocket_humming4
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket04
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				startsocket_humming5
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket05
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				startsocket_humming6
FILENAME			startsocket_humming.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			6000
CONNECT-TO			ss_r3d_socket06
PLAY-AT-INTERVALS		0
#END
