; LEVEL 34 TRANSYLVANIA

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			22050
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END


#SOUND
LABEL				thunder_01
FILENAME			Thunder_01.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			30000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		26000
#END

#SOUND
LABEL				thunder_02
FILENAME			Thunder_02.wav
VOLUME				90
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			30000
CONNECT-TO			st_r3d_sfx_02
PLAY-AT-INTERVALS		40500
#END

#SOUND
LABEL				thunder_03
FILENAME			Thunder_03.wav
VOLUME				90
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			30000
CONNECT-TO			st_r3d_sfx_03
PLAY-AT-INTERVALS		51000
#END

#SOUND
LABEL				hawk
FILENAME			Hawk_screech.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			15000
CONNECT-TO			st_r3d_sfx_09
PLAY-AT-INTERVALS		10000
#END

#SOUND
LABEL				fakler
FILENAME			Fakler_01.wav
VOLUME				75
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			4000
CONNECT-TO			st_r3d_l34_torchbase01
PLAY-AT-INTERVALS		0
#END

; #SOUND
; LABEL				organ
; FILENAME			Organ_spooky.wav
; VOLUME			40
; SOUNDTYPE			3D
; SAMPLE-FREQ			11025
; LOOP				ON
; PREMIX-LATENCY	 	MID
; FALLOFF-START			1000
; FALLOFF-END			9000
; CONNECT-TO			st_r3d_l34_church01
; PLAY-AT-INTERVALS		0
; #END

#SOUND
LABEL				hole
FILENAME			Machinery_J_Right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			15000
CONNECT-TO			st_r3d_sfx_05
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				wind_01
FILENAME			Halloweenwind_01.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			19000
CONNECT-TO			st_r3d_sfx_06
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				wind_02
FILENAME			Halloweenwind_02.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			19000
CONNECT-TO			st_r3d_sfx_07
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			7000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			7000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END

