; LEVEL 10 SPACEJUNK

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			16
SAMPLE-FREQ			22050
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END



#SOUND
LABEL				computers_01_left
FILENAME			Computer_funny_left.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l10_sfx_comps_l
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				computers_01_right
FILENAME			Computer_funny_right.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l10_sfx_comps_r
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				marsianspeech
FILENAME			Alienrobots_talk.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			9000
CONNECT-TO			st_r3d_l10_saucer01
PLAY-AT-INTERVALS		7500
#END

#SOUND
LABEL				ufo_hover_01
FILENAME			AlienUFO_hover.wav
VOLUME				30
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			9000
CONNECT-TO			kf_r3d_l10_saucer01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery_01_left
FILENAME			Machinery_A_Left.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l10_sfx_mach_a_l
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery_01_right
FILENAME			Machinery_A_Right.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			14000
CONNECT-TO			st_r3d_l10_sfx_mach_a_r
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery_02_left
FILENAME			Machinery_B_Left.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l10_sfx_mach_b_l
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery_02_right
FILENAME			Machinery_B_Right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l10_sfx_mach_b_r
PLAY-AT-INTERVALS		-
#END

#SOUND
LABEL				machinery_03_left
FILENAME			Machinery_C_Left.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l10_sfx_mach_c_l
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				machinery_03_right
FILENAME			Machinery_C_Right.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			10000
CONNECT-TO			st_r3d_l10_sfx_mach_c_r
PLAY-AT-INTERVALS 		0
#END

#SOUND
LABEL				fan_01_left
FILENAME			Fan_1_left.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_l10_sfx_fan_l
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				fan_01_right
FILENAME			Fan_1_right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_l10_sfx_fan_r
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				fan_01_left
FILENAME			Fan_1_left.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_l10_sfx_fan2
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				fan_01_right
FILENAME			Fan_1_right.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_l10_sfx_fan3
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				startsocket_humming
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			3000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END

