; LEVEL 06 COUNTRYSIDE FROM ROCKETRACER

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			8
SAMPLE-FREQ			11025
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			MID
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			8000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END

 
#SOUND
LABEL				flies_01
FILENAME			flies_01.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			5000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_02
FILENAME			flies_02.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			5000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_03
FILENAME			flies_01.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_04
FILENAME			flies_02.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			5
FALLOFF-END			6000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_05
FILENAME			flies_01.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				flies_06
FILENAME			flies_02.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Bumblebee_01
FILENAME			humle.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Bumblebee_02
FILENAME			humle.wav
VOLUME				45
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Bumblebee_03
FILENAME			humle.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				Bumblebee_04
FILENAME			humle.wav
VOLUME				45
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			6000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				forest1
FILENAME			fugler_1.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			25000
CONNECT-TO			st_r3d_sfx_01
PLAY-AT-INTERVALS		7300
#END

#SOUND
LABEL				forest2
FILENAME			fugler_2.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			25000
CONNECT-TO			st_r3d_sfx_02
PLAY-AT-INTERVALS		6000
#END

#SOUND
LABEL				forest3
FILENAME			Fugler_loop_1.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			25000
CONNECT-TO			st_r3d_sfx_05
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				forest4
FILENAME			Fugler_loop_4.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			27000
CONNECT-TO			st_r3d_sfx_06
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				music
FILENAME			Countrysidemusic.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			20000
CONNECT-TO			st_r3d_l06_house01
PLAY-AT-INTERVALS		0
#END

#SOUND
LABEL				windmill
FILENAME			Windmill_01.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			12000
CONNECT-TO			st_r3d_l06_windmill01
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				sheeps_01
FILENAME			Sheeps_01.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				OFF
PREMIX-LATENCY			MID
FALLOFF-START			100
FALLOFF-END			10000
CONNECT-TO			st_r3d_sfx_03
PLAY-AT-INTERVALS		6000
#END

#SOUND
LABEL				teleport_standby
FILENAME			Teleport_standby.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			100
FALLOFF-END			4000
CONNECT-TO			te_r3d_source01
PLAY-AT-INTERVALS		0
#END


#SOUND
LABEL				startsocket_humming
FILENAME			startsocket_humming.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			700
FALLOFF-END			3000
CONNECT-TO			ss_r3d_socket02
PLAY-AT-INTERVALS		0
#END

