MASTER-VOLUME			100
MINIMUM-MIX-VOLUME		0

#PATH	; max 32 chars pr path-name
data\interface\setup\ingame
data\interface\setup\ingame\barry
data\interface\setup\ingame\brat
data\interface\setup\ingame\chuck
data\interface\setup\ingame\hank
data\interface\setup\ingame\karen
data\interface\setup\ingame\lenny
data\interface\setup\ingame\peiling
data\interface\setup\ingame\massimo
#END

#DEFAULT
VOLUME				100
SOUNDTYPE			2D
SOUNDSPEED			340
BIT-RATE			8
SAMPLE-FREQ			22050
COMPRESSION			OFF
PITCH				0
LOOP				OFF
LOOP-STARTPOINT			0
LOOP-ENDPOINT			1
PREMIX-LATENCY			LOW
VOLUMESLIDING			OFF
VOLUMESLIDING-S.POINT		0
VOLUMESLIDING-S.VOLUME		0
VOLUMESLIDING-E.POINT		1
VOLUMESLIDING-E.VOLUME		100
PITCHSLIDING			OFF
PITCHSLIDING-S.POINT		0
PITCHSLIDING-S.KEY		0
PITCHSLIDING-E.POINT		1
PITCHSLIDING-E.KEY		0
FALLOFF-START			1000
FALLOFF-END			7000
FILTER-LEVEL			1
CONE-DIRECTIONFRONT		0
CONE-DIRECTIONTOP		0
CONE-SIZE			360
CONE-FALLOFF			360
CONE-MIN-FADE			20
#END

; Weapons


; 2d weapons launch sounds


#SOUND
LABEL				zapper_fire_2d1
FILENAME			Zapper_fire_1.wav
VOLUME				28
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				supergun_fire_2d
FILENAME			Supergun_new_fire.wav
VOLUME				50
SOUNDTYPE			2D
SAMPLE-FREQ			44100
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				rocket_launch_2d
FILENAME			Rocket_launch.wav
VOLUME				50
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				flamechain_launch_2d
FILENAME			Granat_01.wav
VOLUME				40
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				bouncingbomb_throw_2d
FILENAME			Character_jump_1.wav
VOLUME				40
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				mine_placedown_2d
FILENAME			Mine_placedown.wav
VOLUME				40
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				atombomb_placedown_2d
FILENAME			Atombomb_placedown.wav
VOLUME				40
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				electrifier_charge_2d
FILENAME			Electrifier_charge.wav
VOLUME				45
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				electrifier_fire_2d
FILENAME			Electrifier_fire_short.wav
VOLUME				45
SOUNDTYPE			2D
LOOP				ON
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				electrifier_decharge_2d
FILENAME			Electrifier_decharge2.wav
VOLUME				70
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END


#SOUND
LABEL				electrifier_empty_2d
FILENAME			Electrifier_empty.wav
VOLUME				50
SOUNDTYPE			2D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END




; Zapper (Both fire and impact will be played randomly between the 6 different sounds)

#SOUND
LABEL				zapper_fire_1
FILENAME			Zapper_fire_1.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_fire_2
FILENAME			Zapper_fire_2.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_fire_3
FILENAME			Zapper_fire_3.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_fire_4
FILENAME			Zapper_fire_4.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_fire_5
FILENAME			Zapper_fire_5.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_fire_6
FILENAME			Zapper_fire_6.wav
VOLUME				70
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_empty
FILENAME			Zapper_empty.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
FALLOFF-START			100
FALLOFF-END			2000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_impact_1
FILENAME			Zapper_impact_1.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			500
FALLOFF-END			7000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_impact_2
FILENAME			Zapper_impact_2.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			500
FALLOFF-END			7000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_impact_3
FILENAME			Zapper_impact_3.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			500
FALLOFF-END			7000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_impact_4
FILENAME			Zapper_impact_4.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			500
FALLOFF-END			7000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_impact_5
FILENAME			Zapper_impact_5.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			500
FALLOFF-END			7000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				zapper_impact_6
FILENAME			Zapper_impact_6.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			500
FALLOFF-END			7000
PREMIX-LATENCY			LOW
#END

; Electrifier

#SOUND
LABEL				electrifier_charge
FILENAME			Electrifier_charge.wav
VOLUME				80
FALLOFF-START			1000
FALLOFF-END			8000
SOUNDTYPE			3D
SAMPLE-FREQ			44100
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				electrifier_fire
FILENAME			Electrifier_fire_short.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			8000
#END

#SOUND
LABEL				electrifier_decharge
FILENAME			Electrifier_decharge2.wav
VOLUME				90
SOUNDTYPE			3D
FALLOFF-START			1000
FALLOFF-END			8000
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				electrifier_impact_wall
FILENAME			Electrifier_impact_1.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			8000
PREMIX-LATENCY			MID
#END


#SOUND
LABEL				electrifier_empty
FILENAME			001bogus.wav
VOLUME				60
SOUNDTYPE			3D
FALLOFF-START			200
FALLOFF-END			7000
SAMPLE-FREQ			44100
PREMIX-LATENCY			MID
#END

; Rocket

#SOUND
LABEL				rocket_launch
FILENAME			Rocket_launch_04.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			44100
FALLOFF-START			1000
FALLOFF-END			20000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				rocket_engine_1
FILENAME			Rocket_engine_04.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
FALLOFF-START			800
FALLOFF-END			20000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				rocket_engine_2
FILENAME			Rocket_engine_04.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			22050
LOOP				ON
FALLOFF-START			500
FALLOFF-END			14000
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				rocket_exploding
FILENAME			Rocket_exploding.wav
VOLUME				50
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			12000
#END

; Mine

#SOUND
LABEL				mine_placedown
FILENAME			Mine_placedown.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				mine_exploding
FILENAME			Mine_exploding_02.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

;Flamechain

#SOUND
LABEL				flamechain_launch
FILENAME			Granat_01.wav
VOLUME				90
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				flamechain_engine
FILENAME			001bogus.wav
VOLUME				0
SOUNDTYPE			3D
SAMPLE-FREQ			22050
FALLOFF-START			100
FALLOFF-END			15000
LOOP				ON
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				flamechain_impact
FILENAME			Flamechain_impact2.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			LOW
#END

; SuperGun

#SOUND
LABEL				supergun_fire
FILENAME			Supergun_new_fire.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			44100
PREMIX-LATENCY			LOW
#END

#SOUND
LABEL				supergun_reload
FILENAME			001bogus.wav
VOLUME				0
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				supergun_empty
FILENAME			001bogus.wav
VOLUME				0
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				supergun_exploding
FILENAME			Supergun_hit_02.wav
VOLUME				65
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

; Bouncing Bomb (The bouncingbomb_bounce will play one of the 5 different sounds randomly) 

#SOUND
LABEL				bouncingbomb_throw
FILENAME			Character_jump_1.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				bouncingbomb_bounce_1
FILENAME			Bouncingbomb_bounce1.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			1000
FALLOFF-END			8000
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				bouncingbomb_bounce_2
FILENAME			Bouncingbomb_bounce5.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			1000
FALLOFF-END			8000
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				bouncingbomb_bounce_3
FILENAME			Bouncingbomb_bounce6.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			1000
FALLOFF-END			8000
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				bouncingbomb_bounce_4
FILENAME			Bouncingbomb_bounce7.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			1000
FALLOFF-END			8000
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				bouncingbomb_bounce_5
FILENAME			Bouncingbomb_bounce5.wav
VOLUME				100
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			1000
FALLOFF-END			8000
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				bouncingbomb_exploding
FILENAME			Rocket_exploding.wav
VOLUME				80
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

; Atom Bomb

#SOUND
LABEL				atombomb_placedown
FILENAME			Atombomb_placedown.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				atombomb_clock
FILENAME			Atombomb_clock_2.wav
VOLUME				35
SOUNDTYPE			3D
SAMPLE-FREQ			11025
LOOP				ON
FALLOFF-START			1000
FALLOFF-END			15000
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				atombomb_explodes
FILENAME			Atombomb_explodes.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			22050
PREMIX-LATENCY			MID
FALLOFF-START			1000
FALLOFF-END			15000
#END

#SOUND
LABEL				atombomb_alarm
FILENAME			Atombomb_alarm.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
FALLOFF-START			1000
FALLOFF-END			12000
PREMIX-LATENCY			MID
#END

; Items


#SOUND
LABEL				item_pickup_speedboost
FILENAME			001bogus.wav
VOLUME				35
COMPRESSION			OFF
#END

; teleport:
   
#SOUND
LABEL				item_use_speedboost
FILENAME			Teleport_04.wav
VOLUME				0
COMPRESSION			OFF
#END


#SOUND
LABEL				item_pickup_powerdamage
FILENAME			Item_pickup_generic.wav
VOLUME				35
COMPRESSION			OFF
#END
   
#SOUND
LABEL				item_use_powerdamage
FILENAME			Item_ddamage_shortloop.wav
VOLUME				35
LOOP				ON
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_explotionshield
FILENAME			Item_pickup_generic.wav
VOLUME				35
COMPRESSION			OFF
#END
   
#SOUND
LABEL				item_use_explotionshield
FILENAME			Item_explotionshield.wav
VOLUME				35
LOOP				ON
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_impactshield
FILENAME			Item_pickup_generic.wav
VOLUME				35
COMPRESSION			OFF
#END
   
#SOUND
LABEL				item_use_impactshield
FILENAME			Item_impactshield.wav
VOLUME				18
LOOP				ON
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_invisibility
FILENAME			001bogus.wav
VOLUME				35
COMPRESSION			OFF
#END
   
#SOUND
LABEL				item_use_invisibility
FILENAME			Item_invisibiliby_loop.wav
VOLUME				35
LOOP				ON
COMPRESSION			OFF
#END

#SOUND
LABEL				item_use_invisibility_normal
FILENAME			001bogus.wav
VOLUME				28
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_characterclone
FILENAME			001bogus.wav
VOLUME				17
COMPRESSION			OFF
#END

#SOUND
LABEL				item_use_characterclone
FILENAME			001bogus.wav
VOLUME				40
SAMPLE-FREQ			22050
LOOP				ON
PREMIX-LATENCY			MID
FALLOFF-START			100
FALLOFF-END			8000
#END

#SOUND
LABEL				item_pickup_weaponboost
FILENAME			Item_pickup_generic.wav
VOLUME				35
COMPRESSION			OFF
#END

#SOUND
LABEL				item_use_weaponboost
FILENAME			Item_impactshield.wav
VOLUME				18
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_topdowncamera
FILENAME			001bogus.wav
VOLUME				35
COMPRESSION			OFF
#END

#SOUND
LABEL				item_use_topdowncamera
FILENAME			001bogus.wav
VOLUME				18
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_points
FILENAME			Item_coin_points.wav
VOLUME				50
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_20_points
FILENAME			001bogus.wav
VOLUME				30
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_50_points
FILENAME			001bogus.wav
VOLUME				30
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_100_points
FILENAME			001bogus.wav
VOLUME				30
COMPRESSION			OFF
#END

#SOUND
LABEL				item_pickup_500_points
FILENAME			001bogus.wav
VOLUME				30
COMPRESSION			OFF
#END

#SOUND
LABEL				item_low_points_bounce
FILENAME			001bogus.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				item_20_points_bounce
FILENAME			001bogus.wav
VOLUME				40
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				item_50_points_bounce
FILENAME			001bogus.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				item_100_points_bounce
FILENAME			001bogus.wav
VOLUME				60
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			MID
#END

#SOUND
LABEL				item_pickup_weapon
FILENAME			Item_weapon_generic.wav
VOLUME				45
COMPRESSION			OFF
#END


; Game Objects
; Teleport



; Running Sequence (the 8 different sounds should be played randomly)

#SOUND
LABEL				boots_concrete_1
FILENAME			Boots_concrete_1.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			LOW
FALLOFF-START			100
FALLOFF-END			4000
#END

#SOUND
LABEL				boots_concrete_2
FILENAME			Boots_concrete_2.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			LOW
FALLOFF-START			500
FALLOFF-END			10000
#END

#SOUND
LABEL				boots_concrete_3
FILENAME			Boots_concrete_3.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			LOW
FALLOFF-START			500
FALLOFF-END			10000
#END

#SOUND
LABEL				boots_concrete_4
FILENAME			Boots_concrete_4.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			LOW
FALLOFF-START			500
FALLOFF-END			10000
#END

#SOUND
LABEL				boots_concrete_5
FILENAME			Boots_concrete_5.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			LOW
FALLOFF-START			500
FALLOFF-END			10000
#END

#SOUND
LABEL				boots_concrete_6
FILENAME			Boots_concrete_6.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			LOW
FALLOFF-START			500
FALLOFF-END			10000
#END

#SOUND
LABEL				boots_concrete_7
FILENAME			Boots_concrete_1.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			LOW
FALLOFF-START			500
FALLOFF-END			10000
#END

#SOUND
LABEL				boots_concrete_8
FILENAME			Boots_concrete_2.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			LOW
FALLOFF-START			500
FALLOFF-END			10000
#END

#SOUND
LABEL				character_jump
FILENAME			Character_jump_1.wav
VOLUME				25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			10000
#END

#SOUND
LABEL				landing_hardsurface
FILENAME			Landing_grass.wav
VOLUME			    	25
SOUNDTYPE			3D
SAMPLE-FREQ			11025
PREMIX-LATENCY			MID
FALLOFF-START			500
FALLOFF-END			10000
#END



; Scoreboard

#SOUND
LABEL				gameclock_minute
FILENAME			001bogus.wav
VOLUME				50
COMPRESSION			OFF
#END

#SOUND
LABEL				gameclock_seconds
FILENAME			001bogus.wav
VOLUME				80
COMPRESSION			OFF
#END

#SOUND
LABEL				chat_private
FILENAME			001bogus.wav
VOLUME				50
COMPRESSION			OFF
#END


#SOUND
LABEL				clock_countdown
FILENAME			Gameclock_10_seconds2_mono.wav
VOLUME				100
COMPRESSION			OFF
SAMPLE-FREQ			11025
#END


#SOUND
LABEL				select_weapon
FILENAME			weapon_weaponbar.wav
VOLUME				30
COMPRESSION			OFF
#END



; Audience

#SOUND
LABEL				cheer1
FILENAME			Applause_01_stereo.wav
VOLUME				40
COMPRESSION			OFF
#END


#SOUND
LABEL				cheer2
FILENAME			Woa_01_stereo.wav
VOLUME				40
COMPRESSION			OFF
#END


#SOUND
LABEL				cheer3
FILENAME			Laughter_01.wav
VOLUME				40
COMPRESSION			OFF
#END


#SOUND
LABEL				cheer4
FILENAME			Laughter_02.wav
VOLUME				40
COMPRESSION			OFF
#END



#SOUND
LABEL				boo1
FILENAME			Boo_01_stereo.wav
VOLUME				40
COMPRESSION			OFF
#END


#SOUND
LABEL				boo2
FILENAME			Ohh_01_stereo.wav
VOLUME				40
COMPRESSION			OFF
#END


#SOUND
LABEL				boo3
FILENAME			Aah_01_stereo.wav
VOLUME				40
COMPRESSION			OFF
#END


#SOUND
LABEL				boo4
FILENAME			Aah_02_stereo.wav
VOLUME				40
COMPRESSION			OFF
#END


#SOUND
LABEL				crowd_ambient1 
FILENAME			001bogus.wav
VOLUME				40
LOOP				ON
COMPRESSION			OFF
#END

#SOUND
LABEL				crowd_ambient2
FILENAME			001bogus.wav
VOLUME				40
LOOP				ON
COMPRESSION			OFF
#END


#SOUND
LABEL				aim_lock
FILENAME			Aim_lock.wav
VOLUME				50
COMPRESSION			OFF
#END

#SOUND
LABEL				rocket_aim_player
FILENAME			Rocket_aim_player.wav
VOLUME				50
COMPRESSION			OFF
#END


#SOUND
LABEL				lava_hiss
FILENAME			Lava_hiss.wav
VOLUME				25
COMPRESSION			OFF
#END


#SOUND
LABEL				join_game
FILENAME			Bell_boxingmatch.wav
VOLUME				50
COMPRESSION			OFF
#END


#SOUND
LABEL				flag_pickup
FILENAME			Flag_pickup.wav
VOLUME				35
COMPRESSION			OFF
#END


#SOUND
LABEL				pickup_health
FILENAME			item_pickup_health.wav
VOLUME				35
COMPRESSION			OFF
#END
