Material:
{
	Name:	Material_0
	DifuseTextureFilename:	Data\GFX\Particles\Waterfall\waterfall_dif.dds
	NormalMapTextureFilename:	Data\GFX\Particles\Waterfall\waterfall_nor.dds
	LightMapTextureFilename:	Data\GFX\Particles\Waterfall\waterfall_spec.dds
	CubeMapTextureFilename:	Data\\Models\\Sky_Cube.dds
	EnvReflectTextureFilename:	Data\\Models\\Sky_Cube.dds
	EfectFilename:	Data\GFX\Sheders\Waterfall.fx
	DepthMapTextureOn:	1
	LightColor:	1.00	1.00	1.00	1.00
	UV:	1	0	0	0
	SpecularLevel:	1.00
	SpecularPower:	8.00
	SpecularMapFac:	0.30
	Color:	1.00	1.00	1.00	1.00
	EnvPower:	0.90
	EnvAdd:	0.50
	EnvTexOffset:	0.00
	EnvLightPower:	0.00
	RefPower:	2.00
	RefFactor:	1.00
	RefTexOffset:	0.00
	EnviromentEnv:	0
	EnviromentRef:	0
}
