4,              // Mana Dimension Model Quantity
   3, PCX\\MANAMODEL\\FIRE\\MOD3-REF.PCX,   // Range Quantity, HEIGHT REFERENCE
      12, -1,      // Growth frame QUANTITY
          1, PCX\\MANAMODEL\\FIRE\\MOD3-0.PCX,   //  Point Quantity, PCX Name, 0,
          7, PCX\\MANAMODEL\\FIRE\\MOD3-1.PCX,   //  1,
          9, PCX\\MANAMODEL\\FIRE\\MOD3-2.PCX,   //  2,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-3.PCX,   //  3,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-4.PCX,   //  4,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-5.PCX,   //  5,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-6.PCX,   //  6,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-7.PCX,   //  7,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-8.PCX,   //  8,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-9.PCX,   //  9,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-10.PCX,  // 10,
         16, PCX\\MANAMODEL\\FIRE\\MOD3-11.PCX,  // 11,
      2, 4,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         16, PCX\\MANAMODEL\\FIRE\\MOD3C-1.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\FIRE\\MOD3C-2.PCX,               // HEIGHT REFERENCE
      2, 7,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         16, PCX\\MANAMODEL\\FIRE\\MOD3B-1.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\FIRE\\MOD3B-2.PCX,               // HEIGHT REFERENCE
      3, 11,         // KEEP FRAM QUANTITY, Grouth Stop Frame
         16, PCX\\MANAMODEL\\FIRE\\MOD3A-3.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\FIRE\\MOD3A-1.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\FIRE\\MOD3A-2.PCX,               // HEIGHT REFERENCE
   3, PCX\\MANAMODEL\\FIRE\\MOD3-REF.PCX,   // Ice
      12, -1,      // Growth frame QUANTITY
         12, PCX\\MANAMODEL\\ICE\\MOD4-1.PCX,   //  Point Quantity, PCX Name, 0,
         12, PCX\\MANAMODEL\\ICE\\MOD4-2.PCX,   //  1,
         16, PCX\\MANAMODEL\\ICE\\MOD4-3.PCX,   //  2,
         16, PCX\\MANAMODEL\\ICE\\MOD4-4.PCX,   //  3,
         16, PCX\\MANAMODEL\\ICE\\MOD4-5.PCX,   //  4,
         16, PCX\\MANAMODEL\\ICE\\MOD4-6.PCX,   //  5,
         16, PCX\\MANAMODEL\\ICE\\MOD4-7.PCX,   //  6,
         16, PCX\\MANAMODEL\\ICE\\MOD4-8.PCX,   //  7,
         16, PCX\\MANAMODEL\\ICE\\MOD4-9.PCX,   //  8,
         16, PCX\\MANAMODEL\\ICE\\MOD4-10.PCX,  //  9,
         16, PCX\\MANAMODEL\\ICE\\MOD4-11.PCX,  // 10,
         16, PCX\\MANAMODEL\\ICE\\MOD4-12.PCX,  // 11,
      6, 4,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         16, PCX\\MANAMODEL\\ICE\\MOD4C-1.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4C-2.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4C-3.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4C-4.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4C-5.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4C-6.PCX,               // HEIGHT REFERENCE
      6, 7,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         16, PCX\\MANAMODEL\\ICE\\MOD4B-1.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4B-2.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4B-3.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4B-4.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4B-5.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4B-6.PCX,               // HEIGHT REFERENCE
      6, 11,         // KEEP FRAM QUANTITY, Grouth Stop Frame
         16, PCX\\MANAMODEL\\ICE\\MOD4A-1.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4A-2.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4A-3.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4A-4.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4A-5.PCX,               // HEIGHT REFERENCE
         16, PCX\\MANAMODEL\\ICE\\MOD4A-6.PCX,               // HEIGHT REFERENCE
   3, PCX\\MANAMODEL\\FIRE\\MOD3-REF.PCX,   // Holy
      14, -1,      // Growth frame QUANTITY
          1, PCX\\MANAMODEL\\HOLY\\MOD5-0.PCX,   //  Point Quantity, PCX Name, 0,
          4, PCX\\MANAMODEL\\HOLY\\MOD5-1.PCX,   //  1,
          7, PCX\\MANAMODEL\\HOLY\\MOD5-2.PCX,   //  2,
         10, PCX\\MANAMODEL\\HOLY\\MOD5-3.PCX,   //  3,
         13, PCX\\MANAMODEL\\HOLY\\MOD5-4.PCX,   //  4,
         16, PCX\\MANAMODEL\\HOLY\\MOD5-5.PCX,   //  5,
         19, PCX\\MANAMODEL\\HOLY\\MOD5-6.PCX,   //  6,
         22, PCX\\MANAMODEL\\HOLY\\MOD5-7.PCX,   //  7,
         24, PCX\\MANAMODEL\\HOLY\\MOD5-8.PCX,   //  8,
         28, PCX\\MANAMODEL\\HOLY\\MOD5-9.PCX,   //  9,
         31, PCX\\MANAMODEL\\HOLY\\MOD5-10.PCX,  // 10,
         34, PCX\\MANAMODEL\\HOLY\\MOD5-11.PCX,  // 11,
         37, PCX\\MANAMODEL\\HOLY\\MOD5-12.PCX,  // 12,
         40, PCX\\MANAMODEL\\HOLY\\MOD5-13.PCX,  // 13,
      3, 13,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         37, PCX\\MANAMODEL\\HOLY\\MOD5C-1.PCX,               // HEIGHT REFERENCE
         37, PCX\\MANAMODEL\\HOLY\\MOD5C-2.PCX,               // HEIGHT REFERENCE
         38, PCX\\MANAMODEL\\HOLY\\MOD5C-3.PCX,               // HEIGHT REFERENCE
      3, 13,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         40, PCX\\MANAMODEL\\HOLY\\MOD5B-1.PCX,               // HEIGHT REFERENCE
         39, PCX\\MANAMODEL\\HOLY\\MOD5B-2.PCX,               // HEIGHT REFERENCE
         40, PCX\\MANAMODEL\\HOLY\\MOD5B-3.PCX,               // HEIGHT REFERENCE
      3, 13,         // KEEP FRAM QUANTITY, Grouth Stop Frame
         39, PCX\\MANAMODEL\\HOLY\\MOD5A-1.PCX,               // HEIGHT REFERENCE
         40, PCX\\MANAMODEL\\HOLY\\MOD5A-2.PCX,               // HEIGHT REFERENCE
         39, PCX\\MANAMODEL\\HOLY\\MOD5A-3.PCX,               // HEIGHT REFERENCE
   3, PCX\\MANAMODEL\\FIRE\\MOD3-REF.PCX,   // DARK
      12, -1,      // Growth frame QUANTITY
          8, PCX\\MANAMODEL\\DARK\\MOD6-1.PCX,   //  Point Quantity, PCX Name, 0,
          8, PCX\\MANAMODEL\\DARK\\MOD6-2.PCX,   //  1,
         12, PCX\\MANAMODEL\\DARK\\MOD6-3.PCX,   //  2,
         12, PCX\\MANAMODEL\\DARK\\MOD6-4.PCX,   //  3,
         16, PCX\\MANAMODEL\\DARK\\MOD6-5.PCX,   //  4,
         16, PCX\\MANAMODEL\\DARK\\MOD6-6.PCX,   //  5,
         20, PCX\\MANAMODEL\\DARK\\MOD6-7.PCX,   //  6,
         20, PCX\\MANAMODEL\\DARK\\MOD6-8.PCX,   //  7,
         24, PCX\\MANAMODEL\\DARK\\MOD6-9.PCX,   //  8,
         24, PCX\\MANAMODEL\\DARK\\MOD6-10.PCX,   //  9,
         24, PCX\\MANAMODEL\\DARK\\MOD6-11.PCX,  // 10,
         24, PCX\\MANAMODEL\\DARK\\MOD6-12.PCX,  // 11,
      4,  5,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         24, PCX\\MANAMODEL\\DARK\\MOD6C-1.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6C-2.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6C-3.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6C-4.PCX,               // HEIGHT REFERENCE
      4,  9,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         24, PCX\\MANAMODEL\\DARK\\MOD6B-1.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6B-2.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6B-3.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6B-4.PCX,               // HEIGHT REFERENCE
      4, 11,          // KEEP FRAM QUANTITY, Grouth Stop Frame
         24, PCX\\MANAMODEL\\DARK\\MOD6A-1.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6A-2.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6A-3.PCX,               // HEIGHT REFERENCE
         24, PCX\\MANAMODEL\\DARK\\MOD6A-4.PCX,               // HEIGHT REFERENCE
