15,                 // Item Function;
    3,  // 盔甲    // Ground, Item, Equip
        1,   4,  50, 0, , 0, 000000, WAVE\\ARMOR.WAV,    // Item type, frame
            1;
            PCX\\MATERIEL\\GROUND\\ARMOR2.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\ARMOR.WAV,
            1;
            PCX\\MATERIEL\\ITEM\\ARMOR.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\ARMOR.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\ARMOR1.PCX, PCX\\BLANK.PCX,
    3,  // 法師袍
        1,   4,  50, 0, , 0, 000000, WAVE\\M_ARMOR.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\M-ARMOR2.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\M_ARMOR.WAV,    // 布袍, 皮
            1;
            PCX\\MATERIEL\\ITEM\\M-ARMOR.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\M_ARMOR.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\M-ARMOR1.PCX, PCX\\BLANK.PCX,
    3,  // 獸袍
        1,   4,  50, 0, , 0, 000000, WAVE\\FUR.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\FUR2.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\FUR.WAV,    // 獸皮袍, 獸戰士袍, 獸骨袍
            1;
            PCX\\MATERIEL\\ITEM\\FUR.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\FUR.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\FUR1.PCX, PCX\\BLANK.PCX,
    3,  // 劍
        1,   4,  50, 0, , 0, 000000, WAVE\\SWORD.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\SWORD2.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\SWORD.WAV,    // 短劍, 長劍, 闊劍
            1;
            PCX\\MATERIEL\\ITEM\\SWORD.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\SWORD.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\SWORD1.PCX, PCX\\BLANK.PCX,
    3,  // 棍
        1,   4,  50, 0, , 0, 000000, WAVE\\STAFF.WAV, // Item type, frame
            1;
            PCX\\MATERIEL\\GROUND\\STAFF2.PCX, PCX\\BLANK.PCX,
        3,   1,  50, 0, , 0, 000000, WAVE\\STAFF.WAV,    // 釘頭鎚, 狼牙棒, 流星鎚
            1;
            PCX\\MATERIEL\\ITEM\\STAFF.PCX, PCX\\BLANK.PCX,
        3,   1,  50, 0, , 0, 000000, WAVE\\STAFF.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\STAFF1.PCX, PCX\\BLANK.PCX,
    3,  // 杖
        1,   4,  50, 0, , 0, 000000, WAVE\\STAFF.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\WAND2.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\WAND.WAV,    // 木杖, 鐵杖
            1;
            PCX\\MATERIEL\\ITEM\\WAND.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\WAND.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\WAND1.PCX, PCX\\BLANK.PCX,
    3,  // 斧
        1,   4,  50, 0, , 0, 000000, WAVE\\CHOP.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\CHOP2.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\CHOP.WAV,    // 小斧, 大斧
            1;
            PCX\\MATERIEL\\ITEM\\CHOP.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\CHOP.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\CHOP1.PCX, PCX\\BLANK.PCX,
    3,  // 攻擊手套
        1,   4,  50, 0, , 0, 000000, WAVE\\MITT.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\MITT2.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\MITT.WAV,   // 布手套, 皮手套, 鐵手套
            1;
            PCX\\MATERIEL\\ITEM\\MITT.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\MITT.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\MITT1.PCX, PCX\\BLANK.PCX,
    3,  // 弓箭
        1,   4,  50, 0, , 0, 000000, WAVE\\BOW.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\BOW2.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\BOW.WAV,   // 小型弓, 角弓
            1;
            PCX\\MATERIEL\\ITEM\\BOW.PCX, PCX\\BLANK.PCX,
       12,   1,  50, 0, , 0, 000000, WAVE\\BOW.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\BOW1.PCX, PCX\\BLANK.PCX,
    2,  // 補血藥瓶 ----------------------------------------------------------
        1,   4,  50, 0, , 0, 000000, WAVE\\POTION.WAV,   // 小血瓶, 大血瓶
            1;
            PCX\\MATERIEL\\GROUND\\POTION12.PCX, PCX\\BLANK.PCX,
        2,   1,  50, 0, , 0, 000000, WAVE\\POTION.WAV,   // 小血瓶, 大血瓶
            1;
            PCX\\MATERIEL\\ITEM\\POTIONS1.PCX, PCX\\BLANK.PCX,
    2,  // 補 MP
        1,   4,  50, 0, , 0, 000000, WAVE\\POTION.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\POTION22.PCX, PCX\\BLANK.PCX,
        2,   1,  50, 0, , 0, 000000, WAVE\\POTION.WAV,    // 小補 MP, 大補 MP
            1;
            PCX\\MATERIEL\\ITEM\\POTIONS2.PCX, PCX\\BLANK.PCX,
    2,  // 補 VP
        1,   4,  50, 0, , 0, 000000, WAVE\\POTION.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\POTION32.PCX, PCX\\BLANK.PCX,
        2,   1,  50, 0, , 0, 000000, WAVE\\POTION.WAV,    // 小補 VP, 大補 VP
            1;
            PCX\\MATERIEL\\ITEM\\POTIONS3.PCX, PCX\\BLANK.PCX,
    2,  // 錢
        1,   4,  50, 0, , 0, 000000, WAVE\\MONEY.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\MONEY2.PCX, PCX\\BLANK.PCX,
        1,   1,  50, 0, , 0, 000000, WAVE\\MONEY.WAV,
            1;
            PCX\\MATERIEL\\ITEM\\MONEY.PCX, PCX\\BLANK.PCX,
    2,  // 捲軸
        1,   4,  50, 0, , 0, 000000, WAVE\\SCROLL.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\SCROLL2.PCX, PCX\\BLANK.PCX,
       20,   1,  50, 0, , 0, 000000, WAVE\\SCROLL.WAV,    // 輔助捲軸, 攻擊捲軸
            1;
            PCX\\MATERIEL\\ITEM\\SCROLL.PCX, PCX\\BLANK.PCX,
    3,  // Stone
        1,   4,  50, 0, , 0, 000000, WAVE\\STONE.WAV,
            1;
            PCX\\MATERIEL\\GROUND\\STONE2.PCX, PCX\\BLANK.PCX,
       14,   1,  50, 0, , 0, 000000, WAVE\\STONE.WAV,    // 布手套, 皮手套, 鐵手套
            1;
            PCX\\MATERIEL\\ITEM\\STONE.PCX, PCX\\BLANK.PCX,
       10,   1,  50, 0, , 0, 000000, WAVE\\STONE.WAV,
            1;
            PCX\\MATERIEL\\LARGE\\STONE1.PCX, PCX\\BLANK.PCX,
