LABEL ID	English	Context	Instructions	Char Count	Word Count	Max Chars
LEVEL_002_TITLE	Step Rotate			11	2	30
LEVEL_002_DESC	"Remember, you can rotate in either direction depending on which way you're facing."			82	13	100
LEVEL_003_TITLE	Spinning Around			15	2	30
LEVEL_003_DESC	Get the gems and keep your footing.			35	7	100
LEVEL_004_TITLE	Wasp Run			8	2	30
LEVEL_004_DESC	Get those gems.			15	3	100
LEVEL_006_TITLE	The Lava Fields			15	3	30
LEVEL_006_DESC	Don't get burnt.			16	3	100
LEVEL_007_TITLE	Watch Your Step			15	3	30
LEVEL_007_DESC	Time your rotations carefully.			30	4	100
LEVEL_008_TITLE	In A Spin			9	3	30
LEVEL_008_DESC	Spin to your heart's content to reach all of the gems.			54	11	100
LEVEL_009_TITLE	Paralized			9	1	30
LEVEL_009_DESC	Can you collect all the gems without being able to move?			56	11	100
LEVEL_011_TITLE	Shmu Tower			10	2	30
LEVEL_011_DESC	"It's a long way up, you'll need some careful Shmu aiming."			57	11	100
LEVEL_012_TITLE	In One Way...			13	3	30
LEVEL_012_DESC	Sometimes you just need a different perspective.			48	7	100
LEVEL_014_TITLE	The Shmu Journey			16	3	30
LEVEL_014_DESC	Time for those Shmu to take a trip.			35	8	100
LEVEL_015_TITLE	Spike Dude Spin Romp			20	4	30
LEVEL_015_DESC	Avoid the spikey dudes and spin your way to victory.			52	10	100
LEVEL_018_TITLE	Slam It			7	2	30
LEVEL_018_DESC	Avoid the Spikey Dudes and get the gems.			40	8	100
LEVEL_020_TITLE	The Lava Vat			12	3	30
LEVEL_020_DESC	Watch out for lava fish.			24	5	100
LEVEL_021_TITLE	Rumble Brothers			15	2	30
LEVEL_021_DESC	"Beware, falling Spikey Dudes!"			29	4	100
LEVEL_022_TITLE	Planning Required			17	2	30
LEVEL_022_DESC	I hope you're good at avoiding yourself.			40	7	100
LEVEL_024_TITLE	There and Back			14	3	30
LEVEL_024_DESC	Easy on the way there not quite so easy on the way back.			56	13	100
LEVEL_025_TITLE	Four Corners			12	2	30
LEVEL_025_DESC	You'll need to get to each corner of this map.			46	10	100
LEVEL_026_TITLE	Scarezombie			11	1	30
LEVEL_026_DESC	So that's where those zombies are coming from.			46	8	100
LEVEL_027_TITLE	Stomp Time			10	2	30
LEVEL_027_DESC	A few places to hide from yourself but watch out for the baddies.			65	13	100
LEVEL_029_TITLE	The Breakout			12	2	30
LEVEL_029_DESC	Rescue your friend so he can help you out.			42	9	100
LEVEL_030_TITLE	Teamwork			8	1	30
LEVEL_030_DESC	Work together with your friend to get all the gems.			51	10	100
LEVEL_031_TITLE	Switch Palace			13	2	30
LEVEL_031_DESC	Rescue your friends to get the help needed to reach the gems.			61	12	100
LEVEL_033_TITLE	Scaling Shuggy			14	2	30
LEVEL_033_DESC	Make good use of your resizing abilities.			41	7	100
LEVEL_034_TITLE	Free as a Bird			14	4	30
LEVEL_034_DESC	No worries getting around here.  You don't even have to be on the ground to jump.			81	16	100
LEVEL_035_TITLE	Float to Victory			16	3	30
LEVEL_035_DESC	Those nasties are annoying but at least you can jump away.			58	11	100
LEVEL_036_TITLE	Split Screen			12	2	30
LEVEL_036_DESC	If there are two mozzies on one side I'd get outta there.			57	12	100
LEVEL_037_TITLE	Mozzy House			11	2	30
LEVEL_037_DESC	Mozzies!			8	1	100
LEVEL_038_TITLE	Spike Wave			10	2	30
LEVEL_038_DESC	Timing is the key.  Move with the wave!			39	8	100
LEVEL_039_TITLE	The Spike Conveyor			18	3	30
LEVEL_039_DESC	Run around with the spike balls and collect the gems.			53	10	100
LEVEL_040_TITLE	Shmu Above			10	2	30
LEVEL_040_DESC	All you need to do is open the doors.  If only you were alone.			62	14	100
LEVEL_041_TITLE	Surfing The Lava			16	3	30
LEVEL_041_DESC	"No where is safe, best keep moving."			35	7	100
LEVEL_042_TITLE	Time Tunnels			12	2	30
LEVEL_042_DESC	"Four rooms, one Shuggy."			23	4	100
LEVEL_043_TITLE	Shmu Everywhere			15	2	30
LEVEL_043_DESC	Lots of Shmu and an awkward spike ball.			39	8	100
LEVEL_044_TITLE	RUN!			4	1	30
LEVEL_044_DESC	Better get those legs moving.			29	5	100
LEVEL_048_TITLE	The Trap			8	2	30
LEVEL_048_DESC	Remember your teleporter.			25	3	100
LEVEL_049_TITLE	Now You See Him			15	4	30
LEVEL_049_DESC	If you drop the teleporter in mid-air it will drop down.			56	11	100
LEVEL_050_TITLE	Teleporting Fun			15	2	30
LEVEL_050_DESC	You'll be glad teleporters can travel on platforms.			51	8	100
LEVEL_051_TITLE	Spike Dodging			13	2	30
LEVEL_051_DESC	You'll need some good teleporter timing.			40	6	100
LEVEL_052_TITLE	See Saw			7	2	30
LEVEL_052_DESC	Ride the platforms.			19	3	100
LEVEL_053_TITLE	Free The Gem			12	3	30
LEVEL_053_DESC	That gem will fall like you when you rotate.			44	9	100
LEVEL_054_TITLE	One After Another			17	3	30
LEVEL_054_DESC	Sometimes you need some help.			29	5	100
LEVEL_055_TITLE	Back And Forth			14	3	30
LEVEL_055_DESC	Watch out for that spikey roller.			33	6	100
LEVEL_056_TITLE	Hurdles			7	1	30
LEVEL_056_DESC	Time your jumps carefully.			26	4	100
LEVEL_058_TITLE	Follow the Gems			15	3	30
LEVEL_058_DESC	Timing is everything.			21	3	100
LEVEL_059_TITLE	Little Big House			16	3	30
LEVEL_059_DESC	It's all a matter of size.			26	6	100
LEVEL_060_TITLE	Maze of Switches			16	3	30
LEVEL_060_DESC	You'll need to use all the Shuggys together to succeed.			55	10	100
LEVEL_061_TITLE	Spike Pits			10	2	30
LEVEL_061_DESC	"Look out,... zombie!"			20	3	100
LEVEL_062_TITLE	Puke Cube			9	2	30
LEVEL_062_DESC	Think fast and rotate wisely.			29	5	100
LEVEL_063_TITLE	Awkward Gems			12	2	30
LEVEL_063_DESC	Use the switch to spin the level around so you can get all the gems.			68	15	100
LEVEL_064_TITLE	The Gallery Ghoul			17	3	30
LEVEL_064_DESC	Find the right switches to zap the ghost.			41	8	100
LEVEL_069_TITLE	Quick As You Can			16	4	30
LEVEL_069_DESC	All the Shuggys are in danger.  No time to lose here.			53	11	100
LEVEL_070_TITLE	Little and Large			16	3	30
LEVEL_070_DESC	I like it when Shuggy's help each other out.			44	9	100
LEVEL_071_TITLE	Here Comes Spikey			17	3	30
LEVEL_071_DESC	Move quickly once you've hit the switch.			40	7	100
LEVEL_072_TITLE	Size IS Everything			18	3	30
LEVEL_072_DESC	You'll need to be the right size to get those gems.			51	11	100
LEVEL_073_TITLE	The Brickwork			13	2	30
LEVEL_073_DESC	Let your left hand take a break			31	7	100
LEVEL_074_TITLE	The Oubliette			13	2	30
LEVEL_074_DESC	If you hold the door open longer you'll have more time to get through.			70	14	100
LEVEL_075_TITLE	The Conveyor			12	2	30
LEVEL_075_DESC	Remember you'll have to get back as well.			41	8	100
LEVEL_076_TITLE	In Goblin Steps			15	3	30
LEVEL_076_DESC	Remember that enemies will be in their original positions when you travel back in time.			87	15	100
LEVEL_077_TITLE	Goblin Guard			12	2	30
LEVEL_077_DESC	"Avoid the Goblins,... and yourself."			35	5	100
LEVEL_078_TITLE	Time Twist			10	2	30
LEVEL_078_DESC	Watch out for yourself!			23	4	100
LEVEL_079_TITLE	Time To Hide			12	3	30
LEVEL_079_DESC	You'll need a good memory for this one.			39	8	100
LEVEL_080_TITLE	Hangin' Around			14	2	30
LEVEL_080_DESC	Float around and get the gems.			30	6	100
LEVEL_081_TITLE	The Ring			8	2	30
LEVEL_081_DESC	You'd better have a good feel for gravity in this level.			56	11	100
LEVEL_082_TITLE	The Spike Passage			17	3	30
LEVEL_082_DESC	"Ouch, spikey!"			13	2	100
LEVEL_083_TITLE	Which Way Is Up			15	4	30
LEVEL_083_DESC	Use each of the Shuggy's to get all the gems.			45	10	100
LEVEL_084_TITLE	Topsy Turvy			11	2	30
LEVEL_084_DESC	See if you can manage without turning the TV upside down.			57	11	100
LEVEL_087_TITLE	Spider Cavern			13	2	30
LEVEL_087_DESC	Spin your way around the spiders.			33	6	100
LEVEL_088_TITLE	The Right Way			13	3	30
LEVEL_088_DESC	Stay in the hot zones to open the doors.			40	9	100
LEVEL_089_TITLE	Fetch The Gems			14	3	30
LEVEL_089_DESC	These gems know which way is down.  Can you get them to you?			60	13	100
LEVEL_090_TITLE	The Teleport Trial			18	3	30
LEVEL_090_DESC	Looks dangerous.  Lucky you've got your teleporter.			51	7	100
LEVEL_091_TITLE	The Den			7	2	30
LEVEL_091_DESC	"Tight confined spaces, at least you can jump high."			50	9	100
LEVEL_092_TITLE	Beast Cavern			12	2	30
LEVEL_092_DESC	"Brace yourself, this is a toughy."			33	6	100
LEVEL_093_TITLE	Land O' Shuggy			14	3	30
LEVEL_093_DESC	Get all the Shuggys down to the bottom as soon as you can.			58	13	100
LEVEL_094_TITLE	It's Me			7	2	30
LEVEL_094_DESC	Rotate around and avoid the nasty stuff.			40	7	100
LEVEL_095_TITLE	Revolving Door			14	2	30
LEVEL_095_DESC	Get into the revolving area to access the centre of the map.			60	12	100
LEVEL_096_TITLE	Shafted			7	1	30
LEVEL_096_DESC	Think ahead!			12	2	100
LEVEL_098_TITLE	The Artist			10	2	30
LEVEL_098_DESC	Spin away to get the gems.			26	6	100
LEVEL_099_TITLE	The Shmu			8	2	30
LEVEL_099_DESC	Guide the Shmu into the cages to release the gems.  Touch them to make them jump.			81	16	100
LEVEL_100_TITLE	Bridge The Gap			14	3	30
LEVEL_100_DESC	Guide the block to help you.			28	6	100
LEVEL_101_TITLE	Pushover			8	1	30
LEVEL_101_DESC	Guide the block to help you.			28	6	100
LEVEL_102_TITLE	The Guide			9	2	30
LEVEL_102_DESC	Looks like you'll need some co-ordination between the Shuggys.			62	9	100
LEVEL_103_TITLE	Get Spinning			12	2	30
LEVEL_103_DESC	Navigate your way through the rooms by spinning them round.			59	10	100
LEVEL_104_TITLE	Path Of Wasps			13	3	30
LEVEL_104_DESC	Be careful of those stinging critters.			38	6	100
LEVEL_105_TITLE	The Spinning Maze			17	3	30
LEVEL_105_DESC	Navigate your way through the rooms by spinning them round.			59	10	100
LEVEL_106_TITLE	Swing To Win			12	3	30
LEVEL_106_DESC	Use the rope to swing over the spike pit.			41	9	100
LEVEL_107_TITLE	Rappel			6	1	30
LEVEL_107_DESC	Lower yourself down on the rope and avoid the wasps.			52	10	100
LEVEL_108_TITLE	Rope Route			10	2	30
LEVEL_108_DESC	Make sure the rope doesn't touch any spikes.			44	8	100
LEVEL_110_TITLE	Loopback			8	1	30
LEVEL_110_DESC	Can you get the gems from the spikey room?			42	9	100
LEVEL_112_TITLE	The Rope Balance			16	3	30
LEVEL_112_DESC	Have you got a steady hand?			27	6	100
LEVEL_113_TITLE	Into The Pit			12	3	30
LEVEL_113_DESC	Get some rope and lower yourself into the cavern.			49	9	100
LEVEL_114_TITLE	Blank			5	1	30
LEVEL_114_DESC	This level left intentionally blank.			36	5	100
LEVEL_115_TITLE	Careful Drop			12	2	30
LEVEL_115_DESC	Plant your rope and use it to reach the gems.			45	10	100
LEVEL_116_TITLE	Bucket O' Shmu			14	3	30
LEVEL_116_DESC	You'll need a careful aim to get the Shmu in the bucket.			56	12	100
LEVEL_118_TITLE	A Short Trip			12	3	30
LEVEL_118_DESC	You'll need the block to get those Shmu over.			45	9	100
LEVEL_119_TITLE	Cross The Gaps			14	3	30
LEVEL_119_DESC	Help the Shmu cross the gaps in their path.			43	9	100
LEVEL_121_TITLE	Above and Below			15	3	30
LEVEL_121_DESC	Watch yourself on the staircase!			32	5	100
LEVEL_122_TITLE	Stone Umbrella			14	2	30
LEVEL_122_DESC	Can you defeat the spiders?			27	5	100
LEVEL_123_TITLE	Walk The Line			13	3	30
LEVEL_123_DESC	Keep your balance.			18	3	100
LEVEL_124_TITLE	Minefield			9	1	30
LEVEL_124_DESC	Careful where you jump.			23	4	100
LEVEL_125_TITLE	The Door			8	2	30
LEVEL_125_DESC	Get that door open to reach those gems.			39	8	100
LEVEL_126_TITLE	Shmu Sticks			11	2	30
LEVEL_126_DESC	Help those little Shmu escape the pits.			39	7	100
LEVEL_127_TITLE	The Daily Grind			15	3	30
LEVEL_127_DESC	Don't get tangled up!			21	4	100
LEVEL_128_TITLE	Double Door			11	2	30
LEVEL_128_DESC	Make sure you work your cogs in the right order.			48	10	100
LEVEL_129_TITLE	Leg Up			6	2	30
LEVEL_129_DESC	A trip to the cellar and a visit to the attic.			46	11	100
LEVEL_130_TITLE	Block Shuffle			13	2	30
LEVEL_130_DESC	Can you manage with three blocks?			33	6	100
LEVEL_131_TITLE	RotaShmu			8	1	30
LEVEL_131_DESC	Use the switches to rotate the area the Shmu is trapped in.			59	12	100
LEVEL_132_TITLE	Piton Panic			11	2	30
LEVEL_132_DESC	Build a path for yourself to climb.			35	7	100
LEVEL_133_TITLE	The Airlock			11	2	30
LEVEL_133_DESC	Be careful about the order you turn the cogs.			45	9	100
LEVEL_134_TITLE	Extending Platform			18	2	30
LEVEL_134_DESC	"You'll need to turn that cog, watch you don't break the rope though."			68	13	100
LEVEL_135_TITLE	Swinging Free			13	2	30
LEVEL_135_DESC	"First task, reach the top."			26	5	100
LEVEL_136_TITLE	Mines!			6	1	30
LEVEL_136_DESC	Float around those mines.			25	4	100
LEVEL_137_TITLE	Chucks Away			11	2	30
LEVEL_137_DESC	Use the bombs to defeat the evil robot chickens.			48	9	100
LEVEL_138_TITLE	The Furnace			11	2	30
LEVEL_138_DESC	Vent some steam and drop the boiler's pressure.			47	8	100
LEVEL_139_TITLE	Path Of Spikes			14	3	30
LEVEL_139_DESC	Ride that platform.			19	3	100
LEVEL_140_TITLE	Ride Past The Spikes			20	4	30
LEVEL_140_DESC	Rotate round to get safely from room to room.			45	9	100
LEVEL_143_TITLE	All Wound Up			12	3	30
LEVEL_143_DESC	The rope is useful for more than just swinging.			47	9	100
LEVEL_150_TITLE	Mega Jump			9	2	30
LEVEL_150_DESC	Learn to jump free.			19	4	100
						
COOP_LEVEL_000_TITLE	The Divide			10	2	30
COOP_LEVEL_000_DESC	Help each other reach the gems.			31	6	100
COOP_LEVEL_001_TITLE	A Mozzy Each			12	3	30
COOP_LEVEL_001_DESC	Avoid that mozzy and open the doors for your partner.			53	10	100
COOP_LEVEL_002_TITLE	Guide Me			8	2	30
COOP_LEVEL_002_DESC	We'll let you decide who takes the controls.			44	8	100
COOP_LEVEL_004_TITLE	Free Spin			9	2	30
COOP_LEVEL_004_DESC	"Spin to get the gems,... and try not to argue."			46	10	100
COOP_LEVEL_005_TITLE	Spike Room			10	2	30
COOP_LEVEL_005_DESC	It's cruel to keep spinning a room when your friend is trapped.			63	12	100
COOP_LEVEL_007_TITLE	The Gatekeeper			14	2	30
COOP_LEVEL_007_DESC	At least working the doors is a safe job.			41	9	100
COOP_LEVEL_010_TITLE	Gimme A Boost			13	3	30
COOP_LEVEL_010_DESC	Time to get stacking.			21	4	100
COOP_LEVEL_011_TITLE	Need A Lift?			12	3	30
COOP_LEVEL_011_DESC	"Anyone can lift a block, and anyone can stand on one."			53	11	100
COOP_LEVEL_012_TITLE	Spike Mouth			11	2	30
COOP_LEVEL_012_DESC	That cave of spikes looks dangerous.			36	6	100
COOP_LEVEL_013_TITLE	The Slow Walk			13	3	30
COOP_LEVEL_013_DESC	How fast is your Shmu herding?			30	6	100
COOP_LEVEL_015_TITLE	Split Feather			13	2	30
COOP_LEVEL_015_DESC	Float around and gather those gems.			35	6	100
COOP_LEVEL_016_TITLE	Up And Down			11	3	30
COOP_LEVEL_016_DESC	One up one down.			16	4	100
COOP_LEVEL_017_TITLE	Split Time			10	2	30
COOP_LEVEL_017_DESC	"Help each other out, but don't forget about your past self."			59	11	100
COOP_LEVEL_018_TITLE	Let's Stick Together			20	3	30
COOP_LEVEL_018_DESC	Time to pair up and solve this one together.			44	9	100
COOP_LEVEL_020_TITLE	Switch Central			14	2	30
COOP_LEVEL_020_DESC	Follow the trail of switches.			29	5	100
COOP_LEVEL_021_TITLE	Hot Spot Swap			13	3	30
COOP_LEVEL_021_DESC	Can you reach the hot zones?			28	6	100
COOP_LEVEL_022_TITLE	The Two Step			12	3	30
COOP_LEVEL_022_DESC	Just two doors in your way.			27	6	100
COOP_LEVEL_023_TITLE	Given The Run Around			20	4	30
COOP_LEVEL_023_DESC	Just go with the spikey flow.			29	6	100
COOP_LEVEL_025_TITLE	Double Lift			11	2	30
COOP_LEVEL_025_DESC	"Hang on tight, it's a spikey ride."			34	7	100
COOP_LEVEL_027_TITLE	Holes			5	1	30
COOP_LEVEL_027_DESC	Looks like you'll both need a turn on the block.			48	10	100
COOP_LEVEL_029_TITLE	Split 'Em Up			12	3	30
COOP_LEVEL_029_DESC	Easy when you work together.			28	5	100
COOP_LEVEL_030_TITLE	Get A Move On			13	4	30
COOP_LEVEL_030_DESC	Who's in the pit?			17	4	100
COOP_LEVEL_031_TITLE	You Raise Me Up			15	4	30
COOP_LEVEL_031_DESC	Making the most of a liftable block.			36	7	100
COOP_LEVEL_032_TITLE	Swinging Around			15	2	30
COOP_LEVEL_032_DESC	You'll both need some rope skills here.			39	7	100
COOP_LEVEL_033_TITLE	Double Dungeon			14	2	30
COOP_LEVEL_033_DESC	Someone will need to get down there.			36	7	100
COOP_LEVEL_034_TITLE	Telesplit			9	1	30
COOP_LEVEL_034_DESC	Get ready to teleport			21	4	100
COOP_LEVEL_037_TITLE	Platform Shuffle			16	2	30
COOP_LEVEL_037_DESC	Feel the waves!			15	3	100
COOP_LEVEL_038_TITLE	Switchback			10	1	30
COOP_LEVEL_038_DESC	Be careful of past echoes.			26	5	100
COOP_LEVEL_041_TITLE	The Chain			9	2	30
COOP_LEVEL_041_DESC	Easy when you know how.			23	5	100
COOP_LEVEL_043_TITLE	And Then Back			13	3	30
COOP_LEVEL_043_DESC	Think about how you'll get back for those gems near the start.			62	12	100
COOP_LEVEL_044_TITLE	Stop And Start			14	3	30
COOP_LEVEL_044_DESC	Delicate switch control required.			33	4	100
COOP_LEVEL_045_TITLE	Platform Operator			17	2	30
COOP_LEVEL_045_DESC	"One switch pusher, one jumper"			29	5	100
COOP_LEVEL_046_TITLE	Lead The Zombie			15	3	30
COOP_LEVEL_046_DESC	The zombie is going to need some help			37	8	100
COOP_LEVEL_047_TITLE	Rotoshare			9	1	30
COOP_LEVEL_047_DESC	Spin each other's level to reach the gems			41	8	100
COOP_LEVEL_050_TITLE	The Shuggy Wheel			16	3	30
COOP_LEVEL_050_DESC	Round and round he goes			23	5	100
COOP_LEVEL_051_TITLE	Drawbridge			10	1	30
COOP_LEVEL_051_DESC	Let the rope swinger lead the way			33	7	100
						
PRESS_START	Press START			11	2	30
SAVING	Saving…			7	1	30
CORRUPT_SAVEGAME	Adventures of Shuggy is unable to\nread any game progress and settings\nfrom your current device at this time.\n\nWould you like to create a new save game?			155	25	80
MENU_SELECT	Select			6	1	12
MENU_BACK	Back			4	1	12
MENU_NEXT	Next			4	1	12
MENU_CLOSE	Close			5	1	12
MENU_MAKESELECTION	Make your selection			19	3	30
MAINMENU_SINGLE_PLAYER	Single player			13	2	20
MAINMENU_MULTIPLAYER	Multiplayer			11	1	20
MAINMENU_LEADERBOARDS	Leaderboards			12	1	20
MAINMENU_ACHIEVEMENTS	Achievements			12	1	20
MAINMENU_HELPOPTS	Help & Options			14	3	20
MAINMENU_UNLOCK	Unlock full game			16	3	20
MAINMENU_OTHERGAMES	Other Games			11	2	20
MAINMENU_RETURN	Exit Game			9	2	20
LOCALMENU_COOP	Co-Op			5	1	20
LOCALMENU_CHALLENGE	Challenge			9	1	20
LOCALMENU_HEADTOHEAD	Head to Head			12	3	20
LOCALMENU_NOCHALLENGE	Complete more single\nplayer levels to unlock.			46	6	80
MENU_GRID_SIZE	Grid Size			9	2	16
MENU_RECAPTURE	Recapture			9	1	16
MENU_ON	On			2	1	16
MENU_OFF	Off			3	1	16
MENU_LIVES	Lives			5	1	12
MENU_TIME_LIMIT	Time Limit			10	2	12
MENU_EASY	Easy			4	1	12
MENU_MEDIUM	Medium			6	1	12
MENU_HARD	Hard			4	1	12
MENU_CHANGE	Change			6	1	12
MENU_START	Start			5	1	12
MENU_VISIT_WEB_SITE	Visit web site			14	3	20
HELPOPTMENU_HELP	How to Play			11	3	20
HELPOPTMENU_SETTINGS	Settings			8	1	20
HELPOPTMENU_CONTROLS	Controls			8	1	20
HELPOPTMENU_ABOUT	About			5	1	20
HELPOPTMENU_CREDITS	Credits			7	1	20
PAUSEMENU_TITLE	Paused			6	1	20
PAUSEMENU_BACKGAME	Resume Game			11	2	20
PAUSEMENU_RESTARTLEVEL	Restart Level			13	2	20
PAUSEMENU_GIVEUP	Exit Level			10	2	20
PAUSEMENU_BACKMENU	Main Menu			9	2	20
CONTROLLER_MOVE	Move\nShuggy			12	1	20
CONTROLLER_ACTION	Action button			13	2	20
CONTROLLER_JUMP	Press\nto jump\n\nThe longer\nyou hold\nthe higher\nyou jump			60	6	80
CONTROLLER_DEFINE	Define controls			15	2	20
KEYS_JUMP_00	Press\nto jump			14	2	80
KEYS_JUMP_01	The longer you hold\nthe higher you jump			40	7	80
CONTROLLER_BACK	Instructions			12	1	20
SETTINGSMENU_SFX	Sfx volume			10	2	20
SETTINGSMENU_MUSIC	Music volume			12	2	20
SETTINGSMENU_FULLSCREEN	Full screen			11	2	20
HELPMENU_LEFTSTICK	Change page			11	2	20
HELPMENU_GAMEPLAY	The object of the game is to guide Shuggy around the many rooms of his castle and clear the areas of ghosts and ghouls.  Each level contains a number of gems that must be collected while avoiding the nasties.  Many levels have different quirks but these basics always remain the same.			284	51	300
HELPMENU_GAMEPLAY_NASTIES	Avoid the\nnasties			18	2	30
HELPMENU_GAMEPLAY_GEMS	Collect the\ngems			17	2	30
HELPMENU_GAMEPLAY_SHUGGY	Guide\nShuggy			13	1	30
HELPMENU_LEVSEL	The halls of Castle Shug contain many doors leading to different levels.  As Shuggy completes each level new doors will open allowing further progress through the castle.  Larger doors leading to adjoining halls must be opened with keys that are obtained by completing the levels.			280	45	300
HELPMENU_LEVSEL_LOCKED	Locked level			12	2	30
HELPMENU_LEVSEL_UNLOCKED	Newly\nopened level			19	2	30
HELPMENU_LEVSEL_COMPLETE	Completed level			15	2	30
HELPMENU_LEVSEL_BIGDOOR	Door to\ndifferent hall			23	3	30
HELPMENU_LEVSEL_KEYCOUNT	Keys needed\nto open door			25	4	30
HELPMENU_INFOPLATE	Before starting a level you can check out the level information plate by standing at the door.  This shows the level title and type as well as the function of the action button and the current fastest time.			206	38	250
HELPMENU_INFOTITLE	Level title			11	2	20
HELPMENU_INFOACTION	Action button			13	2	20
HELPMENU_INFOTIME	Fastest time			12	2	20
HELPMENU_INFOTYPE	Level type			10	2	20
HELPMENU_ACTIONICONS	Action button icons			19	3	26
HELPMENU_ACTION0	This allows you to fast forward time within the level.  Useful if you are waiting for a time slip or a slow moving Shmu.			120	24	160
HELPMENU_ACTION1	In these levels the action button allows you to drop a receiver.  Pressing it again will teleport you to the location of the receiver.			134	24	160
HELPMENU_ACTION2	When this icon is present the action button allows you to rotate all or part of the level.			90	18	160
HELPMENU_ACTION3	This icon represents a liftable object.  These levels have some item or items that you can pick up and move around.			115	21	160
HELPMENU_ACTION4	More than one Shuggy will be present in a level with this icon.  You can only control one at a time so use that action button to switch between them.			149	30	160
HELPMENU_ACTION5	Shuggy has brought along his magic rope box.  If you see a level with the box in it you can collect the rope and use it to swing around.			136	29	160
TRIAL_UNLOCK	Unlock Full Game			16	3	20
TRIAL_RESUME	Resume Game			11	2	20
TRIAL_ACHIEVEMENT0	You've been awarded the achievement…			36	5	50
TRIAL_ACHIEVEMENT1	"""Master Of Time""!\n\nUnfortunately the trial game does not save your achievements.\n\nUnlock the full game now to save the achievement!"			135	19	200
SUREMENU_RESTART	Are you sure you want to restart?\nAll unsaved data will be lost.			65	12	80
SUREMENU_QUIT	Are you sure you want to quit?\nAll unsaved data will be lost.			62	12	80
SUREMENU_YES	Yes			3	1	20
SUREMENU_NO	No			2	1	20
UPSELL_1	Defeat the bosses using your skill and cunning!			47	8	60
UPSELL_2	Over 100 mind-warping Single Player levels!			43	6	60
UPSELL_3	"2 player Co-Op, Challenge mode and Head-to-Head action!"			55	8	60
UPSELL_QUIT	Quit			4	1	20
UPSELL_TOMENU	Return to menu			14	3	20
UPSELL_PURCHASE	Unlock full game			16	3	20
						
						
ZONE_DUNGEON	Dungeon			7	1	12
ZONE_BOILERROOM	Boiler Room			11	2	12
ZONE_GALLERY	Gallery			7	1	12
ZONE_GRAVEYARD	Graveyard			9	1	12
ZONE_CLOCKTOWER	Clocktower			10	1	12
						
TUT0_0	Welcome to Shuggy!	Instruction to player appearing in dialog box.		18	3	150
TUT0_1	Press to start a level when standing\nin front of an open door	Instruction to player appearing in dialog box.		62	12	150
TUT1_0	"In Challenge mode you must capture hex tiles to form a path connecting either the top and bottom of the board, or the sides, depending on your color."	Instruction to player appearing in dialog box.		149	28	150
TUT1_1	"You and your opponent will take turns attempting to complete the levels, each represented by a hex.  Complete the level to capture the hex and change it to your color.  Turning on the Recapture option allows you to retake hexes your opponent has already won by completing them with a faster time."	Instruction to player appearing in dialog box.		296	52	150
TUT2_0	Oh no!  Shuggy's been turned into a zombie.  You can't control him directly in this level.	Instruction to player appearing in dialog box.		90	16	150
TUT2_1	"Instead, hold down $01 to charge up Shuggy's jump then release it to watch him fly."	Instruction to player appearing in dialog box.		83	16	150
TUT3_0	Those little orange blobs you can see are Shmu.  They are stuck to the wall and will happily roll around forever.	Instruction to player appearing in dialog box.		113	21	150
TUT3_1	"However, they get spooked easily and will jump if you run into them.  Guide them into cages to release gems."	Instruction to player appearing in dialog box.		108	20	150
TUT3_2	If you're waiting for a Shmu to do something you can fast forward by using $03.	Instruction to player appearing in dialog box.		79	16	150
TUT4_0	Cool!  You've got a teleporter.	Instruction to player appearing in dialog box.		31	5	150
TUT4_1	Press $03 to drop a receiver.  Press again and you'll teleport back to its location.	Instruction to player appearing in dialog box.		84	15	150
TUT5_0	Shuggy has been caught in a time slip!	Instruction to player appearing in dialog box.		38	8	150
TUT5_1	Once that clock in the corner has gone round you'll travel back in time and encounter a past version of yourself.	Instruction to player appearing in dialog box.		113	21	150
TUT5_2	Colliding with a past version will kill you so be sure to stay away.	Instruction to player appearing in dialog box.		68	14	150
TUT6_0	Try pressing $03 to rotate this level in the direction you're facing.	Instruction to player appearing in dialog box.		69	12	150
TUT6_1	"This is the action button and will often do something in a level, as indicated by the icon on the level information plate."	Instruction to player appearing in dialog box.		122	23	150
TUT7_0	"This looks strange, there seems to be more than one Shuggy!"	Instruction to player appearing in dialog box.		59	11	150
TUT7_1	Press $03 to switch between them.	Instruction to player appearing in dialog box.		33	6	150
TUT8_0	Shuggy can jump super high in this level!  Hold down $01 for a really high jump and keep tapping it as you fall to float down gently.	Instruction to player appearing in dialog box.		133	27	150
TUT9_0	"Shuggy can jump whenever he wants in this level.  He doesn't even have to be on the ground, just hit the jump button and watch him go."	Instruction to player appearing in dialog box.		134	27	150
TUT10_0	You can retrieve Shuggy's magic rope from the box here by hitting the action button.	Instruction to player appearing in dialog box.		84	15	150
TUT10_1	Shuggy can move around as normal and the rope will stay attached to him.	Instruction to player appearing in dialog box.		72	14	150
TUT10_2	"However, the action button will cause the rope to tighten allowing Shuggy to swing from it.  While holding the Action Button, press up to retract the rope and pull Shuggy back towards the rope box and press down to extend it, moving Shuggy further away from the box. This will even work when Shuggy is jumping up in the air!"	Instruction to player appearing in dialog box.		324	60	150
TUT11_0	Look out for potions that will make you shrink or cakes that make you grow big.	Instruction to player appearing in dialog box.		79	16	150
TUT12_0	Sometimes you can pick up objects by using the action button.  Pressing again drops the object.	Instruction to player appearing in dialog box.		95	16	150
TUT13_0	The challenge mode has now opened!\n\nAccess it from the 'Local Game' menu in the 'Multiplayer' options.	Instruction to player appearing in dialog box.		104	16	150
TUT14_0	Challenge mode pits you and a friend against one another in a contest to see who knows Shuggy best!	Instruction to player appearing in dialog box.		99	19	150
TUT14_1	"You still need to play more single player levels to learn the ins and outs of Castle Shug.  Once you've unlocked enough levels, a message will let you know that you're ready for a CHALLENGE!"	Instruction to player appearing in dialog box.		190	35	150
TUT15_0	"In CoOp mode, you and your partner will need to work together to solve the puzzles and collect the gems."	Instruction to player appearing in dialog box.		104	20	150
TUT15_1	"Be careful though, if either of you are hit you'll have to start the level over from the beginning."	Instruction to player appearing in dialog box.		99	19	150
TUT16_0	"Compete to collect the most gems before time runs out!  If a Mozzie gets you, you'll fly off as a cloud of bats to reform in a safer place.  But you'll also drop a handful of gems!  Don't let your sneaky opponent get them - hurry and grab them back!"	Instruction to player appearing in dialog box.		249	50	150
TUT16_1	"Keep an eye out for the powerups that bounce around the level.  These potent floatables will make you invincible, let you jump super high or turn you into a gem-sucking vampire-vacuum for a short time!  Collecting them will place a colored ring around you to remind you which ones you currently have."	Instruction to player appearing in dialog box.		300	52	150
TUT16_POWERUP_0	The GemBomb unleashes an explosion of gems!  Grab them before your opponent does!	Instruction to player appearing in dialog box.		81	13	150
TUT16_POWERUP_1	The Spinner lets you rotate the level in the direction you're facing when the Action Button is pulled.  It surrounds you with a red ring.	Instruction to player appearing in dialog box.		137	25	150
TUT16_POWERUP_2	The Gem Magnet pulls all nearby gems to you for a short time.  It surrounds you with a grey ring.	Instruction to player appearing in dialog box.		97	20	150
TUT16_POWERUP_3	The MegaJump lets you jump while in the air.  Fly free to grab gems in hard-to-reach spots.  This one gives you a green ring.	Instruction to player appearing in dialog box.		125	24	150
TUT16_POWERUP_4	The FloatJump lets you jump super high to grab gems and avoid Mozzies.  You'll get a pink ring when touching this one.	Instruction to player appearing in dialog box.		118	22	150
TUT16_POWERUP_5	The Shield protects you from Mozzies and lightning-charged opponents.  You'll also start out with a short-duration Shield when you recover from getting hit.  The Shield gives you a blue ring.	Instruction to player appearing in dialog box.		191	30	150
TUT16_POWERUP_6	The Shocker lets you take out your rival as well as keeping you safe from Mozzies for a very short time.  The Shocker gives you a yellow ring.	Instruction to player appearing in dialog box.		142	28	150
TUT_CONTINUE	Continue	Instruction to player appearing in dialog box.		8	1	20
						
COMIC0_0	"Following the directions in his grandfather's will, Shuggy heads to the castle he inherited..."	Narration while Shuggy drives a moped through the Scottish highlands.		94	14	150
COMIC0_1	"""Is this the right place?"""	Shuggy talking while driving through an open gate.		26	5	150
COMIC0_2	"""According to the will this is definitely it!"""	Shuggy talking while looking at the will.		46	8	150
COMIC0_3	GULP!!!	Exclamation as Shuggy stands in front of a towering mansion.		7	1	150
COMIC1_0	"""What?! It says this place is haunted!"""	Shuggy talking while looking at the will.		39	7	150
COMIC1_1	"""Ghosts and ghouls won't stop me."""	Shuggy talking while striding towards the mansion.		34	6	150
COMIC1_2	"""There's only one way to find out what's going on..."""	Shuggy talking while striding towards the mansion.		53	10	150
COMIC1_3	"""What is all this steam about?!"""	Shuggy talking while looking at a steam filled entrance hall.		32	6	150
COMIC1_4	"""Blimey, it's hot in here."""	Shuggy talking while walking through the mansion and sweating.		27	5	150
COMIC1_5	Shuggy thinks he may have found the problem.	Narration when viewing steam hissing out of some pipes.		44	8	150
COMIC2_0	"""It's definitely getting warmer around here."""	Shuggy talking while looking around a room full of steam.		45	6	150
COMIC2_1	"""It looks like there's a bit of a problem with the heating in this place."""	Shuggy talking while looking around a room full of steam.		74	15	150
COMIC2_2	"""I guess I should check out the boiler room and see what's happening."""	Shuggy talking while looking around a room full of steam.		70	13	150
COMIC2_3	"So, Shuggy braces himself once again for whatever awaits him down in the boiler room."	Narration while Shuggy is looking around a room full of steam.		85	15	150
COMIC3_0	The boiler lies defeated...	Narration when the image of a defeated boss is shown.		27	4	150
COMIC3_1	...and the castle's heating returns to normal.	Narration when the image of a radiator is shown.		46	7	150
COMIC3_2	"With the boiler room now quiet, Shuggy can hear some noise upstairs."	Narration while Shuggy pricks up his ears as though hearing something.		68	12	150
COMIC3_3	Sprinting back upstairs he notices a painting seemingly flying around by itself.	Narration while Shuggy enters a room and sees a flying painting.		80	12	150
COMIC3_4	"""They're everywhere, what could be causing this?"""	Shuggy talking when seeing paintings flying around a room.		49	7	150
COMIC3_5	It looks like they're coming from the gallery!	Narration while Shuggy looks up a set of stair to a room filled with flying paintings.		46	8	150
COMIC4_0	As Shuggy enters the gallery he spots some missing paintings.	Narration while Shuggy enters a room with obviously missing paintings		61	10	150
COMIC4_1	"""Oh oh!"""	Shuggy talking while looking up to see paintings falling.		8	2	150
COMIC4_2	With a duck and a dive Shuggy avoids the falling paintings.	Narration while Shuggy is shown jumping away from falling paintings.		59	11	150
COMIC4_3	"""How can all these paintings be falling!"""	Shuggy talking while looking up at paintings floating near the ceiling.		41	7	150
COMIC5_0	"With nowhere left to hide, the gallery ghost fries and disappears."	Narration while a ghost is being electrocuted.		66	11	150
COMIC5_1	With the gallery now quiet Shuggy can hear a muffled noise in the distance.	Narration while Shuggy hears a noise.		75	14	150
COMIC5_2	It seems to be coming from outside.	Naration while a shot outside of the mansion is shown.		35	7	150
COMIC5_3	"Shuggy gingerly approaches a window, scared of what he might see."	Naration while Shuggy walks across an eerily moonlit room.		65	11	150
COMIC5_4	"""What the..."""	Shuggy talking while looking out a window.		13	2	150
COMIC5_5	"""Looks like there are some people in the graveyard, I'd better check it out."""	Shuggy talking while looking out a window into the graveyard.		77	14	150
COMIC6_0	Shuggy decides to venture outside...	Narration while Shuggy peers round a garden wall.		36	5	150
COMIC6_1	...and explore the graveyard.	Narration while viewing a graveyard.		29	4	150
COMIC6_2	"""Who has dug up the graves and why?!"""	Shuggy talking while looking at open graves.		37	8	150
COMIC6_3	"""Gnarrr...Get him..."""	Zombies talking while shambling towards Shuggy.		21	2	150
COMIC6_4	"""What the..."""	Shuggy talking while looking surprised.		13	2	150
COMIC6_5	Zombies!!	Exclamation while zombies move towards Shuggy.		9	1	150
COMIC6_6	"Meanwhile, in another part of the graveyard someone is digging to release the zombies.."	Narration while viewing graves being dug up.		87	14	150
COMIC6_7	Oh no! The graveyard is under the control of an evil scarezombie.	Narration while a reanimated scarecrow fills the screen.		65	12	150
COMIC7_0	Shuggy skillfully defeats the evil zombies...	Narration while zombies are dying.		45	6	150
COMIC7_1	...and peace is restored to the graveyard.	Narration while Shuggy appears happy.		42	7	150
COMIC7_2	"Suddenly a falling slate shatters the calm, nearly hitting Shuggy!"	Narration while a slate falls from the air just missing Shuggy.		66	10	150
COMIC7_3	"""What's going on up there?!"""	Shuggy talking while looking up at the roof of the mansion.		28	5	150
COMIC7_4	Shuggy spies robots getting up to mischief on the clocktower.	Narration while robots can be seen on top of the clocktower of the mansion.		61	10	150
COMIC7_5	"""Right! To the clocktower..."""	Shuggy talking while looking determinedly upwards.		29	4	150
COMIC8_0	As Shuggy enters the clocktower the staircase seems to spiral endlessly above him.	Narration while Shuggy looks up the centre of a staircase.		82	13	150
COMIC8_1	"Heading up the stairs, a robot launches itself at Shuggy."	Narration while Shuggy is attacked by a robot.		57	10	150
COMIC8_2	"A jump and a flip-kick send it flying, smashing into the floor."	Narration while Shuggy defeats the robot.		63	12	150
COMIC8_3	"""Where are all these robots coming from?"""	Shuggy talking as the image of a giant robot chicken is shown.		41	7	150
COMIC9_0	"With a final click and a whirr, the chickens and their robot children lie motionless."	Narration when the image of malfunctioning robots is shown.		85	15	150
COMIC9_1	"""Finally, it's over, the castle is clear of spirits!"""	Shuggy talking while the background shows streamers and ticker-tape.		53	9	150
COMIC9_2	Shuggy looks around at the damage left in his wake.	Narration while Shuggy looks at a room full of broken machinery.		51	10	150
COMIC9_3	"""There may be no more demons but this place is a mess."""	Shuggy talking while looking at a room full of broken machinery.		55	12	150
COMIC9_4	"After what he's been through, the thought of clearing up seems a step too far but Shuggy pulls himself together one last time."	Narration while Shuggy is shown depressed and then determined.		126	23	150
COMIC9_5	"""Let's get this place sorted!"""	Shuggy talking while carrying various items of decorating equipment.		30	5	150
						
CREDIT_HEADHONCHO	The Head Honcho			15	3	25
CREDIT_ARTDUDE	The Art Dude			12	3	25
CREDIT_XBOXEXPERT	The Xbox Expert			15	3	25
CREDIT_BOOKKEEPER	The Bookkeeper			14	2	25
CREDIT_COMICBOOKGUY	The Comic Book Guy			18	4	25
CREDIT_MUSICMAESTRO	The Music Maestro			17	3	25
CREDIT_SOUNDEFFECTS	Sound Effects			13	2	40
CREDIT_LOCALIZATION	Localization and additional testing			35	4	40
CREDIT_GAMEPLAY	Gameplay Feedback			17	2	40
CREDIT_TESTERS	Testing			7	1	40
CREDIT_BUSINESSDEV	Business Development			20	2	40
CREDIT_SPECIALTHANKS	Special Thanks			14	2	40
CREDIT_THEEND	The End			7	2	40
						
KEYFOUND	Key found!	Exclamation		10	2	20
NEWBESTTIME	New Best Time!	Exclamation		14	3	20
WAITING	Waiting for players			19	3	30
CHARSELECT	Select your character			21	3	30
						
LOCAL_MATCH	Local Game			10	2	30
PLAYER_MATCH	Player Match			12	2	30
RANKED_MATCH	Ranked Match			12	2	30
QUICK_MATCH	Quick Match			11	2	30
CUSTOM_MATCH	Custom Match			12	2	30
CREATE_MATCH	Create Match			12	2	30
CREATE_PRIVATE_MATCH	Create Private Match			20	3	30
SEARCHING_FOR_GAMES	Searching for Games			19	3	30
CREATE	Create			6	1	10
CREATING_GAME	Creating game			13	2	30
LOBBY	Lobby			5	1	10
LOBBY_WAITING_FOR_PLAYER	Waiting for player...			21	3	30
LOBBY_PLAYER_READY	Ready			5	1	30
LOBBY_PLAYER_NOT_READY	Not ready			9	2	30
LOBBY_CHANGE_CHARACTER	Change character			16	2	30
LOBBY_QUIT_QUESTION	Are you sure you want to\nleave the lobby?			42	8	200
LEAVE_LOBBY	Leave lobby			11	2	30
LEAVE	Leave			5	1	10
NO_GAMES_FOUND	No games found			14	3	30
CREATE_GAME_QUESTION	"Couldn't find a game, create one?"			33	6	100
COULDNT_CREATE_GAME	Couldn't create a game.			23	4	100
SEARCH_AGAIN	Search again			12	2	30
SHOW_GAMER_CARD	Show gamer card			15	3	30
JOINING_PRIVATE_MATCH	Joining private match			21	3	30
JOINING_GAME	Joining game			12	2	30
LEADERBOARDS	Leaderboards			12	1	30
LOBBY_PLAY_GAME	Play Game			9	2	30
QUIT_TO_ARCADE_1	Are you sure you want to\nreturn to Xbox LIVE Arcade?			53	10	150
QUIT_TO_WINDOWS	Are you sure you want to quit?			30	7	150
SIGNED_OUT	You were signed out of Xbox LIVE because\nanother person signed in using your account.			86	14	150
SIGNED_OUT_USER	Sign in changed.\nReturning to Title Screen.			44	6	150
SIGNIN_DOWNLOAD_NOW	You need to sign in to\nXbox LIVE before you\ncan download content.\n\nPress A button to sign in now\nor B button to cancel.			124	21	200
CONNECT_DOWNLOAD_NOW	You need to connect to\nXbox LIVE before you\ncan download content.\n\nPress the Xbox Guide button to connect now\nor B button to cancel.			137	21	200
SIGNIN_LIVE_LEADERBOARDS	You need to sign in to Xbox LIVE before\nyou can view the Leaderboards.\n\nPress A button to sign in now or\nB button to cancel.			128	23	200
CONNECT_LIVE_LEADERBOARDS	You need to connect to Xbox LIVE before \nyou can view the Leaderboards.\n\nPress the Xbox Guide button to connect now\nor B button to cancel.			142	24	200
CONNECT_LIVE_LEADERBOARDS_2	You need to connect to Xbox LIVE before \nyou can view the Leaderboards.			72	13	200
SIGNIN_MP_LIVE	You need to connect to Xbox LIVE\nbefore you can play online.\n\nPress A button to sign in now\nor B button to cancel.			118	21	200
SIGNIN_MP_LIVE_2	You need to connect to Xbox LIVE\nbefore you can play online.			61	11	200
SIGNIN_NOW	You must sign in to a\ngamer profile to play.\n\nPress A button to sign in now\nor B button to cancel.			102	19	200
SIGNIN_UPLOAD_SCORES	You can only upload your high\nscore if you are signed in\nto Xbox LIVE.\n\nPress The Xbox Guide button to connect now\nor B button to continue without\nuploading your high score.			179	28	200
STATS_ERROR_1	No Rankings Found			17	3	100
STATS_ERROR_2	You are not yet ranked\non this Leaderboard			43	7	100
STATS_ERROR_3	Your friends are not yet ranked\non this Leaderboard			52	8	100
STATS_FILTER	Filter Scores			13	2	50
STATS_FRIENDS	Friends			7	1	50
STATS_MONTHLY	Monthly			7	1	50
STATS_MY_SCORE	My score			8	2	50
STATS_OVERALL	Overall			7	1	50
STATS_WEEKLY	Weekly			6	1	50
STATS_SP_MONTHLY	Single player Monthly			21	3	50
STATS_COOP_MONTHLY	Co-Op Monthly			13	2	50
LOST_CONNECTION_1	The current gamer profile has signed out of Xbox LIVE.\nConnection to the current session has been lost.			104	17	200
LOST_CONNECTION_2	Lost connection to Xbox LIVE.			29	5	100
LOST_CONNECTION_3	Lost connection to Xbox LIVE\ndue to disconnected Ethernet cable.			65	9	100
LOST_CONNECTION_4	Lost connection to game.			24	4	100
LOST_CONNECTION_5	Host has left the game.\nYou will be returned to Main Menu.			59	11	100
LOST_CONNECTION_6	Client has left the game.\nYou will be returned to Main Menu.			61	11	100
LOST_CONNECTION_7	Lost connection to game.\nHost has left the game.			49	8	100
LOST_CONNECTION_8	Lost connection to other player.			32	5	100
STATS_GETTING	Retrieving Rankings			19	2	50
STATS_SENDING	Attempting to contact Xbox LIVE.\nPlease wait			45	6	100
STATS_SENDING_GENERAL	Attempting to upload score.\nPlease wait			40	5	100
GAMERTAG	Gamertag			8	1	50
STATS_POSITION	Rank			4	1	50
STATS_SWITCH_FILTER	Switch view filter			18	3	30
STATS_SWITCH_BOARD	Switch leaderboard			18	2	30
UPLOAD_TIME	Upload my time			14	3	30
UPLOAD_TIME_TRIAL	Your time will be uploaded to the leaderboards when you unlock the full version.			80	14	100
UPLOAD_TIME_SUCCESS	Best time recorded!			19	3	30
LOBBY_CUSTOM_GAME_NOT_AVAILABLE	Unable to join the game session.			32	6	100
SUBMIT_FEEDBACK	Submit feedback			15	2	30
LIVE_PERMISSIONS	Your gamer profile does not\nhave the correct permissions\nto access Xbox LIVE functionality. 			94	12	200
LIVE_PARTY	Xbox LIVE Party			15	3	50
INVITE_FRIENDS	Invite Friends			14	2	50
INVITE_LIVE_PARTY	Invite Xbox LIVE Party			22	4	50
MEMORY_UNIT_NEEDED	You will not be able to continue without\nselecting a storage device			68	11	200
MEMORY_UNIT_MISSING_1	You will not be able to continue without\nselecting a storage device			68	11	200
MEMORY_UNIT_MISSING_2	The selected storage device has been removed.\n\nPlease select a new storage device.			84	12	200
MEMORY_UNIT_MISSING_3	"The selected storage device contains an existing saved game.\n\nYou may overwrite the saved game and continue,\nor you may select a new storage device."			151	23	200
MEMORY_UNIT_MISSING_4	The active gamer profile is missing.\n\nAchievements will not be earned until the storage device containing the active gamer profle is reconnected.			147	21	200
SELECT_DEVICE	New Device			10	2	30
OVERWRITE_SAVE	Overwrite			9	1	30
INSTRUCTIONS	Instructions			12	1	20
PLAYER_WINS	Player %n wins			14	3	30
CANCEL	Cancel			6	1	30
CONTINUE	Continue			8	1	30
RETRY	Retry			5	1	30
						
Achievement01Name	Ninja	xlast text		5	1	50
Achievement01Description	"Completed ""In One Way..."" in less than 16 seconds."	xlast text		50	9	100
Achievement01HowTo	"Complete ""In One Way..."" in less than 16 seconds. (Single Player Only)"	xlast text		70	12	100
Achievement02Name	Face The Fear	xlast text		13	3	50
Achievement02Description	"Completed ""Spike Dodging"" without using the teleporter."	xlast text		55	7	100
Achievement02HowTo	"Complete ""Spike Dodging"" without using the teleporter. (Single Player Only)"	xlast text		75	10	100
Achievement03Name	Abridged	xlast text		8	1	50
Achievement03Description	"Completed ""Extending Platform"" without using the rope."	xlast text		54	7	100
Achievement03HowTo	"Complete ""Extending Platform"" without using the rope. (Single Player Only)"	xlast text		74	10	100
Achievement04Name	Castle Reclaimed	xlast text		16	2	50
Achievement04Description	Defeated the guardian of the clocktower.	xlast text		40	6	100
Achievement04HowTo	Defeat the guardian of the clocktower.	xlast text		38	6	100
Achievement05Name	Dungeon Perfectionist	xlast text		21	2	50
Achievement05Description	Completed all of the dungeon levels.	xlast text		36	6	100
Achievement05HowTo	Complete all of the dungeon levels.	xlast text		35	6	100
Achievement06Name	Boiler Room Perfectionist	xlast text		25	3	50
Achievement06Description	Completed all of the boiler room levels.	xlast text		40	7	100
Achievement06HowTo	Complete all of the boiler room levels.	xlast text		39	7	100
Achievement07Name	Gallery Perfectionist	xlast text		21	2	50
Achievement07Description	Completed all of the gallery levels.	xlast text		36	6	100
Achievement07HowTo	Complete all of the gallery levels.	xlast text		35	6	100
Achievement08Name	Graveyard Perfectionist	xlast text		23	2	50
Achievement08Description	Completed all of the graveyard levels.	xlast text		38	6	100
Achievement08HowTo	Complete all of the graveyard levels.	xlast text		37	6	100
Achievement09Name	Clock Tower Perfectionist	xlast text		25	3	50
Achievement09Description	Completed all of the clocktower levels.	xlast text		39	6	100
Achievement09HowTo	Complete all of the clocktower levels.	xlast text		38	6	100
Achievement10Name	Shmu Herder	xlast text		11	2	50
Achievement10Description	Completed a level containing Shmu.	xlast text		34	5	100
Achievement10HowTo	Complete a level containing Shmu. (Single Player Only)	xlast text		54	8	100
Achievement11Name	Master Of Time	xlast text		14	3	50
Achievement11Description	Completed a time travel level.	xlast text		30	5	100
Achievement11HowTo	Complete a time travel level. (Single Player Only)	xlast text		50	8	100
Achievement12Name	Teamwork	xlast text		8	1	50
Achievement12Description	Completed all the CoOp levels.	xlast text		30	5	100
Achievement12HowTo	Complete all the CoOp levels.	xlast text		29	5	100
PresenceFrontEndMenu	In Menu	xlast text		7	2	50
PresenceIdleNotPlaying	Inactive	xlast text		8	1	50
PresenceInLobbyStandard	In Lobby	xlast text		8	2	50
PresenceInLobbyRanked	In Lobby	xlast text		8	2	50
PresencePlayingSinglePlayer	Playing Single Player	xlast text		21	3	50
PresencePlayingMultiplayerCoop	Playing Multiplayer Coop	xlast text		24	3	50
PresencePlayingMultiplayerHead	Playing Multiplayer Head to Head	xlast text		32	5	50
PresencePlayingMultiplayerChallenge	Playing Multiplayer Challenge	xlast text		29	3	50
