material
{
	ambient 0.322 0.322 0.322 1.000
	diffuse 0.678 0.678 0.678 1.000
	emissive 0.231 0.231 0.231 1.000

	pass
	{
		texture 0
		srcblend srcalpha
		destblend invsrcalpha
		alphatest > 0.300
		magfilter linear
		minfilter linear
		mipmapfilter none
		mipmaplodbias -5.0
	}

	fog false 1.000
}
