material
{
	ambient 0.502 0.502 0.502 1.000
	diffuse 1.000 1.000 1.000 1.000
	emissive 0.502 0.502 0.502 1.000

	pass
	{
		texture 0
		srcblend srcalpha
		destblend invsrcalpha
		alphatest > 0.502
		magfilter linear
		minfilter linear
		mipmapfilter none
		mipmaplodbias -5.0
	}

	fog false 1.000
}
