material
{
	ambient 0.620 0.659 0.667 1.000
	diffuse 0.824 0.945 0.988 1.000
	emissive 0.000 0.000 0.000 1.000

	pass
	{
		texture 0
		srcblend srcalpha
		destblend invsrcalpha
		shademode flat
		magfilter point
		minfilter point
		mipmapfilter none
	}

	fog false 1.000
}
