<?xml version="1.0"?>
<!-- edited with XMLSpy v2006 sp2 U (http://www.altova.com) by vova (EMBRACE) -->
<Resources>
	<Sounds>
		<sample id="Start" path="Game\Start.ogg" mix="10" volumeFactor="0.7" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="EnergyBegin1" path="Game\EnergyBegin1.ogg" mix="10" volumeFactor="0.8" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="EnergyBegin2" path="Game\EnergyBegin2.ogg" mix="10" volumeFactor="0.8" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="EnergyBegin3" path="Game\EnergyBegin3.ogg" mix="10" volumeFactor="0.8" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="EnergyBegin4" path="Game\EnergyBegin4.ogg" mix="10" volumeFactor="0.8" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>

		<sample id="ChipSelect" path="Game\ChipSelect.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ChipWrongSelect" path="Game\ChipWrongMove.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>

		<sample id="KeyApply" path="Books\KeyApply.ogg" mix="1" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="MoveHint" path="Game\MoveHint.ogg" mix="1" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>

		<sample id="DoBonus1" path="Game\DoBonus1.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="DoBonus2" path="Game\DoBonus2.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="DoBonus3" path="Game\DoBonus3.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="DoBonus4" path="Game\DoBonus4.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ButtonClick" path="Button.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="RoundButtonClick" path="RoundButton.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>

		<sample id="ButtonOnMouse" path="ButtonOnMouse.ogg" mix="5" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="RoundButtonOnMouse" path="RoundButtonOnMouse.ogg" mix="5" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>

		<sample id="CardComplete" path="Books\CardComplete.ogg" mix="10" volumeFactor="0.8" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>

		<sample id="TimeUp" path="Game\TimeUp.ogg" mix="10" volumeFactor="0.8" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<track id="TimeOut" path="Game\TimeOut.ogg" useSoundVolume="true"/>

		<sample id="AddChipInChain" path="Game\AddChipInChain.ogg" mix="10" volumeFactor="0.7" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ChipKnock" path="Game\ChipKnock.ogg" mix="50" volumeFactor="0.4" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ChipRemove" path="Game\ClearChain.ogg" mix="50" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="BombExplode" path="Game\BombExplode1.ogg;Game\BombExplode2.ogg;Game\BombExplode3.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="BombExplode1" path="Game\BombExplode1.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="BombExplode2" path="Game\BombExplode2.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="BombExplode3" path="Game\BombExplode3.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="BonusComplete" path="Game\BonusComplete.ogg" mix="3" volumeFactor="0.5" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ClickBonus" path="Game\ClickBonus.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="CancelBonus" path="Game\CancelBonus.ogg" mix="3" volumeFactor="0.8" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="IceBreak" path="Game\IceBreak.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="LineBonus" path="Game\LineBonus.ogg" mix="50" volumeFactor="0.8" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="CrossBonus" path="Game\CrossBonus.ogg" mix="50" volumeFactor="0.7" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="DialogWindow" path="Game\DialogWindow.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="LevelLose" path="Game\LevelLose.ogg" mix="3" volumeFactor="0.7" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="LevelComplete" path="Game\LevelComplete.ogg" mix="3" volumeFactor="0.7" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="FaerieShow" path="FaerieShow.ogg" mix="3" volumeFactor="0.85" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="FaerieHide" path="FaerieHide.ogg" mix="3" volumeFactor="0.7" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="WindowFade" path="WindowFade.ogg" mix="1" volumeFactor="0.4" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="MainMenuStart" path="MainMenuStart.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="RecTree" path="Game\RecTree.ogg" mix="3" volumeFactor="0.9" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ShowStat" path="Game\ShowStat.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="StatValue" path="Game\StatValue.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="StatTotalScore" path="Game\StatTotalScore.ogg" mix="3" volumeFactor="0.35" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ReshuffleChips" path="Game\ReshuffleChips.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ClearEarth" path="Game\ClearEarth.ogg" mix="3" volumeFactor="0.3" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="WallBreak" path="Game\WallBreak.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<track id="WaterFall" path="Game\WaterFall.ogg" volumeFactor="0.5" useSoundVolume="true"/>
		<track id="RecFire" path="Game\RecFire.ogg" volumeFactor="0.8" useSoundVolume="true"/>
		<track id="RecAir" path="Game\RecAir.ogg" volumeFactor="0.8" useSoundVolume="true"/>
		<track id="FaerieWing" path="FaerieWing.ogg" useSoundVolume="true"/>
		<track id="EnergyMove1" path="Game\EnergyMove1.ogg" useSoundVolume="true"/>
		<track id="EnergyMove2" path="Game\EnergyMove2.ogg" useSoundVolume="true"/>
		<track id="EnergyMove3" path="Game\EnergyMove4.ogg" useSoundVolume="true"/>
		<track id="EnergyMove4" path="Game\EnergyMove3.ogg" useSoundVolume="true"/>
		<!--Экран книг-->
		<sample id="MouseOnBook" path="Books\MouseOnBook.ogg" mix="3"/>
		<sample id="FlyAndOpenBook" path="Books\FlyAndOpenBook.ogg" mix="3"/>
		<sample id="CloseAndFlyBook" path="Books\CloseAndFlyBook.ogg" mix="3"/>
		<sample id="DropBook" path="Books\DropBook.ogg" mix="3" volumeFactor="1.0" freqFactor="1.0" freqFactorVariation="0.0" pan="0"/>
		<sample id="ListingPage" path="Books\ListingPage.ogg" volumeFactor="0.2" mix="3"/>
		<sample id="AddNewLayer" path="Books\AddNewLayer.ogg" mix="3"/>
		<sample id="AddNewText" path="Books\AddNewText.ogg" mix="3"/>
		<sample id="NewProgressLight" path="Books\NewLight.ogg" mix="3"/>
		<sample id="ProgressFrameFly" path="Books\ProgressFrameFly.ogg" mix="3"/>
		<sample id="BookOnFocus" path="Books\BookOnFocus.ogg" mix="3"/>
		<sample id="BookOnLoseFocus" path="Books\BookOnLoseFocus.ogg" mix="3"/>
		<sample id="ClickLockedBook" path="Books\ClickLockedBook.ogg" mix="3"/>
		<track id="LockedBookSnake" path="Books\LockedBookSnake.ogg" useSoundVolume="true"/>
		<!--Бонусный уровень-->
		<sample id="BonusLevelComplete" path="Differences\LevelComplete.ogg" mix="5"/>
		<sample id="DiffBadClick" path="Differences\BadClick.ogg" mix="5"/>
		<sample id="DiffGoodClick" path="Differences\GoodClick.ogg" mix="5"/>
		<sample id="FlyCards1" path="Differences\FlyCards1.ogg" mix="5"/>
		<sample id="FlyCards2" path="Differences\FlyCards2.ogg" mix="5"/>
		<!--Ещё не вставлено в игру-->
		<sample id="SuitsAppear" path="Books\SuitsAppear.ogg" mix="3"/>
		<sample id="StatTotalScore" path="Game\StatTotalScore.ogg" mix="3"/>
	</Sounds>
</Resources>
