BGColour.x,0.055,0.055,0.055,
BGColour.y,0.157,0.157,0.157,
BGColour.z,0.187,0.187,0.187,
,,,,
#GAME START VARIABLES,,,,
InitialBelief,75,1000,500,
InitialFollowers,2,2,2,# Not used in MP/Battle
InfoScreenAvailable,0,0,0,# Debug info on followers
FirstCardIndex,1,-1,-1,# First card shown after rock destroyed (Not used in MP/Battle)
GiveFirstCardDelay,3.3,-1,-1,# How long before card is shown after rock destroyed (Not used in MP/Battle)
VersionOnMainMenuOnly,1,1,1,
,,,,
DEBUG_DRAW_POINTER_POSITIONS,0,0,0,
DEBUG_STEP_CHOICE_LINES,0,0,0,
DEBUG_SNAPPING_DOTS,0,0,0,
DEBUG_VERT_PATCH,0,0,0,
VOXEL_RAISER_DEBUG,0,0,0,
TURN_OFF_CLIFF_SCULPTING,0,0,0,
,,,,
SCULPT_VFX_POS_ALONG_VEC,1,1,1,
SCULPT_VFX_DELAY,0.05,0.05,0.05,
SCULPT_VFX_LENGTH,1,1,1,
SCULPT_VFX_MIN_VELOCITY_FRAC,0.2,0.2,0.2,
,,,,
STEP_CHOICE_REQ_FAC_PUSHINTO_REPLACES_PULL,3,3,3,
STEP_CHOICE_PUSH_IN_OVERRIDE_PULL_OUT_FAC,0.4,0.4,0.4,
,,,,
DISTANCE_FAVOURING,0,0,0,
DIRECTION_FAVOURING,1,1,1,
ANGLE_FAVOURING,0,0,0,
,,,,
CLAMP_DRAG_START_TO_VOX,1,1,1,
ALLOW_INCREMENTAL_DRAG,1,1,1,
,,,,
SCULPT_BOUNCE_BACK_SPEED_INCREASE_FACTOR,2,2,2,
SCULPT_BOUNCE_BACK_FRACTION_COMPLETE,0.45,0.45,0.45,
,,,,
SCULP_MAX_DRAG_DIST,1,1,1,
DRAG_COMPLETE_PULL_THRESHOLD,0.3,0.3,0.3,
SCULPT_MAX_SCREEN_DRAG_FRAC_TO_SWITCH_DIR,0.75,0.75,0.75,
SCULPT_DIRECTION_LOCKED_AFTER_MAX_DRAG_FRAC_REACHED,1,1,1,
VOXEL_SET_FRAC_COMPLETE_REQ_TO_SETTLE_LAND_FWD,0.99,0.99,0.99,
VOXEL_SET_FRAC_COMPLETE_REQ_TO_SETTLE_LAND_REV,0.85,0.85,0.85,
ALLOW_DIRECTION_CHANGING,1,1,1,
,,,,
SCREEN_POS_CHOOSE_VERTS,1,1,1,
,,,,
ROTATIONAL_DRAG_MAX_DIST,1.5,1.5,1.5,
ROT_DISTANCE_FAVOURING,0,0,0,
ROT_DIRECTION_FAVOURING,1,1,1,
ROT_ANGLE_FAVOURING,0,0,0,
ROT_DIST_TO_CURR_FAVOURING,0,0,0,
,,,,
ROT_MULTI_LOCK_VECTOR,1,1,1,
,,,,
BELIEF_FREE_SCULPTING,0,0,0,
,,,,
c_minAdjacentDotProduct,0.6,0.6,0.6,
c_minDiagonalDotProduct,0.92,0.92,0.92,
c_minOutsideDotProduct,0.9,0.95,0.95,
c_dotProductPadding,0.05,0.05,0.05,
,,,,
CLIFF_SCULPTING_LEVEL_1,5,7,7,
CLIFF_SCULPTING_LEVEL_2,8,8,8,
CLIFF_SCULPTING_LEVEL_3,9,9,9,
,,,,
SCULPT_CLIFF_SPEED_SLOWEST_PER_LAYER,3,1,1,
SCULPT_MAX_SPEED_SET_1,4,4,4,
SCULPT_ACCEL_PER_SEC_SET_1,4,4,4,
SCULPT_DECEL_SPEED_INTEGER_SET_1,1,1,1,
SculptReqDragDistanceFactorSet1,1,1,1,
SCULPT_MAX_SPEED_SET_2,3,2,2,
SCULPT_ACCEL_PER_SEC_SET_2,4,2,2,
SCULPT_DECEL_SPEED_INTEGER_SET_2,1,1,1,
SculptReqDragDistanceFactorSet2,2.5,2.5,2.5,
SCULPT_MAX_SPEED_SET_3,1,1,1,
SCULPT_ACCEL_PER_SEC_SET_3,1,1,1,
SCULPT_DECEL_SPEED_INTEGER_SET_3,1,1,1,
SculptReqDragDistanceFactorSet3,2.5,2.5,2.5,
FRAC_PREV_VOX_SET_COMPLETE_BEFORE_STARTING_NEW,0.8,0.8,0.8,
FRAC_PREV_VOX_SET_COMPLETE_BEFORE_STARTING_NEW_REV,0.7,0.7,0.7,
SCULPT_ACCEL_CONST_FAC,30,30,30,
,,,,
SMART_SCULPT_MAX_SPEED,4,4,8,
SMART_SCULPT_ACCEL_PER_SEC,5,5,5,
SMART_SCULPT_DECEL_SPEED_INTEGER,0,0,0,
SMART_SCULPT_NEVER_RAISE,1,1,1,
DISABLE_DOUBLE_TAP_SCULPT_AFTER_TREE_HIT_TIME,0.5,0.5,0.5,
,,,,
STRETCH_MAX_ILLEGALITY,10,10,10,
ELASTIC_DRAG_SPEED_SCALE,20,20,20,
ELASTIC_PAUSE_FRAMES_NO_DRAG,1,10,10,
ELASTIC_BAND_PAUSE_AT_DRAG_VELOCITY,0.0000001,0.0000001,0.0000001,
,,,,
SCULPT_DECEL_ON,1,1,1,
SCULPT_IGNORE_DECEL_WHEN_STILL_DRAGGING,0,0,0,
,,,,
CHOOSE_SCULPT_HEIGHTS_SCAN_DISTANCE_MIN_ZOOM,2.5,2.5,2.5,
CHOOSE_SCULPT_HEIGHTS_SCAN_DISTANCE_MAX_ZOOM,2.5,2.5,2.5,
STEP_CHOICE_MAX_PERP_OFFSET,2,1,1,
STEP_CHOICE_NUM_LINES,3,5,5,
STEP_CHOICE_RAKE_LINE_OVERRIDE_CENTRE_FAC,5,5,5,
STEP_CHOICE_HEIGHT_DIR_PRIORITY_FAC,0.1,0.1,0.1,
STEP_CHOICE_PREV_STEP_PRIORITISE_TIME,0.5,0.5,0.5,
STEP_CHOICE_PREV_STEP_PRIORITISE_MAX_DIST,6,6,6,
,,,,
LandscapeColumn,2,2,2,
,,,,
INFLUENCE_MAP_BLOCKS_SCULPT,1,1,1,
,,,,
CameraFollowsTerrainHeight,1,1,1,
CameraHeightSmoothing,0.96,0.96,0.96,
,,,,
CameraDistance,17,17,17,
MAX_WASD_MOVE_SPEED,0.55,0.55,0.55,
,,,,
LightColour.x,0.45,0.45,0.45,
LightColour.y,0.45,0.45,0.45,
LightColour.z,0.45,0.45,0.45,
LightAmbient.x,0.9,0.9,0.9,
LightAmbient.y,0.9,0.9,0.9,
LightAmbient.z,0.9,0.9,0.9,
LightColourDawn.x,0.4,0.4,0.4,
LightColourDawn.y,0.34,0.34,0.34,
LightColourDawn.z,0,0,0,
LightAmbientDawn.x,1,1,1,
LightAmbientDawn.y,0.88,0.88,0.88,
LightAmbientDawn.z,0.71,0.71,0.71,
LightColourDusk.x,0.4,0.4,0.4,
LightColourDusk.y,0.34,0.34,0.34,
LightColourDusk.z,0,0,0,
LightAmbientDusk.x,1,1,1,
LightAmbientDusk.y,0.88,0.88,0.88,
LightAmbientDusk.z,0.71,0.71,0.71,
LightColourNight.x,0.17,0.17,0.17,
LightColourNight.y,0.26,0.26,0.26,
LightColourNight.z,0.44,0.44,0.44,
LightAmbientNight.x,0.17,0.17,0.17,
LightAmbientNight.y,0.49,0.49,0.49,
LightAmbientNight.z,0.94,0.94,0.94,
,,,,
DawnToDayLength,30,0,0,
DayTimeLength,900,6000,6000,
DayToDuskLength,30,0,0,
DuskTimeLength,60,0,0,
DuskToNightLength,30,0,0,
NightTimeLength,60,0,0,
NightToDawnLength,30,0,0,
DawnTimeLength,60,0,0,
,,,,
loc2Start,25,25,25,
loc3Start,42,42,42,
Speedup,1,1,1,
LightAngleSide,50,50,50,
LightAngleFront,40,40,40,
DrawPlotsOutsideOfAreaOfInfluence,0,0,0,
CanDestroyTreesAndRocksOutsideOfArea,0,0,0,
InfluenceRadiusMultiplier,0,2,2,# Houses expand AOI by this amount
,,,,
SMOOTHING_ON,1,1,0,
RESMOOTHING_RADIUS,0,0,0,
NATUAL_RESMOOTHING_SPEED,0,0,0,
DE_SMOOTH_RADIUS,2,2,2,
DE_SMOOTH_WHEN_DRAGGING,0,0,0,
,,,,
WillFindEventsOutsideOfArea,0,0,0,
ShowGrid,0,0,0,
,,,,
## Belief,,,,
beliefPerRock,30,30,30,
beliefPerTree,5,5,5,
Belief_required_per_sculpt_at_water_level,3,4,10,
Belief_required_per_sculpt_at_ocean_floor,15,12,30,
Belief_required_per_sculpt_at_highest_mountain,30,12,13,
Belief_required_per_SMART_sculpt_at_water_level,6,4,10,
Belief_required_per_SMART_sculpt_at_ocean_floor,20,12,30,
Belief_required_per_SMART_sculpt_at_highest_mountain,40,12,30,
LowBeliefFlashLevel,10,10,10,
LowBeliefFlashAvailableLevel,50,50,50,
,,,,
OutOfRange.x,0.67,0.67,0.67,
OutOfRange.y,0.79,0.79,0.79,
OutOfRange.z,0.81,0.81,0.81,
TimeToStartSettingUpMarketStalls,5,5,5,
TimeBetweenMarketStallsMin,5,5,5,
TimeBetweenMarketStallsMax,50,50,50,
TimeToStartSendingVillagersToStalls,5,5,5,
TimeBetweenVillagersLeavingMin,3,3,3,
TimeBetweenVillagersLeavingMax,20,20,20,
TimeToStandAtStallMin,3,3,3,
TimeToStandAtStallMax,8,8,8,
ChanceOfGoingBackHome,0.5,0.5,0.5,
VillageDistance,4,4,4,
ScareDistance,2,10,10,
MaxVillagers,20,20,20,
VillagerMinTimeStandDoorway,3,,,
VillagerMaxTimeStandDoorway,6,,,
VillageConfidenceOverride,4,,,
,,,,
## GOD POWERS – BELIEF,,,,
belief_TotemActivate,20,20,2,
belief_TotemActivate_Deactivate,20,20,2,
belief_Totem,100,100,10,
belief_Possess,10000,10000,10000,
belief_Knight,10000,5000,5000,
belief_RaiseLand,10000,10000,10000,
belief_LowerLand,10000,10000,10000,
belief_Speedup,10000,10000,10000,
belief_Beautify,5000,2000,2000,
belief_ForgeOfClubs,10000,10000,10000,
belief_ForgeOfDaggers,10000,10000,10000,
belief_ForgeOfSwords,10000,10000,10000,
belief_TempleOfHealing,10000,10000,10000,
belief_TempleOfExtremeHealing,10000,10000,10000,
belief_StatueOfSpeed,5000,10000,10000,
belief_StatueOfExploration,5000,5000,5000,
belief_StatueOfHappiness,10000,10000,10000,
belief_StatueOfFertility,10000,10000,10000,
belief_FingerOfGod,10000,2000,2000,
belief_RainOfPurity,10000,10000,10000,
belief_MusicOfWorking,10000,10000,10000,
belief_MusicOfFertility,10000,10000,10000,
belief_Swamp,3000,3000,3000,
belief_Earthquake,10000,10000,10000,
belief_MeteorStrike,10000,10000,120000,
belief_TidalWave,20000,20000,20000,
belief_Tornado,30000,30000,30000,
belief_Volcano,50000,50000,50000,
belief_Armageddon,80000,20000,20000,
belief_LandExpansion,5000,80000,80000,
belief_Settlement_Use1,2000,2000,2000,
belief_Settlement_Use2,7500,2000,2000,
belief_Settlement_Use3,10000,2000,2000,# Set as Gems use [GEM AMOUNT]e20
belief_Settlement_Use4,5000000000000000000000,2000,2000,
belief_Settlement_Use5,10000000000000000000000,2000,2000,
,,,,
## GOD POWERS – OTHER,,,,
BeautifyLength,8,6,6,
BEAUTIFY_RADIUS,1.5,1.5,1.5,
BELIEF_PER_BEAUTIFY,0,0,0,
,,,,
PlateauHeightSmoothing,1,1,1,
BeliefBallBaseSize,0.25,0.25,0.25,
BeliefBallFullSize,0.5,0.5,0.5,
BeliefBallAnimSpeed,1,1,1,
BeliefBallWobbleSize,0.05,0.05,0.05,
BeliefBallWobbleSpeed,6,6,6,
BeliefBallFramesX,8,8,8,
BeliefBallFramesY,8,8,8,
templeFlareTime,1,1,1,
templeFlareColour.x,0.3,0.3,0.3,
templeFlareColour.y,0.2,0.2,0.2,
templeFlareColour.z,0.7,0.7,0.7,
templeFlareSize,1,1,1,
HUDTransitionSpeed,0.92,0.92,0.92,
GemsPerBuildSecond,0.003,0.003,0.003,
AutoTriggerPopulationPages,1,1,1,
GemsPerSprogSecond,0.006,0.006,0.006,
,,,,
,,,,
GRAB_SOUND_MIN_WAIT,0.25,0.25,0.25,
SCULPT_DRAG_DIST_BY_SCREEN_COORDS,1,1,1,
SCULPT_SCREEN_DRAG_DIST_FORCE_CONSTANT,1,1,1,
START_SCULPT_SCREEN_DIST,5,5,5,
FOLLOWER_TIRED_WALK_HEALTH,25,25,25,
DIAGONAL_SNAKES_ALLOWED,0,0,0,
SET_TARGET_VERT_OUTSIDES,0,0,0,
CHUNKY_DRAG,0,0,0,
DOUBLE_CHUNK,0,0,0,
FORCE_SET_3_CENTRE,0,0,0,
MULTI_VOX_SET_2_HOLD_TIME,0,0,0,
MULTI_VOX_SET_3_HOLD_TIME,0,0,0,
EXTRA_VOX_PULLOUT_SET_2,1,1,1,
EXTRA_VOX_PULLOUT_SET_3,0,0,0,
MULIT_VOX_DISABLED_IF_REV_BEFORE_SET_REACHES_FRAC,0.5,0.5,0.5,
SHAVE_VOX_OFF_DIAG_SET_2,1,1,1,
VOX_ADJUST_STAY_AS_INPUT_FAC,1.2,1.2,1.2,
PREVENT_EXTRA_VOXELS_MIN_DRAG_SPEED_EXTRA_SET,1.1,1.1,1.1,
PREVENT_EXTRA_VOXELS_IF_DRAG_SPEED_LOW,1,1,1,
EXTRA_VOXEL_CAN_BE_CLIFF,1,1,1,
EXTRA_VOXEL_CAN_CREATE_CLIFF,1,1,1,
DontAllowSculptEnemyFollowerIntoWater,1,1,1,
,,,,
BeliefTickRate,0.05,0.05,0.05,
DEBUG_SHOW_NAV_PATHS,0,0,0,
InitialGems,100,100,100,
VERT_ADJUST_LIMIT_PER_SEC,0,0,0,
VERT_ADJUST_LIMIT_PROPORTIONAL_DIFFTOAPPLY,1,1,1,
CollectionClockTime,5,5,5,
templeFlareFadeIn,0.5,0.5,0.5,
templeFlareFadeOut,1.5,1.5,1.5,
templeVFXZOffset,-0.3,-0.3,-0.3,
templeVFXTime,4,4,4,
GEM_ROTATE_RATE,1,1,1,
GEM_CLICK_TIME_DISSAPEAR,1.35,1.351351,1.351351,
GEM_CLICK_Z_MOVE_RATE,2,2,2,
GEM_CLICK_ROTATE_RATE_X,10,10,10,
GEM_CLICK_ROTATE_RATE_Y,0,0,0,
GEM_CLICK_ROTATE_RATE_Z,2.76,2.756757,2.756757,
LOGGING,1,1,1,
SHOW_ELASTIC,0,0,0,
CAMERA_INTRO_TIME,25,15,15,
,,,,
BackgroundBoxScale.x,0.9,0.9,0.9,
BackgroundBoxScale.y,0.87,0.87,0.87,
BackgroundBoxScale.z,1,1,1,
BackgroundBoxOffset.x,0,0,0,
BackgroundBoxOffset.y,22,22,22,
BackgroundBoxOffset.z,-0.1666,-0.1666,-0.1666,
BackgroundBoxRotate,0,0,0,
PageUnlockedColour.x,0.12,0.1176471,0.1176471,
PageUnlockedColour.y,0.75,0.7490196,0.7490196,
PageUnlockedColour.z,0.18,0.1764706,0.1764706,
PageCurrentColour.x,0.4,0.4,0.4,
PageCurrentColour.y,0.75,0.7490196,0.7490196,
PageCurrentColour.z,1,1,1,
PageLockedColour.x,1,1,1,
PageLockedColour.y,0.5,0.4980392,0.4980392,
PageLockedColour.z,0.5,0.4980392,0.4980392,
RIVAL_HOUSE_AVOID_PADDING,0,0,0,
USE_ZFOCUS_INTRO_POS,1,1,1,
CAMERA_POS_Z_MIN_DIST_TO_GROUND,4,4,4,
,,,,
beliefAtMaxHeight,2,2,2,
beliefAtSeaLevel,1,1,1,
,,,,
,,,,
INFLUENCE_CLICKABLE_SCALE,0.25,0.25,0.25,
,,,,
## INFO BUBBLE CONTROLS,,,,
Bubble_HoldLimit,0.55,0.6,0.6,
Bubble_DisplayLimit,1,1,1,
Bubble_ShowSpeed,0.25,0.25,0.25,
Bubble_TransformSpeed,0.3,0.3,0.3,
,,,,
,,,,
## HEIGHT +/- THRESHOLDS,,,,# Number specifies land height (layer)
beautyHeightMinus2,22,22,22,# SEA LEVEL +2
beautyHeightMinus1,25,25,25,# Start of Green
beautyHeightNone,29,29,29,# Mainland Plateau
beautyHeightPlus1,38,38,38,# Mid Green
beautyHeightPlus2,45,45,45,# Start of Brown
beautyHeightPlus3,52,52,52,# Start of White
,,,,
## HEIGHT MODIFIERS,,,,
MaxHeightBeautyBirthRateModifier,1.1,1.1,1.1,# at max height birthrate in house values is multiplied by this
MaxHeightBeautyBeliefRateModifier,1.1,1.1,1.1,# at max height belief in house values is multiplied by this
,,,,
## BEAUTY +/- THRESHOLDS,,,,
surroundingsBeautyMinus2,-10,-10,-10,
surroundingsBeautyMinus1,-5,-5,-5,
surroundingsBeautyNone,-0.5,-0.5,-0.5,
surroundingsBeautyPlus1,1.5,1.5,1.5,
surroundingsBeautyPlus2,8,8,8,
surroundingsBeautyPlus3,11,11,11,
,,,,
## BEAUTY VALUES,,,,
treeBeautyValue,0.3,0.3,0.3,per tree
rockBeautyValue,-0.6,-0.3,-0.3,per rock
maxScorchedBeautyFactor,-9,-9,-9,# if 100% of radius is scorched
maxBeautifyBeautyFactor,9,9,9,# if 100% of radius is beautified
,,,,
## BEAUTY MODIFIERS,,,,
MaxSurroundingsBeautyBirthRateModifier,2,2,2,# at max beauty birthrate in house values is multiplied by this
MaxSurroundingsBeautyBeliefRateModifier,2,2,2,# at max beauty belief in house values is multiplied by this
,,,,
## TAP on Follower,,,,
followerHealthBoostMaxClickCount,1,1,1,# Number of times you can click on a follower
followerHealthBoostHealthLost,0,0,0,# Amount lost if you click a 4th time
followerHealthBoostMaxAmount,100,40,40,# How much to give for the first boost
healthBoostTimeout,10,10,10,# Cooldown before allowing you to click again
,,,,
## TAP on Object raycasting,,,,
FOLLOWER_CLICK_PRIORITY_DIST,3,3,3,
followerWidth,0.6,0.6,0.6,
followerHeight,0.6,0.6,0.6,
templeWidth,4,4,4,
templeHeight,4,4,4,
wolfWidth,1,1,1,
wolfHeight,0.4,0.4,0.4,
gemWidth,0.5,0.5,0.5,
gemHeight,0.5,0.5,0.5,
,,,,
## PANNING CONTROL,,,,
,,,,
MAX_CAMERA_HOME_PAN_SPEED,35,35,35,
,,,,
REGULAR_PAN_BAND_LOOSE_RADIUS,1,1,1,
REGULAR_PAN_BAND_LOOSE_RADIUS_ON,1,1,1,
,,,,
SCULPT_TIME_NO_REVERT_TO_PAN,2,2,2,
PAN_DECELLERATION_PER_SEC,10,10,10,
MIN_CAMERA_DRIFT_VELOCITY,0.005,0.005,0.005,
MIN_CAMERA_DRIFT_VELOCITY_REPORT_PANNING,0.05,0.05,0.05,
CameraRotateSpeed,0.025,0.025,0.025,
RESET_CAMERA_WHEN_PAN,1,1,1,
CameraResetPanMagnitude,1.5,1.5,1.5,
,,,,
#Only one of SWIPE_TO_PAN or ELASTIC_PANNING_BOUNCING should be chosen,,,, 
SWIPE_TO_PAN,0,0,0,
SCULPT_MIN_TIME_REVERT_TO_PAN,0.05,0.05,0.05,
SCULPT_SWIPE_MIN_DIST,2.5,2.5,2.5,
SCULPT_SWIPE_MAX_DIST,8,8,8,
SCULPT_SWIPE_MIN_SPEED,2,2,2,
SCULPT_SWIPE_MAX_SPEED,40,40,40,
SCULPT_TIME_NO_REVERT_TO_PAN,1,1,1,
,,,,
#REGULAR_ELASTIC_PANNING_BOUNCING turns elastic panning on for regular pans,,,,
#DRAG_ELASTIC_PANNING_BOUNCING turns elastic panning on for sculpts that are dragged too far,,,,
REGULAR_ELASTIC_PANNING_BOUNCING,,1,1,1
DRAG_ELASTIC_PANNING_BOUNCING,1,1,1,
PAN_ACCEL_PER_DIST_TO_GO,0.6,0.6,0.6,
PAN_ACCEL_ELASTIC_DECAY,0.95,0.95,0.95,
PAN_END_THRESHOLD_VEL,0.0005,0.0005,0.0005,
PAN_END_THRESHOLD_DIST,0.002,0.002,0.002,
ELASTIC_PAN_DECELLERATION_PER_SEC,4,4,4,
PAN_ELASTIC_MAX_SPEED,100,100,100,
SCULPT_ILLEGALITY_CAUSES_PAN,4,4,4,
ELASTIC_PAN_DECELLERATION_WHILE_FINGER_DOWN,15.5,15.5,15.5,
MAX_PAN_ACCEL,20,20,20,
PAN_ACCEL_NON_ELAST,0.02,0.02,0.02,
FINGER_DOWN_DECEL_RATE,0,0,0,
,,,,
SPEED_PROP_TO_DIST,1,1,1,
SPEED_PER_DIST,0.2,0.2,0.2,
,,,,
LAND_EXPAND_HEIGHT,0.8,0.8,0.8,
FINGER_HOLD_EXPAND_SPEED,3,3,3,
FINGER_HOLD_EXPAND_ACCEL,0.1,0.1,0.1,
FINGER_HOLD_DECEL_INT,1,1,1,
,,,,
SCULPT_HOLD_RADIUS_DISABLE_PAN,0.5,0.5,0.5,
SCULPT_HOLD_PAN_DISABLE_TIME,1,1,1,
SCULPT_FLICK_DELAY,0,0,0,
SCULPT_DELAY_SPEED_THRESHOLD,5,5,5,
SCULPT_DELAY_TIMEOUT,0.5,0.5,0.5,
,,,,
SCULPT_BEGIN_TIMEOUT,0.2,0.2,0.2,
SCULPT_BEGIN_DIST_FAIL_IF_NOT_BEGUN,2.5,2.5,2.5,
,,,,
LARGE_PAN_WORLD_DIST_THRESH,2,2,2,
SCULPT_ELAST_PAN_INNER_THRESHOLD_FAC,0.1,0.1,0.1,
TIME_TO_RETURN_SHORTER_THRESHOLD,0.5,0.5,0.5,
,,,,
PAN_DRAG_DIST_TO_BEGIN,45,45,45,
,,,,
#CAMERA ELEVATION WHEN SCULPTING CONTROL,,,,
ELEVATE_CAM_WHEN_SCULPT,0,0,0,
CameraElevationSmoothingPerSec,120,120,120,
CameraElevationSmoothing,0.995,0.995,0.995,
CameraElevationWhenSculpting,20,10,10,
CameraSculptElevTargetSmoothing,0.99,0.99,0.99,
CameraElevationResetSmoothing,0.96,0.995,0.995,
CameraSculptElevResetTargetSmoothing,0.9,0.99,0.99,
RETAIN_SCULPT_SCREEN_POS_ON_ELEVATE,1,1,1,
SCULPTS_BEFORE_TILT,3,3,3,
,,,,
SCULPTS_BEFORE_ZOOM,0,0,0,
CameraZoomSmoothing,0.93,0.9,0.9,
CameraSculptZoomTargetSmoothing,0.9,0.9,0.9,
CameraZoomSmoothingPerSec,60,60,60,
MAX_AUTO_ZOOM_FAC,0.5,0.5,0.5,
,,,,
SCULPT_ROTATES_CAMERA,0,0,0,
CameraRotateSmoothingPerSec,60,60,60,
CameraRotateSmoothing,0.995,0.995,0.995,
CameraSculptRotateTargetSmoothing,0.99,0.99,0.99,
CameraRotateResetSmoothing,0.95,0.995,0.995,
CameraSculptRotateResetTargetSmoothing,0.1,0.99,0.99,
,,,,
## METEOR,,,,
MeteorMinSwipeDist,0.01,0.01,0.01,
MeteorInitialDistance,40,40,40,
MeteorLength,30,30,30,
MeteorMinSpeedﾠ,36,36,36,
MeteorMaxSpeed,36,36,36,
MeteorHeadRatio,0.1,0.1,0.1,
MeteorChunkSinkStartBlastTimeﾠ,8,8,8,
MeteorMaxBlastDistanceﾠ,15,15,15,
MeteorGeoSize,0.3,0.3,0.3,
MeteorChunkSinkDistance,3,3,3,
MeteorInitialDistance,40,40,0,
MeteorLightColourOverride.x,1,1,1,
MeteorLightColourOverride.y,1,1,1,
MeteorLightColourOverride.z,1,1,1,
MeteorLightAmbientOverride.x,0.6,0.6,0.6,
MeteorLightAmbientOverride.y,0.6,0.6,0.6,
MeteorLightAmbientOverride.z,0.6,0.6,0.6,
,,,,
#AUTO GLITCH,,,,
SECONDS_PER_FPS_GLITCH,0.05,0.05,,
AUTO_GLITCH_ON,0,0,0,
GLITCH_DELAY_SECOND,0.2,0.2,0.2,
,,,,
#BURNING,,,,
HEAT_TRANSFER_SECS_PER_DELTA_UPDATE,0.5,0.5,0.5,
MAX_DIST_HEAT_TRANSFER,6,6,6,
MAX_HEAT_TRANSFER_PER_SEC,0.1,0.1,0.1,
DEBUG_BURNING,0,0,0,
COOLING_PER_SEC,0.3,0.3,0.3,
BURNING_PER_SEC,0.05,0.05,0.05,
HOUSE_FIRE_RAND_DIST,0.25,0.25,0.25,
HOUSE_FIRE_Z_NEGATIVE,0.65,0.65,0.65,
TREE_FIRE_Z_NEGATIVE,0.2,0.2,0.2,
FOLLOWER_FIRE_Z_NEGATIVE,0.5,0.5,0.5,
ANIMAL_FIRE_Z_NEGATIVE,0.4,0.4,0.4,
TREE_FIRE_DESCEND_MAX,0.2,0.2,0.2,
TREE_FIRE_W_SCALE_MIN,0.35,0.35,0.35,
TREE_FIRE_H_SCALE_MIN,0.2,0.2,0.2,
TREE_FIRE_EXPAND_TILL_BURNFRAC,0.1,0.1,0.1,
SMOULDER_HOTNESS,0.4,0.4,0.4,
FOLLOWER_FLAMABILITY,0.3,0.3,0.3,
HOUSE_FLAMABILITY,0.3,0.3,0.3,
TREE_FLAMABILITY,0.53,0.53,0.53,
WOLF_FLAMABILITY,0.6,0.6,0.6,
SHEEP_FLAMABILITY,10,10,10,
ROCK_FLAMABILITY,0.05,0.05,0.05,
,,,,
#WIND,,,,
PREDOM_WIND_X,1,1,1,
PREDOM_WIND_Y,1,0,0,
PREDOM_WIND_STRENGTH,1.8,1.8,1.8,
MAX_WIND_SHEAR_FAC,0.1,0.1,0.1,
LOCAL_WIND_FAC,0.5,0.5,0.5,
WIND_FLOW_GEN_CORNER_DIST,10,10,10,
,,,,
#GUSTS,,,,
GUST_LAND_SPEED_FAC,5,5,5,
GUST_INTERVAL_SECS_MIN,5,5,5,
GUST_INTERVAL_SECS_MAX,10,10,10,
GUST_DIRECTION_RANDOMNESS,0.3,0.3,0.3,
GUST_STRENGTH_RANDOMNESS_FAC_MIN,1.7,1.7,1.7,
GUST_STRENGTH_RANDOMNESS_FAC_MAX,2.2,2.2,2.2,
INTERP_TO_NEXT_WIND_LENGTH,40,40,40,
GUST_START_POS_OFFSET,70,70,70,
GUST_END_POS_OFFSET,100,100,100,
GUST_ENSURE_NOT_ON_SCREEN_FAC,1.2,1.2,1.2,
,,,,
#DEFAULT TREE SWAY,,,,
TREE_SHEAR_FAC,0.02,0.02,0.02,
TREE_WAG_FAC,0.01,0.01,0.01,
OverrideAsDaytime,0,0,0,
,,,,
#Cliff Sculpting,,,,
DISABLE_ALL_DRAGS_WHEN_CLIFF_DRAG_SETTLING,1,1,1,
BELIEF_FAC_CLIFF_SCULPT_16_LAYERS,3,3,3,
,,,,
#Sound,,,,
MAX_ONESHOT_DUMMY_SOUND_GAMEOBJECTS,128,128,128,
BIG_SOUND_POPULATION_COUNT,50,50,50,
TIME_LEFT_VICTORY_IMMINENT_SECS,10,10,10,
ENEMY_COUNT_VICTORY_IMMINENT,5,5,5,
AMBIENT_SAND_LEVEL,5,5,5,
AMBIENT_GRASS_LEVEL,7,7,7,
AMBIENT_MOUNTAIN_LEVEL,13,13,13,
POPULATION_NEARING_TARGET_FRACTION_LEFT,0.05,0.05,0.05,
FRACTION_MOVED_BEFORE_CLIFF_SCULPT_SOUND_IF_NOT_IMMEDIATE,0.4,0.4,0.4,
,,,,
## TAPS PER ROCK/TREE,,,,
tapsToDestroyRock,2,2,2,
tapsToDestroyTree,3,3,3,
,,,,
## STORY MODE,,,,
StoryMessageSpeed,1,1,1,
,,,,
## TOTEM BELIEF COST,,,,
TotemBeliefLossPerFollowerPerSecond,0.05,0.05,0.05,
TotemMinFollowersForBeliefLoss,10,10,10,
TotemMaxFollowersForBeliefLoss,100,100,100,
TotemMinBeliefBeforeDeduction,10,10,10,
,,,,
ShowEnemyTotem,0,1,1,
,,,,
#Belief loss/gain for followers,,,,
followerEnemyDieBeliefGainNormal,10,10,10,
followerEnemyDieBeliefGainHair,10,10,10,
followerEnemyDieBeliefGainBeard,10,10,10,
followerEnemyDieBeliefGainKnight,10,10,10,
,,,,
followerDieBeliefGainNormal,-50,-10,-10,
followerDieBeliefGainHair,-50,-10,-10,
followerDieBeliefGainBeard,-50,-10,-10,
followerDieBeliefGainKnight,-50,-10,-10,
,,,,
#SWAMP,,,,
SWAMP_MAX_TILES,150,150,150,
SWAMP_MAX_BLIGHT_RADIUS,3.5,3.5,3.5,
SWAMP_SECS_TILL_MAX_RADIUS,6,2,2,
SWAMP_MAX_PUDDLE_SIZE,4,6,6,
SWAMP_RADIUS_EXTRA_EXPAND_FAC,2,2,2,
SWAMP_PROB_REMOVE_BLIGHT_ON_SCULPT,0.5,0.5,0.5,
SWAMP_DECO_RISE_RATE,0.01,0.01,0.01,
,,,,
,,,,
,,,,
Scaleform_IsFastCardAnims,0,0,0,
DebugVoxelPositions,0,0,0,
,,,,
# UPGRADES,,,,
FasterBuildTimers_Value,0.9,0.9,0.9,
Increase_BirthRate_Value,1.1,1.1,1.1,
Follower_Health_Increase_Value,10,10,10,
,,,,
FollowerBuildingDamagePerHit,0.1,0.1,0.1,
ChampionBuildingDamagePerHit,0.25,0.25,0.25,
,,,,
timeLandChangeAttractsPeople,1,,,
,,,,
#Settlement paths,,,,
maxPathAlpha,150,150,150,
,,,,
#Settlement plot texture,,,,
SETTLEMENT_PLOT_ALPHA,0.25,0.25,0.25,
SETTLEMENT_PLOT_DEFAULT_UV_SCALE,0.25,0.25,0.25,
SETTLEMENT_FRAC_GROUND_TINT,0.5f,0.5f,0.5f,
,,,,
#Sculpting Line,,,,
SculptingLine,1,1,1,
SculptingLineOffDist,18,18,18,
SculptingLineStartDist,4,4,4,
SculptingLineMaxVisibleDist,6,6,6,
SculptingLineMaxThickness,20,20,20,
SculptingLineSnapDist,10,10,10,
,,,,
FollowerStepHeightDistanceMultiplier,0.1,1.1,1.1,
,,,,
SettlementMinBelief,300,300,300,
SettlementRingShowTime,2,2,2,
SettlementRingShrinkSmoothing,0.9,0.9,0.9,
,,,,
FingerOfGodLength,10,5,5,
,,,,
#Armaggedon God Powers,,,,
ArmPowerLandManipulation,1,1,1,
ArmPowerTotemActivate,0,0,0,
ArmPowerTotem,0,0,0,
ArmPowerPossess,1,0,0,
ArmPowerChampion,1,0,0,
ArmPowerRaise,1,0,0,
ArmPowerLower,1,0,0,
ArmPowerPlaceSettlement,0,0,0,
ArmPowerSpeedUp,1,0,0,
ArmPowerBeautify,1,0,0,
ArmPowerForgeOfClubs,1,0,0,
ArmPowerForgeOfDaggers,1,0,0,
ArmPowerForgeOfSwords,1,0,0,
ArmPowerTempleOfHealing,1,0,0,
ArmPowerTempleOfExtremeHealing,1,0,0,
ArmPowerTempleOfHappiness,1,0,0,
ArmPowerStatueOfSpeed,1,0,0,
ArmPowerStatueOfFertility,1,0,0,
ArmPowerStatueOfExploration,1,0,0,
ArmPowerFingerOfGod,1,0,0,
ArmPowerRainOfPurity,1,0,0,
ArmPowerMusicOfWorking,1,0,0,
ArmPowerMusicOfFertility,1,0,0,
ArmPowerSwamp,1,0,0,
ArmPowerFissure,1,0,0,
ArmPowerMeteorStrike,1,0,0,
ArmPowerTidalWave,1,0,0,
ArmPowerTornado,1,0,0,
ArmPowerVolcano,1,0,0,
ArmPowerArmageddon,0,0,0,
ArmPowerLandExpansion,1,0,0,
,,,,
FloatingNumberThinFont,1,1,1,
FloatingNumberScale,0.6,0.6,0.6,
FloatingNumberScaleMobile,1,1,1,
,,,,
StoryStarScale,1.5,1.5,1.5,
StoryAdvanceScale,3,3,3,
StoryFinalScale,4,4,4,
StoryStarWobbleSize,10,10,10,
StoryStarWobbleSpeed,25,25,25,
,,,,
SculptReqDragDistanceFactorSet2.,0.8,0.8,0.8,
,,,,
CloudMaxInstances,0,0,0,
FollowerCanFightHouseOnTotem,0,,,
FollowerCanEnterOwnAbodeOnTotem,0,,,
FollowerNameDisplayEndFadeAt,200,200,200,
,,,,
ChampionHealthChangePerHouseHit,-10,-10,-10,
FollowerHealthChangePerHouseHit,-5,-5,-5,
ArmageddonBlockedHealthChangePSFollower,-10,-10,-10,
ArmageddonBlockedHealthChangePSChampion,-10,-10,-10,
damagePerPunch,-30,-30,-30,
championDamagePerPunch,-40,-40,-40,
