#ifndef __AnimationMapEnums_H__
#define __AnimationMapEnums_H__

//------------------------------------------------------------------------------
// ** IMPORTANT
// ** This file is autogenerated, DO NOT change this file manualy as your changes will be overwritten
//------------------------------------------------------------------------------

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ENUM
enum followerBehavior
{
	b_followerDEFAULT,
	b_followerPURPOSE,
	b_followerHAPPY,
	b_followerSAD,
	b_followerPANIC,
	b_followerSCARED,
	b_followerANGRY,
	b_followerTIRED,
	b_followerINJURED,
	b_followerDYING,
	b_followerHUNT,
	b_followerBRAWL,
	b_followerARMED,
	b_followerRAIN,
	b_followerCOLD,
	b_followerHOT,
	b_followerWIND,
	b_followerSWAMP,
	b_followerCHAMPION01,
	b_followerCount,	 // Used for count
};

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ENUM
enum followerAnimMapEnum
{
	am_followerSTAND_1,
	am_followerSTAND_1_IDLE_1,
	am_followerSTAND_1_IDLE_2,
	am_followerSTAND_1_FORWARD,
	am_followerSTAND_1_BACK,
	am_followerSTAND_1_STRIKE_LEFT_1_TAKE,
	am_followerSTAND_1_STRIKE_RIGHT_1_TAKE,
	am_followerSTAND_1_STRIKE_REAR_1_TAKE,
	am_followerSTAND_1_WAVE_1,
	am_followerSTAND_1_REACT_1,
	am_followerSTAND_1_REACT_2,
	am_followerSTAND_1_REACT_3,
	am_followerSTAND_1_REACT_4,
	am_followerSTAND_1_EXAMINE_1,
	am_followerSTAND_1_POINT_LOW_START,
	am_followerSTAND_1_POINT_LOW,
	am_followerSTAND_1_POINT_LOW_END,
	am_followerSTAND_1_POINT_MED_START,
	am_followerSTAND_1_POINT_MED,
	am_followerSTAND_1_POINT_MED_END,
	am_followerSTAND_1_POINT_HIGH_START,
	am_followerSTAND_1_POINT_HIGH,
	am_followerSTAND_1_POINT_HIGH_END,
	am_followerSTAND_1_EVICTED_1,
	am_followerSTAND_1_EVICTED_2,
	am_followerSTAND_1_TALK_1_GIVE,
	am_followerSTAND_1_TALK_2_GIVE,
	am_followerSTAND_1_TALK_3_GIVE,
	am_followerSTAND_1_TALK_1_TAKE,
	am_followerSTAND_1_TALK_2_TAKE,
	am_followerSTAND_1_TALK_3_TAKE,
	am_followerWALK_BACKWARDS_START,
	am_followerWALK_BACKWARDS,
	am_followerWALK_BACKWARDS_END,
	am_followerWALK_1,
	am_followerWALK_2,
	am_followerWALK_1_UP,
	am_followerWALK_1_DOWN,
	am_followerWALK_1_NOTICE_LEFT,
	am_followerWALK_1_NOTICE_RIGHT,
	am_followerWALK_1_NOTICE_REAR,
	am_followerWALK_1_LOOK_LEFT,
	am_followerWALK_1_LOOK_LEFT_WAVE_START,
	am_followerWALK_1_LOOK_LEFT_WAVE,
	am_followerWALK_1_LOOK_LEFT_WAVE_END,
	am_followerWALK_1_LOOK_RIGHT,
	am_followerWALK_1_LOOK_RIGHT_WAVE_START,
	am_followerWALK_1_LOOK_RIGHT_WAVE,
	am_followerWALK_1_LOOK_RIGHT_WAVE_END,
	am_followerWALK_1_KNEEL_1_START,
	am_followerWALK_1_KNEEL_1,
	am_followerWALK_1_KNEEL_1_END,
	am_followerWALK_1_COLLAPSE,
	am_followerRUN_1,
	am_followerRUN_1_UP,
	am_followerRUN_1_DOWN,
	am_followerFLAIL_1,
	am_followerDIE_1,
	am_followerDROWNING,
	am_followerDROWNING_DIE,
	am_followerSINK,
	am_followerSTRIKE_1_GIVE,
	am_followerSTRIKE_2_GIVE,
	am_followerSTRIKE_1_TAKE,
	am_followerSTRIKE_2_TAKE,
	am_followerMORTAL_1_GIVE,
	am_followerMORTAL_1_TAKE,
	am_followerATTACK_GROUND_1_GIVE,
	am_followerATTACK_GROUND_1_TAKE,
	am_followerPICKAXE_1_START,
	am_followerPICKAXE_1,
	am_followerPICKAXE_1_IDLE_1,
	am_followerPICKAXE_1_END,
	am_followerHAMMER_GROUND_1_START,
	am_followerHAMMER_GROUND_1,
	am_followerHAMMER_GROUND_1_END,
	am_followerBASKET_1_STAND,
	am_followerBASKET_1_WALK,
	am_followerBASKET_1_WALK_UP,
	am_followerBASKET_1_WALK_DOWN,
	am_followerBASKET_1_EMPTY,
	am_followerFALL_FORWARDS_START,
	am_followerFALL_FORWARDS,
	am_followerFALL_FORWARDS_END,
	am_followerFALL_FORWARDS_RECOVER,
	am_followerFALL_BACKWARDS_START,
	am_followerFALL_BACKWARDS,
	am_followerFALL_BACKWARDS_END,
	am_followerFALL_BACKWARDS_RECOVER,
	am_followerSTAND_1_UNBURY_1,
	am_followerRATCHET_1_FORWARDS,
	am_followerRATCHET_1_BACKWARDS,
	am_followerSIT_1_START,
	am_followerSIT_1,
	am_followerSIT_1_IDLE_1,
	am_followerSIT_1_END,
	am_followerGENESIS,
	am_followerCount,	 // Used for count
};

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ENUM
enum sheepBehavior
{
	b_sheepDEFAULT,
	b_sheepCount,	 // Used for count
};

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ENUM
enum sheepAnimMapEnum
{
	am_sheepSTAND,
	am_sheepSTAND_IDLE_1,
	am_sheepSTAND_IDLE_2,
	am_sheepSTAND_BLEAT,
	am_sheepGRAZE_START,
	am_sheepGRAZE,
	am_sheepGRAZE_END,
	am_sheepWALK,
	am_sheepWALK_UP,
	am_sheepWALK_DOWN,
	am_sheepWALK_BLEAT,
	am_sheepRUN,
	am_sheepRUN_UP,
	am_sheepRUN_DOWN,
	am_sheepRUN_PRANCE,
	am_sheepCount,	 // Used for count
};

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ENUM
enum wolfBehavior
{
	b_wolfDEFAULT,
	b_wolfCount,	 // Used for count
};

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ENUM
enum wolfAnimMapEnum
{
	am_wolfSTAND_1,
	am_wolfSTAND_1_LOOK_LEFT,
	am_wolfSTAND_1_LOOK_RIGHT,
	am_wolfWALK_1,
	am_wolfWALK_1_UP,
	am_wolfWALK_1_DOWN,
	am_wolfWALK_1_LEFT,
	am_wolfWALK_1_RIGHT,
	am_wolfWALK_1_LOOK_LEFT,
	am_wolfWALK_1_LOOK_RIGHT,
	am_wolfRUN_1,
	am_wolfCount,	 // Used for count
};


#endif // __AnimationMapEnums_H__
