#ifndef __AnimationMap_H__
#define __AnimationMap_H__

//------------------------------------------------------------------------------
// ** IMPORTANT
// ** This file is autogenerated, DO NOT change this file manualy as your changes will be overwritten
//------------------------------------------------------------------------------

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ARRAY
// If you would like to view this data more clearly please
// view this data in CSV format here: data/GeneratedDataFiles/AnimationMap<GROUP>.csv
U16 g_followerAnimMap[][97] =
{
	{  anim_FOLLOWER_DEFAULT_STAND_1, AnimCount, anim_FOLLOWER_HAPPY_STAND_1, anim_FOLLOWER_SAD_STAND_1, AnimCount, anim_FOLLOWER_SCARED_STAND_1, AnimCount, anim_FOLLOWER_TIRED_STAND_1, anim_FOLLOWER_INJURED_STAND_1, anim_FOLLOWER_DYING_STAND_1, AnimCount, anim_FOLLOWER_BRAWL_STAND_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SWAMP_STAND_1, anim_FOLLOWER_CHAMPION01_STAND_1 },
	{  anim_FOLLOWER_DEFAULT_STAND_1_IDLE_1, AnimCount, anim_FOLLOWER_HAPPY_STAND_1_IDLE_1, anim_FOLLOWER_SAD_STAND_1_IDLE_1, AnimCount, anim_FOLLOWER_SCARED_STAND_1_IDLE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STAND_1_IDLE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SWAMP_STAND_1_IDLE_1, anim_FOLLOWER_CHAMPION01_STAND_1_IDLE_1 },
	{  anim_FOLLOWER_DEFAULT_STAND_1_IDLE_2, AnimCount, anim_FOLLOWER_HAPPY_STAND_1_IDLE_2, anim_FOLLOWER_SAD_STAND_1_IDLE_2, AnimCount, anim_FOLLOWER_SCARED_STAND_1_IDLE_2, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STAND_1_FORWARD, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STAND_1_BACK, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STAND_1_STRIKE_LEFT_1_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STAND_1_STRIKE_RIGHT_1_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STAND_1_STRIKE_REAR_1_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_WAVE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, anim_FOLLOWER_HAPPY_STAND_1_REACT_1, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_REACT_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, anim_FOLLOWER_HAPPY_STAND_1_REACT_2, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_REACT_2, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, anim_FOLLOWER_HAPPY_STAND_1_REACT_3, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, anim_FOLLOWER_HAPPY_STAND_1_REACT_4, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_EXAMINE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_LOW_START, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_LOW_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_LOW, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_LOW, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_LOW_END, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_LOW_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_MED_START, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_MED_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_MED, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_MED, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_MED_END, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_MED_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_HIGH_START, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_HIGH_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_HIGH, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_HIGH, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_POINT_HIGH_END, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_STAND_1_POINT_HIGH_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STAND_1_EVICTED_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STAND_1_EVICTED_2, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_TALK_1_GIVE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_TALK_2_GIVE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_TALK_3_GIVE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_TALK_1_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_TALK_2_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_TALK_3_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_BACKWARDS_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_BACKWARDS, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_BACKWARDS_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1, anim_FOLLOWER_PURPOSE_WALK_1, anim_FOLLOWER_HAPPY_WALK_1, anim_FOLLOWER_SAD_WALK_1, AnimCount, anim_FOLLOWER_SCARED_WALK_1, AnimCount, anim_FOLLOWER_TIRED_WALK_1, anim_FOLLOWER_INJURED_WALK_1, anim_FOLLOWER_DYING_WALK_1, AnimCount, anim_FOLLOWER_BRAWL_WALK_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_CHAMPION01_WALK_1 },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SCARED_WALK_2, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_UP, anim_FOLLOWER_PURPOSE_WALK_1_UP, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_TIRED_WALK_1_UP, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_CHAMPION01_WALK_1_UP },
	{  anim_FOLLOWER_DEFAULT_WALK_1_DOWN, anim_FOLLOWER_PURPOSE_WALK_1_DOWN, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_TIRED_WALK_1_DOWN, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_CHAMPION01_WALK_1_DOWN },
	{  anim_FOLLOWER_DEFAULT_WALK_1_NOTICE_LEFT, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_NOTICE_RIGHT, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_NOTICE_REAR, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_LOOK_LEFT, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_LOOK_LEFT_WAVE_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_LOOK_LEFT_WAVE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_LOOK_LEFT_WAVE_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_LOOK_RIGHT, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_LOOK_RIGHT_WAVE_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_LOOK_RIGHT_WAVE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_WALK_1_LOOK_RIGHT_WAVE_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, anim_FOLLOWER_PURPOSE_WALK_1_KNEEL_1_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, anim_FOLLOWER_PURPOSE_WALK_1_KNEEL_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, anim_FOLLOWER_PURPOSE_WALK_1_KNEEL_1_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_INJURED_WALK_1_COLLAPSE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_RUN_1, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_PANIC_RUN_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_RUN_1_UP, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_PANIC_RUN_1_UP, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_RUN_1_DOWN, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_PANIC_RUN_1_DOWN, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_PANIC_FLAIL_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_DIE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_DYING_DIE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SWAMP_DIE_1, AnimCount },
	{  anim_FOLLOWER_DEFAULT_DROWNING, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_DROWNING_DIE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_SWAMP_SINK, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STRIKE_1_GIVE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STRIKE_2_GIVE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STRIKE_1_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_STRIKE_2_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_MORTAL_1_GIVE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_MORTAL_1_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_CHAMPION01_ATTACK_GROUND_1_GIVE },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_BRAWL_ATTACK_GROUND_1_TAKE, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_PICKAXE_1_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_PICKAXE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_PICKAXE_1_IDLE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_PICKAXE_1_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_HAMMER_GROUND_1_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_HAMMER_GROUND_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_HAMMER_GROUND_1_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_BASKET_1_STAND, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_BASKET_1_WALK, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_BASKET_1_WALK_UP, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_BASKET_1_WALK_DOWN, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_BASKET_1_EMPTY, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_FALL_FORWARDS_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_FALL_FORWARDS, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_FALL_FORWARDS_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_FALL_FORWARDS_RECOVER, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_FALL_BACKWARDS_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_FALL_BACKWARDS, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_FALL_BACKWARDS_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_FALL_BACKWARDS_RECOVER, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_STAND_1_UNBURY_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_RATCHET_1_FORWARDS, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_RATCHET_1_BACKWARDS, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_SIT_1_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_TIRED_SIT_1_START, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_SIT_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_TIRED_SIT_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_SIT_1_IDLE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_TIRED_SIT_1_IDLE_1, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  anim_FOLLOWER_DEFAULT_SIT_1_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_TIRED_SIT_1_END, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount },
	{  AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, AnimCount, anim_FOLLOWER_CHAMPION01_GENESIS },
 };

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ARRAY
F32 g_followerAnimSpeedMap[][97] =
{
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1},
	{ (F32)1.1, (F32)1.3},
	{ (F32)1.1, (F32)1.3},
	{ (F32)1.1, (F32)1.3},
	{ (F32)1.1, (F32)1.3},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1},
	{ (F32)1.1, (F32)1.4},
	{ (F32)1.1, (F32)1.4},
	{ (F32)1.1, (F32)1.4},
	{ (F32)1.2, (F32)2},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.25},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.4},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1.2},
	{ (F32)1, (F32)1},
};

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ARRAY
// If you would like to view this data more clearly please
// view this data in CSV format here: data/GeneratedDataFiles/AnimationMap<GROUP>.csv
U16 g_sheepAnimMap[][15] =
{
	{  anim_SHEEP_DEFAULT_STAND },
	{  anim_SHEEP_DEFAULT_STAND_IDLE_1 },
	{  anim_SHEEP_DEFAULT_STAND_IDLE_2 },
	{  anim_SHEEP_DEFAULT_STAND_BLEAT },
	{  anim_SHEEP_DEFAULT_GRAZE_START },
	{  anim_SHEEP_DEFAULT_GRAZE },
	{  anim_SHEEP_DEFAULT_GRAZE_END },
	{  anim_SHEEP_DEFAULT_WALK },
	{  anim_SHEEP_DEFAULT_WALK_UP },
	{  anim_SHEEP_DEFAULT_WALK_DOWN },
	{  anim_SHEEP_DEFAULT_WALK_BLEAT },
	{  anim_SHEEP_DEFAULT_RUN },
	{  anim_SHEEP_DEFAULT_RUN_UP },
	{  anim_SHEEP_DEFAULT_RUN_DOWN },
	{  anim_SHEEP_DEFAULT_RUN_PRANCE },
 };

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ARRAY
F32 g_sheepAnimSpeedMap[][15] =
{
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
	{ (F32)1, (F32)1.5},
};

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ARRAY
// If you would like to view this data more clearly please
// view this data in CSV format here: data/GeneratedDataFiles/AnimationMap<GROUP>.csv
U16 g_wolfAnimMap[][11] =
{
	{  anim_WOLF_DEFAULT_STAND_1 },
	{  anim_WOLF_DEFAULT_STAND_1_LOOK_LEFT },
	{  anim_WOLF_DEFAULT_STAND_1_LOOK_RIGHT },
	{  anim_WOLF_DEFAULT_WALK_1 },
	{  anim_WOLF_DEFAULT_WALK_1_UP },
	{  anim_WOLF_DEFAULT_WALK_1_DOWN },
	{  anim_WOLF_DEFAULT_WALK_1_LEFT },
	{  anim_WOLF_DEFAULT_WALK_1_RIGHT },
	{  anim_WOLF_DEFAULT_WALK_1_LOOK_LEFT },
	{  anim_WOLF_DEFAULT_WALK_1_LOOK_RIGHT },
	{  anim_WOLF_DEFAULT_RUN_1 },
 };

//------------------------------------------------------------------------------
// DO NOT CHANGE THIS ARRAY
F32 g_wolfAnimSpeedMap[][11] =
{
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1},
	{ (F32)1, (F32)1.5},
};


#endif // __AnimationMap_H__
