#INIT
LoadBmp, Stage\Stage_castlemoon_front.bmp
EntryPat,  0,  0, 400, 176, 0, 1,

LoadBmp, Stage\Stage_castlemoon_Obj.bmp
EntryPat,  0,  0, 400, 176, 0, 1,

LoadBmp, Stage\Stage_castlemoon_moon.bmp
EntryPat,  0,  0, 245, 176, 0, 1,

#INITEND

#PUT
3,  0,  0,  0, *moon,
1,    0,  0,  0, *knights,
1,    0,  0,  0, *stage,



#PUTEND

#MOVE
*knights, 1, 1,  255, 
  255,

*stage, 1, 0,  255, 
  255,

*moon, 1, 2, 255,
  255,

 
#MOVEEND

