#INIT
LoadBmp, Stage\Okujyo.bmp
EntryPat,  0,  0,510,65,208, 1,
LoadBmp, Stage\sora.bmp
EntryPat,   0, 0,359,52, -1, 1,
#INITEND
#PUT
3,    0,  0,  0, *sora,
1,    0,  0,  0, *machi,
#PUTEND

#MOVE
*machi, 1, 0,  255, 
  255,
*sora, 1, 1,  255, 
  255,
#MOVEEND

