#INIT
StartPos, 208,
StartLine, 50, 15, 0,
LoadBmp, Stage\tikadou.bmp
EntryPat,   0,  0, 5,24, 255, 3,
#INITEND

#PUT
 0, 232,104, 0, *mizu,
#PUTEND

#MOVE

*mizu,    1, 0,28,
          1, 1,28,
          1, 2,28,
          255,

#MOVEEND
