[General]
scale=1
skeleton=Deer.csf

numAnimations=16
animation00=DeerRun.caf
animation01=DeerDieRight.caf
animation02=DeerDieLeft.caf
animation03=DeerIdle.caf
animation04=DeerWalk.caf
animation05=DeerIdle.caf
animation06=DeerIdle.caf
animation07=DeerIdle.caf
animation08=DeerIdle.caf
animation09=DeerIdle.caf
animation10=DeerDieRight.caf
animation11=DeerDieForward.caf
animation12=DeerDieStumble.caf
animation13=DeerLimp.caf
animation14=DeerLimp.caf
animation15=DeerStartle.caf

numMeshes=2
mesh00=Deer.cmf
mesh01=DeerAntlers.cmf

numMaterials=1
material00=Deer.crf


numZones=7
zone00.bone=Bip01 Spine1
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.0
zone00.radius=1.02

zone01.bone=Bip01 Head
zone01.offset.x=-0.0
zone01.offset.y=0.0
zone01.offset.z=0.15
zone01.radius=0.109

zone02.bone=Bip01 Spine1
zone02.offset.x=0.0
zone02.offset.y=-0.20
zone02.offset.z=0.2
zone02.radius=0.12

zone03.bone=Bip01 Spine1
zone03.offset.x=0.0
zone03.offset.y=-0.1
zone03.offset.z=0.0
zone03.radius=0.4

zone04.bone=Bip01 Head
zone04.offset.x=0.0
zone04.offset.y=0.1
zone04.offset.z=0.10
zone04.radius=0.18

zone05.bone=Bip01 Spine
zone05.offset.x=0.0
zone05.offset.y=-0.1
zone05.offset.z=-0.15
zone05.radius=0.35

zone06.bone=Bip01 Neck
zone06.offset.x=0.0
zone06.offset.y=-0.05
zone06.offset.z=0.1
zone06.radius=0.27