[General]
scale=1
skeleton=Elk.csf

numAnimations=16
animation00=ElkRun.caf
animation01=ElkDieRight.caf
animation02=ElkDieLeft.caf
animation03=ElkRun.caf
animation04=ElkWalk.caf
animation05=ElkIdle.caf
animation06=ElkRun.caf
animation07=ElkRun.caf
animation08=ElkRun.caf
animation09=ElkRun.caf
animation10=ElkDieRight.caf
animation11=ElkDieForward.caf
animation12=ElkDieSlide.caf
animation13=ElkLimp.caf
animation14=ElkRun.caf
animation15=ElkRun.caf

numMeshes=2
mesh00=Elk.cmf
mesh01=ElkHorns.cmf

numMaterials=1
material00=Elk.crf


numZones=7

zone00.bone=Bip01 Spine1
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.0
zone00.radius=1.466

zone01.bone=Bip01 Head
zone01.offset.x=-0.10
zone01.offset.y=0.0
zone01.offset.z=0.2
zone01.radius=0.08

zone02.bone=Bip01 Spine1
zone02.offset.x=0.0
zone02.offset.y=-0.20
zone02.offset.z=0.3
zone02.radius=0.08

zone03.bone=Bip01 Spine1
zone03.offset.x=0.0
zone03.offset.y=-0.1
zone03.offset.z=0.0
zone03.radius=0.447

zone04.bone=Bip01 Head
zone04.offset.x=0.0
zone04.offset.y=0.0
zone04.offset.z=0.1
zone04.radius=0.27

zone05.bone=Bip01 Neck
zone05.offset.x=0.0
zone05.offset.y=0.0
zone05.offset.z=0.1
zone05.radius=0.35

zone06.bone=Bip01
zone06.offset.x=0.0
zone06.offset.y=0.0
zone06.offset.z=0.1
zone06.radius=0.32