[General]
scale=1
skeleton=ArcticHare.csf

numAnimations=16
animation00=ArcticHareRun.caf
animation01=ArcticHareDieRight.caf
animation02=ArcticHareDieRight.caf
animation03=ArcticHareWalk.caf
animation04=ArcticHareWalk.caf
animation05=ArcticHareIdle.caf
animation06=ArcticHareRun.caf
animation07=ArcticHareRun.caf
animation08=ArcticHareWalk.caf
animation09=ArcticHareDieRight.caf
animation10=ArcticHareDieRight.caf
animation11=ArcticHareDieRight.caf
animation12=ArcticHareDieRight.caf
animation13=ArcticHareWalk.caf
animation14=ArcticHareWalk.caf
animation15=ArcticHareWalk.caf

numMeshes=1
mesh00=ArcticHare.cmf


numMaterials=1
material00=ArcticHare.crf



numZones=5

zone00.bone=Bip01 Spine1
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.0
zone00.radius=0.43

zone01.bone=Bip01 Head
zone01.offset.x=0.0
zone01.offset.y=0.05
zone01.offset.z=0.05
zone01.radius=0.08

zone02.bone=Bip01 Spine1
zone02.offset.x=0.0
zone02.offset.y=-0.09
zone02.offset.z=0.05
zone02.radius=0.05

zone03.bone=Bip01 Spine1
zone03.offset.x=0.0
zone03.offset.y=0.0
zone03.offset.z=0.0
zone03.radius=0.25

zone04.bone=Bip01 Head
zone04.offset.x=0.0
zone04.offset.y=0.0
zone04.offset.z=0.1
zone04.radius=0.15

