[General]
scale=1
skeleton=GrizzlyBear.csf

numAnimations=16
animation00=BearRun.caf
animation01=BearDieRight.caf
animation02=BearDieRight.caf
animation03=BearRun.caf
animation04=BearWalk.caf
animation05=BearIdle.caf
animation06=BearRun.caf
animation07=BearRage.caf
animation08=BearStrafeAttack.caf
animation09=BearStaticAttack.caf
animation10=BearDieRight.caf
animation11=BearDieRight.caf
animation12=BearDieRight.caf
animation13=BearLimp.caf
animation14=BearCatchingFish.caf
animation15=BearCatchingFish.caf


numMeshes=1
mesh00=GrizzlyBear.cmf


numMaterials=1
material00=GrizzlyBear.crf


numZones=7

zone00.bone=Bip01 Spine1
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.0
zone00.radius=1.9

zone01.bone=Bip01 Head
zone01.offset.x=0.0
zone01.offset.y=0.0
zone01.offset.z=0.2
zone01.radius=0.2

zone02.bone=Bip01 Spine1
zone02.offset.x=0.0
zone02.offset.y=-0.40
zone02.offset.z=0.0
zone02.radius=0.2

zone03.bone=Bip01 Spine1
zone03.offset.x=0.0
zone03.offset.y=-0.25
zone03.offset.z=0.0
zone03.radius=0.77

zone04.bone=Bip01 Head
zone04.offset.x=0.0
zone04.offset.y=0.0
zone04.offset.z=0.1
zone04.radius=0.622

zone05.bone=Bip01 Neck
zone05.offset.x=0.0
zone05.offset.y=-0.4
zone05.offset.z=-0.2
zone05.radius=0.56

zone06.bone=Bip01
zone06.offset.x=0.0
zone06.offset.y=-0.25
zone06.offset.z=0.0
zone06.radius=0.55
