[General]
scale=1
skeleton=SpruceGrouse.csf

numAnimations=16
animation00=SpruceGrouseRun.caf
animation01=SpruceGrouseDie.caf
animation02=SpruceGrouseDie.caf
animation03=SpruceGrouseRun.caf
animation04=SpruceGrouseFlutter.caf
animation05=SpruceGrouseIdle.caf
animation06=SpruceGrouseFly.caf
animation07=SpruceGrouseRun.caf
animation08=SpruceGrouseRun.caf
animation09=SpruceGrouseRun.caf
animation10=SpruceGrouseDie.caf
animation11=SpruceGrouseDie.caf
animation12=SpruceGrouseDie.caf
animation13=SpruceGrouseRun.caf
animation14=SpruceGrouseRun.caf
animation15=SpruceGrouseRun.caf

numMeshes=1
mesh00=SpruceGrouse.cmf


numMaterials=1
material00=SpruceGrouse.crf



numZones=6

zone00.bone=Bip01 Spine
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.1
zone00.radius=0.6

zone01.bone=Bip01 Head
zone01.offset.x=0.0
zone01.offset.y=0.0
zone01.offset.z=0.1
zone01.radius=0.13

zone02.bone=Bip01 Neck
zone02.offset.x=0.0
zone02.offset.y=-0.1
zone02.offset.z=0.0
zone02.radius=0.13

zone03.bone=Bip01 Spine
zone03.offset.x=0.0
zone03.offset.y=0.0
zone03.offset.z=0.0
zone03.radius=0.35

zone04.bone=Bip01 Neck
zone04.offset.x=0.0
zone04.offset.y=0.1
zone04.offset.z=0.1
zone04.radius=0.2

zone05.bone=Bip01 Head
zone05.offset.x=0.0
zone05.offset.y=0.0
zone05.offset.z=0.0
zone04.radius=0.2