[General]
scale=1
skeleton=Hare.csf

numAnimations=16

animation00=HareRun.caf
animation01=HareDieRight.caf
animation02=HareDieRight.caf
animation03=HareRun.caf
animation04=HareWalk.caf
animation05=HareIdle.caf
animation06=HareRun.caf
animation07=HareRun.caf
animation08=HareRun.caf
animation09=HareRun.caf
animation10=HareDieRight.caf
animation11=HareDieRight.caf
animation12=HareDieRight.caf
animation13=HareWalk.caf
animation14=HareRun.caf
animation15=HareRun.caf

numMeshes=2
mesh00=Hare.cmf
mesh01=Antlers.cmf

numMaterials=2
material00=Jackelope.crf
material01=Antlers.crf



numZones=7

zone00.bone=Bip01 Spine1
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.0
zone00.radius=0.38

zone01.bone=Bip01 Head
zone01.offset.x=0.0
zone01.offset.y=0.05
zone01.offset.z=0.05
zone01.radius=0.05

zone02.bone=Bip01 Neck
zone02.offset.x=0.0
zone02.offset.y=0.0
zone02.offset.z=0.0
zone02.radius=0.06

zone03.bone=Bip01 Head
zone03.offset.x=0.0
zone03.offset.y=0.0
zone03.offset.z=0.0
zone03.radius=0.2

zone04.bone=Bip01 Spine
zone04.offset.x=0.0
zone04.offset.y=-0.05
zone04.offset.z=0.0
zone04.radius=0.2

zone05.bone=Bip01 Neck
zone05.offset.x=0.0
zone05.offset.y=-0.05
zone05.offset.z=0.0
zone05.radius=0.19

zone06.bone=Bip01 L Calf
zone06.offset.x=0.1
zone06.offset.y=0.0
zone06.offset.z=0.0
zone06.radius=0.18

