[General]
scale=1
skeleton=Coyote.csf

numAnimations=14
animation00=CoyoteRun.caf
animation01=CoyoteDieRight.caf
animation02=CoyoteDieLeft.caf
animation03=CoyoteRun.caf
animation04=CoyoteWalk.caf
animation05=CoyoteIdle.caf
animation06=CoyoteRun.caf
animation07=CoyoteRun.caf
animation08=CoyoteRun.caf
animation09=CoyoteDieRight.caf
animation10=CoyoteDieRight.caf
animation11=CoyoteDieForward.caf
animation12=CoyoteDieStumble.caf
animation13=CoyoteLimp.caf

numMeshes=1
mesh00=Coyote.cmf


numMaterials=1
material00=Coyote.crf



numZones=7

zone00.bone=Bip01 Spine1
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.0
zone00.radius=0.578

zone01.bone=Bip01 Head
zone01.offset.x=0.0
zone01.offset.y=0.0
zone01.offset.z=-0.01
zone01.radius=0.08

zone02.bone=Bip01 Spine1
zone02.offset.x=0.0
zone02.offset.y=-0.20
zone02.offset.z=0.0
zone02.radius=0.08

zone03.bone=Bip01 Spine1
zone03.offset.x=0.0
zone03.offset.y=-0.1
zone03.offset.z=0.0
zone03.radius=0.25

zone04.bone=Bip01 Head
zone04.offset.x=0.0
zone04.offset.y=0.05
zone04.offset.z=0.0
zone04.radius=0.2

zone05.bone=Bip01 Neck
zone05.offset.x=0.0
zone05.offset.y=-0.05
zone05.offset.z=0.0
zone05.radius=0.22

zone06.bone=Bip01
zone06.offset.x=0.0
zone06.offset.y=-0.1
zone06.offset.z=0.0
zone06.radius=0.25