[General]
scale=1
skeleton=Bison.csf

numAnimations=16
animation00=BisonRun.caf
animation01=BisonDieRight.caf
animation02=BisonDieLeft.caf
animation03=BisonRun.caf
animation04=BisonWalk.caf
animation05=BisonIdle.caf
animation06=BisonRun.caf
animation07=BisonRun.caf
animation08=BisonStrafeAttack.caf
animation09=BisonRun.caf
animation10=BisonDieStumble.caf
animation11=BisonDieSlump.caf 
animation12=BisonDieStumble.caf 
animation13=BisonLimp.caf 
animation14=BisonWalk.caf 
animation15=BisonWalk.caf 

numMeshes=2
mesh00=Bison.cmf
mesh01=BisonHair.cmf

numMaterials=2
material00=Bison.crf
material01=BisonHair.crf

numZones=7

zone00.bone=Bip01 Spine1
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.4
zone00.radius=2.4

zone01.bone=Bip01 Head
zone01.offset.x=0.0
zone01.offset.y=0.05
zone01.offset.z=0.25
zone01.radius=0.23

zone02.bone=Bip01 Spine1
zone02.offset.x=0.0
zone02.offset.y=-0.35
zone02.offset.z=0.3
zone02.radius=0.25

zone03.bone=Bip01 Neck
zone03.offset.x=0.0
zone03.offset.y=-0.0
zone03.offset.z=-0.4
zone03.radius=01.13

zone04.bone=Bip01 Head
zone04.offset.x=0.0
zone04.offset.y=-0.6
zone04.offset.z=0.2
zone04.radius=0.6

zone05.bone=Bip01 Head
zone05.offset.x=0.0
zone05.offset.y=0.2
zone05.offset.z=0.2
zone05.radius=0.7

zone06.bone=Bip01 Spine
zone06.offset.x=0.0
zone06.offset.y=0.0
zone06.offset.z=0.0
zone06.radius=0.941
