[Animal]
numAnimals=28

[Animal000]
name.eng=Arctic Hare
shortName=Arctic Hare
animFile=Models\Animals\ArcticHare\ArcticHare.ini
animVisDist=38
smpCollapseFile.0=
smpCollapseFile.1=
smpCollapseFile.2=
smpGruntFile=
smpDeathFile.0=\Sound\Animals\MeerkatSqueal1.wav
smpDeathFile.1=\Sound\Animals\MeerkatSqueal2.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\RabbitSqueak1-E.wav
smpCallFile.1=\Sound\Animals\QuietCall-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=3
runMax=4
walkMin=0.5
walkMax=1.0
dropmax=100
droppct=25
hitPoints=50
score=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
headShotBonus=50
heartShotBonus=50
lungShotBonus=10
headShotDamage=200
heartShotDamage=200
lungShotDamage=200
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal001]
name.eng=Bald Eagle
shortName=Bald Eagle
animFile=Models\Animals\BaldEagle\BaldEagle.ini
animVisDist=28
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntA2.wav
smpDeathFile.0=\Sound\Animals\MooseCall4-E-P.wav
smpDeathFile.1=\Sound\Animals\MooseCall3-E-P.wav
smpRunFile=\Sound\Animals\loop_8hoofs.wav
smpCallFile.0=\Sound\Animals\HorseSnort1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=3.0
runMax=5.0
walkMin=0.5
walkMax=1.0
dropmax=0
droppct=0
hitPoints=200
score=-200
headShotDamage=200
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal002]
name.eng=Bighorn Sheep
shortName=Bighorn Sheep
animFile=Models\Animals\BighornSheep\BigHornSheep.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=\Sound\Animals\AnimalGroanMednp.wav
smpDeathFile.0=\Sound\Animals\SeaOtterWhine-E-P.wav
smpDeathFile.1=\Sound\Animals\DeathCry1-E.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\HorseSnort1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=5.0
runMax=7.0
walkMin=0.5
walkMax=1.0
dropmax=400
droppct=20
hitPoints=550
score=125
headShotDamage=300
headShotBonus=250
lungShotDamage=100
lungShotBonus=50
heartShotDamage=200
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal003]
name.eng=Bighorn Sheep Female
shortName=Bighorn Sheep Female
animFile=Models\Animals\BigHornSheepFemale\BigHornSheepFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=\Sound\Animals\AnimalGroanMednp.wav
smpDeathFile.0=\Sound\Animals\SeaOtterWhine-E-P.wav
smpDeathFile.1=\Sound\Animals\DeathCry1-E.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\HorseSnort1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=5.0
runMax=7.0
walkMin=0.5
walkMax=1.0
dropmax=0
droppct=0
hitPoints=550
score=-250
headShotDamage=300
headShotBonus=0
lungShotDamage=100
lungShotBonus=0
heartShotDamage=200
heartShotBonus=0
huntvision=0
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=1
fadeIn=TRUE
allowVitalShots=TRUE

[Animal004]
name.eng=Bison
shortName=Bison
animFile=Models\Animals\Bison\Bison.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\BuffaloSnort2.wav
smpDeathFile.0=\Sound\Animals\BuffaloGrunt1-E.wav
smpDeathFile.1=\Sound\Animals\BuffaloSnort2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuffaloGrunt1-E.wav
smpCallFile.1=\Sound\Animals\BuffaloSnort1-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=4.0          
runMax=6.0          
walkMin=0.5         
walkMax=1.0  
dropmax=400
droppct=75
hitPoints=1000
score=1000
headShotDamage=500
headShotBonus=200
lungShotDamage=225
lungShotBonus=200
heartShotDamage=300
heartShotBonus=150
huntvision=5
aniDurDie=01.5
aniDurFlinch=1.0
aniDurAttStatic=1.53
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=7
attackRepeat=1
attackDamage=35
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=0.5
staticAttackDelay=1.0
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=5.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal005]
name.eng=Black Bear
shortName=Black Bear
animFile=Models\Animals\BlackBear\BlackBear.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\LionRoar1-E.wav
smpDeathFile.0=\Sound\Animals\LionRoar2-E.wav
smpDeathFile.1=\Sound\Animals\LionRoar3-E.wav
smpRunFile=\Sound\Animals\loop_8hoofs.wav
smpCallFile.0=\Sound\Animals\LionRoar1.wav
smpCallFile.1=\Sound\Animals\LionRoar2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=4.5
runMax=6
walkMin=.5
walkMax=1.0
dropmax=400
droppct=75
hitPoints=900
score=650
headShotDamage=300
headShotBonus=100
lungShotDamage=250
lungShotBonus=50
heartShotDamage=250
heartShotBonus=75
huntvision=5
aniDurDie=01.5
aniDurFlinch=1.0
aniDurAttStatic=1.53
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=3.75
strafeAttackDist=5.5
attackRepeat=1
attackDamage=40
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.75
staticAttackDelay=1.75
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=5.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal006]
name.eng=Black Tail Deer
shortName=Black Tail Deer
animFile=Models\Animals\BlackTailDeer\BlackTailDeer.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\BuckGrunt1-E-P.wav
smpDeathFile.0=\Sound\Animals\WildebeestGroan2.wav
smpDeathFile.1=\Sound\Animals\HorseSnort2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuckGrunt1-E-P.wav
smpCallFile.1=\Sound\Animals\DeerGrunt1-E-P.wav
callDelayMin=9.0
callDelayMax=13.0
predator=FALSE
male=TRUE
runMin=4.0
runMax=5.0
walkMin=0.7
walkMax=1.0
dropmin=50
dropmax=100
droppct=60
hitPoints=150
score=200
headshot=150
headShotDamage=150
headShotBonus=100
lungShotDamage=100
lungShotBonus=50
heartShotDamage=150
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurStartle=2.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
aniDurAttCamRel=1.5
dustRadInitial=0.5
dustRadFinal=0.75
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal007]
name.eng=Black Tail Deer Doe
shortName=Black Tail Deer Doe
animFile=Models\Animals\BlackTailDeerDoe\BlackTailDeerDoe.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\BuckGrunt1-E-P.wav
smpDeathFile.0=\Sound\Animals\WildebeestGroan2.wav
smpDeathFile.1=\Sound\Animals\HorseSnort2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuckGrunt1-E-P.wav
smpCallFile.1=\Sound\Animals\DeerGrunt1-E-P.wav
callDelayMin=9.0
callDelayMax=13.0
predator=FALSE
male=FALSE
runMin=4.0
runMax=5.0
runMin=4.0
runMax=6.0
walkMin=0.5
walkMax=1.0
dropmax=
droppct=
hitPoints=200
score=-200
headShotDamage=200
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=1
fadeIn=TRUE
allowVitalShots=TRUE

[Animal008]
name.eng=Caribou
shortName=Caribou
animFile=Models\Animals\Caribou\Caribou.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallTumble2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntB1.wav
smpDeathFile.0=\Sound\Animals\WildebeestGroan2.wav
smpDeathFile.1=\Sound\Animals\HorseSnort3.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuckGrunt1-E-P.wav
smpCallFile.1=\Sound\Animals\BuckGrunt1-E-P.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=4.0
runMax=6.0
walkMin=0.5
walkMax=1.0
dropmax=200
droppct=30
hitPoints=400
score=200
headShotDamage=400
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal009]
name.eng=Caribou Female
shortName=Caribou Female
animFile=Models\Animals\CaribouFemale\CaribouFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallTumble2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntA2.wav
smpDeathFile.0=\Sound\Animals\WildebeestGroan2.wav
smpDeathFile.1=\Sound\Animals\MooseCall3-E-P.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuffaloSnort1-E.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=4.0
runMax=6.0
walkMin=0.5
walkMax=1.0
dropmax=
droppct=
hitPoints=400
score=-400
headShotDamage=400
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=2
fadeIn=TRUE
allowVitalShots=TRUE

[Animal010]
name.eng=Cougar
shortName=Cougar
animFile=Models\Animals\Cougar\Cougar.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallTumble2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\LeopardGrowl-E.wav
smpDeathFile.0=\Sound\Animals\LionRoar1-E.wav
smpDeathFile.1=\Sound\Animals\LeopardRoar-E.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\LeopardRoar-E.wav
smpCallFile.1=\Sound\Animals\LeopardGrowl-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=5.0
runMax=7.0
walkMin=0.5
walkMax=1.0
dropmin=0
dropmax=200
droppct=40
hitPoints=500
score=300
headShotDamage=400
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=5.5
camRelAttackDist=5
attackRepeat=1
attackDamage=25
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.75
staticAttackDelay=1.25
camRelAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal011]
name.eng=Coyote
shortName=Coyote
animFile=Models\Animals\Coyote\Coyote.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntB1.wav
smpDeathFile.0=\Sound\Animals\GruntB1.wav
smpDeathFile.1=\Sound\Animals\CoyoteHowl.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\CoyoteHowl.wav
smpCallFile.1=
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=2.5
runMax=3.0
walkMin=.5
walkMax=1
dropmax=200
droppct=40
hitPoints=150
score=275
headShotDamage=200
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal012]
name.eng=Dall Sheep
shortName=Dall Sheep
animFile=Models\Animals\DallSheep\DallSheep.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\GruntB2.wav
smpDeathFile.0=\Sound\Animals\DeathGrunt1-E.wav
smpDeathFile.1=\Sound\Animals\GruntB2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\GruntB2.wav
smpCallFile.1=\Sound\Animals\BuffaloSnort1-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=3.0
runMax=5.0
walkMin=0.5
walkMax=1.0
dropmax=400
droppct=75
hitPoints=500
score=650
headShotDamage=500
headShotBonus=100
lungShotDamage=100
lungShotBonus=50
heartShotDamage=200
heartShotBonus=75
huntvision=5
aniDurDie=01.5
aniDurFlinch=1.0
aniDurAttStatic=1.53
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
attackDamage=20
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=0.5
staticAttackDelay=1.0
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=5.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal013]
name.eng=Dall Sheep Female
shortName=Dall Sheep Female
animFile=Models\Animals\DallSheepFemale\DallSheepFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\GruntB2.wav
smpDeathFile.0=\Sound\Animals\DeathGrunt1-E.wav
smpDeathFile.1=\Sound\Animals\GruntB2.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\GruntB2.wav
smpCallFile.1=\Sound\Animals\BuffaloSnort1-E.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=FALSE
runMin=3.0
runMax=5.0
walkMin=0.5
walkMax=1.0
dropmax=
droppct=
hitPoints=500
score=-650
headShotDamage=500
headShotBonus=100
lungShotDamage=100
lungShotBonus=50
heartShotDamage=200
heartShotBonus=75
huntvision=5
aniDurDie=01.5
aniDurFlinch=1.0
aniDurAttStatic=1.53
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
attackDamage=20
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=0.5
staticAttackDelay=1.0
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=5.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal014]
name.eng=Elk
shortName=Elk
animFile=Models\Animals\Elk\Elk.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntB1.wav
smpDeathFile.0=\Sound\Animals\GruntB2.wav
smpDeathFile.1=\Sound\Animals\HorseSnort3.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\BuffaloSnort1-E.wav
smpCallFile.1=\Sound\Animals\WildebeestGroan1.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=4.0
runMax=6.0
walkMin=0.5
walkMax=1.0
dropmin=0
dropmax=200
droppct=50
hitPoints=250
score=550
headShotDamage=250
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=200
heartShotBonus=100
huntvision=5
aniDurDie=1.0
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=5.0
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal015]
name.eng=Elk Cow
shortName=Elk Cow
animFile=Models\Animals\ElkCow\ElkFemale.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallTumble2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntA2.wav
smpDeathFile.0=\Sound\Animals\MooseCall4-E-P.wav
smpDeathFile.1=\Sound\Animals\MooseCall3-E-P.wav
smpRunFile=\Sound\Animals\loop_8hoofs.wav
smpCallFile.0=\Sound\Animals\BuffaloSnort1-E.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=FALSE
runMin=4.0
runMax=6.0
walkMin=.5
walkMax=1.0
dropmax=
droppct=
hitPoints=200
score=-550
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
headShotBonus=50
heartShotBonus=50
lungShotBonus=10
headShotDamage=200
heartShotDamage=150
lungShotDamage=150
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=2
fadeIn=TRUE
allowVitalShots=TRUE

[Animal016]
name.eng=Canada Goose
shortName=Canada Goose
animFile=Models\Animals\CanadaGoose\CanadaGoose.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\GooseSqueal1.wav
smpDeathFile.1=\Sound\Animals\GooseSqueal2.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\GooseSquawk02-E.wav
smpCallFile.1=\Sound\Animals\GooseSquawk04-E.wav
animVisDist=38
callDelayMin=0.5
callDelayMax=2.0
predator=FALSE
male=TRUE
runMin=10
runMax=13
walkMin=10
walkMax=13
dropmax=100
droppct=30
hitPoints=25
score=75
headShotDamage=100
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE

[Animal017]
name.eng=Grizzly Bear
shortName=Grizzly Bear
animFile=Models\Animals\GrizzlyBear\GrizzlyBear.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\LionRoar1-E.wav
smpDeathFile.0=\Sound\Animals\LionRoar2-E.wav
smpDeathFile.1=\Sound\Animals\LionRoar3-E.wav
smpRunFile=\Sound\Animals\loop_8hoofsImpala.wav
smpCallFile.0=\Sound\Animals\LionRoar1.wav
smpCallFile.1=\Sound\Animals\LionRoar2.wav
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=3
runMax=5
walkMin=1
walkMax=2.5
dropmax=400
droppct=75
hitPoints=1200
score=1500
headShotDamage=400
headShotBonus=100
lungShotDamage=200
lungShotBonus=50
heartShotDamage=300
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=0.33
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
aniDurChargeWarn=2.2
dustRadInitial=0.25
dustRadFinal=1.0
dustRateWalk=1.0
dustRateRun=2.0
makeDust=FALSE
staticAttackDist=3.75
strafeAttackDist=5.5
attackRepeat=1
attackDamage=45
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.75
staticAttackDelay=1.75
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=FALSE
allowVitalShots=FALSE

[Animal018]
name.eng=Grouse
shortName=Grouse
animFile=Models\Animals\Grouse\Grouse.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\GooseSqueal1.wav
smpDeathFile.1=\Sound\Animals\GooseSqueal2.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\GooseSquawk02-E.wav
smpCallFile.1=\Sound\Animals\GooseSquawk04-E.wav
animVisDist=38
callDelayMin=0.5
callDelayMax=2.0
predator=FALSE
male=TRUE
runMin=3
runMax=4
walkMin=1
walkMax=2
dropmax=100
droppct=30
hitPoints=25
score=75
headShotDamage=100
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE

[Animal019]
name.eng=Harlequinn
shortName=Harlequinn
animFile=Models\Animals\Harlequinn\Harlequinn.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\GooseSqueal1.wav
smpDeathFile.1=\Sound\Animals\GooseSqueal2.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\GooseSquawk02-E.wav
smpCallFile.1=\Sound\Animals\GooseSquawk04-E.wav
animVisDist=38
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=8
runMax=10
walkMin=5
walkMax=7
dropmin=0
dropmax=200
droppct=30
hitPoints=25
score=100
headshot=150
headShotDamage=100
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=15
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE

[Animal020]
name.eng=Jackalope
shortName=Jackalope
animFile=Models\Animals\Jackelope\Jackelope.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallLight1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallLight1.wav
smpGruntFile=
smpDeathFile.0=\Sound\Animals\QuietCall-E.wav
smpDeathFile.1=\Sound\Animals\QuietCall-E.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\MeerkatSqueak1.wav
smpCallFile.1=\Sound\Animals\MeerkatSqueak2.wav
animVisDist=38
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=4
runMax=4
walkMin=1.0
walkMax=1.0
dropmin=0
dropmax=400
droppct=75
hitPoints=800
score=1000
headshot=150
headShotDamage=200
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=200
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.0
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=FALSE

[Animal021]
name.eng=Lynx
shortName=Lynx
animFile=Models\Animals\Lynx\Lynx.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide4.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=
smpDeathFile.0=
smpDeathFile.1=
smpRunFile=
smpCallFile.0=
smpCallFile.1=
callDelayMin=5.0
callDelayMax=9.0
predator=FALSE
male=TRUE
runMin=3.5
runMax=4.5
walkMin=0.5
walkMax=1.0
dropmax=200
droppct=50
hitPoints=300
score=400
headShotDamage=300
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=200
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.9
aniDurAttStrafe=0.5
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=3.0
strafeAttackDist=4.9
attackRepeat=3
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=0.25
staticAttackDelay=1.25
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal022]
name.eng=Moose
shortName=Moose
animFile=Models\Animals\Moose\Moose.ini
animVisDist=38
smpCollapseFile.0=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide2.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\MooseCall3-E-P.wav
smpDeathFile.0=\Sound\Animals\MooseCall1-E-P.wav
smpDeathFile.1=\Sound\Animals\MooseCall4-E-P.wav
smpRunFile=\Sound\Animals\loop_8hoofs.wav
smpCallFile.0=\Sound\Animals\MooseCall2-E-P.wav
smpCallFile.1=\Sound\Animals\MooseCall3-E-P.wav
callDelayMin=5.0
callDelayMax=9.0
predator=TRUE
male=TRUE
runMin=3.5          
runMax=5.5          
walkMin=0.5         
walkMax=1.0    
dropmax=400
droppct=75
hitPoints=700
score=1000
headShotDamage=350
headShotBonus=100
lungShotDamage=10
lungShotBonus=50
heartShotDamage=200
heartShotBonus=75
huntvision=5
aniDurDie=1.5
aniDurFlinch=1.0
aniDurAttStatic=1.9
dustRadInitial=0.5
dustRadFinal=2.5
dustRateWalk=3.0
dustRateRun=10.0
makeDust=TRUE
staticAttackDist=4.5
strafeAttackDist=8
attackRepeat=1
attackDamage=35
chargeWhenShot=FALSE
attackType=0
strafeAttackDelay=.75
staticAttackDelay=1.25
postAttackDir=90.0
postAttackRand=TRUE
postAttackTimer=2.0
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal023]         
name.eng=Muskoxen
shortName=Muskoxen
animFile=Models\Animals\MuskOx\MuskOx.ini
animVisDist=38      
smpCollapseFile.0=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide3.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\GruntA1.wav
smpDeathFile.0=\Sound\Animals\WalrusGrunt-E-P.wav
smpDeathFile.1=\Sound\Animals\DeathGrunt1-E.wav
smpRunFile=\Sound\Animals\loop_RhinoRun.wav
smpCallFile.0=\Sound\Animals\GruntA1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0    
callDelayMax=9.0    
predator=FALSE      
male=TRUE          
runMin=3.0          
runMax=4.5          
walkMin=0.5         
walkMax=1.0      
dropmin=50          
dropmax=400         
droppct=75          
hitPoints=450      
score=500          
headshot=150        
headShotDamage=450  
headShotBonus=200   
lungShotDamage=100   
lungShotBonus=50    
heartShotDamage=300  
heartShotBonus=100 
huntvision=5        
aniDurDie=1.5       
aniDurFlinch=1.0    
aniDurAttStatic=1.0 
dustRadInitial=0.5  
dustRadFinal=2.5    
dustRateWalk=3.0    
dustRateRun=10.0    
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3      
chargeWhenShot=FALSE
attackType=0        
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0  
postAttackRand=TRUE 
postAttackTimer=2.0 
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal024]         
name.eng=Muskoxen Female
shortName=Muskoxen Female
animFile=Models\Animals\MuskOxFemale\MuskOxFemale.ini
animVisDist=38      
smpCollapseFile.0=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide3.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallSlide1.wav
smpGruntFile=\Sound\Animals\GruntA1.wav
smpDeathFile.0=\Sound\Animals\WalrusGrunt-E-P.wav
smpDeathFile.1=\Sound\Animals\DeathGrunt1-E.wav
smpRunFile=\Sound\Animals\loop_RhinoRun.wav
smpCallFile.0=\Sound\Animals\GruntB1.wav
smpCallFile.1=\Sound\Animals\HorseSnort2.wav
callDelayMin=5.0    
callDelayMax=9.0    
predator=FALSE      
male=FALSE          
runMin=3.0          
runMax=5.0          
walkMin=0.5        
walkMax=1.0         
dropmin=50          
dropmax=        
droppct=          
hitPoints=450           
score=-500          
headshot=150        
headShotDamage=450  
headShotBonus=100   
lungShotDamage=10   
lungShotBonus=50    
heartShotDamage=300  
heartShotBonus=75   
huntvision=5        
aniDurDie=1.5       
aniDurFlinch=1.0    
aniDurAttStatic=1.0 
dustRadInitial=0.5  
dustRadFinal=2.5    
dustRateWalk=3.0    
dustRateRun=10.0    
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3      
chargeWhenShot=FALSE
attackType=0        
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0  
postAttackRand=TRUE 
postAttackTimer=2.0 
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=TRUE
allowVitalShots=TRUE

[Animal025]         
name.eng=Salmon
shortName=Salmon
animFile=Models\Animals\Salmon\Salmon.ini
animVisDist=38      
smpCollapseFile.0=
smpCollapseFile.1=
smpCollapseFile.2=
smpGruntFile=
smpDeathFile.0=
smpDeathFile.1=
smpRunFile=
smpCallFile.0=
smpCallFile.1=
callDelayMin=5.0    
callDelayMax=9.0    
predator=FALSE      
male=TRUE          
runMin=4.0          
runMax=5.0          
walkMin=1.25        
walkMax=1.25        
dropmin=50          
dropmax=400         
droppct=75          
hitPoints=100     
score=100          
headshot=150        
headShotDamage=100
headShotBonus=100   
lungShotDamage=10   
lungShotBonus=50    
heartShotDamage=15  
heartShotBonus=75   
huntvision=5        
aniDurDie=1.5       
aniDurFlinch=1.0    
aniDurAttStatic=1.0 
dustRadInitial=0.5  
dustRadFinal=2.5    
dustRateWalk=3.0    
dustRateRun=10.0   
makeDust=FALSE
staticAttackDist=2.5
strafeAttackDist=4.9
attackRepeat=3      
chargeWhenShot=FALSE
attackType=0        
strafeAttackDelay=1.5
staticAttackDelay=1.5
postAttackDir=90.0  
postAttackRand=TRUE 
postAttackTimer=2.0 
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=FALSE
allowVitalShots=TRUE

[Animal026]         
name.eng=Wolf
shortName=Wolf
animFile=Models\Animals\Wolf\Wolf.ini
animVisDist=38      
smpCollapseFile.0=\Sound\Animals\AnimalFallTumble1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallSlide1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallStumble1.wav
smpGruntFile=\Sound\Animals\GruntB1.wav
smpDeathFile.0=\Sound\Animals\CoyoteHowl.wav
smpDeathFile.1=\Sound\Animals\GruntB1.wav
smpRunFile=
smpCallFile.0=\Sound\Animals\CoyoteHowl.wav
smpCallFile.1=\Sound\Animals\CoyoteHowl.wav
callDelayMin=5.0    
callDelayMax=9.0    
predator=TRUE      
male=TRUE           
runMin=5.5          
runMax=7         
walkMin=0.5         
walkMax=1.0         
dropmin=25          
dropmax=100          
droppct=50          
hitPoints=250
score=500           
headshot=250        
headShotDamage=250  
headShotBonus=100   
lungShotDamage=10   
lungShotBonus=50    
heartShotDamage=200  
heartShotBonus=150   
huntvision=5        
aniDurDie=1.5       
aniDurFlinch=0.33   
aniDurAttStatic=1.0 
dustRadInitial=0.25 
dustRadFinal=0.75   
dustRateWalk=1.5    
dustRateRun=3.0     
makeDust=TRUE
staticAttackDist=2.5
strafeAttackDist=6
attackRepeat=1  
attackDamage=20    
chargeWhenShot=FALSE
attackType=0        
strafeAttackDelay=.5
staticAttackDelay=1.5
postAttackDir=90.0  
postAttackRand=TRUE 
postAttackTimer=2.0 
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0
fadeIn=FALSE
allowVitalShots=FALSE

[Animal027]         
name.eng=Wolverine    
shortName=Wolverine
animFile=Models\Animals\Wolverine\Wolverine.ini
smpCollapseFile.0=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.1=\Sound\Animals\AnimalFallHeavy1.wav
smpCollapseFile.2=\Sound\Animals\AnimalFallHeavy1.wav
smpGruntFile=       
smpDeathFile.0=\Sound\Animals\VultureSqueal01-E.wav
smpDeathFile.1=\Sound\Animals\VultureSqueal02-E.wav
smpRunFile=         
smpCallFile.0=\Sound\Animals\VultureSquawk01-E.wav
smpCallFile.1=\Sound\Animals\VultureSquawk02-E.wav
animVisDist=38      
callDelayMin=0.5    
callDelayMax=2.0    
predator=TRUE      
male=TRUE           
runMin=2.5     
runMax=4 
walkMin=.1           
walkMax=.5        
dropmax=200          
droppct=30          
hitPoints=250       
score=300           
headShotDamage=250  
headShotBonus=200   
lungShotDamage=50   
lungShotBonus=50    
heartShotDamage=250  
heartShotBonus=100   
huntvision=5        
aniDurDie=6.5       
aniDurFlinch=1.0    
aniDurAttStatic=1.0 
dustRadInitial=0.5  
dustRadFinal=2.5    
dustRateWalk=3.0    
dustRateRun=10.0   
makeDust=FALSE
staticAttackDist=3.5
strafeAttackDist=3.5
camRelAttackDist=3.0
camRelVertOffset=-0.7
camRelDistOffset=1.0
attackRepeat=1     
attackDamage=15 
chargeWhenShot=TRUE
attackType=2        
strafeAttackDelay=1.5
staticAttackDelay=1.5
camRelAttackDelay=0.75
postAttackDir=90.0  
postAttackRand=TRUE 
postAttackTimer=2.0 
camShakePitch=0.4
camShakeYaw=0.25     
camShakeRoll=0.15    
camShakeMoveTime=0.25
camShakeBackTime=0.5
femaleType=0 
fadeIn=TRUE
allowVitalShots=FALSE