[General]
scale=1
skeleton=Moose.csf

numAnimations=16
animation00=MooseRun.caf
animation01=MooseDieRight.caf
animation02=MooseDieSlump.caf
animation03=MooseRun.caf
animation04=MooseWalk.caf
animation05=MooseIdle.caf
animation06=MooseRun.caf
animation07=MooseIdle.caf
animation08=MooseAttackStrafe.caf
animation09=MooseAttackStatic.caf
animation10=MooseDieStumble.caf 
animation11=MooseDieForward.caf 
animation12=MooseDieStumble.caf 
animation13=MooseLimp.caf 
animation14=MooseLimp.caf 
animation15=MooseLimp.caf 

numMeshes=1
mesh00=Moose.cmf


numMaterials=1
material00=Moose.crf



numZones=7

zone00.bone=Bip01 Spine1
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.0
zone00.radius=2.27

zone01.bone=Bip01 Head
zone01.offset.x=0.0
zone01.offset.y=0.0
zone01.offset.z=0.3
zone01.radius=0.172

zone02.bone=Bip01 Spine1
zone02.offset.x=0.0
zone02.offset.y=-0.35
zone02.offset.z=0.4
zone02.radius=0.172

zone03.bone=Bip01 Spine1
zone03.offset.x=0.0
zone03.offset.y=0.0
zone03.offset.z=0.0
zone03.radius=0.679

zone04.bone=Bip01 Head
zone04.offset.x=0.0
zone04.offset.y=0.0
zone04.offset.z=0.3
zone04.radius=0.437

zone05.bone=Bip01 Neck
zone05.offset.x=0.0
zone05.offset.y=0.0
zone05.offset.z=0.2
zone05.radius=0.614

zone06.bone=Bip01 Spine
zone06.offset.x=0.0
zone06.offset.y=-0.2
zone06.offset.z=-0.45
zone06.radius=0.614