[General]
scale=1
skeleton=CaribouFemale.csf

numAnimations=16
animation00=CaribouFemaleRun.caf
animation01=CaribouFemaleDieRight.caf
animation02=CaribouFemaleDieLeft.caf
animation03=CaribouFemaleWalk.caf
animation04=CaribouFemaleWalk.caf
animation05=CaribouFemaleIdle.caf
animation06=CaribouFemaleRun.caf
animation07=CaribouFemaleRun.caf
animation08=CaribouFemaleRun.caf
animation09=CaribouFemaleWalk.caf
animation10=CaribouFemaleDieRight.caf
animation11=CaribouFemaleDieForward.caf
animation12=CaribouFemaleDieStumble.caf
animation13=CaribouFemaleLimp.caf
animation14=CaribouFemaleWalk.caf
animation15=CaribouFemaleWalk.caf

numMeshes=1
mesh00=CaribouFemale.cmf


numMaterials=1
material00=CaribouFemale.crf

numZones=7

zone00.bone=Bip01 Neck
zone00.offset.x=0.0
zone00.offset.y=0.0
zone00.offset.z=0.0
zone00.radius=1.27

zone01.bone=Bip01 Head
zone01.offset.x=0.0
zone01.offset.y=0.0
zone01.offset.z=0.2
zone01.radius=0.15

zone02.bone=Bip01 Spine1
zone02.offset.x=0.0
zone02.offset.y=-0.20
zone02.offset.z=0.3
zone02.radius=0.15

zone03.bone=Bip01 Spine1
zone03.offset.x=0.0
zone03.offset.y=-0.16
zone03.offset.z=0.0
zone03.radius=0.44

zone04.bone=Bip01 Head
zone04.offset.x=0.0
zone04.offset.y=0.0
zone04.offset.z=0.2
zone04.radius=0.24

zone05.bone=Bip01 Neck
zone05.offset.x=0.0
zone05.offset.y=0.0
zone05.offset.z=0.1
zone05.radius=0.36

zone06.bone=Bip01
zone06.offset.x=0.0
zone06.offset.y=0.0
zone06.offset.z=0.1
zone06.radius=0.34