0034:tianlong-jian.c:0389:1:14=3EA28BC8:16=47d21313:// tianlong-jian.c 

#include <weapon.h>
#include <ansi.h>

inherit SWORD;

void create()
{
        set_name("",({ "tianlong jian", "tianlong", "sword", "jian" }) );
        set_weight(10000);
        if( clonep() )
                set_default_object(__FILE__);
        else {
                set("unit", "");
                set("value", 100000);
                set("treasure",1);
                set("material", "steel");
                set("long", "ǰʽӵı֪жͷˣһУɱ\n");
                set("wield_msg", HIY "ֻһǰһ,$N񽣣ˮת\n" NOR);
                set("unwield_msg", HIY "һâৡ뽣,ɱȻʧ\n" NOR);
                set("unequip_msg", HIY "һâৡ뽣,ɱȻʧ\n" NOR);
        }
init_sword(180);
        setup();
}
0030:xuelu-wan.c:0684:1:14=3EA28BC8:16=47d21313:#include <ansi.h>
inherit ITEM;
void setup()
{}
void init()
{
	add_action("do_eat", "eat");
}
void create()
{
	set_name("ѩ¶", ({"xuelu wan", "wan", }));   
	set("no_drop",1);
	set("no_get",1);
	if (clonep())
		set_default_object(__FILE__);
	else {
		set("unit", "");
		set("long", "һžӨ͸ҩ裬ǳɫһ㣬ҩشɽѩݺϳɣЧޱȡ\n");
		set("value", 10000);     
		set("no_drop",1);
	set("no_get",1);
		
	}

	set("tialongsi",1);
	setup();
}

int do_eat(string arg)
{
	object me = this_player();

	if (!id(arg))
	return notify_fail("Ҫʲô\n");

	if ( me->query_skill_mapped("force") != "qiantian-yiyang" )
      {
       if ( me->query_skill_mapped("force") != "kurong-changong" )
	{
	/*
		if (me->add("max_jingli", -20) < 0)
			me->set("max_jingli", 0);
		if (me->add("eff_jingli", -20) < 0)
			me->set("eff_jingli", 0);
		message_vision(HIR "$Nһѩ¶裬ֻøγϣԭڹ\n" NOR, me);
		me->unconcious();
		destruct(this_object());
	*/
		write("ڹҩ㻹ǲҪԵĺã\n");
		return 1;
	}
      } 

	if ( (int)me->query_condition("bonze_drug" ) > 0 )
	{
		if (me->add("max_jingli", -1) < 0)
			me->set("max_jingli", 0);
		if (me->add("eff_jingli", -1) < 0)
			me->set("eff_jingli", 0);
		message_vision(HIR "$Nһѩ¶裬ֻͷؽᣬҡҡԭʳ̫̫࣬ҩЧʵ䷴\n" NOR, me);
	}
	else
	{
		me->add("max_jingli", 1);
		me->add("eff_jingli", 1);
		message_vision(HIY "$Nһѩ¶裬ֻȻߣȫľ\n" NOR, me);
		me->apply_condition("bonze_drug", 25);
	}
	
	destruct(this_object());
	return 1;
}
002C:zhifa.c:0271:1:14=3EA28BC8:16=47d21313:// zhifa.c ָҪ

inherit ITEM;

void create()
{
	set_name("ָҪ", ({ "zhifa jueyao", "jueyao", "shu", "book" }));
	set_weight(200);
	if( clonep() )
		set_default_object(__FILE__);
	else {
		set("unit", "");
		set("long", "һָҪװ顣\n");
		set("value", 30);
		set("material", "paper");
		set("skill", ([
			"name":	"finger",	// name of the skill
			"exp_required":	100,	// minimum combat experience required
			"jing_cost":	15,	// jing cost every time study this
			"difficulty":	25,	// the base int to learn this skill
			"max_skill":	30	// the maximum level you can learn
		]) );
	}
}
0023:.:0:3:14=48041e4b:16=47d21313:002E:qiaozi.c:01375:1:14=3EA28BC8:16=47d21313://  by leontt

inherit NPC;
inherit F_MASTER;
#include <ansi.h>

string axe();
string strike();
void create()
{
        set_name("", ({ "qiao zi", "qiao", "zi" }) );
        set("gender", "" );
        set("age", 40);
        set("s